Page 21 of 30 FirstFirst ... 11171819202122232425 ... LastLast
Results 401 to 420 of 581

Thread: Hour of Devastation [HOU]

  1. #401
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by HdH_Cthulhu View Post
    Yes or he gets bolted and you draw nothing. I guess you dont have to discard then?
    Thing etbs, you say sure lets trigger it, in respons bolt, draw 0. Then "if you do" well i didnt!? Can I discard if I want to?
    The trigger goes on the stack, then you decide upon resolution whether you like to draw or not. If it's already dead, it makes sense to not draw, unless you want to dump cards in the GY at all cost.

    @Gift: Pretty costly. Not sure how to abuse it best, given its high cost. Reanimating fatties doesn't do much since they're 4/4 necrons, the Eldrazi titans with Annihilator shuffle back into the library and if you're reanimating stuff like Griselbrand, you're completely missing the point with a 7-fucking mana card.

  2. #402

    Re: Hour of Devastation [HOU]

    You can cheat it into play with Gate to the Afterlife, just need 6 dudes in the graveyard.

    Interesting thing about the Gift is that the zombies stick around. Seems like just a pure grindy value card to me unless you flood the deck with a bunch of ETB or Attach Trigger value cards, since you need 6 creatures to fetch the Gift to begin with.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  3. #403

    Re: Hour of Devastation [HOU]

    I was surprised looking through the spoiler how few good cards there are in this set. Then I realized all the "good" stuff I'd seen lately was actually in Ixalan. Womp womp womp.

  4. #404
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by morgan_coke View Post
    I was surprised looking through the spoiler how few good cards there are in this set. Then I realized all the "good" stuff I'd seen lately was actually in Ixalan. Womp womp womp.
    Ixalan has like what, the Spyglass (aka Needle 2.0) and the Infinite Pirate? Everything else felt like overcosted garbage, especially the whole dinosaur thing.

  5. #405

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Claymore View Post
    You can cheat it into play with Gate to the Afterlife, just need 6 dudes in the graveyard.

    Interesting thing about the Gift is that the zombies stick around. Seems like just a pure grindy value card to me unless you flood the deck with a bunch of ETB or Attach Trigger value cards, since you need 6 creatures to fetch the Gift to begin with.
    5 mana is still a lot.

    How do additional combat phases interact with 'beginning of combat' triggers? (i.e. can you chain Combat Celebrants into play? Edit: Looks like it works.)

  6. #406
    Land Destruction Enthusiast
    Megadeus's Avatar
    Join Date

    Jul 2012
    Location

    Kennesaw, GA
    Posts

    5,572

    Re: Hour of Devastation [HOU]

    This set is perfect for me. A bunch of fringe good cards that I'll play but probably nothing amazing
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  7. #407

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Barook View Post
    Ixalan has like what, the Spyglass (aka Needle 2.0) and the Infinite Pirate? Everything else felt like overcosted garbage, especially the whole dinosaur thing.
    yeah, true. But that's still better than what we've seen out of HOU.

  8. #408
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by morgan_coke View Post
    yeah, true. But that's still better than what we've seen out of HOU.
    I do like the CoW Naga. It also just hit me that Azusa, Lost but Seeking also has a manacost fitting for Staxx () - and since both are GSZ-able, I think it's worth a look. Tripple Wasteland/GQ or City of Traitor stacking sound like fun plays.

  9. #409
    Site Contributor
    apple713's Avatar
    Join Date

    Jan 2012
    Location

    Manhattan, NY
    Posts

    2,086

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by BenBleiweiss View Post

    At some point Replenish has to be worth playing, right?
    In legacy, that point is typically winning the game, or near certainty of winning. Such as with Sneak attack / Show and tell. This falls short but ALOT since it cant win the game itself and doesn't really do much to help u get there.

    Quote Originally Posted by Cire View Post
    If this is true, then I sort of want to be able to make a weird deck where you cast champion of wits plus blazing shoal a progentius to draw 12 discard 2. Hell, throw in a beserk in their to draw 24 - 2. Basically like any other blazing shoal/infect deck, but with a back up of reloading through champion of wits.

    Yes the naga would fit very nicely into my version of pitch world. Blazing shaols / Shining Shoals, soul Spikes, and other free to cast goodness.
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  10. #410
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Hour of Devastation [HOU]

    The more I think about it, the more I like the interaction between Ramunap Excavator and Azusa. Now throw in 4x Tireless Tracker and the whole thing gets alot sillier. E.g. with 2x City of Traitors, you can generate 6 mana and 3 clue tokens, aka a free Ancestral Recall every turn while pumping up Tracker. Between Dryad Arbor, fetchlands and various GSZ targets, Smuggler's Copter might be interesting, too. It filters excess lockpieces/mana accelerants or dumps lands into the GY to be played by Excavator afterwards.

    It would probably be alot like Sylvan Plug. The core of the deck would probably look like this

    - GSZ
    - Excavator
    - Azusa
    - Tireless Tracker
    - various GSZ utility targets (Dryad Arbor, DRS, Scavenging Ooze, Reclamation Sage, etc.)
    - Thought-Knot Seer (maybe; not GSZ-able, but disruption on a solid body)
    - Smuggler's Copter (maybe)

    - CotV
    - Trinisphere

    - ESG
    - Moxen, either Diamond and/or Chrome

    - other stuff like maybe Jitte, Sylvan Library, etc.
    - and of course the lands

    The Gitrog Monster would probably fit the land recursion shell as the big finisher better than Titania, who is easier to use hose.

  11. #411

    Re: Hour of Devastation [HOU]

    Do you want Explore or Exploration or Summer Bloom? Or is just Azusa enough? I lean towards GSZ/Azusa being good, but it's an interesting thought. And do you want Hurricane as a way to end board states and cover tokens/cliques/delver? Do you want Gaea's Cradle or any land tutors in that? Sylvan Scrying/Map?

  12. #412
    Land Destruction Enthusiast
    Megadeus's Avatar
    Join Date

    Jul 2012
    Location

    Kennesaw, GA
    Posts

    5,572

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Barook View Post
    The more I think about it, the more I like the interaction between Ramunap Excavator and Azusa. Now throw in 4x Tireless Tracker and the whole thing gets alot sillier. E.g. with 2x City of Traitors, you can generate 6 mana and 3 clue tokens, aka a free Ancestral Recall every turn while pumping up Tracker. Between Dryad Arbor, fetchlands and various GSZ targets, Smuggler's Copter might be interesting, too. It filters excess lockpieces/mana accelerants or dumps lands into the GY to be played by Excavator afterwards.

    It would probably be alot like Sylvan Plug. The core of the deck would probably look like this

    - GSZ
    - Excavator
    - Azusa
    - Tireless Tracker
    - various GSZ utility targets (Dryad Arbor, DRS, Scavenging Ooze, Reclamation Sage, etc.)
    - Thought-Knot Seer (maybe; not GSZ-able, but disruption on a solid body)
    - Smuggler's Copter (maybe)

    - CotV
    - Trinisphere

    - ESG
    - Moxen, either Diamond and/or Chrome

    - other stuff like maybe Jitte, Sylvan Library, etc.
    - and of course the lands

    The Gitrog Monster would probably fit the land recursion shell as the big finisher better than Titania, who is easier to use hose.
    Shhhhh... this is what I'm brewing right now. I'm thinking GW because I want to play Knights and Geddons. Maybe a couple explorations. Geddon becomes real good when you play diamond and you have green Sun access to your crucible of worlds
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  13. #413
    Site Contributor
    apple713's Avatar
    Join Date

    Jan 2012
    Location

    Manhattan, NY
    Posts

    2,086

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Megadeus View Post
    Shhhhh... this is what I'm brewing right now. I'm thinking GW because I want to play Knights and Geddons. Maybe a couple explorations. Geddon becomes real good when you play diamond and you have green Sun access to your crucible of worlds
    The green stompy shell exists, as sylvan plug. You are just playing like 10 diff creatures. Id use that thread as a reference.

    Also, natural order probably has a home in there.
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  14. #414
    Site Contributor
    Scott's Avatar
    Join Date

    May 2013
    Location

    Virginia
    Posts

    659

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Megadeus View Post
    Shhhhh... this is what I'm brewing right now. I'm thinking GW because I want to play Knights and Geddons. Maybe a couple explorations. Geddon becomes real good when you play diamond and you have green Sun access to your crucible of worlds
    Have any sort of list yet, or are you just bandying ideas in your head? I'm in the mood to goldfish something fun like that, even if it's super rough.

  15. #415

    Re: Hour of Devastation [HOU]

    Why are we not getting a Jackal Lord?

  16. #416
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,487

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Claymore View Post
    You can cheat it into play with Gate to the Afterlife, just need 6 dudes in the graveyard.

    Interesting thing about the Gift is that the zombies stick around. Seems like just a pure grindy value card to me unless you flood the deck with a bunch of ETB or Attach Trigger value cards, since you need 6 creatures to fetch the Gift to begin with.
    In legacy I think that any time we're discussing uncastable noncreature artifacts, we need to ask whether or not it was more realistic to cast and activate Arcum Dagsson. The problem is efficiency; the easiest and most reliable way to get Arcum into play would be Entomb->Reanimate, and thus you should be putting Grisel into play. Besides that the next best thing for Arcum would be Mishra's Factory as an enabler and probably Standstill...add in Strix to make sure you don't die to Goyf....now the deck has very little space to build around God-Pharaoh's Gift. Sure you can make some 4/4 Strix, but it has turned into a worse Tezz deck (Thopter/Sword) or a less efficient Tombstalker....and if you really wanted to bring 4/4 flying, deathtouchers to legacy there is already Soulflayer.

  17. #417

    Re: Hour of Devastation [HOU]

    Hollow one looks like a card with potential - a vanilla 4/4 you can cast for in a lot of situations.

  18. #418

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by rufus View Post
    Hollow one looks like a card with potential - a vanilla 4/4 you can cast for in a lot of situations.
    Hm if there would be a way that every card you cycle you could also discard and reduce... ok ok i know.

    But how would you abuse it for real? Its obvious to weak to build arround, and we dont discard that much naturaly?
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  19. #419
    The crazy nastyass honey badger

    Join Date

    Dec 2013
    Location

    A desk chair, The Netherlands
    Posts

    1,909

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by HdH_Cthulhu View Post
    Hm if there would be a way that every card you cycle you could also discard and reduce... ok ok i know.

    But how would you abuse it for real? Its obvious to weak to build arround, and we dont discard that much naturaly?
    Plan B for Reanimator..? Careful Study/Faithless Looting -> cast that thing as a 1 mana 4/4.

    Or Manaless Dredge. Activate Phantasmagorian, drop that thing. Or regular Dredge, w/ Cephalid Coliseum/Breakthrough.
    Quote Originally Posted by cavalrywolfpack View Post
    DAMMIT ECHELON

  20. #420
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by morgan_coke View Post
    Do you want Explore or Exploration or Summer Bloom? Or is just Azusa enough? I lean towards GSZ/Azusa being good, but it's an interesting thought. And do you want Hurricane as a way to end board states and cover tokens/cliques/delver? Do you want Gaea's Cradle or any land tutors in that? Sylvan Scrying/Map?
    Exploration would clash with the Chalice plan. Otherwise, one could run Crop Rotation into DD/Stage combo with Mirage Mirror as back-up.

    The Natural Order suggestion seems interesting, but what could you realistically fetch in a Green Stax shell to make it worth the risk? Progenitus? I dislike the mana cost since Stompy decks are already inconsistent enough.

    Sylvan Plug did lean towards KotR at the end, so that's something to keep in mind. But I don't think too much reliance on the GY with KotR AND Naga is good, either. That's why I want Tracker as my primary beater since he doesn't give a shit about DRS, RiP, etc.

    I also forgot to mention Walking Ballista - the deck does need creature removal in some kind of form. The more, the merrier.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)