I wasn't assuming "bring[ing] in Cataclysm against random decks"... I gave specific examples covering a variety of blue decks that people normally side it in against. All you did was describe to me what Cataclysm does without covering any of its flaws. In addition, I'm saying this idea of "slightly closer to casting spells again" is such a weak (and improbable) advantage it doesn't merit running flagstones purely to combo with Cataclysm. Contrary to popular belief, running 6-7 basics doesn't make a deck good to blood moon especially in a non-fetchable build. Anyways, this topic has been discussed to death and it's time to move on.
For reference, my manabase is:
1 Cavern of Souls
3 Flagstones of Trokair
3 Karakas
8 Plains
4 Rishadan Port
4 Wasteland
I remember Bahra played the full 4 but I just never bothered buying the 4th. I don't think it matters that much anyway because Cataclysm doesn't need Flagstones to be good. It's simply another utility land that has virtually no-downside to include in your mono-white deck and is a nice pay-off if you manage to be charmed enough to draw both Flagstones and Cataclysm and have Cataclysm resolve.
Also lol @ calling Cataclysm win-more while advocating for a 4 mana Planeswalker in the same spot.
I'm just playing at this point, taking some tallies when I get to play against DTB instead of fringe. Maybe 15-20 matches against both Grixis and UWx. I'm probably ~75% game win rate and ~85% match win. I think Medea's response is probably why I'm experiencing these numbers. I need to play more league/pay to play events.
I will put more focus into the pay-to-play. For reference, when I can make it out to large legacy/vintage events, I'm a pretty solid top 64 player. usually in contention for top 32 until I punt over something really stupid (or sit down to fucking tinfins in round 6 of eternal weekend in the 5-0 bracket and get turn 1'd two games in a row. seriously, did nobody have FOW sleeved up that day!)
I'm flying for EE7 and EW2017 and I just need to get in reps.
My experience is that the skill ceiling is the same, the best players often are active online and in paper. I do find that the floor is significantly higher than paper, where I run into more newbies, people that borrow decks, and people that play because it's fun to do with your friends. These people I feel like I see less online. My experience is almost completely Leagues though.
Anyone find BR Reanimator to be an unfavorable match-up? I've definitely lost more than I've won with either mono white and the multicolored version of the deck. Being locked down by Unmask, Collective Brutality, and Chancellor of the Annex games 2 and 3, not drawing the right sideboard card, none of your cards doing anything remotely effective to stop their sheenanigans, etc... I don't think I am playing poorly in this fairly straightforward match-up.
I've had some success with Faerie Macabre as a quick playable interaction past Chancellor and Thalia (this is where surgical extraction lets me down). It's pretty decent against Lands as well. I feel somewhat ambivalent about Containment Priest. Was wondering how many cards you guys dedicate to this match-up.
I find it reasonably unfavorable, but it's just inconsistent enough and we pack enough answers that I don't think it's terrible. My current grave hate side board is 2-2-2 Containment Priest, RiP, and Macabre. My sideboarding plan always takes in Path and Pithing Needle when I run it. Path is pretty obvious, they go fast and having more ways to beat turn one fatty is necessary. Needle on Griselbrand is unexciting, but if you can stop them from drawing 7-14 he's actually not that scary. It clips his wings enough for me, and that's how I lose most games.
Thanks medea for latest article. Brings back memories.
13yo son's scribbled notes, GP Vegas, round 5:
G1:
T1, G (I'm guessing griselbrand) in GY / karakas.
T2, thoughtsieze vial / plains, mom.
T3 (my comment: basically with karakas in play the rest went down locked in)
SB: 12 (I'll ask him later what the heck he took out. Guessing the SFM package plus a few avengers and some)
G2:
T1, Iona, faerie / karakas
T2, collective brutality, canonist / topdeck RIP, plains, RIP
T3: (my comment: things went pretty downhill for opponent)
SB registered:
[Sideboard]
2 Surgical Extraction
1 Faerie Macabre
2 Rest in Peace
1 Manriki-Gusari
2 Council's Judgement
2 Containment Priest
3 Ethersworn Canonist
2 Sanctum Prelate
He's got 3 mirran's in his mono-white MB, and has been very grumpy pre-event about reanimator, having lost a lot of online and training matches against them. Took me a bit to convince him to go easy on a playset of Macabres when registering but still his GY hate was still high for a wide meta... He was happy with results though, but attributed G1 to pure luck having to be on the draw with a karakas and nothing bad coming out of the GY yet....
BR feels like a bad matchup because you don't have any agency when you lose, but I am pretty sure my win % is something like 75% vs it overall. It's annoying to face it, since you still can always be turn 1'd twice in a row - but I definitely think we're favored, unless they really stack their board to beat DnT.
As with all combo matchups, you really want to win the die roll. But even if you don't and lose g1 - the deck loses to itself a good % of the time and white gets to play some of the best sideboard cards against it.
Unlike a lot of legacy decks, we have tons of answers to a reanimated Chancellor / whatever big dude in the main. I always play at least two Path to Exile, which is card that's both good against them without being super narrow graveyard hate.
Faerie Macabre allows you to beat hands that a FoW deck couldn't beat.
Thanks for the input everyone. The games that I do win are almost purely due to their slow starts, rather than how exceptional my hand is. I'm interested in how probable they can reanimate a turn 1 creature because that percentage has always felt quite high from my perspective (maybe I can google later). Overall, it feels like it comes down to their opening hand rather than my own.
There is an interesting data on the mtglegacy reddit page where DnT is scoring in the 40ish percentage rate. This would be an interesting to discuss I think on whether we take this percentage seriously.
Meant to ask: one thing that wrecked my DnT darling during Vegas was Dread of Night. Is Council's judgement the preferred way to deal with that?
The RB Reanimator primer on this site has some of that stuff. It's worth reading if you are struggling. I think there's also math about how likely you are to find X missing piece.
I haven't checked in the last few days, but my MTGO Legacy League win percentage somewhere around the 70% mark. The average pilot is bombing hard though. Not sure how much of that is due to budgetary constraints, but something is way off there.
Council's Judgement gets it off the table, and a Gideon, Ally of Zendikar emblem negates it.
Understood. From what I understand the council's didn't go in (belief was to board in storm disablers) post-board against one of the rounds against ANT, and ANT boarded in the single dread and drew it early. Guess we'll chalk it to lesson learnt / inexperience with understanding format.
Cheers
Do you mean it's 70% overall or just against Reanimator? Either way that's extremely high and it would be nice if you post some sort of data sheet with samples (if MTGO provides this). This sort of data would be useful for all of us.
The data posted by reddit user nocley and Julian Knab all seem to indicate DnT is not doing too well at the moment. I think it would be foolish to dismiss this as "players who do badly are new or using a budget version or both". Multiple statistics are placing this deck below 45%, which is surprising even on MTGO where Delver has greater popularity than on paper. There is a lot of overlapping consistency between the data posted by the two. Looking at Knab's article, some outliers definitely exist (100% against Infect on 3 samples) but the others seem much more consistent (54% against Show and Tell, with 13 matches) and justifiable, if not shocking (25% against Grixis Delver, with 25 samples). Also, the data posted by nocley seems to strongly indicate that meta differences (local vs online vs paper tournaments, etc.) are not substantial to the winning percentage of a deck, given enough samples.
Well to be fair, Council's of Judgment is extremely bad against 99% of that deck. So it's not a bad idea to NOT sideboard this card in, unless you knew beforehand that Dread of Night is coming in.
You probably want to side in a single artifact/enchantment hate like Seal of Cleansing, if you have the space, as you can also hit all the mana rocks. Ratchet Bomb is also an underrated option in my opinion, as it handles turn 1 Empty the Warren and is fairly versatile.
Whenever I used to play ANT I'd always have 3 Dreads in the board. I always bring in all my CJs because I expect them to have something like that, and there are a ton of bad cards in the maindeck to cut.
Where is this data being gathered from? I have found that Delver and Sneak and Show have been tougher to beat up on recently. I'm seeing way more Omni's out of SnS and actually seeing dedicated DnT hate out of Grixis Delver. I've faced multiple Dreads and Null Rods.
Yeah I see variations of 0 to 3 Dread of Nights and that's probably enough incentive to bring in Council's Judgment actually.
Here is Julian's article ( http://itsjulian.com/too-much-inform...ies-frankfurt/ ) and you can find the other data from reddit, which are split between two posts. Objectively speaking, it looks like Deathblade has the best percentages in the meta due to its near 60% win percentage in both data. I've played the deck and it's fantastic, with a ton of early and late game power.
There are many reasons why Grixis Delver has an edge over Death and Taxes. The first is that mana denial does nothing to this deck except with Thalia, as they can operate on 1 mana and have access to Deathrite Shaman. It's a 3-color deck that doesn't fear Wasteland. The second is due to cards like Cabal Therapy which really hurt your late game by taking away equipments taken by Stoneforge. They also have multiple ways to deal with your Aether Vial even on the draw, which slows down you a lot. Sultai Delver is a bit easier in my opinion but only because they have a higher curve. Deathrite Shaman is one of the main reasons why I'm moving away from Port/Wasteland but also many other non-shaman decks (Show/Tell, Reanimator, Lands, Elves, Burn, Storm, etc.) are rarely affected by Port/Wasteland as well. I would say out of those decks, Port/Wasteland can be good against Lands - with Rest in Peace - but the odds are not likely when they have their own Wasteland/Port and Life from the Loam.
And yeah Omnishow is a pretty bad match-up.
Last edited by grayryker; 08-17-2017 at 03:05 AM.
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