Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
Except it's not, and it's often 'literally' DoubleThoughtseize (for only 2 life once though), and I've even had it be a TripleThoughtseizeFor2Life.
Does this look like a fine new card design?
"B: Target opponent reveals their hand. Choose as many cards as you choose with the same name, then that player discards that card. You lose 2 life and the next Delve spell you cast costsless.
When this card is in your deck, you can register a 56 card deck.
Flashback: Sacrifice a creature, ~, you don't lose 2 life."
I'd play that over Thoughtseize any day![]()
If they blind Therapy me and hit 2-3 cards, I just laugh it off and praise their skill in naming cards that I'm likely to have and I won't be more than 2% salty at most. If they Probe-Therapy into a 2/3-for-1, I'd ragequit every single time if i wasn't too attached to winning that I'd still try to get that 10% chance that I'm still winning that game.
PS and I don't think 'just don't ever keep hands that have 2-3'offs' is a good answer![]()
I fully agree with you taconaut.
Folks are more beat out of shape about it being a phyrexian mana than the actual effect of the card. No one complains about Peek, but heaven forbid Legacy had to swap Brainstorm for Portent.
With the color pie experiencing a lot of creep, most of it in Blue's favor, it's amusing that a blue card can be well utilized in non-blue shells and folks get upset.
Not in for Highlander, huh? I heard it was actually a pretty cool format
I think this has some truth to it, and I understand that there are some small differences that can be relevant (like the multiple cards scenarios), but still, no one has addressed the fact that at some level, the base case is a Thoughtseize. Here, it sounds like the card you have an issue with is Cabal Therapy.
A lot of the time, when I'm therapying someone, I'm just naming whatever I can't beat anyway - if you have it, great, one obstacle down for me; if you don't, great, that was the thing I couldn't beat. Thoughtseize always hits whatever is relevant in their hand (except for Brainstorm scenarios, but I think that's a separate discussion from Probe and doesn't change for therapy), so why doesn't it bother people? I'm not trying to trick people into answering in some way to corner them, I just genuinely could not care even a little bit about my opponent Gitaxian Probing me.
[1] Both players have perfect information, not one.
[2] Going all-in blindly isn't an insignificant risk; if you do this you will not make deep tournament runs on a consistent basis.
[3] It would mean that we were playing a real game of skill within the framework of variance. At its best Magic is the same as any other game where the person who makes the best decisions should win (rather than luck of the opening hands/draw and luck of the matchup). The intent of Probe is to freely participate in a game where every decision you make is intrinsically more valuable.
[4] A simple scenario would be you went turn 1 fetch -> dual land -> Thoughtseize them and yep, you just lost to Wasteland. Probe's impact begins before a land is played or a fetch is cracked; if you guess wrong you're already committed to the fallout with Thoughtseize.
[5] No, I want them to have the same starting point for decision making, and to have the same risk attached to the making of a decision. Magic doesn't become a better game when someone freely gets access to the best interactive decisions, which are necessarily the best because they make the opponent's interactive decisions worse.
[6] It's not about being oppressive as much as the point of it being to freely create an uneven playing field. It's not just about getting the best line of play & downplaying risk, it's a card waiting to be broken by mechanics like delve. Probe doesn't ruin entire formats like say Counterbalance [enabled] can, but it certainly doesn't make them better.
[7] Because it doesn't work with Terminus, Predict, CB, or any of the reactive control elements? Because it hardly matters [more than a currently slotted card] in a deck that is designed is to answer any strategy in a reactive fashion? There's a laundry list of why it doesn't make a lot of sense; I'm not sure how to answer that other than some decks aren't going to alter their play patterns to an appreciable degree based on a Peek effect??
[8] It's a problematic card in that it's design will never favor a more interactive or fair* game of magic. It is a negative force that can only become more negative - that doesn't mean it must has to be banned, but it will always have to be watched because at its core it represents poor game design/theory.
*fair as in player skill, not "fair deck" strategies.
For the record I think Phyrexian mana could be largely fixed by having these two rules:
-you may not pay life instead of mana for this spell until you have played [as in somehow gotten onto the battlefield] a basic land which could make the appropriate color.
-if you have not had a main phase yet, you may pay life instead of mana without presenting the basic land which makes the appropriate color.
I think we need a bit more time to see if Deathrite is banworthy or if the meta will correct itself. GP Madrid team trios just finished and there were 3 chalice decks in the top 4 (2x red, 1x eldrazi). While Deathrite is incredibly strong, I'm not in favor of banning stuff every 6 months like Wizards does in Modern because people whine. Hell, the twitch chat was going nuts yesterday during the SCG Modern Open because storm was going off turn 5. It would actually make more sense to UNBAN things, like SotF.
That's magic though. As much as the good players and can trip cartel rage against the randomness, sometimes blowouts happen. As a manaless dredge player I accept that sometimes I don't get to play if leyline of the void comes down pre-game. Unless i'm mistaken, lots of people play counterspells, or resistors, and can interup the g.probe/therapy action, or hide cards via b.storm.
The joke about a 56 card deck doesn't sit well for some reason. Something something street wraith/manamorphose/baubles, can trip cartel, etc.
Quoting on phone more difficult than I thought.Fox
For the record I think Phyrexian mana could be largely fixed by having these two rules:
-you may not pay life instead of mana for this spell until you have played [as in somehow gotten onto the battlefield] a basic land which could make the appropriate color.
-if you have not had a main phase yet, you may pay life instead of mana without presenting the basic land which makes the appropriate color.*
taconaut
I can't really speak to this. I think the constraints here are too complicated, though. Even still, they would more or less not change how I play Probe in Storm at all, so I'm not sure if it would help. I also aggressively fetch basics/play two islands though, so *shrug?*
This is lame, a fix akin to making brainstorm sorcery speed. G.probe is a seldom used card, not making belcher, manaless dredge, ruby storm, or x? over powered. Most of these arguments are having your cake and eating it too. Slap down a chalice, use FoW, leyline of sanctity, etc. etc., there are options.
@taconaut [1, 7, 8] the argument for Probe has to be more complex than if it were so good everyone would run it. A deck like maverick could use it to see an axis its opponent intends to interact on, but not actually have any cards its strategy could have employed to interact (like if you see Belcher ready to go off, you're still dead). In miracles it would be unhelpful to see Sylvan Library in their hand if you cut the maindeck CJ for Probe.
[2] When it comes to Delver decks there's no doubt that perfect play, made possible by the information a turn 1 Probe provides, wins a certain %age of legacy games...but on margins as narrow as Delver decks operate, having an interactive spell in place of Probe will provide more win %age when they're unable to gain additive advantage through Probe's pairing with potential 1 mana 2 for 1s (Therapy) and feeding of a delve engine. Speaking just of Delver decks, theory dictates you're more likely to make top8 if your variant can profitably use Probe - gaining perfect info without sacrificing power.
A more polarizing example of deep tournament runs could be made with infect, where one would expect that their winrate increase proportional to how many Probes they saw anytime they 'had it' and an opponent didn't.
[3] Harder to answer this...the unfair part has more to do with near-zero exposure to risk to gain advantage. Probe only really fits into proactive strategies, and you're playing into Chalice & burn on some level, but past that point a Probe player has committed nothing to which an opponent can interact against. It's kind of like playing Backgammon where one player always knows what their opponent's next roll will be - it's not really a healthy aspect of game design, nor is it about making the best decisions.
[5] Making an opponent's options worse is fine, but there should be an expectation that in doing so they have committed resources and in so doing have exposed themselves to risk. It's not what Probe does that offends, it's not even necessarily that it's mana positive (with delve), but the lack of preconditions [i.e. axes of interaction].
@ahg113 from mtgtop8: Gitaxian Probe coming in at 24% making it the 5th most played non-creature spell in legacy. The main decks you need to talk about with Probe (post-DTT ban) are Grixis Delver and ANT. Aside from a Chalice deck which will generally hate on any Probe deck, the suggestions are actively game-losing. Actually tagging on the requirement to 'show me the basic Island' to pay life for Probe not only maintains healthy use of the card, but it also prevents game-ending Probe->Sea->Therapy; particularly before an opponent has even had a chance to begin playing and especially in those games where they mulled into a duplicate nonland. So no, this is nothing like Brainstorm at sorcery speed - a turn 1 Brainstorm does not equal game over for an opponent. It's really important to understand the difference between Brainstorm being a high power card, and Gitaxian Probe not requiring you to have made a choice on land played - that choice is inherently subject to a risk of being interacted with.
Last edited by Fox; 03-12-2018 at 08:00 PM.
I think if any card is going to go, it will be the stupid Probe.
Originally Posted by WotC B/R Update January 9 2017
A card that has been banned in Modern and is also restricted in Vintage is obviously quite powerful and it's pretty lolworthy to read people saying otherwise.Originally Posted by WotC B/R Update April 24 2017
More to the point though, people are having a sook about Grixis Delver, and Wizard have demonstrated a willingness to cave to public pressure. Reading between the lines in the 24/04/17 update, they actually name it as a card they're keeping their eye on in Legacy. For all the Show and Tell players out there, what's 1 + 1?
Maybe it won't be banned in the next update, but if this meta-trend continues and more and more decks start adding it as a 4 of I predict it will be banned sooner rather than later. DRS will never be banned, it's a "pillar" of the format now. A bamboo pillar mind, not a classic athenian marble pillar but a pillar nonetheless.
The fact that there are so many people that feel that something must always be banned is unfortunate. If you ban Deathrite Shaman... guess what? Delver is still the best deck in Legacy. If you ban Gitaxian Probe, guess what? Delver is still the best deck in Legacy.
You can go back to 2006 if you want to, it hasn't changed since Legacy's inception. Cheap efficient threats, cantrips, Force + Daze, cheap removal... it's been a tier 1 strategy for over 12 years.
When does the "let's ban the next best card" madness ever end?
This.
I get that there are cards that absolutely need banning, but going after shitty targets like Probe and DRS isn't going to change anything.
I'm still not a ban advocate, but how is either of those cards worse for gameplay than a Chalice on 1? How is either of those cards worse for gameplay than Brainstorm (awesome and sine dubio totally valid though that card is)? Show and Tell (a card with built-in outs to itself)?
Banning "the best card" just produces a new "the best card." I'm glad Miracles took a hit—much as I wish they'd hit Counterbalance instead of Top—but that was a ban that addressed a clear, omnipresent problem of a single deck's taking multiple top slots at most tournaments, even when it was using terrible win conditions. (Seriously, stop using stuff that isn't Monastery Mentor. It's getting pretty painful to watch.) How is banning Probe going to stop Thoughtseize decks from using their Therapies well? How is banning Deathrite Shaman going to prevent the very same decks from running Birds? Why would those decks even need Birds to begin with? None of these arguments makes sense. I've (semi-facetiously) suggested banning Delver of Secrets, but I'm not dumb enough to think that would change the U/B Value strategy or make Leovold unplayable or any other similar nonsense.
Bans should keep decks in check, not kill them outright. I'm not sure banning Probe or Deathrite would kill any decks, but why would we ban them if they're nowhere near the top slots? Hell, Delver still delivers more damage than Deathrite and pitches to Force, but people don't complain.
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I'd be fine with a probe ban. Card is fucking miserable. And it's completely retarded. It's a draw spell that gets perfect info, adds mana and storm, and costs no mana. There's a reason it's banned or restricted in every other format. But Phyrexian mana has proven time and again it's a completely retarded mechanic that should've never been created
If you think this is what's happening blame WotC for the way they've handled modern. Players expect changes at every announcement now; it's absurd.
I'd like more transparency from the actual decision makers. I was surprised Top got the axe when it did simply because the miracle core had been legal in the format for nearly five years. I compare this to Cruise, Dig, and Misstep, and wonder why not sooner. I would be nice if we had more insights on their thoughts on DRS in the format. If the card is a pillar, and arguing to ban it is as much a waste of space as arguing to ban cantrips or fetch lands, fine, but at least make that clear.
The SCG Worcester metagame was troubling. If GP Seattle looks similar, I'd be shocked if WotC takes no action. While I'd love to see TNN go, I imagine they will act on their obvious hate for probe, and/or blame DRS.
Can someone make a new poll before GP Seattle?
Include Probe, DRS, Brainstorm, Fetch, TNN, S&T, Leo, Terminus... I am just curious what the outcome will be.
A new Poll every 2 month which end a week before banning announcement will be great.
If we keep the records of every poll, we will be able to analyse the metagame from a longer perspective. This will give ammo to a constructive discussion based on metagame and people opinion.
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