Hi there!
I've been wondering if it's possible, to play dragonstorm combo deck in Legacy...
Here's how it would look like:
// Lands
4 Island
2 Mountain
4 Volcanic Island
4 Flooded Strand
4 Polluted Delta
// Creatures
4 Bogardan Hellkite
2 Hunted Dragon
// Spells
4 Dragonstorm
4 Lotus Bloom
4 Seething Song
4 Rite of Flame
4 Remand
4 Impulse
4 Brainstorm
2 Force of Will
4 Force Spike
2 Daze
I have not tryed it that hard, so got no sideboard ideas... Although, i've got some winnings with that, as it's consistancy in countering until geting a winning hand works out well
I've added Brainstorm, duals and Strand+Delta, so i can use brainstorm to put the dragons back and strand to shuffle library ^^
I would really appreciate some help on this one =D
Gl & Hf u all!
If I were going to play Dragonstorm, I'd probably try something like this
4 Rite of Flame
4 Dark Ritual
4 Cabal Ritual
4 Lion's Eye Diamond
2 Seething Song
4 Infernal Tutor
4 Burning Wish
4 Brainstorm
3 Dragonstorm
4 Kokusho, the Evening Star
1 Bogardan Hellkite
4 Duress
4 Lotus Petal
4 Chrome Mox
4 City of Brass
4 Gemstone Mine
2 Forbidden Orchard
This takes you in more of a combo route, but the card choices would allow you to board into Tendrils if you wanted to, or even have Tendrils in the sideboard to wish for it. Combined with Empty the Warrens it would be a decent plan against some types of hate. Duress would be in for disruption.
I would probably start from something more like that list. The problem is that your win condition takes up 8-9 slots instead of 2 for Tendrils/EtW. You'll end up playing bad TES or bad Iggy Pop though, depending on the direction you take. You can't play this deck in a control-combo or combo-control shell because you'll need at least 16-17 blue cards for FoW (maybe these? FoW, Brainstorm, MisD, Intuition, Impulse) with 8-9 slots for your win conditions, 12-16 slots for acceleration, and then lands (15-16ish) and that leaves out Lotus Petal, Chrome Mox, etc.
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
Well, this would be a faster combo... i guess i would need to use burning wish to get IGG as then i could use LED, is it?
I like the combo control idea because of the said before, but as you said, i would have to cut petal and chrome off... that's actually what i did on the deck i posted... i like the idea of using burning wish and have combo peaces in the side, as i would get the combo peaces easer, and maybe help getting good side cards to help standing, like pyroclasm or rolling earthquake... then maybe i could use only Brainstorm as blue draw, the way i said before, shufling deck with the lands... i don't think i could use Misdirection + FoW, as it's not mono u, so i'd use Fow, force Spike (or daze), Brainstorm, counterspell (or some other) and impulse. it would be 18~20 slots for those, with the original acceleratos + lotus petal and maybe Chrome mox, as i could use it with burning wish to get a RFG card, 16~20 slots, plus 4 burning wishes and the 6 dragons.
It would be something like that:
// Lands
4 Island
2 Mountain
4 Volcanic Island
4 Flooded Strand
4 Polluted Delta
// Creatures
4 Bogardan Hellkite
2 Hunted Dragon
// Spells
2 Dragonstorm
4 Seething Song
4 Rite of Flame
4 Brainstorm
4 Force of Will
3 Force Spike
2 Counterspell
4 Burning Wish
3 Chrome Mox
2 Lotus Bloom
4 Lotus Petal
// Sideboard
SB: 1 Dragonstorm
SB: 1 Pyroclasm
I would have to think about cards to get with burning wish too...
The reason to play Misdirection is so that you get to run 7-8 Force of Wills for protecting your Burning Wish and then protecting your Dragonstorm against Stifle.
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
Yeah, i got it... by the time i would use the combo, as it uses heavy amount of mana, probably the only way i could counter a stifle or some card would be misdirection and fow... but with those draw engines, i think it's possible to get FoW by the time i need it. i think what is harder here is to survive until the combo, against a aggro deck or a faster combo, so i've put spike force... i dunno... what do you think?
in my opinion BRU is the best color combination. the card draw/ card selection that a blue splash gives you for brainstorm, impulse, mystical tutor, and intuition (intuitioning for 3 right of flames when you have one in hand is HOT) is nessecary. My bros made dragonstorm that had a turn 3 kill like 60 percent of the time. the only problem being that it was vulnerable to dissruption (it had no force of will protection). I'll post the decklist if i have time/there is any interest. One more thing bogarden hellkite is the best dragon for dragonstorm period. it is way better than kokusho because it deals five damage as it comes into play and it sticks around for the next turn. consequently you can go off with storm less than 3 and still have a chance to win the game.
I'm actually trying a few more on R/U version with the control... once i got sure that it's not going to work, i'll try more on R/B
I think Mystical tutor and burning wish can help a lot on this one, once you can use 4 tutors to get more cards from the combo...
Editing: Here's how i thougth deck could be like
// Lands
4 Island
2 Mountain
4 Volcanic Island
4 Flooded Strand
4 Polluted Delta
// Creatures
4 Bogardan Hellkite
2 Brimstone Dragon
// Spells
2 Dragonstorm
4 Seething Song
2 Rite of Flame
4 Brainstorm
4 Force of Will
4 Force Spike
3 Burning Wish
4 Counterspell
4 Lotus Petal
3 Mystical Tutor
2 Impulse
// Sideboard
SB: 1 Dragonstorm
SB: 2 Rite of Flame
SB: 2 Pyroclasm
SB: 2 Rolling Earthquake
SB: 4 Stifle
SB: 3 Tormod's Crypt
SB: 1 Kaervek's Torch
Last edited by Gui; 01-11-2007 at 03:23 PM.
If i was gong to play DS I'd go with Kokusho he gets around red hate Is loss of life and doesn't target. Meening 4 kokushos beats Solitary confinement.
Team NeverWin: We just top 8 a lot.
Too lazy to post.
Wow, the mods deleted my first post for some reason. That's just not right. As for the current build, I think that Lotus Bloom works really well with Dragonstorm, cuz your basically not going off by the fourth turn like 85% of the time anyways. Just my two cents.
And for the record, anybody able to come up with a Dragonstorm build able to go off by the third turn is a genius. From my experience, this has been really hard for me to do and almost impossible for me. My hat is off to you and I hope your share your build.
ok here is the list
// Lands
3 Underground Sea
4 Volcanic Island
4 Bloodstained mire
4 Polluted Delta
// Creatures
4 Bogardan Hellkite
1 Hunted Dragon
// Spells
4 Dragonstorm
4 Dark ritual
4 Seething Song
4 Rite of Flame
4 Cabal Ritual
4 Impulse
4 Brainstorm
3 mental note
3 Mystical tutor
2 Intuition
Artifacts
4 chrome mox
Here it is in all its unrefined glory. your goal is to get three ritual spells and three lands/chrome moxes. it requires a lot of technical play but i am confident in this build.
I like a lot the how intuition works to get the rite of flame on hand/graveyard.
I like also the getting Dragonstorms with burning wish, as i can use it to get pyroclasm and other stuff to keep us alive. Mystical tutor seens to acomplish well the goal on getting combo pieces, and is a really needed card... I guess it can be RU only if it's possible to combine those cards together in a deck ^^'.
The other Dragon options are good too, as they can't be target of some lobotomy or stuff (??), and the haste ones acomplish well te finisher... although bogardan has direct damage and can kill random creatures on table to open way to the finish strike.
Not sure, but i think that if it's to use blue, we need a good card basis on drawing stuff, because usually, acumulating combo parts require having few blue cards to activate FoW, and we are to use all draw before combo goes in... the option is to be sure that nothing will break the combo, splashing some black for duress/therapy and stuff, or to generate enough mana to use a counterspell if necessary... Every match that i was able resolve a fow after combo, i won...
People do not run Hunted Dragon in Legacy the only reason the t2 people run it i s because they have no other options. Kokusho is perfect as it always goes through NO MATTER WHAT. the only thing they can do is stifle but why not stifle the DS?
Team NeverWin: We just top 8 a lot.
Too lazy to post.
Here's What i got until now:
// Lands
3 Island
3 Mountain
4 Volcanic Island
4 Flooded Strand
4 Polluted Delta
// Creatures
4 Bogardan Hellkite
2 Brimstone Dragon
// Spells
1 Dragonstorm
4 Seething Song
4 Rite of Flame
4 Brainstorm
4 Force of Will
3 Force Spike
3 Burning Wish
4 Counterspell
4 Mystical Tutor
3 Intuition
2 Lotus Bloom
// Sideboard
SB: 1 Dragonstorm
SB: 2 Pyroclasm
SB: 2 Rolling Earthquake
SB: 4 Stifle
SB: 3 Tormod's Crypt
SB: 1 Kaervek's Torch
SB: 1 Aftershock
SB: 1 Echoing Ruin
Still testing.
Misdirection can redirect stifle to one of your mana generator cards.
If you search for 4 Kokusho's the legend rule kills all of them and the opponent LOSES 20 life. (can't be countered and prevented and such) That's why Kokusho's are better.
This is my Signature
A well-timed StP can still ruin the Kokusho kill. The Bogardan Hellkite + haste dragon plan might be better.
emidlin's version looks best so far: it has all the must-include cards.
How is this deck going to be better than IGGy Pop? Just avoidance of graveyard hate?
Originally Posted by Tacosnape
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