Crusader is great, just wanted to test drive brightling but for 1ww, crusader is confirmed superior. Im always reluctant to run tombstalker because of bob. Rune mom is obviously great, but i want another 1 drop utility creature to go with it. Familiar is good against cards like stifle and daze early game and is good vs combo. I like it better than wayfarer or deadeye tracker, but it obviously isnt as powerful as deathrite, so im trying to figure out if adding more control or more aggro is the way to go.
Any thoughts on 1 Mana Creature Gideon (Kytheon or something?)? With souls it's possible to trigger his flip. Might not be worth it since its just Savannah lions most of the time. I think Familiar is cool to drop on turn one to force through a Bob or stone forge on turn 2. It's like another proactive way on turn 1 to make a powerful 2 drop resolve
I think this hits on a good point, that familiar is stronger on the play than the draw because it helps push through a 2 drop that way.
I think Kid-eon is a Savannah lions too often for my tastes. I wish his indestructible ability was cheaper to activate, although he'd still be susceptible to plow and karakas.
I have tested with 2 Familiar and 2 Mother of Runes as replacement for Deathrite. Familiar has felt really good. I felt it can more then Mother against Delver because you can use Familiar right away and Delver don't have much mana.
The Familiar prevented the BUG Delver player to Hymn turn 2 and it feel good.
Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)
Played for first time post ban. Went 2-2. Here's the list....
4 Dark Confidant
3 Stoneforge Mystic
1 Shriekmaw
1 Hero of Bladehold
3 Thoughtseize
1 Cabal Therapy
1 Inquisition of Kozilek
2 Hymn to Tourach
3 Liliana of the Veil
1 Liliana, the Last Hope
2 Vindicate
1 Unexpectedly Absent
4 Swords to PLowshares
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
2 Relic of Progenitus
3 Chrome Mox
3 Lingering Souls
4 Scrubland
3 Swamp
1 PLains
1 Karakas
4 Wasteland
4 Marsh Flats
2 Polluted Delta
1 Bloodstained Mire
1 Verdant Catacombs
1 Shambling Vent
Side. 1 Kambal, Consul of Allocution. 1 Thalia, Guardian of Thraben. 1 Sanctum Prelate. 1 Faerie Macabre. 1 Surgical Extraction. 1 Leyline of the Void. 1 Leyline of Sanctity. 1 Massacre. 1 Engineered Explosives. 1 Dismember. 1 Toxic Deluge. 1 Pithing Needle. 1 Humility. 1 Zealous Persecution. 1 Liliana, the Last Hope.
Yes, I know. 15 singletons in the board.
Round 1. Miracles. Lose 2-1.
Plays much like it did when Shaman was around. If Jace sticks I'm screwed. I take out all the Chrome Moxes now, since I run 22 lands now instead of 21.
ROund 2. Esper stoneblade. Win 2-0 or 2-1 can't remember
Manabase gets awkward. I had a Liliana, the Last hope out. I thoughtseize and see a Detention Sphere and Vindicate in hand. Basic island and wasteland in play. I take the sphere. He plays a swamp. I vindicate it. It buys me enough time to ultimate Liliana. GG.
Round 3. Belcher. Lose 2-1
Game 1. He on the play. Belched.
Game 2. I have Pithing Needle and Zealous in hand. He eventually wishes for Shattering Spree to kill the needle but I vindicate his LED leaving him with no cards in hand and 2 chrome moxes in play.
Game 3. I mull to oblivion. He had the turn 1 Belcher.
Round 4. Lands. Win 2-0
Game 1. My opener has a Relic and Karakas in hand. lol. He makes a 20/20 on his turn....I play the Karakas GG.
Game 2. My opener has the Leyline of the Void, Relic and a Karakas in hand.
I may try a Chalice of the Void version of Dead guy. I dunno. Losing Shaman sucks. Crossing fingers they print a fixed version that is black....but I doubt it. Relic main was ok. It was awesome vs lands game 1 and it kept Snapcaster in check vs Miracles.
I really like Kambal in the sideboard but I never got the chance to test him.
Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)
Any thoughts on going back and trying Abyssal Persecutor? Gurmag Angler and other big threats will still exist in the "new" meta, so beating face with a 6/6 might not be the worst option. Just spitballing.
Another mini report at FNM. 3-1. Deck felt much better today. No changes from the last list i wrote.
Round 1. Canadian Threshold. Win 2-1.
Game 1. Turn 1 Bob gets killed by a bolt. Goose happens.
Game 2. Turn 1 Bob again. This will be a recurring theme. This Bob lives.
Game 3. Attrition battle. Hero lands vs a Mongoose. I land a Liliana of the Veil. GG.
Round 2. Humans. Win 2-0
Game 1. Turn 1 Bob. I out attrition opponent. and waste and kill everything.
Game 2. I have a EE on 1 and then have turn 2 Liliana of the Veil. Opponent mulled to 5 so then scooped. I also had Last Hope as a follow up.
Round 3. BUG Delver. Lose 2-1
Game 1. Turn 1 Bob. But I am too mana light and lose.
Game 2. Turn 1 Bob. This Bob is much kinder and I puke out too many Lingering Souls.
Game 3. Too many Goyfs. Not enough kill spells for them.
Round 4. Pox. Win 2-1
Game 1. He has Bridge, crucible and i think cursed scroll. Locked.
Game 2. I have turn 0 Leyline of the Void. I out attrition opponent.
Game 3. Thalia annoys opponent long enough for me to win. I have a turn 1 Bob on the draw but I get bob Thoughtseized away.
In 11 games I have 6 Potential Turn 1 Dark Confidants. One was discarded away. One died to bolt right after, but the other 4 lived and drew a bunch of cards.
-Hero of Bladehold kill count. 1.
-Turn 0 Leylines. 1. Only had Sanctity and Void out vs Pox. Other decks I didn't board the Leylines in.
Deck felt much better today than Thursday. Of course, getting that many turn 1 Dark Confidants kind of helps. Saw Goblins, Reanimator, Lands, Arena Nic Fit, numerous Canadian Threshold decks, 2 pox decks (meta at local is insane), A humans and Bug Delver. MIght have seen burn too.
Never tried Persecutor. Being able to eat Angler or Goose is appealing but 4 mana creature slot is taken by Hero of Bladehold. Well, for me anyway.
Fair point. I was bored at work and was drafting up the following:
4 Dark Confidant
3 Tidehollow Sculler
3 SFM
2-4 Abyssal Persecutor
2 Chrome Mox
4 Cabal Therapy
3 Hymn to Tourach
2 Liliana Last Hope
2 Liliana of the Veil
1 SOFI
1 Jitte
1 SoLaS
3 Lingering Souls
1 Bitterblossom
3 STP
1 Vindicate
1 Council's Judgment
4 Black Fetchlands
4 Marsh Flats
3 Scrubland
3 Swamp
1 Plains
1 Urborg, Tomb of Yawgmoth
4 Wasteland
1 Shambling Vent
//
1 Enlightened Tutor
1 Batterskull
2 Ethersworn Canonist
2 Thoughtseize
2 Zealous Persecution
1 Rest in Peace
1 Pithing Needle
2 Surgical Extraction
1 Humility
1 Tsabo's Web
1 Celestial Purge/Timely Reinforcements
The traditional plan is still there, just subbing in Persecutor as your big beef, and then you have 8 million ways to remove it. Namely, flash back Cabal Therapy seem good.
So, I just came back from a long hiatus to find my beloved Deathrite banned. Seriously thinking about going straight back to the hiatus. Any viable options to console my salty heart? Read the last few pages and I just don´t feel mother of runes. Tested her before Deathrite was a thing.
Just play the deck my dude, it's still good. You no longer have the ability to cast white spells of Swamp, Swamp but that's fine since there are so much viable options for that slot. Mother of Runes isn't good in most DGA lists because there is almost nothing worth protecting, a lot of your cards have the same function. By the time you slam your game ending threat your opponent should be close to being out of resources, or your threat is just hard to interact with e.g. planeswalkers, equipment, etc.
Persecutor list looks fine. I still prefer Hero but I can see the merits of running something else for sure.
Haven't done a ton of testing (going 5-3 in 2 4 round locals). But the deck is still viable. Won't have as many busted starts, although at the same time neither will opponents. It's funny though, the way I built the deck, it actually can win game 1 vs lands because I maindeck 2 relics. In Deathrite era, I very rarely won game 1 vs lands. Usually as a result of unlucky loams or turn 2 Hero. I still say try it out.
Mother isn't as great in Deadguy imo. Dark Confidant and Hero are the only creatures I really want to live and that's only 5 creatures.
Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)
I'd been playing DGA off and on prior to the DRS ban and have been trying out some various loam/pox decks as well. I wanted to combine the two, so I started a league yesterday and am currently 3-0 against RUG delver twice and storm once. The deck plays similarly to what I remember DGA playing like. I think smallpox is a really good card currently, especially when you can make it a bit less symmetrical with flagstones. Would be happy to hear what you all think. MD is as follows:
1 Batterskull
4 Dark Confidant
4 Hymn to Tourach
4 Inquisition of Kozilek
2 Liliana of the Veil
4 Lingering Souls
4 Smallpox
4 Stoneforge Mystic
4 Swords to Plowshares
2 Thoughtseize
1 Umezawa's Jitte
3 Vindicate
1 Bloodstained Mire
3 Wasteland
2 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
3 Swamp
4 Marsh Flats
2 Plains
1 Polluted Delta
3 Scrubland
3 Flagstones of Trokair
Yeaux. You have imo too many lands that don't produce black mana. You have at least 10 spells that require BB to cast. Secondly, I would add another equipment to your list. 2 equipment for 4 mystic is not enough in my opinion. I used to run 4 mystics and 3 equipment and had problem of stoneforge getting nothing.
Smallpox seems like such an odd choice for the deck, I can see the synergies with flagstones and lingering souls but really isn't much past that? If you were playing ghasts you could ideally go turn 2 smallpox, discard a ghast, and bring it back with a flagstones trigger. DGA is pretty naturally greedy manawise, so I can't really imagine very many situations where i'm okay sacrificing a land, especially early on where you need some combination ofand
.
I feel that Collective Brutality would be much better in the Smallpox slots. It's still symmetrical like Smallpox (you have to discard cards to escalate) but you have much more control on how far you imbalance it. You may not want to escalate given the current game state, but Smallpox doesn't give you the choice. I would say with a full set of Souls you could easily break the escalate cost on 3 copies of Brutality. If you had even 1-2 more cards in the deck that synergize with Brutality, such as Cabal Therapy or Bloodghast, then I would say a full set of Brutality would be justified.
Has anyone working on DGA considered Bloodforged Battle-Axe? A deck playing 4x Lingering Souls seems well positioned to make use of an equipment that replicates itself. SoFI is likely just plain better, especially if you only get one hit in. The second hit gets out of control really quickly with Battle-Axe though. Mess with card advantage, or just kill them?
EDIT: Quick, rough list: Deadguy Brutality
4x Mother of Runes
4x Dark Confidant
4x Stoneforge Mystic
3x Bloodghast
3x Swords to Plowshares
4x Thoughtsieze
1x Cabal Therapy
4x Lingering Souls
2x Liliana of the Veil
1x Liliana, the Last Hope
3x Hymn to Tourach
3x Collective Brutality
1x Umezawa’s Jitte
1x Batterskull
1x Bloodforged Battle-Axe
1x Vindicate
4x Marsh Flats
2x Verdant Catacombs
1x Windswepth Heath
3x Scrubland
3x Swamp
1x Plains
4x Wasteland
1x Karakas
1x Shambling Vent
Sideboard
2x Surgical Extraction
2x Nihil Spellbomb
2x Pithing Needle
2x Zealous Persecution
2x Ethersworn Canonist
2x Containment Priest
1x Kambal, Consul of Allocation
2x Toxic Deluge
I like the Therapy synergy enough to potentially change the Thoughtsieze count, but the format is unsettled. Mother of Runes seems out of place a little, but she can make sure that the threats connect, especially in the case of Battle-Axe where doubling it even once seems to really speed up the clock. Bloodghast is there to work with Brutality/Liliana, giving essentially free escalates. Lands are a little light at only 20, but that could be massaged during testing. Honestly, if I had the 4x Marsh Flats I would consider building this. Seems like a fun side project if I get bored with Rhino Fit.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Went 2-3 today. Boo. Beat Turbo Depths and Maverick. Lost to Turbo Depths, Red Stompy and reanimator. Losing Shaman sucks but only really relevant vs reanimator.
Only positive highlight was testing out Kambal, Consul of Allocation. Boarded it in vs Red Stompy and Turbo Depths. Was relevant vs Turbo Depths. Brought me to over 20 life (29 at one point) so I could survive a single Marit Lage hit. Plus him and 2 Lingering Souls did a lot of damage.
So I'll be leaving Kambal in for now.
I had my first week back since the banning today with DGA. The saddest part for me is no longer having the ability to slam a rhino in the main board. The tourney did go well though, I went 3-0-1 and I would have gone 4-0 if I had one more turn in the last round to attack. Here is my current list.
Creatures
4x Dark Confidant
4x Stoneforge Mystic
1x Thalia, Guardian of Thraben
4x Tidehollow Sculler
Planeswalkers
1x Gideon of the Trials
1x Kaya, Ghost Assassin
3x Liliana of the Veil
Spells
2x Hymn to Tourach
2x Inquisition of Kozilek
2x Lingering Souls
4x Swords to Plowshares
4x Thoughtseize
1x Toxic Deluge
2x Vindicate
1x Zealous Persecution
Artifacts
1x Batterskull
1x Umezawa's Jitte
Lands
3x Bloodstained Mire
1x Karakas
4x Marsh Flats
2x Plains
3x Scrubland
4x Swamp
3x Wasteland
2x Windswept Heath
Sideboard
2x Containment Priest
1x Council's Judgment
2x Ethersworn Canonist
3x Faerie Macabre
2x Phyrexian Revoker
2x Rest in Peace
1x Spirit of the Labyrinth
1x Surgical Extraction
1x Zealous Persecution
Here is a short write-up:
Round 1 -> 2-0 vs Miracles
Game 1: I was able to deny his mana and keep a clock going pretty consistently and then landed a Kaya
Game 2: I was able to hymn out a councils judgement and got to have a bob for a couple turns before Lili took over. I had to ult him twice before he finally scooped but it worked.
Round 2 -> 2-1 Lands
Game 1: I forgot about the tabernacle trigger and then scooped
Game 2: He kept a slow hand and I was able to run him over
Game 3: I had a hand with 2 bobs and one was able to survive and draw me a couple mccabes for his loam activations. I let him keep recurring the loams and just kept taking his good lands from the grave.
Round 3 -> 2-0 Turbo Depths
Game 1: he turn one durressed and needled the two lilis in my hand, but i eventually drew gideon, karakas, and kaya to deal with his token. He actually made the token on his turn 3 and then I was able to flick it with kaya right afterwards.
Game 2: He was able to make a toekn turn 3 again but I cast both copies of souls and was able to run him over before he drew his protection land.
Round 4 -> 1-1-1 DnT
Game 1-> I kept a greed hand with only waste and scrub as my lands. He had wastelands. The End
Game 2 -> I was able to run him over. He got a brightling out but I was able to Gideon it and have containment priest for if he wanted to bounce vial it
Game 3 -> we both ended up grinding each other to a top deck war, but I had lili and eventually equipped a SFM with Jitte and BS but was one attack short from victory. Problem was neither of us were able to do any damage to each other until a minute before going to turns.
Overall the deck did very well though for a first go around int the new meta.
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