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Thread: [Deck] Zombardment

  1. #461
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    Re: [Deck] Zombardment

    Quote Originally Posted by jugglervr View Post
    All of my stitcher flips are bad to medium with this deck. :(
    With a minimum of 20 GY-friendly cards you average 1 card per Stitcher trigger. Sometimes you get more, sometimes you get less. Because Stitcher and Looting is the blood of this deck I like to play a high concentration of Lingering Souls.
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  2. #462
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    Re: [Deck] Zombardment

    Played at FNM last night, with the white splash (2 Lingering Souls, 2 wear // Tear in the board), went 2-2 but had a blast. I played one Phyrexian Altar, 2 Gurmags, 2 Bridges, 3 Entombs, and no Bob. The Altar didn't do any work and 3-mana seemed a lot, but I have to play it out at least once before I cut it for something more efficient (Bitterblossom? Another Bombardment?)

    Matches:

    Beat B/R Reanimator 2-1. Lost game one turn one (sure), won game two with turn one Thoughtseize, take Reanimate and Surgical it, followed by turn two Gurmag Angler. Won game 3 with a turn one Gravecrawler to beat double-Chancellor triggers (the value... lol) and turn two Entomb for Coffin Purge. Zombies beat down.

    Beat U/W Landstill 2-0. Pretty easy match up game one, as our threats are resilient and sac-outlets are good against Plow. Thoughtseize and Cabal Therapy pulled tons of weight, and Bridge helped me rebuild quickly after Terminus. Similar game post board, but my opponent didn't have RIP (because of his Snapcaster plan). I brought in Chains but didn't need it.

    Lost to Colorless Eldrazi Stompy, 2-1. Lost game one to a triple sol-land hand from opponent. I Thoughtseize turn one and take the turn-2 Thought Knot, but I probably should have just gone for the turn three Endbringer and let him have my card from hand. He beat me by one turn--an 8/8 Carrion Feeder didn't get there. Game 2 I win off of Ensnaring Bridge and Lingering Souls. Game 3 he's on the play and goes double-Leyline, Chalice-on-1. I play EE on Zero, hoping to fight through the hate, but his last card is Sorcerous Spyglass, which names EE.

    Lost to LED Dredge, 0-2. Match up felt rough. I think my opponent knew what I was on since he blind-named Goblin Bombardment off Cabal Therapy, and the sac outlet would have helped quite a bit with his Bridges, Game two Coffin Purge wasn't enough and I didn't see my Surgicals. Any tips for this match-up?

  3. #463
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    Re: [Deck] Zombardment

    Has anyone seen this list, went 5-0 recently. Basically a legacy version of the bridgevine list. It seems super solid and would like ike to know if anyone else has playtested with it.

    Sent from my SM-G965U using Tapatalk

  4. #464
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    Re: [Deck] Zombardment

    You mean this correct:

    4 Vengevine
    4 Bloodghast
    4 Carrion Feeder
    4 Stitcher's Supplier
    4 Gravecrawler
    4 Putrid Imp

    3 Cabal Therapy
    4 Faithless Looting
    4 Thoughtseize
    3 Goblin Bombardment
    4 Bridge from Below

    3 Swamp
    1 Marsh Flats
    3 Polluted Delta
    3 Badlands
    2 Bayou
    1 Bloodstained Mire
    3 Verdant Catacombs
    2 Undiscovered Paradise

    *~* Sideboard *~*
    3 Abrupt Decay
    2 Damping Sphere
    2 Diabolic Edict
    1 Ensnaring Bridge
    2 Hymn to Tourach
    2 Pithing Needle
    3 Surgical Extraction

    *~*~*~*~*~*~*~*~*
    I'm also very intrigued as well. Not sure why damping sphere over another myriad of similar hate cards. It does slow down Eldrazi though.
    I've been very close to pulling the trigger on vengevines on MTGO. This is a turn slower than the modern counterpart but significantly less all in. In modern if you can beat wave 1 and they don't have greater gargadon, the deck basically implodes on itself. On the other side, I've gone from 16 to 0 on turn 3 out of nowhere.

  5. #465
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    Re: [Deck] Zombardment

    If i were to try a bridge vine version, i would probably want some of that explosiveness that the modern version has for game one, and then have the slower reactive stuff in the board to better handle hate.

    I think a lot of the power and speed comes from having the XX creatures both of which have a lot of extra utility in here.

    My first instinct would be to cut the thoughtseizes and maybe a few other things to fit in 5-6 XX creatures. Because of bombardment, Therapy and Carrion Feeder being the sac outlets Hangerback may actually be the preferred one over ballista for this deck.

  6. #466

    Re: [Deck] Zombardment

    Quote Originally Posted by ReAnimator View Post
    If i were to try a bridge vine version, i would probably want some of that explosiveness that the modern version has for game one, and then have the slower reactive stuff in the board to better handle hate.

    I think a lot of the power and speed comes from having the XX creatures both of which have a lot of extra utility in here.

    My first instinct would be to cut the thoughtseizes and maybe a few other things to fit in 5-6 XX creatures. Because of bombardment, Therapy and Carrion Feeder being the sac outlets Hangerback may actually be the preferred one over ballista for this deck.
    Hey, so I came up with this iteration and I can tell you that I definitely tested the x/x's. The thing is that they add a level of inconsistency that the deck just doesn't need. You outgrind the fair matchups and you want to be casting a thoughtseize turn one against unfair matchups and so being that one turn faster just isn't necessary. Plus, then we would have to be playing that garbage neonate card :P

  7. #467
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    Re: [Deck] Zombardment

    If playing Bridgevine, what's the advantage over stock LED Dredge?

    Zombardment seems more disruptive through graveyard hate, even if it still hurts of course.

  8. #468

    Re: [Deck] Zombardment

    Quote Originally Posted by shonenkakumei View Post
    If playing Bridgevine, what's the advantage over stock LED Dredge?

    Zombardment seems more disruptive through graveyard hate, even if it still hurts of course.
    You don't have to scoop to leyline. You just have play an incredibly bad aggro deck.

  9. #469
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    Re: [Deck] Zombardment

    Quote Originally Posted by SupaCtrl View Post
    Hey, so I came up with this iteration and I can tell you that I definitely tested the x/x's. The thing is that they add a level of inconsistency that the deck just doesn't need. You outgrind the fair matchups and you want to be casting a thoughtseize turn one against unfair matchups and so being that one turn faster just isn't necessary. Plus, then we would have to be playing that garbage neonate card :P

    Thanks for the feedback! totally get where you are coming from.

  10. #470
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    Re: [Deck] Zombardment

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    You don't have to scoop to leyline. You just have play an incredibly bad aggro deck.
    This is 100% correct.... 2/1s still are a decent clock at winning the game especially when they turn into gut shots to close the game. I've beaten surgical, leyline and RIP on the bad agro deck plan. Honestly the card that gives us the most trouble is graffdiggers cage. The CMC of 1 vs 2 of RIP prevents us from sneaking in bloodghast. Pair with the fact that its colorless, theres a wide variety of decks that have a misers copy.

  11. #471

    Re: [Deck] Zombardment

    Quote Originally Posted by maCHOOga View Post
    You mean this correct:

    *~*~*~*~*~*~*~*~*
    I'm also very intrigued as well. Not sure why damping sphere over another myriad of similar hate cards. It does slow down Eldrazi though.
    I've been very close to pulling the trigger on vengevines on MTGO. This is a turn slower than the modern counterpart but significantly less all in. In modern if you can beat wave 1 and they don't have greater gargadon, the deck basically implodes on itself. On the other side, I've gone from 16 to 0 on turn 3 out of nowhere.
    Hey, I'd like to ask you what you think I should have played instead of the damping spheres. I'm sort of figuring things out with this deck right now and am realizing that it's a super real concept. I like it soooooo much more than the mardu version with lingering souls, but that means that the sideboard isn't fleshed out to meet the new game plans and new meta surrounding the deck.

  12. #472

    Re: [Deck] Zombardment

    I played ReneRandrup's BRg version last night at a three round local.

    M1 vs Maverick I was just slightly too slow G1 thanks to Thalia + Wasteland. He killed me with KotR beats thanks to a Mother of Runes right before I could go off with Bridge. Had I been on the play, I would have been able to 'go off' T2. G2 I out grinded him and managed to put lethal on the table before he could get Scooze. G3 I was in a dominant position but he drew into GSZ for Scooze on like six lands. I had a couple of turns to find an answer, but we went to time and drew.

    M2 vs Food Chain G1 my opponent is in a losing position after a bunch of discard + some pressure, but draws into Relic->chain->manipulate fate->Decay for Bombardment. Fading any one of those cards probably would have been enough, but that's Magic. I did misplay by not blocking an eternal scourge, leaving me dead on board to Griffons. I think I had five looks for a second Bombardment to potentially get there through his board had I blocked. G2 I got absolutely destroyed. Chains slowed him down but Cage completely shut me out and I had already milled over Decay.

    M3 vs Miracles, notably threat light with Jace and Snapcaster being the only wincons. G1 my opponent just can't really do anything to stop recursive value + Bombardment. G2 is kind of a slog where we both get stuck on two lands for a long time - one of mine being Phyrexian Tower, meaning I can't just jam my Bloodghasts. I thoughtsieze his relevant cards leaving him with multiple STP, get an entombed therapy forced, and eventually just let my Bob get swords because I drew Surgical. He had drawn the final STP, so my surgical is a three for one leaving him empty handed. I draw a land to play bloodghast and get there.

    Was overall pretty fun. I'm not sure that the green splash for varied artifact/enchantment answers is better than white splash for probably a couple Souls MB and W//T sideboard. Having Entomb-able Grudge is cool, though. Deck is sort of hard to play/sequence - I hadn't played an Entomb version before. It's certainly possible I could have won the first game vs Chain or the loss/draw from Maverick if I had played tighter.

  13. #473

    Re: [Deck] Zombardment

    Do you guys usually side out the entombs?

    I think the entomb bridge plan goes against the removals boarded in vs creature decks (pushes, edicts).... vs DnT or eldrazi for example, using a list with 4 entombs/1bridge/1scourge, would you take them all out and side in stuff like pushes/edicts/explosives/ensnaring bridges?? you can stall the game with bridges and ping them/lingering souls them to death.

    what about supplier? i've come to situations where they milled all my sideboarded answers i usually take at least 2 of them out.

    Im still learning to play the deck and my list is very similar to qweerios (2 abrades MD), and sometimes i have a lot of difficult when sideboarding. Sometimes i board in like 13 cards
    (I came back to mtg a few months ago after years, needs more time to get to know every single deck of the format).

  14. #474
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    Re: [Deck] Zombardment

    I played Zombardment (no Vengevines) with a white splash and an Entomb package at FNM and went 3-1. The deck is an absolute blast to play. Definitely not a tier deck but it seems to reward careful play and it let's you see enough cards that it feels almost as consistent as a blue deck (obviously not quite). Cabal Therapy and Stitcher's Supplier are definitely best friends...and Gurmag as a fair finisher is hard to argue with at the moment.

    2-0 vs. Goblins

    Game 1 my opponent mulligans to 5 and I have Thoughtseize for Vial into Sticher's Supplier to block Lackey. After landing a Bombardment, the Krenko he Matroned for becomes a brick, and my Zombies beat down. Game 2 plays out similarly: my sideboard artifact hate (2 Wear // Tear, 1 Abrade) gets his Vials, and one Surgical isn't enough to disrupt the Zombie value engine.

    2-0 vs. Grixis Control

    Game 1 multiple copies of Cabal Therapy give me good info and help me play around K-Command etc and he can't beat the recursive value of the Zombie engine. Game 2 I lead on Supplier, get some good hits, followed by Chains of Mephistopheles, which gets promptly Forced. A few turns in he Surgicals my Gravecrawlers (while I have a Carrion Feeder out) and then I apply pressure with Bloodghasts. After I sack them to a Bombardment to kill his Jace, he Surgicals those as well. I Entomb a Bridge and get there with a wide board of Zombies and Lingering Souls.

    1-2 vs. Death and Taxes

    Game I lead on Cabal Therapy and blind name Aether Vial (white sleeves...) and later blind name Recruiter of the Guard. Seems good. I'm one mana off infinite zombies with Phyrexian Altar, but thanks to his Thalia and Wastelands, I never get there. [NOTE: Altar has been as bad as it seems. Should probably just be another Bombardment, or a Bitterblossom, both of which would have been castable and great]. My value seems great until he lands a Jitte and I scoop 'em up. Game 2 he leads on Mom into Rest in Peace. Ouch. I have EE in hands, but then he drops Thalia as well. I topdeck Zealous Persectuion, Cast the EE, and effectively reset the game. From that point on it's a grind. He finds Jitte, I Arade it, I Cabal Therapy away two Swords to Plowshares then cast Gurmag into Supplier into second Gurmag. He finds another Swords but the second Gurmag gets there. Game 3 he Recruiter's for Faerie Macab, gets Vial up to three, Flickerwisps Recruiter for Mirran Crusader, which quicky ends the game.

    2-0 vs. Bizarro Stormy

    We both know what the other is on and he probably mulligans a bit too aggressively out of fear of discard. He plays turn one Ponder, I Cabal Therapy blind and hit on Shallow Grave. Turn two is a Supplier, which mills over a Gravecrawler and another Therapy. I tear his hand apart then get there with Zombies. Game two I'm feeling good bringing in 2 Surgicals, a Coffin Purge, and two Magus of the Moon. I also bring in one Abrade and EE, in case of a creature based sideboard change up. I boarded out the Altar and one of the two Bombardments, as well as one land (Urborg) and a Gravecrawler or two. I keep a hand with a Surgical, Thoughtseize, and an Entomb to tutor up the Coffin Purge, but he leads on Silent Gravestone (since Shallow Grave doesn't target he can still combo off). I Thoughtseize to keep him off the combo, but can't lock it up with the Surgical. I end up playing for value and 2-for-1s with Cabal Therapy and eventually EE on 1 to blow up the Gravestone and have Coffin Purge up as protection. Zombies get there.

  15. #475
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    Re: [Deck] Zombardment

    Quote Originally Posted by johncarvalho View Post
    Do you guys usually side out the entombs?

    I think the entomb bridge plan goes against the removals boarded in vs creature decks (pushes, edicts).... vs DnT or eldrazi for example, using a list with 4 entombs/1bridge/1scourge, would you take them all out and side in stuff like pushes/edicts/explosives/ensnaring bridges?? you can stall the game with bridges and ping them/lingering souls them to death.

    what about supplier? i've come to situations where they milled all my sideboarded answers i usually take at least 2 of them out.

    Im still learning to play the deck and my list is very similar to qweerios (2 abrades MD), and sometimes i have a lot of difficult when sideboarding. Sometimes i board in like 13 cards
    (I came back to mtg a few months ago after years, needs more time to get to know every single deck of the format).
    I usually go down on Entombs, with the assumption that my graveyard won't be as reliable in post-board games. If I'm playing against a graveyard deck I usually leave them in as quasi-copies of Coffin Purge.

    I've always kept in the full set of Suppliers, since they can generate virtual card advantage. I might try trimming one the in the future, but it's hard to imagine going too low. I don't like boarding out Cantrips, and while Supplier doesn't give card selection directly, milling over a Faithless Looting or a Cabal Therapy is usually good enough.

  16. #476

    Re: [Deck] Zombardment

    Quote Originally Posted by shonenkakumei View Post
    I usually go down on Entombs, with the assumption that my graveyard won't be as reliable in post-board games. If I'm playing against a graveyard deck I usually leave them in as quasi-copies of Coffin Purge.

    I've always kept in the full set of Suppliers, since they can generate virtual card advantage. I might try trimming one the in the future, but it's hard to imagine going too low. I don't like boarding out Cantrips, and while Supplier doesn't give card selection directly, milling over a Faithless Looting or a Cabal Therapy is usually good enough.
    Nice man, thanks for the tips!
    Ill play a big tournament today, ill try to post the results here after!

  17. #477

    Re: [Deck] Zombardment

    Ok, it went pretty bad (1-4), but I got a lot of bad luck....

    Match 1: Win 2-1 vs RUG delver
    G1 I developed a board with scourge of nel toth, some zombie tokens, 2 blooghasts and a gravecrawler, he cant do anything.
    G2 was tight, we both at 1 life, I had to abrade my gravecrawler to make a zombie out of bridge to block a goyf, but it got countered and i got no blocks.
    G3 was a beatdown with 2 ghasts and a sticher supplier. Lots of discards and eventually I dropped a liliana of the veil to nail the coffin.

    Match 2: Lost 2-0 Burn
    G1 I started with a thoughtseize, took down an eidolon, got killed on like turn 3.
    G2 I mull to 5 cards and only saw 1 land.
    He started both games with pretty sick hands, even if I had anything, it would be almost impossible for me to win both games.

    Match 3: Lost 2-1 vs UB Death's Shadow
    G1 I got crushed insanely fast by a gurmag. He got a perfect sequence of removal/discard/counters/wastelands/stifles... nothing I could do.
    G2 I discarded him pretty bad and was beatdown with ghasts and crawlers.
    G3 I had 7 life, he got delver and gurmag on board, 4 cards in hand, 3 were lands that i previously knew, and another card in hand. I had only an ensnaring bridge in had, and 3 lands in play. I sacrificed my ghast to a cabal therpy, to name the only counter I could possibly imagine he would have, daze. it was a stubborn denial -.-

    Match 4: Lost 2-1 vs Mono-Blue Omnitell
    G1 I discarded a bunch and beatdown with ghasts and got the bombardment engine for the win
    G2 Show and tell t2 protected by 4 counters (2 spell pierces, 1 fluster 1 fow)
    G3 Game was going smooth beating down with 2 ghasts, until suddenly show and tell, omniscience, emrakul, extra turn... he attacked me, leaving me with just 1 liliana of the veil on the board, with 5 loyalty, and me at 1 life, he had no cards in hand... on my turn, I draw a land, trigger 2 bloodghasts back to play, and kill his emrakul with liliana, thinking I'm back to the gam... on his turn, of course, he topdecks emrakul -.-

    Match 5: Lost 2-1 vs Infect
    G1 Discards couldnt stop him, lots of counters
    G2 He kept a bad hand, Bombardment got everything
    G3 2 inkmoth nexus did the job for him, i never drew removal besides 2 explosives, and they couldnt handle the nexus

    Deck is incredibly fun and I had insanely bad luck

  18. #478
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    Re: [Deck] Zombardment

    Hey there fellow zombie throwers!

    Another weekly after a small break for work. The turnout was low but the quality was high. Since last time my meta was infested with Blade players, I decided to go up to 3 Abrade. There were still a couple Blade decks but some of them moved to Miracle along with a Chalice player. I also gave up on Bridge and Feeder and went back to Gurmag. Here's what I ended up with:

    4 Stitcher's Supplier
    4 Gravecrawler
    4 Bloodghast
    2 Gurmag Angler
    1 Scourge of Nel Toth

    3 Abrade
    4 Entomb
    4 Thoughtseize
    4 Cabal Therapy
    4 Faithless Looting
    3 Lingering Souls

    3 Goblin Bombardment

    4 Bloodstained Mire
    2 Polluted Delta
    2 Verdant Catacombs
    2 Marsh Flats
    1 Arid Mesa
    3 Badlands
    2 Scrubland
    2 Swamp
    1 Mountain
    1 Undiscovered Paradise
    //SB
    1 Duress
    3 Surgical Extraction
    3 Fatal Push
    3 Wear // Tear
    3 Liliana of the Veil
    2 Engineered Explosives


    R1: 2-0 vs. Lands
    G1 I flood and clog the board against Waste/Loam and 2 Maze
    G2 I keep 2 Surgical opener with Wear and grind him out through Marrit Lage with Scourge and Souls.

    R2: 2-0 vs. Miracles
    G1 I shred his hand and beat him down through 2 Terminus.
    G2 I shred his hand and ride Liliana to victory

    R3: 0-2 vs. Maverick
    G1 I get denied by Thalia on 3 mana holding 2 Souls with Bombardment in play and Ghast + Crawler in the yard. Ooze blows me out while I fail to draw a land or creature for 3 turns.
    G2 I get stuck on 2 lands for 8+ turns when all I need is a land to shut the door. I eventually die to Noble with SoFaI and SoLaS while im holding Push, Bombardment, Ghast, Liliana, Souls, and EE on 2 Mana.

    We played a 3rd game for fun and rolled him over.

    R3: 2-0 vs. Grixis Control
    G1 is a bye they can't do anything
    G2 we play the grind but in the end he gets no Surgicals and gets grinded out.

    Props:
    -EE in every matchup
    -Abrade always readily availlable and easily replaced. I am satisfied with that play pattern so 3 is a good number.
    -Gurmag didn't particularly shine but was always superior to Feeder when I drew him
    -Didn't miss Bridge from Below or Feeder at any point

    Slops:
    -Land screws
    -Entomb missplay cost me the first game against Maverick

    Overall I really appreciate how the deck rewards tight plays and forethought. The only thing I would like to is to include a 3rd Scrubland as a 21st land against land-denial strategies (DnT, Maverick, Delver, Lands) I am at a point where I am considering a 61st card even though this goes against all my instincts...

    To those who were asking about Entomb and SB advice, I would never side out Entomb unless I expect massive Entomb hate like 4 Leylines + 4 Chalice AND I have a super SB plan to replace them. As for Supplier, she literally never gets sided out... ever. Supplier is the best GY rebuilder post-RiP/Surgical/Bog/you-name-it-GY-wipe.

    @johncarvalho,

    Discard is really bad post-board against tempo decks. I side out all 8 discard spells against Delver decks faster than you can say "Delver, go!".

    Keep on bombardin'
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  19. #479
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    Re: [Deck] Zombardment

    If all goes according to plan, I'm cleared to launch zombies in a 60-100 person even this upcoming weekend. I've been jamming games of the mardu builds and the jund vengevine variant online. I'm leaning towards the Mardu version for this event.

    In recent testing, I've been testing out a 1x bridge to below as an entomb target that allows the deck to go wide in mardu. It has allowed me to win multiple games that I feel like I should have lost (goblins & lands & Grixis Control). I ended up shaving thoughtseize #4 (or cabal therapy #4) to squeeze it in. That also requires me to play the *meh* carrion feeder as sac outlet. But if I cut feeders and bridge, I pick up spots for Gurmags and more maindeck removal.
    @Qweerios
    Is this the same thought process of how you ended up cutting them?

    Per the norm, I feel like I want 20-25 cards and only have 15 sideboard slots available. Here is what I'm thinking about bringing.
    3 Surgical Extraction
    1 Coffin Purge
    2 Diabolic Edict
    2 Hymn to Tourach
    2 Wear / Tear
    1 Abrade
    2 Pithing Needle
    2 Ensnaring Bridge
    *Maybe board*
    Liliana, LoTV
    Magus of the Moon
    Zealous Persecution
    Engineer Explosives
    Sorin, Solemn Visitor
    Null Rod
    Fatal Push
    STP / Path

    I'm most inclined to cut the coffin purge because after playing reanimator for months, I never had the scenario where I wanted to fire off the best card in the deck (entomb) for it. I suspect the same applies here.

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    Re: [Deck] Zombardment

    Quote Originally Posted by maCHOOga View Post
    I'm most inclined to cut the coffin purge because after playing reanimator for months, I never had the scenario where I wanted to fire off the best card in the deck (entomb) for it. I suspect the same applies here.
    Understandable, but against Reanimator decks it feels relevant to hit graveyard hate in every SB match... Zombardment entomb targets (Scourge of Nel Toth or Lingering Souls or Blooghast or Bridge or Looting) are all so paltry compared to Griselbrand/Iona/etc. I see playing one Coffin Purge as a way of playing virtual "extra copies" of a SB hate since the Entomb package is great anyhow and I want lots of SB space for other things.

    That said, the mana intensive nature of Entomb+Coffin Purge is so much worse than Surgical or Faerie Macabre against B/R with a Chancellor.

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