Could help Enchantress vs. Leovold, but not Narset. Still, something of an option.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Yeah less mana for Thassa's Oracle and no need for an additional draw makes this the primary plan for the Labman deck now.
Is it time for a![]()
It's interesting. For cmc4 removal there's Cast Out to compete with. Against Show and Tell or decks that only stick one creature at a time this could be better, you can drop him ahead of time and just shoot the first thing to show up. He sucks more against multiple threats and it's worth noting Sphere of Safety protects him while Elephant Grass and Solitary Confinement don't.
Resolution. Here's an Oracle ruling on Gary:
If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
Maybe add some Rest in Peace and Energy Field for making sure there's nothing in the yard and buying time for finding the pieces...
Lore/Destiny/Fate Weaver 1G
Creatures and enchantment spells you control can't be countered.
3G:Target land you control becomes an X/X elemental until the end of turn with haste and trample, where X is the number of enchantments you control. It's still a land.
2/3
1G for a 2/3 that makes your creatures AND enchantments uncounterable? Seems good.
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My plan to go in on Abzan Enchantments of DOOM! is looking better and better for upcoming standard. Only downside is that now instead of a niche tricksy plan it'll be the main thing that gets banhammered after a month of everyone hating it.
Birth of Meletis and Green Omen for fixing/selection and acceleration.
Black draw 3 for pure draw power.
Doom Foretold and Dance of the Manse for redundancy and endgame.
Oath of Kaya removal and lifegain (could also put white Omen here).
Setessan Champion, Polukranos and Fate Weaver for finishers, backed up by the black Raise Dead omen.
Throw in the WG 'walker plus various walkers of your choice from WAR..
It's a little slow, but given that Red is back to having Bolt cost 3 mana in this set, I don't think that's a huge problem.
It's also a human. And it allows to play creatures and enchantments through Counterbalance and Chalice of the Void. Could it enable cheaper Stompy variants alongside Cavern of Souls?
This is a cEDH all star. Cards like Doomsday, Demonic Consultation and Tainted Pact love this.
And a better hermit druid combo.
And it improves the sacred Flash Hulk pile. Now you can do Sacred guide + Thassas Oracle and have 3 left for wild cantor/blood pet or some kind of removal.
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Nightmare Shepherd 2BB
Creature Enchantment - Demon
Flying
Every time another non token creature you control dies, you can exile it. If you do, create a 1/1 token that is a copy of that creature and it is a nightmare in addition to it's other types
4/4
Best I can come up with is this plus Ashnod's Altar plus Eternal Scourge (cast scourge, sac it for 2 mana, get a 1/1 token sac it for 2 mana, cast scouge from exile 1 mana up). It's like a bad version of Mono-Black Food Chain.
Enchantress becomes so much better every time we go to Theros that Narset is back a 2-3 of
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