Yeah, Dimir Guildmage can do it, but it is interesting that that seems to be about it. The discard --> draw effect is on a few cards, ranging from Wheel of Fortune to Insolent Neonate, but I found it surprising that none of them target.
Black has Sign in Blood, which can be used to target the opponent. I found it interesting that there was nothing like Neonate but with targeting.
Vendilion clique is pretty close. Windfall, wheel of fortune and others like them too.
-rob
Old news, but quite interesting ideas:
https://magic.wizards.com/en/article...rds-2002-10-19
Coatl is pretty similiar to what Tropical Wizard is, except a worse a creature type, one less power, but it gained flash and somewhat unconditional deathtouch.
Does Forget count?
Palace Sage is hilarious in hindsight.
Realize
Instant
Resolve target spell or ability.
Then if Realize targeted a spell or ability you don't control, dress a card.
rufus, thanks for reminding me of Forget. I wonder how I missed it in my searches.
I think this would be fine at 1. The opponent already got a use out of their planeswalker, and this still gives the walker a good ability. I really dislike planeswalkers, so any card that helps hose them is good in my book.
I think that is too strong for combo decks. It is a UR Veil of Summer, though you need to choose whether to use it as a cantrip or as a way to make something uncounterable. I think that there is a strong chance that combo decks would stop splashing G for Veil and just run this, or run both.
I like the idea behind the card. I feel like there could be some really fun shenanigans to be had by 'reordering' the stack in ways that don't involve counterspells, but I think this would end up being more like a modal Elemental Blast/Cantrip hybrid.
I like Frank Karsten Mulligan tech actually and could be interesting:
BB
Sorcery R
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Then for each mulligan you took this game, that opponent discards an additional card.
UU
Sorcery
Scry 1, then draw a card. Then for each mulligan you took this game, draw an additional card.
WW
Sorcery
Gain 5 life. Then for each mulligan you took this game, gain an additional 3 Life.
GG
Sorcery
Put 2 1/1 green saporling token onto the battlefield. Then for each mulligan you took this game, put an additional 2 1/1 green saporling token onto the battlefield.
RR
Sorcery
Deal 3 damage to any target. Then for each mulligan you took this game, deal an additional 2 damage to that target.
I think the other cards are interesting and seem at a good power level. However, this seems pretty weak. Compare Rest for the Weary and Life Goes On.
This one is more fun, but you could drop it on your own Oko for a 6/6 or 5/5 (quasi-hasty) beat stick.
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