13. Reeplcheep: City of Traitors, Elvish Spirit Guide, Chancellor of the Tangle, Lodestone Golem
I missed that depths was banned too, so I quickly went with my back up plan of: “when in doubt, t1 sphere”. My version instead of dte’s was because I suspected a lot more t1 burglar rat stuff.
1. Asthereal (TO): Sandstone Needle, City of Traitors, Boldwyr Heavyweights, Goblin Settler
6-0. T1 Sphere.
6
2. GoblinSmashmaster: Mountain, Goblin Lackey, Morophon, the Boundless, Karona, False God
3-3 Can’t block lackey OTD.
9
3. jhhdk: Taiga, Orcish Lumberjack, Ramunap Excavator, Titania, Protector of Argoth
6-0. OTD You can cast Ramunap but not Titania through lodestone with the help of lumber jack. 5/3 races 2/3 & 1/1.
15
4. Wrath of Pie: Hickory Woodlot, Ruins of Trokair, Mayor of Avabruck, Windborn Muse
6-0. You can’t cast muse, and you need to wait until t3 to cast mayor. Which means I win the race.
21
5. alphastryk: The Tabernacle at Pendrell Vale, Grasping Dunes, Dwarven Hold, Ogre Arsonist
6-0. I kill you if you try to turbo out arsonist, and using dunes slows you down more than it slows down me.
27
6. H: Inkmoth Nexus, Cathedral of War, Quicksand, Maze of Ith
6-0. Maze does nothing. T5 (6 if you desert) kill >t7 kill
33
7. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Hunted Horror, Fourth Bridge Prowler
6-0. You can’t cast horror. I race prowler.
39
8. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider
6-0. Maze does nothing, you can’t cast either half of rider, and I can pay for tabernacle.
45
9. dte: city of traitors, simian spirit guide, simian spirit guide, barbed shocker
3-3. Basically the mirror. Seems like your hedging against lands and artifacts was better than hedging against t1 untargeted discard.
48
10. Tylert: City of traitors, Simian spirit guide, Eldrazi Mimic, Phyrexian dreadnought
0-6 see below.
48
11. Serguei: City of Traitors, Simian spirit guide, Phyrexian Dreadnought, Eldrazi Mimic
0-6. Dreadnought being an artifact means you can combo off through the sphere with a turn delay.
48
12. silkster: Swamp, Ruthless Sniper, Kozilek, Butcher of Truth, Bazaar of Baghdad
3-3. OTD you'll kill my dude before I can kill you.
51
Checking my math: 17 W 0D 7L for 51
Last edited by Reeplcheep; 02-04-2021 at 09:44 AM.
Losing Maze hurts a lot but Rider+Tabernacle is still enough to stop you.
Tabernacle means you can't cast both Muse and Mayor because you would have 0 lands left.
If you have to pick one, you're better to play Mayor and use Ruins + Woodlot-Swamp to pay the upkeep for Mayor and 1 token.
Can I Swift End both in time?
Wrath OTP
W - Woodlot
F - Tabernacle
W - Mayor. Ruins tapped.
F - Maze
W - Pay upkeep with Ruins. Mayor flips into 3/3. Attack for 3. Make 3/3 wolf. [F=17]
F - Urborg. Pass
W - Pay upkeeps with Ruins + Woodlot-Swamp. Attack with Mayor + token. I Swift End Mayor and take 3. [F=12]
F - Cast Rider
W - Pay upkeep with Ruins. Attack with token. [F=9]
F - Let Rider die. Draw Swift End and pass.
W - Wait for you to pay the upkeep, then I Swift End the token. [F=7]
F - Cast Rider
W - If you play Windborn Muse, you have to sacrifice both lands and lose to Tabernacle.
I could also let Rider die and Swift End again.
I win this 6-0
1. Asthereal (TO): Sandstone Needle, City of Traitors, Boldwyr Heavyweights, Goblin Settler WL
2. GoblinSmashmaster: Mountain, Goblin Lackey, Morophon, the Boundless, Karona, False God LL See below
3. jhhdk: Taiga, Orcish Lumberjack, Ramunap Excavator, Titania, Protector of Argoth <--- ME
4. Wrath of Pie: Hickory Woodlot, Ruins of Trokair, Mayor of Avabruck, Windborn Muse WW, I can pay for muse
5. alphastryk: The Tabernacle at Pendrell Vale, Grasping Dunes, Dwarven Hold, Ogre Arsonist LL Can't play Titania, Can't kill before Arsonist takes land and dudes die.
6. H: Inkmoth Nexus, Cathedral of War, Quicksand, Maze of Ith WW, Looks like I am fast enough even on draw.
7. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Hunted Horror, Fourth Bridge Prowler LL, Can't keep my dudes alive after Prowler kills my Lumberjack
8. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider LL, Tabernacle prevents me from playing Titiana, Swift End kills kill my Excavator, Lumberjack loses race.
9. dte: city of traitors, simian spirit guide, simian spirit guide, barbed shockerLL, I get shocked,
10. Tylert: City of traitors, Simian spirit guide, Eldrazi Mimic, Phyrexian dreadnaught LL Duh!
11. Serguei: City of Traitors, Simian spirit guide, Phyrexian Dreadnought, Eldrazi Mimic LL, Duh!
12. silkster: Swamp, Ruthless Sniper, Kozilek, Butcher of Truth, Bazaar of Baghdad LL, You snipe Lumberjack before I play Titania, Then snipe Excavator and ride sniper to Victory.
13. Reeplcheep: City of Traitors, Elvish Spirit Guide, Chancellor of the Tangle, Lodestone Golem LL, Golem prevents Titania and wins race
Vs. GoblinSmasher
OTP
J: Taiga, Lumberjack
G: Mountain, Lackey
J: Sac Taiga, Excavator, Return Taiga
G: Attack lackey, play Morophon, Karona 19/20
J: Play Titania, Return Taiga, Attack Excavator, Karona, 19/12
G: Attack Morophon(6+3/6+3), Lackey(1+3+1/1+3+1), Karona (5/5) 0/12 Missed the +1/+1 from Morophon when i first looked at this :-(
J: Attack Lumberjack(1+3/1+3), Excavator (2/3), Titania (5/3), Token (5/3), Karona (5/5) 0/-9
OTD
Not even close.
0-6
Last edited by jhhdk; 02-03-2021 at 05:39 PM.
I didn't spend a ton of time thinking this round through, so I basically came up with a poison deck, the tweaked it to beat Tabernacle, then decided to play a Tabernacle deck that beat my poison deck, and chose the larger but slightly slower land destroying creature over Goblin Settler. Clearly my approach was not so good.
1. Asthereal (TO): Sandstone Needle, City of Traitors, Boldwyr Heavyweights, Goblin Settler
I get crushed by the Heavyweights. LL
0-6
2. GoblinSmashmaster: Mountain, Goblin Lackey, Morophon, the Boundless, Karona, False God
You Lackey out Morophon, then choose to keep Morophon from Tabernacle. Karona is a false god and does nothing. Morophon kills me on your turn 6 if I did my math right. The fastest I can play my Ogre is on my turn 6, so I should be able, to win OTP via Tabernacle but lose the race OTD. WL
3-3
3. jhhdk: Taiga, Orcish Lumberjack, Ramunap Excavator, Titania, Protector of Argoth
You can play Lumberjack, then pay for it and use it to play Excavator and replay your land. After that, you can only keep both creatures if you use Lumberjack every turn to do so, which taps it and makes it not do anything. So, this comes down to me racing your 2/3, but my Ogre blows up your land on my Turn 6 which should always do enough. WW
6-0
4. Wrath of Pie: Hickory Woodlot, Ruins of Trokair, Mayor of Avabruck, Windborn Muse
I think your only way through a Tabernacle is to use Woodlot to play Mayor and use Ruins to pay the tax for him afterwards. He will turn into a 3/3 but not get to keep any tokens, which is too slow and the Ogre blows up your Ruins. WW
6-0
5. alphastryk: The Tabernacle at Pendrell Vale, Grasping Dunes, Dwarven Hold, Ogre Arsonist
This is me
6. H: Inkmoth Nexus, Cathedral of War, Quicksand, Maze of Ith
A poison deck I'm setup to beat with Grasping Dunes. EDIT: Except Dunes is sorcery speed and you play Inkmoth. You win on your turn 7, and I can Ogre Inkmoth on my turn 6, so this should still be WW.
6-0
7. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Hunted Horror, Fourth Bridge Prowler
Hunted Horror + Tabernacle is pretty good tech, wish I'd thought of that. The Horror survives both Tabernacles, and I can't remove Urborg until my turn 5 which is too slow. LL
0-6
8. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider
If you play our your Urborg, I can win by blowing it up with my Ogre. If you sit on Urborg forever, you can force a draw however, as if I ever play my Ogre you can remove it and have a threat afterwards. DD
2-2
9. dte: city of traitors, simian spirit guide, simian spirit guide, barbed shocker
How could I forget about this guy! Get shocked. LL
0-6
10. Tylert: City of traitors, Simian spirit guide, Eldrazi Mimic, Phyrexian dreadnought
This is a faster kill than the poison decks I could come up with and beats Tabernacle. LL
0-6
11. Serguei: City of Traitors, Simian spirit guide, Phyrexian Dreadnought, Eldrazi Mimic
This is a faster kill than the poison decks I could come up with and beats Tabernacle. LL
0-6
12. silkster: Swamp, Ruthless Sniper, Kozilek, Butcher of Truth, Bazaar of Baghdad
This is a cool removal plan - I didn't realize Bazaar was not banned, as it is in real Legacy. EDIT 4: It turns out if anyone is proactive here, they lose. DD
2-2
13. Reeplcheep: City of Traitors, Elvish Spirit Guide, Chancellor of the Tangle, Lodestone Golem
This is definitely something I should have thought of. Golem kills me before I can make an Ogre. LL
0-6
Total: 25 points
Last edited by alphastryk; 02-04-2021 at 09:54 AM.
GoblinBerserkMaster Results for Round Berserk
1. Asthereal (TO): Sandstone Needle, City of Traitors, Boldwyr Heavyweights, Goblin Settler
Goblins smash! 6-0
2. GoblinSmashmaster: Mountain, Goblin Lackey, Morophon, the Boundless, Karona, False God
That's me, smashing with Goblins!
3. jhhdk: Taiga, Orcish Lumberjack, Ramunap Excavator, Titania, Protector of Argoth
Goblins smash! 6-0
4. Wrath of Pie: Hickory Woodlot, Ruins of Trokair, Mayor of Avabruck, Windborn Muse
Goblins smash, then blow away in wind 3-3
5. alphastryk: The Tabernacle at Pendrell Vale, Grasping Dunes, Dwarven Hold, Ogre Arsonist
Goblin smash, then burned 3-3
6. H: Inkmoth Nexus, Cathedral of War, Quicksand, Maze of Ith
Goblin falls in Quicksand 0-6
7. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Hunted Horror, Fourth Bridge Prowler
Goblin falls under the bridge 0-6
8. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider
Goblins murdered 0-6
9. dte: city of traitors, simian spirit guide, simian spirit guide, barbed shocker
Barber smash :( 0-6
10. Tylert: City of traitors, Simian spirit guide, Eldrazi Mimic, Phyrexian dreadnought
Goblin smash, then Dreadnought smash 3-3
11. Serguei: City of Traitors, Simian spirit guide, Phyrexian Dreadnought, Eldrazi Mimic
Goblin smash, then Dreadnought smash 3-3
12. silkster: Swamp, Ruthless Sniper, Kozilek, Butcher of Truth, Bazaar of Baghdad
Goblin smash, then sniped 3-3
13. Reeplcheep: City of Traitors, Elvish Spirit Guide, Chancellor of the Tangle, Lodestone Golem
Goblin smash, then Golem 3-3
Total: 30 points
Mimic is not an artifact, but I can play Mimic T1 with guide, then dreadnaught T2 to win T4. Lodestone kills me T5 only.
Lackey beats a little bit more than I planned.
It is not cool to try to add 2 points to my total...
All of this is fixed.
I knew I should have reread Dunes. The earliest I can make the Ogre is my turn 6, Inkmoth kills on H's turn 7, so this should still be WW 6-0 but will update my logic.
I guess Bazaar Kozilek does loop Swamp + Sniper after 2 turns which is enough as the Ogre is not a quick kill so this should be LL 0-6. Will update.
12. silkster: Swamp, Ruthless Sniper, Kozilek, Butcher of Truth, Bazaar of Baghdad
1. Asthereal (TO): Sandstone Needle, City of Traitors, Boldwyr Heavyweights, Goblin Settler LL
2. GoblinSmashmaster: Mountain, Goblin Lackey, Morophon, the Boundless, Karona, False God WL
3. jhhdk: Taiga, Orcish Lumberjack, Ramunap Excavator, Titania, Protector of Argoth WW (updated)
4. Wrath of Pie: Hickory Woodlot, Ruins of Trokair, Mayor of Avabruck, Windborn Muse WW
5. alphastryk: The Tabernacle at Pendrell Vale, Grasping Dunes, Dwarven Hold, Ogre ArsonistLL
I did this without thinking too carefully, but after closer consideration, I still think you win. You wait until turn 15 to cast Arsonist killing the Bazaar with ~10 counters on the Hold. You then Dunes my 1/2 into an 0/1, and you can pay for the Arsonist long enough to win.
I don't play my Bazaar! You shrink the Sniper to an 0/1. I have to play Bazaar to rebuy Sniper, but it's not faster enough, so it's a losing line that I don't take. DD
6. H: Inkmoth Nexus, Cathedral of War, Quicksand, Maze of Ith WW
Maze of Ith is an oops because combat damage to players can't be prevented.
7. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Hunted Horror, Fourth Bridge Prowler LL
8. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous RiderWW
I did not know that Murderous Rider was its own loop. I've never cast that card or seen one in person. :(
9. dte: city of traitors, simian spirit guide, simian spirit guide, barbed shocker WW
When I found this deck, I was like "damn, ain't nothin' gonna be that except a pile of red Chancellors". Unfortunately, I metagamed too hard against this deck.
10. Tylert: City of traitors, Simian spirit guide, Eldrazi Mimic, Phyrexian dreadnought LL
A turn 3 kill! The fastest that I could find was turn 4. Nice.
11. Serguei: City of Traitors, Simian spirit guide, Phyrexian Dreadnought, Eldrazi Mimic LL
13. Reeplcheep: City of Traitors, Elvish Spirit Guide, Chancellor of the Tangle, Lodestone Golem WL
32 points = 2.67 round points. I really thought people would go heavier on the interaction. I also didn't think so many people would play 1/1s that I needed to kill on turn 1. I think my last minute switch away from Fumespitter was a net negative. I should have played a more aggressive deck.
You know, after I found Barbed Shocker this round, I almost submitted it along with a note saying:
Barbed Shocker is the obvious best deck that everyone will play, so me-from-the-start-of-Season-7 would have submitted 3 red Chancellors to beat it because everyone will be playing Barbed Shocker. But I've learned, so now I'll just submit the Barbed Shocker itself."
Then I found a whole bunch of other decks that beat it and I moved away from it. Stupid me overthinking again. I really had no idea what the meta would look like. In my list of 20 or 30 cards to consider, the only ones that got played were Barbed Shocker, Goblin Lackey, and Fourth Bridge Prowler (plus City of Traitors and free mana creatures).
One of my frontrunners for deck choice would have gone 16W, 5D, 3L (modulo errors, of which I've already found 2). This round is interesting and I want to play more of it.
Last edited by silkster; 02-03-2021 at 04:45 PM.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Guys, please note that we have to attack every turn with our sad dudes. (EDIT: The rules also say they can't block.) That's in the rules for the round that most of us never read properly in the first place, I fear.
Asthereal's scores for round hey cool the new Steven Wilson album is out!
1. Asthereal (TO): Sandstone Needle, City of Traitors, Boldwyr Heavyweights, Goblin Settler
That's me. I forgot about many things, by the looks of what you guys sent in. Let's see how much that hurts.
2. GoblinSmashmaster: Mountain, Goblin Lackey, Morophon, the Boundless, Karona, False God EDIT: Nope, no disagreement.
EDIT: So I wanted to block your Lackey. That's a good idea. If it works. But the rules say no, so it's not. 0-6
3. jhhdk: Taiga, Orcish Lumberjack, Ramunap Excavator, Titania, Protector of Argoth
OTP I can Settler your land before your engine comes online. OTD not so much, so I have to race there, but it doesn't look like I'll get very far. 3-3.
4. Wrath of Pie: Hickory Woodlot, Ruins of Trokair, Mayor of Avabruck, Windborn Muse
EDIT: The rules also say we can't block. New math below. Since we can't interact worth a damn, the Heavyweights just race like madmen. 6-0
5. alphastryk: The Tabernacle at Pendrell Vale, Grasping Dunes, Dwarven Hold, Ogre Arsonist
I can pay for Nacle, Settler is faster than Arsonist and the Heavyweights don't die to Dunes, so I kill the Hold with the Settler and the big boys win it. 6-0
6. H: Inkmoth Nexus, Cathedral of War, Quicksand, Maze of Ith
Settler kills the Nexus and Heavyweights win it. 6-0
7. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Hunted Horror, Fourth Bridge Prowler
Heavyweights are bigger. :) 6-0
8. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider
The Settler lands fast enough to blow up a land before your Murderous Rider can start to do nasty things. I can pay for Nacle and Maze doesn't work very well, so the Heavyweights should finish the job nicely. If you wait and do nothing until I make the Heavyweights, I'll wait and smack face until you Murderous thingy it, then follow up with Settler, taking out a land and winning with the 1/1. Well spotted on that line. I missed it. 6-0
9. dte: city of traitors, simian spirit guide, simian spirit guide, barbed shocker
Yeah, I forgot about that Shocker dude. 0-6
10. Tylert: City of traitors, Simian spirit guide, Eldrazi Mimic, Phyrexian dreadnought
When you snet me this, I didn't spot the tech. Then Serguei sent the same deck and I spent a minute or two thinking what the heck I was missing. A turn 1 12/12 trample was what I was missing. I can't beat that. :) 0-6
11. Serguei: City of Traitors, Simian spirit guide, Phyrexian Dreadnought, Eldrazi Mimic
Need another one. Give me another one! (Actually no, don't do that.) 0-6
12. silkster: Swamp, Ruthless Sniper, Kozilek, Butcher of Truth, Bazaar of Baghdad
Uh, what's that Bazaar do in this deck exactly? Or did you mean to send something else and got confused? Anyway, Heavyweights should do enough here I think, especially as you can't cast the Sniper before I cast the big dudes, as you'll be forced to attack into them and lose the Sniper. 6-0
13. Reeplcheep: City of Traitors, Elvish Spirit Guide, Chancellor of the Tangle, Lodestone Golem
Yeah, I forgot about the Golem as well... 0-6
Total: 39 points
Against Wrath, OTD:
W: Woodlot
A: Needle
W: Ruins, Mayor
A: City, Settler, killing Ruins
W: Attack for 1, A=19
A: Heavyweights, attack for 1, W=19
W: Attack for 1, A=18
A: Upkeep: Mayor flips. Attack for 9, W=10
W: Attack for 3, A=16, make a 3/3
A: Attack for 9, W=1
W: Attack for 6, A=8, make a 3/3
A: Attack for 9, W dies.
So I win that race.
Last edited by Asthereal; 02-04-2021 at 06:12 AM.
Join the 4 Card Blind competition!
You could also not play bazaar for DD?
On the draw, you lose on my T10 by drawing Kozilek each turn: you control the shuffle trigger, so the order is the worse for you.
Edit: 3. Berserker: Creatures can't block, creatures attack each turn if able, combat damage cannot be prevented, prevent all non-combat damage to players. Your deck may only contain creature and land cards.
Again am i missing something?(emphasis added)
Whenever another colorless creature enters the battlefield under your control,
you may change Eldrazi Mimic's base power and toughness to that creature's
power and toughness until end of turn.
T: Eldrazi Mimic
S: Sniper
T: Dreadnaught, Attack Eldrazi Dreadnaught 20/8
S: Snipe Mimic
T: Attack Eldrazi Mimic 20/7
S: Snipe Mimic
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