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Thread: 4 Card Blind

  1. #4101

    Re: 4 Card Blind

    Quote Originally Posted by dte View Post
    Until Maxx! posts, I have a few questions regarding the next three rounds, maybe better to do so in advance:

    Race for life. If no player can reach 100 life with optimal play from either side, the game ends in a draw.
    How does that work with alternative wincon? Do I win if I Door to Nothingness my opponent before (s)he reaches 100 life? Is it a draw if I would be able to do it later but none of us could ever reach 100 life with optimal play?

    Turtle up. How does that work with extra turns? Does the game starts on turn 7 no matter what, so Eater of days T1 OTP would go op, me, op, op, op, me and I can attack on my second turn as it is the sixth?

    Bouncy castle. The token can be bounced/destroyed/elked, right?
    I believe that alternative win cons are accepted in Race for Life. The statement about optimal play is probably unnecessary because optimal play is just always assumed, and a draw is better than a loss, so neither player is going to let the other win if they can help it.

    I think the turn count is unaffected by extra turns. Do note that the game starts on turn 6, not on turn 7. It makes play/draw an interesting mishmash.

    If it's a token, then yes. I wonder if it will become an emblem. Destroying the token we start with feels subversive is a not-fun way (as opposed to something like Mana Short in the WUBRG round, which felt appropriate), so I'll go ahead and cast my vote for Curio Emblem.

  2. #4102

    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    I think the turn count is unaffected by extra turns. Do note that the game starts on turn 6, not on turn 7. It makes play/draw an interesting mishmash.
    That was not my impression. If you were somehow able to resolve Emry on T5 it is my understanding you could smash face with it on the extra turn it triggers.

  3. #4103
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    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    I believe that alternative win cons are accepted in Race for Life. The statement about optimal play is probably unnecessary because optimal play is just always assumed, and a draw is better than a loss, so neither player is going to let the other win if they can help it.

    I think the turn count is unaffected by extra turns. Do note that the game starts on turn 6, not on turn 7. It makes play/draw an interesting mishmash.

    If it's a token, then yes. I wonder if it will become an emblem. Destroying the token we start with feels subversive is a not-fun way (as opposed to something like Mana Short in the WUBRG round, which felt appropriate), so I'll go ahead and cast my vote for Curio Emblem.
    For Race of Life:
    They are accepted. If you win the game, you win the game.
    You just don't lose for having 0 or less life or 10 poison.

    For Turtle up:
    The turns are counted the same way as turns are counted in a tournament when time is called in the round.
    Active player finishes his/her turn, and then five more turns are played. Extra turns count up to these five.
    So if you cast a Time Warp on the second turn, your extra turn will be turn number 3.

    For Bouncy:
    Yes, tokens may be bounced, but as they leave the battlefield, they are exiled.
    Join the 4 Card Blind competition!

  4. #4104
    GrimGrin and Glissa are in a boat...

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    Re: 4 Card Blind

    Quote Originally Posted by jhhdk View Post
    That was not my impression. If you were somehow able to resolve Emry on T5 it is my understanding you could smash face with it on the extra turn it triggers.
    IT really depends on how you count an extra turn.
    First of all when you say "until turn 7" does it mean Each player has 6 turns before anything can be interacted with? or does it mean that turn one of player one is T1, turn 1 of player 2 is T2? etc....

  5. #4105
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    Re: 4 Card Blind

    Maxx! sent his deck, so let's go!


    DECKS FOR ROUND 8 OF SEASON 9: Deviant Legacy - Part 2

    This round we play Supersize: All creatures get +3/+3.
    Additional bannings: Empty the Warrens, Chancellor of the Forge, Ensnaring Bridge and Meekstone.

    The entries:
    1. Asthereal (TO): Remote Farm, City of Traitors, Windborn Muse, Elspeth, Knight-Errant
    2. Reeplcheep: Rain of Tears , Inkmoth Nexus, Urborg, Yomb of Yawgmoth , Tabernacle at Pendrell Vale
    3. GoblinSmashmaster: Great Furnace, Lotus Petal, Kuldotha Rebirth, Feldon's Cane
    4. alphastryk: Khalni Garden, Golgari Rot Farm, Awakening Zone, Sprout Swarm
    5. dte: City of traitors, Lotus petal, Energy field, Scalding tongs
    6. Tylert: Great furnace, Kuldotha rebirth, Unmask, Force of despair
    7. jhhdk: Leyline of Abundance, Dryad Arbor, Devoted Druid, Hornet Queen
    8. Wrath of Pie: City of Traitors, Ratchet Bomb, Hangarback Walker, Hangarback Walker
    9. H: Great Furnace, Great Furnace, Kuldotha Rebirth, Kuldotha Rebirth
    10. silkster: Shivan Gorge, Mercadian Bazaar, Lotus Petal, Energy Field
    11. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider
    12. Serguei: Force of Despair, Unmask, Great Furnace, Kuldotha Rebirth
    13. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom

    Please post your scores and cross-check with the opponents.
    You can also enter your scores in the Google Spreadsheet for the season which you can find here: https://docs.google.com/spreadsheets...it?usp=sharing
    Join the 4 Card Blind competition!

  6. #4106
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    Re: 4 Card Blind

    11. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider

    I can fail to pay the Tabernacle upkeep to let Rider die, draw it, then have Swift End available that turn.
    Maze can either protect me from an attacker, protect Rider after blockers (e.g. if double blocked), or untap Rider after damage to block too.

    1. Asthereal (TO): Tabernacle pressures your mana and Rider/Swift End loop kills your board. WW 6-0
    2. Reeplcheep: OTP I play T1 Maze (to protect from early Inkmoth) and T3 Rider. You play T3 Rain killing Maze. I need 4 attacks and you need 3 so I lose. OTD is worse. LL 0-6
    3. GoblinSmashmaster: Tabernacle + Maze + Rider loop locks this out. WW 6-0
    4. alphastryk: Tabernacle + Maze ties up your mana, preventing Sprout Swarm buyback. To cast Awakening Zone, you have to let the 2 plants die. If you keep the plants, I go Swift End-Rider (5/6 lifelink blocker)-Swift End. If you cast Zone, I play Rider and start attacking with 5/6 lifelink into 3/4 Spawn. Then Maze can either save Rider from double blocks, untap after damage to block, or remove an attacking token. Between my lifegain and Maze tricks and you keeping 3 tokens max, you can't make progress but I can't either. Should be a draw. DD 2-2
    5. dte: Can't beat Energy Field. LL 0-6
    6. Tylert: Unmask takes Rider, but Tabernacle stops Rebirth. DD 2-2
    7. jhhdk: I kill all your creatures. WW 6-0
    8. Wrath of Pie: Tabernacle+Maze+well-timed Swift Ends and Rider lifelink beats this. WW 6-0
    9. H: Tabernacle beats this. WW 6-0
    10. silkster: Can't beat Energy Field. Gorge kills me very slowly. LL 0-6
    12. Serguei: Unmask takes Rider, but Tabernacle stops Rebirth. DD 2-2
    13. maxx!: Double Tabernacle means you can never attack with more than 1 token. Maze embarasses it while Bitterblossom kills you. WW 6-0

    42 points (12 wins, 6 draws, 6 loss)

    Forgot about Energy Field. LD would have been strong here. I expected Force of Despair-Unmask as anti-aggro tech, but forgot I can't actually win against Unmask.
    Last edited by FTW; 03-11-2021 at 06:03 PM.

  7. #4107

    Re: 4 Card Blind

    2. Reeplcheep: Rain of Tears , Inkmoth Nexus, Urborg, Yomb of Yawgmoth , Tabernacle at Pendrell Vale
    I had the advantage this round since I missed the free haste enablers in the first place.


    The entries:
    1. Asthereal (TO): Remote Farm, City of Traitors, Windborn Muse, Elspeth, Knight-Errant
    I can’t beat muse. LL 0-6

    3. GoblinSmashmaster: Great Furnace, Lotus Petal, Kuldotha Rebirth, Feldon's Cane
    They banned all your goblins but you persisted! You need to hold your cane for my LD, so my nexus races your goblin. WW 6-0

    4. alphastryk: Khalni Garden, Golgari Rot Farm, Awakening Zone, Sprout Swarm
    I think you lose once your rot farm dies but I am not sure. ?

    5. dte: City of traitors, Lotus petal, Energy field, Scalding tongs
    I attack with nexus until you play field, and then kill your land. WW 6-0

    6. Tylert: Great furnace, Kuldotha rebirth, Unmask, Force of despair
    My inkmoth races your goblin. WW 6-0.

    7. jhhdk: Leyline of Abundance, Dryad Arbor, Devoted Druid, Hornet Queen
    Your arbor can never take a break from paying for itself before it gets killed. WW 6-0.

    8. Wrath of Pie: City of Traitors, Ratchet Bomb, Hangarback Walker, Hangarback Walker
    Your things all die after your city is destroyed. WW 6-0.

    9. H: Great Furnace, Great Furnace, Kuldotha Rebirth, Kuldotha Rebirth
    You have no way to keep a land in play WW 6-0.

    10. silkster: Shivan Gorge, Mercadian Bazaar, Lotus Petal, Energy Field
    I attack with nexus until you play field, and then kill your land. WW 6-0.

    11. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider
    Attack until you play maze, then kill maze. Infect races lifelink. WW 6-0.

    12. Serguei: Force of Despair, Unmask, Great Furnace, Kuldotha Rebirth
    My inkmoth races your one (edit:0) goblin. WW 6-0.

    13. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom
    With two tabernacles you die to your own Bitterblossom before you kill me WW 6-0.

  8. #4108

    Re: 4 Card Blind

    GoblinSmashmaster Results for Round "No Goblins Allowed" :( :(
    Additional bannings: Empty the Warrens, Chancellor of the Forge, Fun

    1. Asthereal (TO): Remote Farm, City of Traitors, Windborn Muse, Elspeth, Knight-Errant
    Dust in the wind 0-6

    2. Reeplcheep: Rain of Tears , Inkmoth Nexus, Urborg, Yomb of Yawgmoth , Tabernacle at Pendrell Vale
    Bring me to tears :-( 0-6

    3. GoblinSmashmaster: Great Furnace, Lotus Petal, Kuldotha Rebirth, Feldon's Cane
    That's me not allowed to smash with Goblins

    4. alphastryk: Khalni Garden, Golgari Rot Farm, Awakening Zone, Sprout Swarm
    Goblin smash! 6-0

    5. dte: City of traitors, Lotus petal, Energy field, Scalding tongs
    Energy field 0-6

    6. Tylert: Great furnace, Kuldotha rebirth, Unmask, Force of despair
    Goblin stare 2-2

    7. jhhdk: Leyline of Abundance, Dryad Arbor, Devoted Druid, Hornet Queen
    Goblin smash! 3-3

    8. Wrath of Pie: City of Traitors, Ratchet Bomb, Hangarback Walker, Hangarback Walker
    Bombed 0-6

    9. H: Great Furnace, Great Furnace, Kuldotha Rebirth, Kuldotha Rebirth
    Hey no fair!! Goblin trade then smashed 1-4

    10. silkster: Shivan Gorge, Mercadian Bazaar, Lotus Petal, Energy Field
    Energy Field 0-6

    11. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider
    Control 0-6

    12. Serguei: Force of Despair, Unmask, Great Furnace, Kuldotha Rebirth
    Goblin stare 2-2

    13. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom
    Control 0-6

    Total: 14 points

  9. #4109

    Re: 4 Card Blind

    8. Wrath of Pie: City of Traitors, Ratchet Bomb, Hangarback Walker, Hangarback Walker

    1. Asthereal (TO): Remote Farm, City of Traitors, Windborn Muse, Elspeth, Knight-Errant WL - It's my emergency backup plan of submit Elspeths!
    2. Reeplcheep: Rain of Tears , Inkmoth Nexus, Urborg, Yomb of Yawgmoth , Tabernacle at Pendrell Vale LL
    3. GoblinSmashmaster: Great Furnace, Lotus Petal, Kuldotha Rebirth, Feldon's Cane WW
    4. alphastryk: Khalni Garden, Golgari Rot Farm, Awakening Zone, Sprout Swarm WW
    5. dte: City of traitors, Lotus petal, Energy field, Scalding tongs WW
    6. Tylert: Great furnace, Kuldotha rebirth, Unmask, Force of despair WW - Ratchet Bomb merits an Unmask on the draw, and then Hangarbacks beat down.
    7. jhhdk: Leyline of Abundance, Dryad Arbor, Devoted Druid, Hornet Queen WW - I should be able to build up Hangarbacks fast enough on the draw that when you cast Hornet Queen and I activate to destroy the tokens (and my Hangarbacks), the resulting token army from Hangarback death triggers should win the race.
    9. H: Great Furnace, Great Furnace, Kuldotha Rebirth, Kuldotha Rebirth WW
    10. silkster: Shivan Gorge, Mercadian Bazaar, Lotus Petal, Energy Field WW
    11. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider LL
    12. Serguei: Force of Despair, Unmask, Great Furnace, Kuldotha Rebirth WW
    13. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom WL

    18w = 54 points

    Ratchet Bomb turned out to be very good this round.
    Last edited by Wrath of Pie; 03-16-2021 at 07:24 AM.

  10. #4110

    Re: 4 Card Blind

    1. Asthereal (TO): Remote Farm, City of Traitors, Windborn Muse, Elspeth, Knight-Errant seems like WW, may have to look closer, but seems like I can kill Elspeth before she gets out of hand.
    2. Reeplcheep: Rain of Tears , Inkmoth Nexus, Urborg, Yomb of Yawgmoth , Tabernacle at Pendrell Vale LL, can never cast Druid
    3. GoblinSmashmaster: Great Furnace, Lotus Petal, Kuldotha Rebirth, Feldon's Cane EDIT: WL turns out I have to tap my dryad to cast druid.
    4. alphastryk: Khalni Garden, Golgari Rot Farm, Awakening Zone, Sprout Swarm leaning towards WW, seems like you can't kill me before i untap with queen and her minions
    5. dte: City of traitors, Lotus petal, Energy field, Scalding tongs LL
    6. Tylert: Great furnace, Kuldotha rebirth, Unmask, Force of despair LL Despair will kill dryad before i do anything with it.
    7. jhhdk: Leyline of Abundance, Dryad Arbor, Devoted Druid, Hornet Queen <--- ME
    8. Wrath of Pie: City of Traitors, Ratchet Bomb, Hangarback Walker, Hangarback Walker not entirely trivial race it seems but it does look like LL
    9. H: Great Furnace, Great Furnace, Kuldotha Rebirth, Kuldotha Rebirth LL seems like by the time i can queen ill be dead
    10. silkster: Shivan Gorge, Mercadian Bazaar, Lotus Petal, Energy Field LL beter start planning for energy field, not that planning for stuff helped me much in the past.
    11. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider LL another tabernacle
    12. Serguei: Force of Despair, Unmask, Great Furnace, Kuldotha Rebirth LL Despair will kill dryad before i do anything with it.
    13. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom LL tabernacle again

  11. #4111
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    Re: 4 Card Blind

    Quote Originally Posted by GoblinSmashmaster View Post
    GoblinSmashmaster Results for Round "No Goblins Allowed" :( :(
    7. jhhdk: Leyline of Abundance, Dryad Arbor, Devoted Druid, Hornet Queen
    Goblin smash! 3-3
    Quote Originally Posted by jhhdk View Post
    3. GoblinSmashmaster: Great Furnace, Lotus Petal, Kuldotha Rebirth, Feldon's Cane looks like WW It seems you can't kill me before i can attack with 5/5 + 4 x 4/4 flying
    Disagreement here.
    jhhdk did you forget Dryad Arbor has summoning sickness?

    Gobbo vs jhhdk OTP
    G: Rebirth + Feldon. 3 4/4 goblins. Library = Petal, Furnace, Rebirth
    J: Dryad Arbor has summoning sickness

    G: Attack for 12. If Arbor trades with one, J loses. [J=8]
    J: 3/5 Druid with summoning sickness

    G: Attack with 3 4/4s. Druid blocks one, 2 get through [J=0]
    G wins

    WL 3-3?

    Quote Originally Posted by Reeplcheep View Post
    2. Reeplcheep: Rain of Tears , Inkmoth Nexus, Urborg, Yomb of Yawgmoth , Tabernacle at Pendrell Vale
    I had the advantage this round since I missed the free haste enablers in the first place.

    13. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom
    With two tabernacles you die to your own Bitterblossom before you kill me WW 6-0.
    I think maxx! wins this because both Inkmoth and Faeries are 4/4 flyers.
    He can keep 2 Faeries at a time, since the new one isn't seen by Tabernacle. That lets 1 attack and 1 block.

  12. #4112

    Re: 4 Card Blind

    Sorry for being late everyone! The extra day threw me off and I forgot to send something in.

    maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom

    Disagreement with Reeplcheep but I may have missed a line (or misunderstood how to stack triggers on my upkeep). Edit: Actually Tabernacle doesn't even have a triggered ability, just a static one that grants a triggered one to creatures. So no stacking involved, just a creature that comes into play during my upkeep but doesn't have a tax until the beginning of my next upkeep.

    1. Asthereal (TO): Remote Farm, City of Traitors, Windborn Muse, Elspeth, Knight-Errant
    I can Duress Elspeth, but I can't pay for Tabernacle and Muse at the same time, and I can't block forever because Bitterblossom would kill me. 0-6

    2. Reeplcheep: Rain of Tears , Inkmoth Nexus, Urborg, Yomb of Yawgmoth , Tabernacle at Pendrell Vale
    Duress takes Rain, and then I can stack upkeep triggers so that both Tabernacle taxes resolve before I make an extra Faerie. So I'll pay for one Faerie that I already have (tapping both lands), then create a second one with summoning sickness that sits back to block Inkmoth. That way I always have 1 attacker and 1 blocker. I only have to get 5 attacks to connect, and Bitterblossom takes 20 turns to kill me. 6-0

    3. GoblinSmashmaster: Great Furnace, Lotus Petal, Kuldotha Rebirth, Feldon's Cane
    You definitely can't beat Tabernacle. OTP I can Duress away Rebirth too. 6-0

    4. alphastryk: Khalni Garden, Golgari Rot Farm, Awakening Zone, Sprout Swarm
    I'll check the math just to be sure, but I think Duress plus Tabernacle means you won't ever get rolling with Sprout Swarm. I think you've got to try racing me, and Sprout Swarm without buyback is more dangerous to me than Awakening Zone. Math below, 6-0

    5. dte: City of traitors, Lotus petal, Energy field, Scalding tongs
    OTP I Duress Energy Field, then Bitterblossom tokens kill you way faster than Tongs + Bitterblossom kills me. OTD I can't ever beat turn 1 Energy Field. 3-3
    I can either Duress Energy Field if you haven't played it yet, or Duress Scalding Tongs to kill Energy Field. 6-0

    6. Tylert: Great furnace, Kuldotha rebirth, Unmask, Force of despair
    OTP I Duress Unmask, and you can't ever keep a Goblin in play due to Tabernacle. OTD you Unmask my Bitterblossom, then I play Tabernacle and nobody ever dies. 4-1

    7. jhhdk: Leyline of Abundance, Dryad Arbor, Devoted Druid, Hornet Queen
    This deck is wild. Duress is a blank, but Tabernacle should lock you out of the game. You have to tap Dryad Arbor on your upkeep or it dies, and then you can't make 2 mana in your main phase to play Devoted Druid. 6-0

    8. Wrath of Pie: City of Traitors, Ratchet Bomb, Hangarback Walker, Hangarback Walker
    This is complicated. OTP I can Duress Rachet bomb, then you play a Walker. I play Tabernacle and Bitterblossom, then you can pay the tax and also tap Walker to add a counter. You can do this for as long as you want, and eventually let it die to make Thopters (and play a second Walker on the same turn). Need some math for this one and I don't have that much time right now. OTD is even more complicated with Ratchet Bomb. See later posts. Looks like 3-3

    9. H: Great Furnace, Great Furnace, Kuldotha Rebirth, Kuldotha Rebirth
    Your best line against Tabernacle is a turn 2 Rebirth where you only get to keep 1 Goblin, and that's not good enough. 6-0

    10. silkster: Shivan Gorge, Mercadian Bazaar, Lotus Petal, Energy Field
    OTP I Duress Energy Field and then Shivan Gorge is way too slow. OTD I can't do anything. 3-3

    11. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider
    This deck looks familiar. With 2 Tabernacles I can't attack with more than 1 Faerie, although I should be able to keep 1 to block if I stack the triggers right. Maze makes attacking really bad though, and Rider's lifelink means I have no chance to race anyway. I can try to hold back to double block, but A) you could recast Swift End / Rider to get back to this spot, and B) you don't ever need to attack if you just sit on Maze, since I can't ever attack with more than 1 token. Bitterblossom kills me eventually. 0-6

    12. Serguei: Force of Despair, Unmask, Great Furnace, Kuldotha Rebirth
    Quote Originally Posted by dte View Post
    And it would have been less fun on the race if we played the same deck, besides that's a privilege of Serguei and Tylert :)
    See Tylert. 4-1

    13. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom
    That's me :]

    0+6+6+6+6+4+6+3+6+3+0+4 = 50

    vs alphastryk
    OTD
    a: Garden (1 plant)
    m: Urborg, Duress takes Sprout Swarm
    a: Rot Farm, attack (m:17)
    m: Tabernacle, Bitterblossom
    a: Pay tax, Garden, attack (2 plants, m:14)
    m: 1 Faerie (m:13)
    Line A (Play Awakening Zone)
    a: Don't pay taxes, Awakening Zone
    m: Pay tax, second Faerie, attack (m:12, a:16)
    a: 1 Token
    m: Pay taxes, third Faerie, attack (m:11, a:8)
    a: Pay tax, second token, can't attack into 4/4
    m: Pay taxes for 2 and attack for 8 (m:10, a:0)
    Line B (Plant token aggro)
    a: Pay taxes, attack with both plants, block 1 (m: 10)
    m: Pay tax, second Faerie, attack (m:9, a:16)
    a: Pay tax, can't attack into 4/4, pass
    m: Pay taxes, third Faerie, attack (m:8, a:8)
    a: Pay tax, can't attack into 4/4, pass
    m: Pay taxes for 2 and attack for 8 (m:7, a:0)
    Last edited by maxx!; 03-12-2021 at 05:50 PM.

  13. #4113
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    Re: 4 Card Blind

    Quote Originally Posted by maxx! View Post
    maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom

    Disagreement with Reeplcheep but I may have missed a line (or misunderstood how to stack triggers on my upkeep). Edit: Actually Tabernacle doesn't even have a triggered ability, just a static one that grants a triggered one to creatures. So no stacking involved, just a creature that comes into play during my upkeep but doesn't have a tax until the beginning of my next upkeep.
    I agree. Pretty sure this is WW for you.

    You can both attack with 1 and block with 1 every turn. Inkmoth can't get attack or defend profitably.


    Quote Originally Posted by maxx! View Post
    5. dte: City of traitors, Lotus petal, Energy field, Scalding tongs
    OTP I Duress Energy Field, then Bitterblossom tokens kill you way faster than Tongs + Bitterblossom kills me. OTD I can't ever beat turn 1 Energy Field. 3-3
    If he plays T1 Energy Field, Duress on Scalding Tongs not only strips his wincon but also kills the Field.
    If he plays T1 Tongs, you Duress Energy Field.
    WW for you

  14. #4114

    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    Disagreement here.
    jhhdk did you forget Dryad Arbor has summoning sickness?
    Not really I just forgot I have to tap it for it to produce mana. Result is the same though. :-)

  15. #4115

    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    If he plays T1 Energy Field, Duress on Scalding Tongs not only strips his wincon but also kills the Field.
    If he plays T1 Tongs, you Duress Energy Field.
    WW for you
    You're right. Too bad this doesn't work against silkster too. Updating

  16. #4116

    Re: 4 Card Blind

    Me: silkster: Shivan Gorge, Mercadian Bazaar, Lotus Petal, Energy Field


    1. Asthereal (TO): Remote Farm, City of Traitors, Windborn Muse, Elspeth, Knight-Errant WW, 6 points
    2. Reeplcheep: Rain of Tears , Inkmoth Nexus, Urborg, Yomb of Yawgmoth , Tabernacle at Pendrell Vale LD means LL, 0 points
    3. GoblinSmashmaster: Great Furnace, Lotus Petal, Kuldotha Rebirth, Feldon's Cane WW, 6 points
    4. alphastryk: Khalni Garden, Golgari Rot Farm, Awakening Zone, Sprout Swarm WW, 6 points
    5. dte: City of traitors, Lotus petal, Energy field, Scalding tongs DD (Great minds! I chose my wincon to get 3 points against Duress.)
    6. Tylert: Great furnace, Kuldotha rebirth, Unmask, Force of despair WL, 3 points
    7. jhhdk: Leyline of Abundance, Dryad Arbor, Devoted Druid, Hornet Queen WW, 6 points
    8. Wrath of Pie: City of Traitors, Ratchet Bomb, Hangarback Walker, Hangarback Walker LL
    9. H: Great Furnace, Great Furnace, Kuldotha Rebirth, Kuldotha Rebirth WW, 6 points
    11. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider WW, 6 points (I almost submitted this deck.)
    12. Serguei: Force of Despair, Unmask, Great Furnace, Kuldotha Rebirth WL, 3 points
    13. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom WL, 3 points

    15W, 2D, 7L for 47 points. This was an easy round to calculate, but that also means I didn't spend too much time, so mistakes are definitely possible. (I made at least 3 last week!)

    I'm a little sad that my best plan was to ignore the round rules. My switch from Helix Pinnacle (playing Tropical Island and ESG) to Shivan Gorge was worth -4 against dte and +9 total against Tylert, Serguei, and maxx!

    Before the additional bans, I thought 4x Chancellor or 3x Chancellor + Fury of the Horde were very important to plan against. Tabernacle strategies are strong, but only if you're on the play. On the draw, there's Force of Despair (which many found), but then it's surprisingly awkward on the play as you have to devote yet more cards as answers. That is unless the black card you were planning to pitch was Dark Ritual. So I was planning to play that with a swamp/dual and some random win con that I hadn't settled on, but probably Hangarback Walker.

    After the bans, I was looking at 3 decks that rock-paper-scissors each other (well, they did when Dark Ritual was SSG and apparently I forgot to update).
    Tropical Island, Elvish Spirit Guide, Energy Field, Helix Pinnacle.
    Swamp, Dark Ritual, Duress, Bitterblossom.
    Inkmoth Nexus, Forest, Invigorate, Invigorate.

    I was leaning toward working with the round rules until I found a way to at least go WL against Duress, and it was relevant! Huzzah!

    Congrats to Reeplcheep on an incredible round! Also, you say you can't beat Windborn Muse, but Remote Farm only makes mana twice, so you kill the City and the Muse dies to Tabernacle. Elspeth can plus, a few times, but I think it's too slow. I think you get the clean sweep. I got ahead of myself. Still an incredible round.
    Last edited by silkster; 03-12-2021 at 02:09 PM.

  17. #4117

    Re: 4 Card Blind

    Quote Originally Posted by jhhdk View Post
    That was not my impression. If you were somehow able to resolve Emry on T5 it is my understanding you could smash face with it on the extra turn it triggers.
    You're actually saying the same thing that I was trying to say. What I meant was that a turn being "extra" isn't a distinction that the turn count cares about. We should also clarify that it's five (5) turns of invulnerability, cause people keep saying it wrong.

    Quote Originally Posted by Asthereal View Post
    For Bouncy:
    Yes, tokens may be bounced, but as they leave the battlefield, they are exiled.
    (I think) The question was about interacting with the Cloudstone Curio token itself. As written now, you can turn 1 Nature's Claim the opponent's Cloudstone Curio. Do we want to make it an emblem instead? My vote is yes.

  18. #4118

    Re: 4 Card Blind

    (I think) The question was about interacting with the Cloudstone Curio token itself. As written now, you can turn 1 Nature's Claim the opponent's Cloudstone Curio. Do we want to make it an emblem instead? My vote is yes.
    Don't see why it shouldn't be an emblem, we went over a similar discussion with the hypothetical Vial round and the same logic applies here.

  19. #4119
    GrimGrin and Glissa are in a boat...

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    Re: 4 Card Blind

    Quote Originally Posted by Wrath of Pie View Post
    Don't see why it shouldn't be an emblem, we went over a similar discussion with the hypothetical Vial round and the same logic applies here.
    I have to agree.
    It's a shame that for every round we're playing the exact same cards (Tabernacle i'm looking at you) because these are common generic cards that go around the rules.
    In retrospect, it would have been better to keep chancellor because it was 3/3 vs tabernacle decks.
    I guess I didn't wanted to play tabernacle + manland myself and that lead me to my doom :)

  20. #4120

    Re: 4 Card Blind

    +1 for Cloudstone Curio emblem

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