Meantime, let's work out my scores.
1. Asthereal (TO): Remote Farm, City of Traitors, Windborn Muse, Elspeth, Knight-Errant
That's me, with a deck that's probably way too slow.
2. Reeplcheep: Rain of Tears , Inkmoth Nexus, Urborg, Yomb of Yawgmoth , Tabernacle at Pendrell Vale
EDIT: forgot that Urborg turns my Farm into a swamp. I can't cast Elspeth or I lose the Farm, but Nexus is a bad blocker and you can't activate and attack, so you were right. I win these. 6-0
3. GoblinSmashmaster: Great Furnace, Lotus Petal, Kuldotha Rebirth, Feldon's Cane
You can't pay the Muse max. 6-0
4. alphastryk: Khalni Garden, Golgari Rot Farm, Awakening Zone, Sprout Swarm
Muse is a 4 turn clock, with Elspeth tokens back for defence I should race this. 6-0
5. dte: City of traitors, Lotus petal, Energy field, Scalding tongs
LOL I reckoned Energy Field would be too cutesy. I was wrong. :) 0-6
6. Tylert: Great furnace, Kuldotha rebirth, Unmask, Force of despair
Unmask the Muse, swarm the Elspeth seems like a strategy I can't beat. OTD you can even use FoD to kill the blocker and kill me even faster. 0-6
7. jhhdk: Leyline of Abundance, Dryad Arbor, Devoted Druid, Hornet Queen
J did the math. He's probably right. 0-6
8. Wrath of Pie: City of Traitors, Ratchet Bomb, Hangarback Walker, Hangarback Walker
Bomb can kill my tokens, or the 4-drops, but OTP it's a tad slow. Math below. I think it's 3-3 (EDIT: Disagreement solved. Wrath missed casting Els first.)
9. H: Great Furnace, Great Furnace, Kuldotha Rebirth, Kuldotha Rebirth
Windborn Muse gets to work again. 6-0
10. silkster: Shivan Gorge, Mercadian Bazaar, Lotus Petal, Energy Field
Energy Field plus a wincon I can't stop. 0-6
11. FTW: The Tabernacle at Pendrell Vale, Maze of Ith, Urborg, Tomb of Yawgmoth, Murderous Rider
EDIT: Smart line by dte gets me a draw OTP. EDIT2: Solved. We found another line but Elspeth ultimate with an indestructible 4/4 draws against the Knight. 1-4
12. Serguei: Force of Despair, Unmask, Great Furnace, Kuldotha Rebirth
Unmask the Muse, swarm the Elspeth again. 0-6
13. maxx!: The Tabernacle at Pendrell Vale, Urborg, Tomb of Yawgmoth, Duress, Bitterblossom
Duress can only take Elspeth, and you need Nacle to cast Bitterblossom, but can't pay for the upkeep and for the attack at the same time, but if you don't cast Blossom you just die to Muse. 6-0
Total: 34 points
Against Wrath, me OTP:
A: Farm
W: Cast Bomb, Bomb=1
A: City, cast Elspeth, make 4/4 token
W: Bomb=2, cast Walker (which is now 4/4)
A: Cast Muse (which is 5/6), make token 7/7 flying and attack (W=13)
W: Bomb=3, either wait or cast Walker nr 2, doesn't matter
A: Make token 7/7 flying again, attack for 12, W=1
From here you die to the flyer, as you can't both tick up Bomb and crack it, so this line doesn't work.
(When you're OTP this line does work, and will win you the game.)
A: Farm
W: Walker (4/4)
A: City, cast Elspeth, make 4/4 token
W: Attack Elspeth, blocking just gets you a flyer, so I let it go to 1, you cast Bomb, B=1
A: Cast Muse (which is 5/6), make second 4/4 token, E=2, attack with first token (W=16)
W: Attack Elspeth again (costs 2), Muse blocks, turning Walker into a 4/4 flyer, tick up bomb, B=2
A: Make one token 7/7 flying (E=3), attack with it and Muse (12), you go to 4 life
I win from here as well.
So I think I win on the play for a 3-3. What line did you find?
Last edited by Asthereal; 03-16-2021 at 05:35 PM.
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Actually, I think Asthereal should even have a draw OTP vs FTW:
T1 farm // tabernacle
T2 elspeth, token // maze
T3 let token die, new token, muse, lose farm // Urbork, kill Elspeth (otherwise a terrible death awaits at the hand of indestructible everything) == F18
T4 attack for 9 (Maze is tapped), F9 // play Rider
T5 attack with flying Muse (Maze is tapped), F 4. // Now FTW cannot let rider die and kill the muse, or he dies to the token. So he pays the upkeep of the rider with Urborg or Tabernacle. He can attack to get life, but then he could not use maze because of muse and would lose on the swing back. On the other side, lifelink blocker plus maze prevents Asthereal to win.
4-1 for FTW?
Yeah, I'd have to agree with serguei.
At least ban the prevent lifegain cards.
We should still loose to other effects than having 0 life or less.
ALternate wincons: Yeah I guess we could ban these.
A quick count puts me up to at least 5 in favor of banning alternate wincons and just 1 against.
And everybody seems in favor of banning lifegain prevention.
So I'll be adding those to the round and cough up my own deck, so I can open the round today.
I'll again put the deadline on Thursday, so eevrybody had some time to make a cool deck.
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As silkster pointed out, Dark Ritual lets you beat it on the play too
Swamp, Dark Ritual, Force of Despair, Hangarback Walker would 6-0 the Chancellor and Empty and other token decks, but it's weak to control. Wrath's Ratchet Bomb tech was good.
If he goes aggro Elspeth-Muse OTP, I kill Muse first because I can't block the flying or attack while it's out.
T1
A - Farm
F - Tabernacle
T2
A - City. Elspeth +1. 1 Token (Elspeth at 5 counters)
F - Maze
T3
A - Let token die. Windborn Muse. Farm dies. +1 Token (Elspeth at 6 counters)
F - Urborg. Pass
T4
A - Pay for the token and Muse with City, then I Swift End @ Muse [F=18]. Attack with 4/4 token. [F=14] +1 for 2nd token. (Elspeth at 7 counters)
F - Murderous Rider from Adventure
T5
A - Pay upkeep for both tokens. Can't attack into 5/6 lifelink. +1 for 3rd token (Elspeth at 8 counters)
F - Let Rider die. Draw Rider. Pass
T6
A - Pay upkeep for 2 tokens with City, 3rd dies. I Swift End Elspeth before main phase [F=12] and get attacked for 8 [F=4].
F - Murderous Rider from Adventure
T7
A - Pay upkeep for 2 tokens. Attacking into 5/6 lifelink Rider still loses (I'd go up to 5 and kill a token for free)
F - Pay for Rider with Urborg. Attack for 5 lifelink. [F=9]
If he double blocks, I trade with 1 token, Maze the other when it attacks, draw Swift End and kill it at 7 life.
If he lets it through, I Maze my own Rider after damage to untap it. Then he has to attack into a 5/6 lifelink...
Still WW 6-0 for me?
Last edited by FTW; 03-16-2021 at 11:21 AM.
Alright so here we go.
ROUND 9 OF SEASON 9: DEVIANT LEGACY - PART 2 has started.
This round we play Race for Life: Players don't lose the game for having 0 life or less or from having 10 or more poison counters. If a player has 100 life or more, he or she wins the game. If more players have 100 life or more at the same moment, the game ends in a draw. If no player can reach 100 life with optimal play from either side, the game also ends in a draw. Effects that would prevent, replace or mitigate lifegain in any way instead do nothing. Effects that would make you win the game immediately, or make an opponent lose the game immediately, instead do nothing. Effects you control that would make you lose the game are unaffected.
I have PM'ed myself my deck for round 9, so you can start sending me your decks.
DEADLINE: THURSDAY the 18th of March at 11:00AM Central European Time. Yes, you have a day extra because of the late bannings.
(That's my time zone. Pacific Time it'll probably be something like Wednesday night a bit past midnight, so keep that in mind.)
PLEASE NOTE:
The way you send your deck to me matters. Please send it in the way described below, so it doesn't cost me an hour of editing before I can post all the decks.
Please send your deck as follows: Swamp, Swamp, Dauthi Slayer, Black Knight.
So with card tags around each card, and not above eachother, and with your Username and 4CB S09R09 in the topic.
Don't forget to keep an eye on the banned list. You'll find it in the second post of the thread, or in our Google Spreadsheet.
After the deadline has passed, I will post all decks on the forum here, and you can start puzzling out your scores.
If you have any questions, please read the first two posts of this thread first. If you can't find the answer there, drop a message here. We'll answer a.s.a.p.
Also, if you've been lurking on this thread and looking to join, you can step in anytime, any round. That's no problem at all. Just send me your deck before the deadline, and I'll add you to the competition.
Happy deck designing everybody!![]()
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Right, forgot about Elspeth's other ability flies over.
Why would I play to die to attacks? I can lifelink attack Elspeth vs fewer blockers and have Maze active.
A - +1 Attack with 7/7 flyer [F=7] Only 1 blocker.
F - Pay upkeep & attack Elspeth for 5 lifelink. [F=12]
If no blockers, Elspeth goes down to 3 counters and Maze holds off any other 7/7s, and I can keep attacking and using Maze.
If he chumps, he loses the token and I still have Maze up.
A - Attack and get Mazed. +1 2nd token.
F - Now let Rider die. Kill Elspeth. [F=10] Survive attack from 2 tokens, play Rider, win.
OR
A - -8 for Emblem, but only 1 token and Elspeth dies. Attack and get Mazed
F - 5/6 lifelink draws vs 4/4 indestructible
Guess it is a draw.
And this means all results are in for round 8, leading to these scores:
1. Reeplcheep: 60 - 5
2. Wrath of Pie: 54 - 4,5
3. maxx!: 50 - 4,2
4. silkster: 47 - 3,9
5. Tylert: 40 - 3,3
5. FTW: 40 - 3,3
5. Serguei: 40 - 3,3
8. dte: 38 - 3,2
9. Asthereal (TO): 34 - 2,8
10. H: 20 - 1,7
11. jhhdk: 15 - 1,3
12. GoblinSmashmaster: 10 - 0,8
13. alphastryk: 2 - 0,2
And this is the situation in the season table:
1. dte: 33,7
2. FTW: 32
3. Serguei: 27,9
4. Wrath of Pie: 26
5. Tylert: 25,7
6. maxx!: 23,3
7. silkster: 21,9
8. Reeplcheep: 21,8
9. Asthereal (TO): 21,6
10. H: 17,5
11. jhhdk: 15,9
12. GoblinSmashmaster: 15,8
13. alphastryk: 11,3
So Wrath punches his way up the charts, jumping to 4th place, and Reeplcheep overtakes a few competitors to join the pack in the middle.
Of course dte and FTW are still fighting it out at the top, but others are closing in as well. This is starting to look interesting. :)
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Deadline for the round has passed, and we're almost complete.
Only missing an entry from our current number three Serguei.
I'll give you a bit of extra time while I do work stuff.
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I did.
Serguei sent his deck, so I'll be posting as soon as I find time.
EDIT: Might take a few hours still. Work is crazy right now.
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By the way, some of you may have guessed it, we've been discussing with serguei decks ideas as we are relatively close neighbours and friends.
SO sometimes we have the same deck in the end (That may be the case for this round).
Is it a problem?
TO be honest it's more about exchanging and finding good ideas than winning. I like to build decks, to find crazy ideas and it's way better to do it with someone than doing it alone. I'm not really here to win anyway :)
If it's a problem we will submit one deck only from now on.
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