Page 211 of 332 FirstFirst ... 111161201207208209210211212213214215221261311 ... LastLast
Results 4,201 to 4,220 of 6623

Thread: 4 Card Blind

  1. #4201
    Site Contributor

    Join Date

    Jul 2011
    Location

    Maastricht, NL
    Posts

    2,536

    Re: 4 Card Blind

    Quote Originally Posted by maxx! View Post
    Starting this round with a lot more disagreements than usual, so maybe I'm not thinking clearly today and missing something obvious. I have myself doing better against Asthereal and dte than they do, but worse against jhhdk.

    maxx!: Peat Bog, Sheltered Valley, Smallpox, Firemane Angel

    1. Asthereal (TO): Urborg, Tomb of Yawgmoth, Maze of Ith, Fountain of Renewal, Agonizing Remorse
    The "you lose 1 life" on Agonizing Remorse seems like it could be interesting. OTP I play Peat Bog, you play Urborg and Fountain, then I play Valley and Smallpox. You have to discard your 2nd land or Remorse, so you can't use it to exile my Angel and I gain 2 life per turn to your 1. Alternatively you could hold Fountain to discard to Smallpox, then you could use Remorse to exile my Angel, but I'd still have Sheltered Valley and you would have no lifegain. Win OTP

    OTD you play Urborg and Fountain, then I play Sheltered Valley to not get behind on lifegain. You go to 21, then have the option to Remorse my Angel (or my Smallpox, I don't think it matters). If you do, you go to 20, then on my upkeep I go to 21. I believe I win that race, due to the life loss from Agonizing Remorse. If you decide not to Remorse me, then I can play Peat Bog on my turn (we're both at 21), and then Smallpox on my next turn (we're both at 22, then 21 from Smallpox). I end up with Firemane in my graveyard, and due to the Smallpox discard you won't be able to exile it. I think you have to Agonizing Remorse me before I resolve Smallpox, and the 1 life loss from it should put me ahead by a turn. 6-0
    You're right. I overlooked a few things and the life loss of Remorse loses me the game on the play.
    I knew that life loss would end up being relevant somewhere... I only saw that after I sent myself the deck.
    Join the 4 Card Blind competition!

  2. #4202
    Hymn-Slinging Mod
    H's Avatar
    Join Date

    Sep 2008
    Location

    The U-easy-anna
    Posts

    3,440

    Re: 4 Card Blind

    I had seriously considered playing Words of Worship and Slyvan Library. But I was worried that there was a real Kavu Predator deck I wouldn't beat, or some other sort of combo. So I just picked an even worse deck instead, haha.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  3. #4203

    Re: 4 Card Blind

    Quote Originally Posted by H View Post
    I had seriously considered playing Words of Worship and Sylvan Library. But I was worried that there was a real Kavu Predator deck I wouldn't beat, or some other sort of combo. So I just picked an even worse deck instead, haha.
    Oh wow, that's some really fast lifegain that is non-creature based. I once got to play Sylvan Library with Abundance at the kitchen table/school lunch room. Those were the days.

  4. #4204

    Re: 4 Card Blind

    No matter how grindy I think the meta will be, it’s always 5 times worse.


    8. Reeplcheep: Murderous Rider , Volrath’s Stronghold, Urborg, Tomb of Yawgmoth , Tabernacle at Pendrell Vale

    Stronghold was to beat non-exile discard or counter spells without land interaction. Alas...
    Too much pauper bannathon (and talk of banning trophy) had me convinced sinkhole was banned last time.


    DECKS FOR ROUND 9 OF SEASON 9: Deviant Legacy - Part 2

    The entries:
    1. Asthereal (TO): Urborg, Tomb of Yawgmoth, Maze of Ith, Fountain of Renewal, Agonizing Remorse
    It’s kinda weird that lifelink damage prevention is not considered lifegain prevention. I lose regardless to exile based discard. LL 0-6

    2. Wrath of Pie: Sheltered Valley, Orzhov Basilica, Soldevi Digger, Vindicate
    LD :( LL 0-6

    3. alphastryk: Khalni Garden, Selesnya Sanctuary, Kavu Predator, Armadillo Cloak
    You can’t beat infinite removal or tabernacle. WW 6-0

    4. Tylert: Sheltered valley, Urborg, tomb of yawgmoth, Sinkhole, Dismember
    LD :( LL0-6

    5. GoblinSmashmaster: Remote Farm, Shuko, Daru Spiritualist, Diamond Valley
    Shuko isn’t vulnerable to removal or tabernacle so you can go off in 1 turn. LD 1-4

    6. dte: Pox, Swamp, Dark Ritual, Firemane angel
    I can’t beat double discard or LD. LL 0-6

    7. jhhdk: Peat Bog, Call the bloodline, Innocent blood, kozilek, Butcher of Truth
    You have to chose between cycling removal (which I redraw faster than you because of no filler card) or 2 threats (which I beat with the bigger body and every once in a while you will need to rebuild).
    WW 6-0

    9. H: Subterranean Hangar, Sorin, Imperious Bloodlord, Licia, Sanguine Tribune, Chancellor of the Dross
    I can always attack until you cast something, let rider die and then immediately redraw it to kill the thing. WW 6-0

    10. maxx!: Peat Bog, Sheltered Valley, Smallpox, Firemane Angel
    Valley forces me to act, and then I lose to smallpox. LL 0-6

    11. silkster: Plains, Starlit Sanctum, Nomads en-Kor, Daru Spiritualist
    You can’t make infinite toughness AND sac it though tabernacle. WW 6-0

    12. FTW: Sheltered Valley, Pithing Needle, Force of Negation, Disrupting Shoal
    Built to beat this, but you ran needle :(. LL 0-6

    13. Serguei: The Tabernacle at Pendrell Vale, Sheltered Valley, Urborg, Tomb of Yawgmoth, Murderous Rider
    Lose the mirror. LL 0-6


    25 points oof. Probably more than the deck deserved though.

  5. #4205

    Re: 4 Card Blind

    Did anyone consider Punishing Fire for this round? Seems like Sheltered Valley, Mountain, Punishing Fire, and some good 4th card (Petrified Field?) could have been a good deck. Resilient to discard and stops the creature-based life combos. Doesn't race Scepter-Helix or triple Firemane, though.

  6. #4206

    Re: 4 Card Blind

    Quote Originally Posted by maxx! View Post
    Did anyone consider Punishing Fire for this round? Seems like Sheltered Valley, Mountain, Punishing Fire, and some good 4th card (Petrified Field?) could have been a good deck. Resilient to discard and stops the creature-based life combos. Doesn't race Scepter-Helix or triple Firemane, though.
    I considered it because it was going to trigger quite often, but I figured that land hate was going to be prevalent enough that it was a bad idea. (Does Punishing Fire even beat life combo?)

    Funniest win condition in the format is Karn Liberated, for obvious reasons.

  7. #4207

    Re: 4 Card Blind

    Quote Originally Posted by maxx! View Post
    Did anyone consider Punishing Fire for this round? Seems like Sheltered Valley, Mountain, Punishing Fire, and some good 4th card (Petrified Field?) could have been a good deck. Resilient to discard and stops the creature-based life combos. Doesn't race Scepter-Helix or triple Firemane, though.
    Part of the reason I played Clerics was because it beat triple Firemane, which was looking surprisingly good in my meta for beating all of the grindy decks and for being resistant to pretty much every piece of hate. I think the only hate it would have faced this round was FTW's Pithing Needle when Firemane.dec is on the draw.

    Quote Originally Posted by Wrath of Pie View Post
    I considered it because it was going to trigger quite often, but I figured that land hate was going to be prevalent enough that it was a bad idea. (Does Punishing Fire even beat life combo?)

    Funniest win condition in the format is Karn Liberated, for obvious reasons.
    Punishing Fire only slows down Clerics by a turn by forcing it to play the Spiritualist first. I considered Karn very briefly, but couldn't think of a fast way to play him than Tron. I didn't foresee the land hate that this round would have, but I did think discard of various types would show up. I actually thought creature hate would be minimal because I thought creatures in general would be quite minimal. Boy, did I read that wrong.

  8. #4208
    Member

    Join Date

    Sep 2011
    Posts

    5,154

    Re: 4 Card Blind

    Quote Originally Posted by Wrath of Pie View Post
    I considered it because it was going to trigger quite often, but I figured that land hate was going to be prevalent enough that it was a bad idea. (Does Punishing Fire even beat life combo?)
    Daru Spiritualist survives infinite Shocks and Heliod, Sun-Crowned can't be burned. I didn't expect stuff like Punishing Fire to beat creature-based combos so didn't give it much thought. Even Murderous Rider ignores it.

    Scepter-Helix seemed like a better version of that (Lightning Bolt does kill Daru). Even if Scepter is weaker to Duress and Spheres OTD, overall I think it stops more and races more. But it's weak to land hate. I missed that so many people would play to kill Sheltered Valley.

    Quote Originally Posted by silkster View Post
    Part of the reason I played Clerics was because it beat triple Firemane, which was looking surprisingly good in my meta for beating all of the grindy decks and for being resistant to pretty much every piece of hate. I think the only hate it would have faced this round was FTW's Pithing Needle when Firemane.dec is on the draw.
    3xFiremane was a nice find. I completely missed that, and would have just lucked out by having flexible answers.

    My deck came from the the thought that most lifegain is bad and viable strategies faster than Sheltered Valley would rely heavily on activated abilities and/or noncreature spells. So playing to beat those would stop the DTBs I expected plus other random stuff I hadn't thought of. You probably expected (and played around) Duress for the same reason.

    I knew I'd lose hard to random stuff like Karakas, Serra Ascendant, Serra Ascendant, Serra Ascendant but like you I gambled fair creatures would be unpopular. alphastryk would have done really well in a meta like that, with Kavu Predator trolling Ascendant really hard. He also beats 3xFiremane.

  9. #4209

    Re: 4 Card Blind

    Quote Originally Posted by Wrath of Pie View Post
    I considered it because it was going to trigger quite often, but I figured that land hate was going to be prevalent enough that it was a bad idea. (Does Punishing Fire even beat life combo?)

    Funniest win condition in the format is Karn Liberated, for obvious reasons.
    I’m a moron and did not realize that Punishing Fire can’t ever kill Daru Spiritualist. Glad I didn’t submit that.

    I actually felt like creatures were going to be a total non-factor this round. I assumed that some people would submit life combo, but aside from that I did not expect any bodies. Kavu Predator was totally off my radar, and Call the Bloodline is a card I didn’t even know existed.

  10. #4210

    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    Punishing Fire only slows down Clerics by a turn by forcing it to play the Spiritualist first. I considered Karn very briefly, but couldn't think of a fast way to play him than Tron. I didn't foresee the land hate that this round would have, but I did think discard of various types would show up. I actually thought creature hate would be minimal because I thought creatures in general would be quite minimal. Boy, did I read that wrong.
    I would probably just scoop to life combo and go double storage land. (There is the option of going for Sea's Claim in the fourth slot with good old Island which may very well be better, because outside of life combo most of the good options aren't particularly fast at getting to 100 life, which lessens the need for fast Karn.)

  11. #4211

    Re: 4 Card Blind

    I did not really think about what to play this late definition of the round and format.
    So a very classic entry

    13. Serguei: The Tabernacle at Pendrell Vale, Sheltered Valley, Urborg, Tomb of Yawgmoth, Murderous Rider



    1. Asthereal (TO): Urborg, Tomb of Yawgmoth, Maze of Ith, Fountain of Renewal, Agonizing Remorse
    WL 3 pts

    2. Wrath of Pie: Sheltered Valley, Orzhov Basilica, Soldevi Digger, Vindicate
    LL 0 pt

    3. alphastryk: Khalni Garden, Selesnya Sanctuary, Kavu Predator, Armadillo Cloak
    WW 6 pts -> 9pts

    4. Tylert: Sheltered valley, Urborg, tomb of yawgmoth, Sinkhole, Dismember
    LL 0 pts
    I clearly metagme ;)

    5. GoblinSmashmaster: Remote Farm, Shuko, Daru Spiritualist, Diamond Valley
    WL 3 pts -> 12 pts

    6. dte: Pox, Swamp, Dark Ritual, Firemane angel
    LL 0 pt

    7. jhhdk: Peat Bog, Call the bloodline, Innocent blood, kozilek, Butcher of Truth
    WW 6 pts -> 18 pts

    8. Reeplcheep: Murderous Rider , Volrath’s Stronghold, Urborg, Tomb of Yawgmoth , Tabernacle at Pendrell Vale
    WW 6 pts -> 24 pts

    9. H: Subterranean Hangar, Sorin, Imperious Bloodlord, Licia, Sanguine Tribune, Chancellor of the Dross
    WW 6 pts -> 30 pts

    10. maxx!: Peat Bog, Sheltered Valley, Smallpox, Firemane Angel
    LL 0 pts

    11. silkster: Plains, Starlit Sanctum, Nomads en-Kor, Daru Spiritualist
    WW 6 pts - > 36 pts


    12. FTW: Sheltered Valley, Pithing Needle, Force of Negation, Disrupting Shoal
    Sadly murderours rider mana cost is 3

    WL 3 pts


    total 39 pts a lot I think for a very expected deck

  12. #4212

    Re: 4 Card Blind

    Quote Originally Posted by maxx! View Post
    I actually felt like creatures were going to be a total non-factor this round. I assumed that some people would submit life combo, but aside from that I did not expect any bodies. Kavu Predator was totally off my radar, and Call the Bloodline is a card I didn’t even know existed.
    For some silly reason, I had Swamp, Sheltered Valley, Call the Bloodline, Squee, Goblin Nabob as one of my decks (cause, ya know, an endless stream of 1/1 lifelinkers is good and Squee is card advantage with discard outlets, of course), which is hilarious because I usually try to force Smallpox/Eldrazi every round, but I somehow forgot to this time.

    For the next round, I was super confused for a while and had no idea what decks made sense. Then I thought of one and suddenly I have 5 or 6 very different setups. It's funny to think that I'm probably sitting winning cards that just haven't been put together correctly yet (as are most of us, really).

    Quote Originally Posted by Wrath of Pie View Post
    I would probably just scoop to life combo and go double storage land. (There is the option of going for Sea's Claim in the fourth slot with good old Island which may very well be better, because outside of life combo most of the good options aren't particularly fast at getting to 100 life, which lessens the need for fast Karn.)
    Storage land, Karn, Island, Sea's claim makes so much sense, and I'm amused at how wildly far away I was from thinking of it. I did not read the Land-Destruction-matters theme this round.

  13. #4213

    Re: 4 Card Blind

    I have the most hilarious submission ready for the next round. (Probably won't be good, but the comedy value will be worth it.)

  14. #4214
    Site Contributor

    Join Date

    Jul 2011
    Location

    Maastricht, NL
    Posts

    2,536

    Re: 4 Card Blind

    Scores for round 9:
    1. maxx!: 60 - 5
    2. Tylert: 55 - 4,6
    3. FTW: 48 - 4
    4. Asthereal (TO): 45 - 3,8
    5. Wrath of Pie: 39 - 3,3
    5. dte: 39 - 3,3
    5. Serguei: 39 - 3,3
    8. GoblinSmashmaster: 35 - 2,9
    9. jhhdk: 28 - 2,3
    10. Reeplcheep: 25 - 2,1
    10. silkster: 25 - 2,1
    12. H: 8 - 0,7
    13. alphastryk: 2 - 0,2

    Which leads to these standings in the season:
    1. dte: 37
    2. FTW: 36
    3. Serguei: 31,2
    4. Tylert: 30,3
    5. Wrath of Pie: 29,3
    6. maxx!: 28,3
    7. Asthereal (TO): 25,4
    8. silkster: 24
    9. Reeplcheep: 23,9
    10. GoblinSmashmaster: 18,7
    11. H: 18,2
    12. jhhdk: 18,2
    13. alphastryk: 11,5

    So FTW's closing in on dte, now just a point between them. The battle for third place is also heating up.
    Join the 4 Card Blind competition!

  15. #4215
    Site Contributor

    Join Date

    Jul 2011
    Location

    Maastricht, NL
    Posts

    2,536

    Re: 4 Card Blind

    We're back to the normal schedule.


    ROUND 10 OF SEASON 9: DEVIANT LEGACY - PART 2 has started.

    This round we play Turtle Up: Until the start of the 6th turn, spells can't be countered, permanents have hexproof and indistructible, cards in graveyards have hexproof and players have hexproof. Damage does not cause loss of life, and players can't win or lose the game. Players may choose to ignore effects controlled by an opponent that would cause a permanent they control or card in their hand to change zones. Turns are counted as follows: player one, who is on the play, plays the first turn, then player two plays the second turn, then player one plays the third turn, player two the fourth, and player one the fifth. Then the limitations are lifted with the start of turn six, which will be played by player two (who was on the draw that game).

    I have PM'ed myself my deck for round 10, so you can start sending me your decks.

    DEADLINE: Wednesday the 24th of March at 11:00AM Central European Time.
    (That's my time zone. Pacific Time it'll probably be something like Tuesday night a bit past midnight, so keep that in mind.)

    PLEASE NOTE:
    The way you send your deck to me matters. Please send it in the way described below, so it doesn't cost me an hour of editing before I can post all the decks.
    Please send your deck as follows: Swamp, Swamp, Dauthi Slayer, Black Knight.
    So with card tags around each card, and not above eachother, and with your Username and 4CB S09R10 in the topic.
    Don't forget to keep an eye on the banned list. You'll find it in the second post of the thread, or in our Google Spreadsheet.

    After the deadline has passed, I will post all decks on the forum here, and you can start puzzling out your scores.
    If you have any questions, please read the first two posts of this thread first. If you can't find the answer there, drop a message here. We'll answer a.s.a.p.

    Also, if you've been lurking on this thread and looking to join, you can step in anytime, any round. That's no problem at all. Just send me your deck before the deadline, and I'll add you to the competition.

    Happy deck designing everybody!
    Last edited by Asthereal; 03-22-2021 at 05:27 AM.
    Join the 4 Card Blind competition!

  16. #4216

    Re: 4 Card Blind

    Your copy and paste method failed you, we don't have an extra day.

    Am I correct in understand that you are essentially using the five turn procedure for matches going to time as your basis for the turns?

  17. #4217
    Member

    Join Date

    Sep 2011
    Posts

    5,154

    Re: 4 Card Blind

    Quote Originally Posted by Wrath of Pie View Post
    Am I correct in understand that you are essentially using the five turn procedure for matches going to time as your basis for the turns?
    @Asthereal: In other words, how are extra & missed turns counted? Do we ignore them, or do they change how many turns each player gets in the turtle?

  18. #4218

    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    @Asthereal: In other words, how are extra & missed turns counted? Do we ignore them, or do they change how many turns each player gets in the turtle?
    I think Asthereal stated earlier that the turns are counted the same way that 5 turns are counted when a match goes to time. So if you can resolve a Time Warp, you can change who will get the first non-Turtle turn. I can't actually figure out how to make any use of this whatsoever, but I will gladly take a loss to see the beauty of such a thing.

  19. #4219
    Site Contributor

    Join Date

    Jul 2011
    Location

    Maastricht, NL
    Posts

    2,536

    Re: 4 Card Blind

    Quote Originally Posted by Wrath of Pie View Post
    Your copy and paste method failed you, we don't have an extra day.

    Am I correct in understand that you are essentially using the five turn procedure for matches going to time as your basis for the turns?
    Oops. Edited.

    Yes, we count the same way as the five turn procedure for when matches go to time in tournaments.
    Join the 4 Card Blind competition!

  20. #4220

    Re: 4 Card Blind

    Quote Originally Posted by Asthereal View Post
    Oops. Edited.

    Yes, we count the same way as the five turn procedure for when matches go to time in tournaments.
    There went my comedy option.

    I'll manage though.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)