So, they finally tried to make a fixed version of Library of Alexandria. The 2 to activate probably makes it safeish. At least for Standard.
If you don't want to get blown up by Chalice just don't play cantrips lol. Reminds me of Vintage blue players who kept whining because Shops was the obvious best deck but they wouldn't let go of their precious blue stew so they had to play a bunch of pyroblasts and other such do-nothings against Shops which kept reinforcing its dominance. At some point for the meta to ebb and flow part of the playerbase must be willing to be moved. You can lead a horse to water, but...
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Seems solid to me. What makes you think it stupid, besides that it doesn't agree with your perspective? Seriously, I'd like to know. Calling something stupid with no other dialogue is pretty useless.
Chalice + FoW is something I'm growing more and more interested in, and it's because of a similar viewpoint of noninflammable and chunderbucket.
So is telling people to play Impulse instead of Ponder. So is claiming that Burn is fine against Chalice. So is saying that shutting out half the nonland cards in your opponent's deck on the first turn for two mana is fine. So is saying you're "policing the format" when you get double mana from half the lands in your deck and curve into a turn-2 Thoughtseize on a 4/4. So is saying that a deck that lives or dies by virtue of a single quad in the deck makes the deck competitive, then complaining when it isn't. Or, for that matter, saying that if you meme harder, you'll beat that deck and have a good tournament result in spite of the fact that you'll lose to everyone else. I've explained myself numerous times in numerous places, including (especially?) on this forum.
Yes. Good for you and them. You're not contradicting anything I've said about how Chalice is too good or about how changing the rules because reasons has crapped on decks that don't play the cards you mentioned.
4x Chalice
4x Mox Diamond
4x Saprazzan Skerry
4x Ancient Tomb
4x City of Traitors
Xx Island
4x Sphinx of Foresight
4x TNN
4x Thought-Knot Seer
4x Force of Will
4x Force of Negation
4x Cloud of Faeries
4x Daze
4x Impulse. Because people said it's good.
Xx Jace, or something.
There's your start.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
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Thanks, your incredibly condescending post is noted and immediately ignored because, come on, man. No one argued for Impulse, there are better choices. Several, in fact. Cloud of Faeries? 2001 is calling and they want their oldass tech back. You are, I swear, a walking, talking fallacy of deck theory. Maybe Diamond, except that with forces (force of will - no one is playing 4 FoN, another condescension) that's not really a need of the deck. 4 true-name? How do you expect anyone to take you serious? Like ever? Go back to the Oops all spells thread where your "logic" can actually hold up. I asked for reasoning and you gave me a response dripping with sarcasm. Fucking weak, dude.
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Now I want someone to update Invincible Counter-Troll with Chalices.
Now that we have a full spoiler, are any of the lessons good enough to be interesting, or are there any particularly compelling learn/lesson pairings?
Looking through the spoiler it seems like there's a good number of cards with potential.
Clever Lumimancer - combos with Chain of Smog
Devastating Mastery - Sweeps the board pretty hard for 2WW, and even harder for 2WWWW
Eager First Year - A bad Clever Lumimancer/Leonin Lightscribe, but it still combos with Chain of Smog.
Leonin Lightscribe - More smog
Mavinda, Students' Advovate - The ability is stupid powerful in principle, and the cost is pretty low, but I don't think there's an existing legacy deck for it.
Show of confidence - Storm-type effects are potent
Archmage Emeritus - Combos with Chain of Smog
Plumb the Forbidden - Storm-like draw effect.
Sedgemoor Witch - Combos with Chain of Smog
Conspiracy Theorist - Lots of obvious value potential.
Storm-Kiln Artist - combos with chain of smog
Fracture - 2cc utility removal
Quandrix Apprentice - Potential for value and deck stacking with Chain of Smog
Rip Apart - 2cc utility removal
Witherbloom Apprentice - Combos with Chain of Smog
The Biblioplex - Value land that enters untapped
Hall of Oracles - Enters untapped and helps with tempo/reach on the back end.
I think a dedicated magecraft build is really just a reskin of Modern Prowess, and the best dedicated build is probably going to be WR featuring Lava Dart and no Chain of Smog (because Bolts/Mutagenic Growth are better).
When people makes decks like these they forget how magic really works when you have to work for an advantage; particularly when you have to push through that advantage. Most players in legacy have been slinging 1-card combo creatures (usually with immediate upside on top of it) for so long that they don't instinctively know how sequences like these end.
Please explain why this magecraft stuff is going to ensure it's relevance [outside of the goldfishing tank] and win more than Infect/Depths/Dreadstill/SnT/Reanimator/Painter, or any other deck generally investing >1 card per dude through summoning sickness. What is your protection/interaction suite, and how are you casting it on-demand...or is this one of those "look at my token generator YP and this Stifle I can't fire off to make a token" types of deckbuilding theory?
lol what? It's pretty well known that blue players in Vintage, instead of making the obvious rational decision (switching to the obvious best deck, Shops) stuck with their blue stew and cantrip cartel + pyroblasts, which sucks against Shop, but is good against other irrational blue players who made up a majority of the field. So instead of the meta flowing (everyone switches to shop, then people switch to a deck that's good against shops, then people switch to a blue deck that's good against that deck, and so on), people just kept whining while Shops players kept picking up trophies.
The only difference in Legacy is that blue decks don't lose against Chalice, especially not now that they have access to 12 pieces of countermagic, they just get blown up from time to time. So it's not even a tragic case of bad equilibrium due to misaligned incentives but just capricious tantruming.
Or you can just run Berserk/Assault Strobe to make things easier. Invigorate also works as a free boost.
Between the two cheap white Magecraft card and the new Not-Dryad in green, G/W/x has some legs regarding the Infect-style combos, although that might not be the best idea without countermagic. If you splash blue for Flusterstorm, it can also get silly really fast. Berserk (or Probe) + any free spell to trigger Magecraft + Flusterstorm is already 20 trampling damage with Lumimancer as early as T2. You can even Daze your doubler and then counter the Daze with your Flusterstorm copies. Rules question: You can use the Flusterstorm copies to delete the original Flusterstorm that targeted one of your spells, right?
Outside of Chain of Smog shenanigans, the UG Apprentice is probably the best in a vacuum. The sheer amount of CA it can generate (especially with library manipulation like Brainstorm or, if you want to be fancy, Scroll Rack) is downright silly. Especially in a deck with Loam and Raven's Crime, it might be able to wreck havoc - and it's still compatible with the BG one as those two shells aren't mutually exclusive. I still think that the BUG shell that runs both with GSZ and Uro as back-up plan to play grindy midrange games might turn out to be the best compared to aggressive one-trick ponies.
Fluster makes a trigger that doesn't target. When trigger resolves OG Fluster is a valid target.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
That's what I've thought.
I wonder how feasible an Infect-style mentioned above would be with 4x Chain of Smog included for random blowouts. It would probably be 4-colored, but between Manamorphose and Lotus Petal (which you should run anyway for accel and mana fixing) in combination with fetchlands should be enough black for Chain and Witherbloom Apprentice. WU would also give access to T3feri which is probably the strongest protection card you can have before you go off. Deck space would probably be an issue, though.
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