What do you think is the minimum amount? Best options are Angler, Murktide, Nulldrifter, and Bane. Consider that a control deck getting even one 3 draw trigger is likely enough to put them over the top.
Also consider it is still really powerful to get the 4-6 trigger especially when you are playing a lot of high CMC cards.
The do nothing part was one of my initial concerns. That said, I don't find this comparable to SnT at all nor does the impact of resolving SnT somehow set the bar of what is a viable 3 drop in the meta as a whole.
I think Up the Beanstalk and Simulacrum Synthesizer show that "do nothing" enchantments with repeatable effects are powerful. Now, both of those cards do have an effect when they come into play. Kozilek's Unsealing actually does nothing when played, and it is more narrow than those cards, so I don't think it joins Tier 1 decks, but I think something can be built around it and be a Tier 2 list.
Looking at the most recent MtGTop8 MTGO League (https://mtgtop8.com/event?e=55647&f=LE), here are the cards that would get stopped by this:
Reanimator: 4 Grief, 4 Unmask, 4 Lotus Petal
Rhinos: 4 Fow, 4 FoN, 3 Crashing Footfalls, 2 Endurance (+1 Endurance in the sideboard)
Beanstalk: 4 FoW, 3 Daze (Sideboard: 1 FoN, 1 Force of Vigor, 1 Surgical Extraction)
Lands: 4 Mox Diamond (Sideboard: 3 Force of Vigor)
Control: 2 Endurance, 2 Solitude, 4 FoW (Sideboard: 2 Force of Vigor, 2 Surgical Extraction)
Control: 4 FoW (Sideboard: 3 Surgical Extraction)
Ranimator: 4 Grief, 4 Daze, 4 FoW
Ranimator: 4 Grief, 4 Daze, 4 FoW (Sideboard: 1 FoN, 2 Mindbreak Trap, 2 Surgical Extraction)
72/480 = 15% of maindeck cards
91/600 = 15.17% of total cards
This card looks to mainly affect Grief and FoW. There were no decks in this top 8 with baubles, which this would also hit. This cards is almost a combination of a Chalice on 0 + spells can't be countered, at least for the early game.
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot
RIP Ari
Legacy UGB River Rock primer Click here to comment
You play that against grief scam they're just going to reanimate grief and you'll still lose
I see it very good in dark depth decks ; shuting down tempo decks and combo decks all the leds petal mox, beseech the mirror creative technique which were auto lose for dark depth ( i speak about gwdepth maybe in lands where you can play your mox diamond before the card and also maybe in bgdepth) might be playable in death and taxes but it still shuts down solitude.
The card can't be played in combo deck because it shuts down all the fast mana. I don't think the card will see ton of plays but it will definitely see plays because of the fact that you have to build a little around cause really lot of decks are impacted by the card, a little like playing chalice deck, you need to adapt your deck not to be shut down by your own card.
I see the card restricted in vintage like chalice of the void was restricted play your mox then this card, but it is an other format.
Do you think a normal grief scam is a 2 for 3?
Because this line, like regular grief scam, is a 3 for 3.
In which I spend 3 cards: A black one, A grief, and a Reanimate, and get 3 cards of value: Your useless bauble, a card from your hand, and a 3/2 menace.
bauble can still draw a card so it is not that uselessBecause this line, like regular grief scam, is a 3 for 3.
In which I spend 3 cards: A black one, A grief, and a Reanimate, and get 3 cards of value: Your useless bauble, a card from your hand, and a 3/2 menace.
For my confessions, they burned me with fire/
And found I was for endurance made
You guys are missing other uses:
1) decks can cycle it at any time to dodge the symmetry
2) Urza's Saga target
3) does what Baubles do: digs, triggers Prowess, triggers descend, adds card type to graveyard, adds to Affinity, increases GY size, feeds Welder
Any artifact deck like 8cast, Painter, Coveted Jewel, and Black Saga Storm can play it as a 1-of Saga target. If they need to cast a 0, cycle. Until then it boosts artifact count and disrupts a lot!
Decks with Force could even play it if they're using Force defensively to protect a proactive line (Show and Tell, Dredge, Doomsday). It shuts off most enemy interaction you'd use Force on (Force, Daze, Grief, Surgical, Force of Vigor, Solitude). Helps protect when you don't have Force in hand. If you have both Bauble & Force and still need to Force something... pay 1.
Last edited by FTW; 05-20-2024 at 09:40 PM.
There are currently 1 users browsing this thread. (0 members and 1 guests)