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Thread: [Discussion] ProsBloom- Viable?

  1. #21
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    Re: ProsBloom- Viable?

    Quote Originally Posted by Jak. View Post
    I don't know how I would make this more Loam oriented. But it is a good start. Maybe something like this. Just brainstorming here. I would still like to see the enchantress list also. Thoughts?
    God, I wish I still had a list. Unfortunately my computer crashes almost monthly, and unless I backed it up I end up losing pretty much all of my MWS files. To help, I can remember some cards I found useful:

    Krosan Reclamation: I am positive this was a one-of just because it allows you to continue comboing if you dredge all win conditions (including Regrowth) by emptying your library, removing something to flash it back and shuffle Tendrils (also getting +1 Storm) and then cycle a land to draw and finish.

    Plunge into Darkness: This kind of sealed the little 'engine' with Reclamation; it lets you pretty much remove your whole deck, assuming you have enough life and a Tendrils in the yard, to find either Tendrils, Regrowth, or Reclamation without having the small possibility of fizzling.

    Nightcreep: This thing was awesome. Not sure if it ended up being a sideboard slot over Mana Short, but the best thing is you can remove a card to play it the same turn as Bloom so comboing off wasn't interrupted at all. On the other hand, Short lets you play it during their turn so you don't waste so much mana.

    Draw4: These are still a must in my opinion. Getting graveyard reliant completely kills you, so these are a little out. I guess Stroke can do the same, but these really just keep the mana flowing. 3/2 split of Contract/Bargain?

    Intuition/Cunning Wish slot: Three of either helps a lot. Intuition can find kill, Bloom, or Loam + Cyclers to completely set up the combo. Wish finds answers (as in Bouncing/killing stuff, combo protection, Stroke), but so does Death Wish on-color. The only flaw I see in Death Wish is incompatibility (spelling?) with Draw4s.

    That, and perhaps acceleration in the form of Rituals.

  2. #22

    Re: [Discussion] ProsBloom- Viable?

    ok here is a listing for my prosperous Bloom deck this is the original
    deck listing as far as i can remember it.

    4 Squandered Resources.
    4 Cadaverous Bloom.
    4 Natural Balance.
    4 Infernal Contract.
    4 Meditate.
    4 Impulse.
    3 Prosperity.
    2 Drain Life.
    2 Abeyance.
    3 Mana Leak.
    4 Lim-duls Vault.

    4 Gemstone Mine.
    4 Undiscovered Paradise.
    4 Swamp.
    4 Forest.
    4 Island.
    2 Plains.

    I played this deck back in the day not long after it was first out and i matched against it at alot of tournaments now i think this is still viable in a modern format because after all a fast combo deck is a fast combo deck and as long as you go off fast and reliably you should do reasonably well.

    Here are some thoughts of mine on how to change this for a modern format like Legacy 1.5. In truth the Prosperity card drawing isnt actually required for the win you only need to get enough cards to drop a Big Drain life so a hand of 11 cards or so not including the Drain is all thats needed. I would seriously think about changing the prosperitys for a set of three wishes also i think Braingeyser is a better choice than stroke or prosperity for the big draws if your determined to stick true to the original deck format.

    It is also possible to build a version of this with Lotus petals for some additional speed making a turn 2 kill possible. Which is just Gross for a format outside of type 1 but bear in mind thats with a Dream draw. It is also worth considering ditching the white altogether for some additional counter magic and vice versa ditching the counter magic for more Abeyances. Dark ritual is also another possibility to add speed but with turn 3/4 kills consisently with good draws i really dont think you can add to much speed to the deck with additional mana speed. What your looking for is to tune this deck for current formats against the commonly played problem decks.

    Also it is worth considering ditching the Drain Life part of the deck entirely as your kill condition and just aiming to braingeyser or stroke your opponent to death. Seriously worth considering because you can free up two card slots by ditching the Drain life tech and going something like 4 Abeyances and 3 Mana Leaks. Which is a strong counter base to protect your deck with.

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