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Thread: [OLD] UGw Threshold

  1. #481
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Volt View Post
    I think Morning Tide is about to become a popular sideboard choice.

    Haha, that’s funny as hell. God I hope people play that Shaz in their board. The fact that you can play him as a 3/4 or better with only 3 cards in your graveyard is insane, it also takes away the need for Mental Note entirely.

    This creature and Counterbalance have just rocked the archetype in a big way.
    Quote Originally Posted by Krieger View Post
    Quote Originally Posted by Getsickanddie View Post
    Quote Originally Posted by Parcher View Post
    Looks like Team Unicorn has about sixteen coming to this.

    What's the term for a plural group of Unicorns? Y'know, like a murder of crows. Well that's what's on it's way.
    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
    Team Unicorn is too hetero for me.
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  2. #482
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Volt View Post
    I think Morning Tide is about to become a popular sideboard choice.
    Even if they Morning Tide, he's a 1/2 that grows up again extremely quickly.

  3. #483
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Volt View Post
    I think Morning Tide is about to become a popular sideboard choice.
    The thing about Crypt is that it's free and any deck can play it. Something like Morning Tide, while um, good at hating the 'goyf (which I am henceforth calling the thing), but is not going to see that much play on account of the number of decks running White (less than 40-50%). Dunno.

  4. #484
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Bardo View Post
    The thing about Crypt is that it's free and any deck can play it. Something like Morning Tide, while um, good at hating the 'goyf (which I am henceforth calling the thing), but is not going to see that much play on account of the number of decks running White (less than 40-50%). Dunno.
    Well, yeah. Obviously, you have to be playing white. And you have to not care about your own graveyard. So that narrows the field considerably. For those decks, though, Morning Tide will be an attractive option. I'm not saying it's anything you should worry about; it's not any worse for you than Tormod's Crypt used to be. And Tarmogoyf recovers quickly anyway.
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  5. #485
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Happy Gilmore View Post
    It is very very possible. he is a turn 2 2/3 for two if you go first turn fetch-> Serum Visions or Portent. Dazing a creature that turn makes him a 4/5 on your next turn O_o. He actually gives thesh sustainable speed and resiliance to graveyard hate at the same time, something I never thought possible.

    Combine that with Counterbalance and Morning Tide is nothing. Wow, I am so happy to see that that card coming out. I will miss Werebear, but this card just looks awesome.
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  6. #486
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    Re: [DTB] UGw Thresh

    Got back from some playtesting. I love Tarmogoyf! The fact he comes down faster than Werebear is nuts! He may be the best answer to Goblins we've ever had in awhile, due to the fact he comes out early and doesnt need Threshold.

    Versus Goblins, Goyf can

    -Answers Lackey on Turn 2. Something Werebear cant do. Playing a 1st turn Cantrip on the play, and a potential fetchland from the opponent (or yours) is savage in this MU. This can potentially make the Goyf a 1/2-2/3 at that time. If it's a 1/2, it shouldnt matter. Only Swords to Plowshares can answe this guy - Moggy sucks against this teh Goyf.

    -Can potentially race Vial with multiples out. Out of 10 games, my playtest partner and was trying to play around Daze if he wanted to get Vial active against me. He got it going off turn 2. On my turn 3, I played a Goyf, and then cantripped. I saw another Goyf from my cantrips and played it turn 4. I pressured him so well, I won that game in face. I had 5 cards in the Graveyard btw. Kiss the chef.

    -The Incenerator range keeps going up. Yes, it takes another creature to trade-block for Goyf, and Incenerator range of this creature changes, making it even more sensitive to your opponent's game plan. The fact now, a simple Swords to Plowshares can ruin even more games.

    -Clock gets faster from a 4/5 to a 5/6. Damn this is hot right here, seeing: Artifact, Creature, Sorcery, Instant, and Land all at the same time in 3-4 simple turns.

    Versus Goblins, Bear can

    -Give you Green mana when they get you in the Port lockdown.... honestly, it shouldnt matter if you get Goyf down early and start pressuring them. With a plethora of free-counters, why should you be afraid? Especially with cantrips to help you replace lost Beaters.

    -Flex your arms while you have Werebear in play, and say, "Is it just me, or are these guns illegal? I think I should get my gun license to the YMCA, so I can excercise my rights to these bear arms."


    Against Solidarity, Goyf can

    -Speeds up your clock, which is always a good thing. Dropping him turn 2 and going all the way? My god, I love this card so much! <3 The Goyf.



    Against The Mirror/Goyf Haters

    -Walks right into the Bear when it's 4/5-5/6, and still kicks it's ass.

    -Walks right into the Goose and still kicks it's ass.

    -Doesnt kick the Enforcer's ass, but that's besides the point. It can kill Dragon and Tombstalker luckily.

    -Bashe's your opponent's face in when he doesnt have Threshold, and if he does, you already got first blood.

    Against Hanni Fish

    -Doesnt fucking trade with Jotun Grunt, and doesnt fucking die to that stinky giant with his mom helping him to beat you up with parental guidence as back up incase Steve McQueen (Goyf) decided he's too badass to take this shit any longer. Oh, and Grunts ability takes for-fucking-ever. Let him eat your grave, you still have he's grave to live off of. And if he calls Swords to Plowshares with he's early Meddling Mages, good-fucking-luck winning this match-up now.

    -Fucking hell yeah! Makes Confidant races so much more fun.


    I say we dont name him the Goyf. He needs a more badass name. Steve McQueen dammit! The card should be named Steve-motherfucking-McQueen! Werebear had a shitty, yet badass flavour text - Tarmogoyf should have a badass name with no need for a fucking flavour text to describe he's fucking badassness. I know Werebear likes to show off he's guns but has no name, but Goyf is so fucking badass, he doesnt need some shitty flavor text to describe he's name: Steve McQueen says it all...
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  7. #487
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    Re: [DTB] UGw Thresh

    // Lands
    1 [RAV] Island (1)
    4 [ON] Polluted Delta
    4 [ON] Flooded Strand
    4 [R] Tundra
    4 [R] Tropical Island

    // Creatures
    4 [OD] Nimble Mongoose
    3 [OD] Werebear
    2 [OD] Mystic Enforcer

    // Spells
    3 [FD] Serum Visions
    4 [OD] Predict
    3 [CHK] Sensei's Divining Top
    4 [IA] Portent
    4 [MM] Brainstorm
    4 [AL] Force of Will
    2 [CS] Counterbalance
    4 [NE] Daze
    4 [IA] Swords to Plowshares
    2 [SOK] Pithing Needle

    // Sideboard
    SB: 3 [5E] Hydroblast
    SB: 2 [PS] Meddling Mage
    SB: 2 [ST] Armageddon
    SB: 2 [CS] Jotun Grunt
    SB: 2 [FD] Trinket Mage
    SB: 1 [FD] Engineered Explosives
    SB: 1 [TSB] Tormod's Crypt
    SB: 1 [CS] Counterbalance

    This is a possible list with Counterbalance. I tested it quite intensive and it is very good.

    - Divining Top is insane combined with Brainstorm, Serum Visions or Predict and Fetchlands; it finds you whatever you may need.

    - I have never missed Counterspell, Counterbalance does much more in most matchups.

    - Predict has a hit percentage of over 90% with Balance and Top (no statistics, but it should be about that), so it is very, very good.

    - Counterbalance is either good or broken in every matchup except Goblins, so I want to maindeck it; even without Top you can gain much card advantage with Brainstorm or random countering; if you play against Goblins just side ot out, that's much better than siding it in in every other matchup (unless you play in the netherlands)

    - Trinket Mages in the SB are really strong:
    *against Goblins you have more outs against Vial without being forced to play a 3rd Needle
    *in the Aggro Control Mirror it is broken because it fetches Explosives and Top, in the Threshold Mirror it can also fetch Crypt
    *against Faerie Stompy and Staxx you can fetch Explosives to have an out against stupid Chalices
    *they are flexible and you always find something fetch-worthy in between Top, Crypt, Explosives and Needle

  8. #488
    Artist formerly known as Anti-American
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    Re: [DTB] UGw Thresh

    That's an awesome list, but your sideboard looks rather janky, and your land line-up looks like it's gonna scoop to Wasteland.

    Go for this

    3 Windswept Heath
    4 Blue fetches
    4 Tundra
    3 Tropical Island
    1 Forest
    2 Island


    Armageddons, Jotun Grunts, and Meddling Mages look rather pointless in here. I think you should replace those with a 3rd Trinket Mage, and more cards against Goblins, like Stifles.
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  9. #489
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Anti~American4621 View Post
    That's an awesome list,
    Thanks.

    Quote Originally Posted by Anti~American4621 View Post
    your land line-up looks like it's gonna scoop to Wasteland.

    Go for this

    3 Windswept Heath
    4 Blue fetches
    4 Tundra
    3 Tropical Island
    1 Forest
    2 Island
    I will never play nonblue lands in Threshold. If my opponents waste, then I am fine with it and replay lands. If my opponents stabilizes the board and then establish Crucible/Waste I accept my defeat.
    But feel free to play Forests if you like to play it more safe.

    Quote Originally Posted by Anti~American4621 View Post
    Armageddons, Jotun Grunts, and Meddling Mages look rather pointless in here. I think you should replace those with a 3rd Trinket Mage, and more cards against Goblins, like Stifles.
    Yeah, Stifle is a good idea, maybe they can be played instead of the Mages. I like Jotun Grunts: They are a mirror breaker and they beat independent from Threshold. A 3rd Trinket Mage is too much because the 2nd Mage would often have no good target.

  10. #490
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Tao View Post
    Thanks.



    I will never play nonblue lands in Threshold. If my opponents waste, then I am fine with it and replay lands. If my opponents stabilizes the board and then establish Crucible/Waste I accept my defeat.
    But feel free to play Forests if you like to play it more safe.
    Thats not a good reason to not play a Forest. Especially, if you are playing 3x Sensei's divining top in the main (which should be only 2 imo). I briefly tested Counterbalance in the MD last weekend and it was not bad, however I missed having the 3 extra Counterspells games 2/3 vs. Faerie Stompy, Solidarity, Red Death, and others. There are a surprising amount of 3cc cards that you have to be able to answer so I don't feel cutting Counterspell is possible.
    Quote Originally Posted by Krieger View Post
    Quote Originally Posted by Getsickanddie View Post
    Quote Originally Posted by Parcher View Post
    Looks like Team Unicorn has about sixteen coming to this.

    What's the term for a plural group of Unicorns? Y'know, like a murder of crows. Well that's what's on it's way.
    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
    Team Unicorn is too hetero for me.
    TeaM NOVA for life.

  11. #491
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Tao View Post
    // Lands
    1 [RAV] Island (1)
    4 [ON] Polluted Delta
    4 [ON] Flooded Strand
    4 [R] Tundra
    4 [R] Tropical Island

    // Creatures
    4 [OD] Nimble Mongoose
    3 [OD] Werebear
    2 [OD] Mystic Enforcer

    // Spells
    3 [FD] Serum Visions
    4 [OD] Predict
    3 [CHK] Sensei's Divining Top
    4 [IA] Portent
    4 [MM] Brainstorm
    4 [AL] Force of Will
    2 [CS] Counterbalance
    4 [NE] Daze
    4 [IA] Swords to Plowshares
    2 [SOK] Pithing Needle

    // Sideboard
    SB: 3 [5E] Hydroblast
    SB: 2 [PS] Meddling Mage
    SB: 2 [ST] Armageddon
    SB: 2 [CS] Jotun Grunt
    SB: 2 [FD] Trinket Mage
    SB: 1 [FD] Engineered Explosives
    SB: 1 [TSB] Tormod's Crypt
    SB: 1 [CS] Counterbalance
    Just in case anyone wants more information regarding the above list, it was taken from this article posted on Tuesday @ PlanetMTG.
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  12. #492
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by kabal View Post
    Just in case anyone wants more information regarding the above list, it was taken from this article posted on Tuesday @ PlanetMTG.
    Yep, my Article :)

    But I think that the German readers all know Pmtg and the others can't understand the language so it won't help anybody to post it here.


    Edit:
    You can try it with this, but the translation is a bit rough (maps = cards, saying=spell, grammar is nonexistant), so it is on your own risk.

    http://www.planetmtg.de/articles/art...id=2703&typ=2&

    http://translate.google.com/translate_t

    copy the URL into "Translate a Web Page" "German to English", Google has the best free translation programm I know. Still far from perfect, though.


    Edit 2:
    Haha, this is funny (the Germans will know why):

    Drink yourself Mage = Trinket Mage
    Who Bear = Werbear
    Lightning Fishing Rod = Lightning Angel

    and, best of all:
    the material paluschke = the real paluschke

  13. #493
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    Re: [DTB] U/G/w Thresh (a.k.a. Gro, NQG)

    Quote Originally Posted by Caboose View Post
    I tweaked Bardo's list. What do you guys think?

    //Creatures - 14
    4 Nimble Mongoose
    4 Werebear
    3 Meddling Mage
    2 Mystic Enforcer

    //Spells – 25
    4 Swords to Plowshares
    4 Brainstorm
    4 Serum Visions
    4 Predict
    4 Force of Will
    3 Daze
    2 Counterspell

    //Artifact – 3
    3 Pithing Needle

    //Land - 18
    4 Tropical Island
    4 Tundra
    4 Flooded Strand
    3 Windswept Heath
    2 Island
    1 Forest

    SB:
    4 Blue Elemental Blast
    4 Tivadar's Crusade
    2 Armageddon
    2 Engineered Explosives
    2 Worship
    1 Mystic Enforcer

    Haven't tested it yet, but I have a feeling my version is better against Thunder Bluff than other builds.
    I have always been a big fan of draw spells, I reserver 15-16 slots for them. And I am convinced, that even if your not running Counterbalance in the SB 2x Top in the main will just win some games. Top is that good.

    Oh, and you should be running 2x Strand and 2x Delta. It allows for more versatility when naming targets with needle while at the same time fighting the same strategy being used against you.
    Quote Originally Posted by Krieger View Post
    Quote Originally Posted by Getsickanddie View Post
    Quote Originally Posted by Parcher View Post
    Looks like Team Unicorn has about sixteen coming to this.

    What's the term for a plural group of Unicorns? Y'know, like a murder of crows. Well that's what's on it's way.
    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
    Team Unicorn is too hetero for me.
    TeaM NOVA for life.

  14. #494

    Re: [DTB] UGw Thresh

    so any new changes to the list with future sight? Namely tarmogoyf? Can this guy replace werebear as the cheap beatstick? I know anti-american have said some things, but what do others think? I like the card a lot, but what the hell are planeswalker and rebel?

  15. #495
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by blackguard90 View Post
    so any new changes to the list with future sight? Namely tarmogoyf? Can this guy replace werebear as the cheap beatstick? I know anti-american have said some things, but what do others think? I like the card a lot, but what the hell are planeswalker and rebel?
    Tarmogoyf in Thresh is a done deal. The only question is how many werebears will be cut.
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  16. #496
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    Re: [DTB] UGw Thresh

    I see Tarmogoyf doing better in the builds with Counter Top. With more artifacts and enchantments to potentially go to the yard (yes I'm well aware they are better in play and not in the yard), you can get larger goyf's more consistently, which is the reason to run them over Bear in the first place.
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  17. #497
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    Re: [DTB] UGw Thresh

    I was looking at the spoiler today and saw Judge Unworthy:

    Judge Unworthy -- 1w
    Instant

    Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature.

    I like the card because it lets you dig three deep and gives you the opportunity to remove an attacker or blocker. Which I would sometimes have problems with right before I got to threshold or after losing my grave. Could Judge Unworthy possibly replace Portent or go in the sideboard as additional creature kill? Or with the addition of the 'goyf' do Thresh's creatures come online faster now making this card already obsolete?
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  18. #498
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by HPC View Post
    I was looking at the spoiler today and saw Judge Unworthy:

    Judge Unworthy -- 1w
    Instant

    Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature.

    I like the card because it lets you dig three deep and gives you the opportunity to remove an attacker or blocker. Which I would sometimes have problems with right before I got to threshold or after losing my grave. Could Judge Unworthy possibly replace Portent or go in the sideboard as additional creature kill? Or with the addition of the 'goyf' do Thresh's creatures come online faster now making this card already obsolete?
    The two biggest problems with it are that it costs 2 and can only be used durring the attack step. Besides that, I like it.

    Neither Goyf or Judge unworthy are legay at GP Columbus or any of the tournaments leading to it. I think discussion of future sight is a little premature and sidetracks the discussion.

    The one thing that UGW needs to figure out is how to beat Goblins post board. The Crypt/Chalice plan still trumps anything I have seen suggested thus far.

    To be honest I might look into some old tech and see if it holds up a.k.a. Chill.
    Quote Originally Posted by Krieger View Post
    Quote Originally Posted by Getsickanddie View Post
    Quote Originally Posted by Parcher View Post
    Looks like Team Unicorn has about sixteen coming to this.

    What's the term for a plural group of Unicorns? Y'know, like a murder of crows. Well that's what's on it's way.
    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
    Team Unicorn is too hetero for me.
    TeaM NOVA for life.

  19. #499
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Happy Gilmore View Post
    To be honest I might look into some old tech and see if it holds up a.k.a. Chill.
    I tested Absolute Law this weeked vs. Goblins and thought it sucked ass (not enough threat density on Thresh's part). For the time being, I'm back to Chill as well. As long as you can answer Lackey (easy enough done) and Vial (not as easily done), Chill should own Goblins and buy Thresh the time it needs to establish its offense.

    Chill is at least in Thresh's main color (though REB'able) and pitches to FoW if you need to. Also double-Chill is a huge bitch, unlike, say double Ab Law.

  20. #500
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Bardo View Post
    I tested Absolute Law this weeked vs. Goblins and thought it sucked ass (not enough threat density on Thresh's part). For the time being, I'm back to Chill as well. As long as you can answer Lackey (easy enough done) and Vial (not as easily done), Chill should own Goblins and buy Thresh the time it needs to establish its offense.

    Chill is at least in Thresh's main color (though REB'able) and pitches to FoW if you need to. Also double-Chill is a huge bitch, unlike, say double Ab Law.
    The thing I fear is the addition of Krosan Grip. Not to mention that CotV is not affected by Chill. I think you could bring in 4 Chill and maybe 2-3 EE to answer Chalice and creatures occasionally.
    Quote Originally Posted by Krieger View Post
    Quote Originally Posted by Getsickanddie View Post
    Quote Originally Posted by Parcher View Post
    Looks like Team Unicorn has about sixteen coming to this.

    What's the term for a plural group of Unicorns? Y'know, like a murder of crows. Well that's what's on it's way.
    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
    Team Unicorn is too hetero for me.
    TeaM NOVA for life.

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