Um. Pikula does Very well against Aggro on it's own, especially if you mean Gobbos. i think on average the matchup is 60-40 in our favor if you maindeck Plagues, just 2 of them. (Side in the other 2 and 4 Swords)
Besides, B/W Confidant is a Control deck, while the deck you suggested is a Sui deck...
Last edited by Hummingbird TG; 06-20-2007 at 04:43 AM.
I wasn't suggesting that we go the aggro route.. I was just suggesting the mana base if we were to up the creature count to 15-16 with serra avenger which requires double white and mom...while still staying with the discard and Land destruction..
Oh and if were going to leave mom around.. I'll even be tempted to test negator.. with the heavy discard, Land D. and mom for protection.
Ive always had problems with goblins using pikula game 1 ... even with 2 main deck plagues..Maybe im playing the deck wrong. I think it was like 40-60 game one.. then it gets better after boarding...
One problem: running Negator would mean we have to cut Shade, who is equally ridiculous with Mother of Runes, but much, MUCH better when you don't draw a Mother of Runes. We can't have more than 3 slots on creatures who don't disrupt...
And, about the manabase: I prefer fetches which can all fetch basic swamps. We run a crazy lot of BB cards here, no?
--
On the Goblins Match: I doubt we can lose post board. 4 Vindicate, 4 StP, X Extirpate for Ringleader(there may be spare slots), 2 Cursed Scroll, 4 Plague...and 4 Bob to draw them. Shade adds pressure so they have to find an answer fast, to Plagues AND Scrolls. Ringleader can't draw answers to Plague.
Gator can't be played, even with mom in the deck. If we play them, it's a 3-of for both, and sometimes you will have a hard time getting those two on the board in the same time. Even if we can try to play around Gator draw back, i don't think it deserve a slot. Moreover, don't Pikula himself say that Gator just don't fit the deck strategie ?
Shade is better, cause it is a threat by itself and don't have any drawback.
On the goblin matchup : i've no maindeck plague nor scroll, and i got 4 Plague plus 4 Extirpate and 1 SOFI SB, and i'm doing relatively well against goblin (4 vindicate, 4 plague, 4 extirpate and 4 bob for the draw). In this matchup i've found Serra Avenger to be awesome (with jitte or SOFI).
My version goes a bit more aggroish than the controlish way, but i find it well balance (the only problem is to get double white, that's why i've had some ravnica dual land).
Holo.
BTW, how is the CRET Belcher matchup? I find Deadguy to be far too slow here personally, relying on Dark Ritual or Duress to interact turn 1, which is crucial to winning. And then there are the random turn 1 Belcher, Kill, gg.
I think Fish does far better here. Is Unmask MD really necessary?
a friend of mine has a CRET belcher deck.
here i would say that game one i mull till i get duress or dark ritual/hymn or dark ritual/ specter (even if the last case is dangerous).
game two, i side in 4 extirpate and 4 plague, so well, just RFG as much of their mana acceleration as possible and put a plague on the board.
I haven't any % for this matchup, but i can for sur ask my friend if we can make 10 game without board, and then 10 with.
Actually, i think it's like 55 % for us, dues to all the discard we have.
Holo.
I have done some testing in this matchup, and I feel that our best shot of winning the match is to win the die roll. If we are guranteed to go first games 1 and 3, then we can try to get a hand with a turn 1 disruption spell. Letting the CRET Belcher player be on the play is just so dangerous for us, as we all know that deck can consistently do turn 1. Our best hope on the draw is that they go for ETW and we are sitting back on Ritual-->Engineered Plague. Other than that, we don't have much of a shot on the draw unless they keep a shitty hand. I would say 55% our favor if we win the die roll, and 65-70% their favor if they win the die roll.
EDIT: These are not solid percentages, I am just throwing these out based on what I have experienced.
Team Unicorn- "I'm Horny."
"The Wandering One" of Legacy.
"Glimmervoid, Go."
There's a problem with that. We don't know what we're facing game 1. Mulling into Duress or Ritual -> Hymn blindly is generally a misplay.
Normally, i always want an opening hand with some distruption in (discard or land destroy). If we begin, so i can't see how you can't disrupt him with an hymn or duress (or both), and then we can see what our opponent is playing. Sure it is hard, cause sometime we could not be able to cast a discard spell first turn, but we have to do with it.
Holo.
You see, normally, we can keep a hand with a turn 1 Duress or Rit -> Hyppie or Rit -> Hymn, or even Rit -> Sinkhole or Rit -> Shade/Bob sometimes. CRET Belcher forces us to have Duress or Rit+Hymn. That, in my experience thus far, has not been very common.
Deadguy have many answer/disruption, and it must disrupt the opponent in the first few turn.
I think you would agree with me when i say that, a T1 belcher kill is not that usual, it happen yes, but not everytime (just like for the others combo deck).
Combo deck tend to be one of our best matchup, dues to the discard package we have. I even tend to be better game 2 and 3. That's why, i must say that combo deck aren't the scarriest thing i can think of.
I think we should think about way to defeat aggro and aggro / control deck, cause it is those deck that tend te be hard.
Holo.
The only matches I actually fear except for belcher are random red Aggro decks, where our Dystopias and plagues do nothing and we have to cope with a mere 4 Vindicates and 4 StP, burn decks, where our answers fail to do much maindeck, and postboard we rely on Chalice to hit @1, and LftL decks which have an incredible long game, and pesky Mazes of Ith.
Could you please post your youngest Deadguy version ? Cause i've fail own you can introduce CotV in such a deck.
Holo.
//Deadguy Ale
Mana 26
4 Scrubland
4 Bloodstained Mire
3 Polluted Delta
4 Wasteland
7 Swamp
4 Dark Ritual
Creatures 12
4 Dark Confidant
3 Hypnotic Specter
3 Nantuko Shade
2 Jotun Grunt
Disruption 22
4 Duress
4 hymn to Tourach
4 Sinkhole
4 Vindicate
2 Gerrard's Verdict
2 Cursed Scroll
2 Engineered Plague
//Sideboard 15
2 Engineered Plague
3 Dystopia
4 Swords to Plowshares
3 Chalice of the Void
3 Extirpate
Chalice is for 0 and 1. It doesn't really interfere with much, only stopping Ritual and Duress(Cursed Scroll doesn't count; in the matchups where you want Chalice, I don't see anyone wanting to keep in Cursed Scroll, e.g. Combo).
Chalice acually works very well in a deck like this. Back in the day (last februaryish) I ran 3 SB to side in against combo and threshold. They were quite the nail in the coffin when set at 1 after you'd already used your initial duress/rit and any other 1 drops you'd be drawing would be inconsiquential compared to your opponent's 1-drop density. It was also the obvious choice for the most devistating thing black could do against a 0cc reliant combo deck on the play.
I've been messing around with mother of runes a little, and she's pretty awesome even without diamond. I haven't found casting her much of an issue, and she's pretty damn amazing both early game stalling and late game finishing (MOm+Shade=unblockable button of damage). Acually, my MB right now is 6 cards off of HummingBird's. -2 verdict, -2 scroll, -2 plague, +3 Mom, +3 Jitte. I'm not sure if this is the right choice, but it's been working out damn well for me.
I'm here to kick ass and play card games.
BZK
If you play in a heavy burn meta, Warmth should be your choice.The only matches I actually fear except for belcher are random red Aggro decks
Getting one of them on the table is almost enough to win.
I havent ever thought of cutting the Scroll.-2 scroll
This card is so great in Bw Confidant. Crused Scroll has won me many games.
No rest for me
No rest for you
Damned to RockīnīRoll
-The Royal Five
i've been doing this the first time i've picked up Deadguy.
MoR is a house with jitte in his hand. Moreover, it help to sneak our creature during the attack phase. And finally, it is another "must" answer card, so the opponent can't answer all our threat.
Ho and, another thing, i really dislike the idea to have only two MD plague. For me it is 4 or nothing.
I also really like Hummingbird TG version of Deadguy. A lot more controlish though, but i would find myself to do this change : -2 plague, +2 jitte, cause even without MoR it is too awsome. And finally, i would make an SB like this :
4 E. Plague
4 Extirpate
4 Chalice of the Void
3 Dystopia
Holo.
Thats absolutely right! Those two slots should be used by more "important" cards. Play 4 plagues or none. And 4 is only senseful in a Goblin dominated meta.Ho and, another thing, i really dislike the idea to have only two MD plague. For me it is 4 or nothing.
No rest for me
No rest for you
Damned to RockīnīRoll
-The Royal Five
If I were going to play a more controllish build like HummingBird's (i.e. the one I used to play and love to death), it would include 2/3 e. plague, scrolls, and a couple copies of smallpox. It doesn't play quite enough creatures to make jitte effective.
Less than 4 plagues is okay, it just takes some knowledge of where they need to go. Generally for me, they're a meddling mage naming and 1/1 creature (mana producing against survival, goblin, whatever), and the deck just doesn't need four of that. 2 or 3 copies MB are a very plausable option to have a little edge against goblins or an out to ETW, but it's really a metagame decision.
I'm here to kick ass and play card games.
BZK
i have to admit that i've never test smallpox in B/W Confidant, but well...
i don't see when you cast it. for me it is too situational and to symetrical to be a card to run.
maybe could you give us some exemple of how to use smallpow (i'm an avid pox player, but here i can't see how to play it without beeing hurt more than my opponent).
Holo.
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