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Thread: [Deck] UWBg Fish

  1. #1
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    [Deck] UWBg Fish

    Initially, I was interested in creating a 4 color threshold deck. However, I quickly realized that I could simply run the Fish creatures. I've been a fairly large advocate of Fish for a long time, and as soon as 'Goyf was printed, I've been trying to make decent use of him.

    This is the list I've tuned to so far.

    // Lands
    3 Flooded Strand
    2 Underground Sea
    2 Tropical Island
    2 Tundra
    1 Scrubland
    3 Polluted Delta
    1 Windswept Heath
    1 Island
    1 Savannah
    1 Hallowed Fountain
    1 Bayou

    // Creatures
    4 Dark Confidant
    4 Meddling Mage
    4 Tarmogoyf
    2 Trygon Predator

    // Spells
    3 Daze
    2 Vedalken Shackles
    4 Force of Will
    4 Brainstorm
    4 Swords to Plowshares
    3 Serum Visions
    3 Duress
    3 Stifle
    2 Engineered Explosives

    // Sideboard
    SB: 1 Vedalken Shackles
    SB: 1 Duress
    SB: 1 Engineered Explosives
    SB: 2 Krosan Grip
    SB: 2 Jotun Grunt
    SB: 2 Pithing Needle
    SB: 3 Counterbalance
    SB: 3 Sensei's Divining Top

    The mana base is full of many duals, because you need lots of colors. The idea behind making this mana base work, is being very intelligent with your fetchlands when you're up against Wasteland/Other land destruction. Stifle is in the main to help deal with the problem some, along with other crap it manages to deal with.

    In the few goblins matchups I've played, I've had enough land to deal with one/two early wastelands. Vedalken Shackles is a real big problem for them if you have Goyf and another creature or two in play. Really swings momentum. Daze relevant early spells of theirs, Force the obvious ones, with Swords as well, Stifle, etc... As of now, I'm 6-1 preboard.

    Again, I haven't done much testing with this deck. The reason I didn't suggest this in the Trinket Goyf thread, is because Trinket Mage changes the deck so significantly, that it wasn't really a branch of it at all. Also, it wasn't where the idea came from for me.

    Anyway. Tear away at my 4 color mana base! Argue that I should drop a color! However, playing the sweetest spells in 4 colors makes me happy. The puzzles involved with fetching also amuse me.

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  2. #2

    Re: [Deck] UWBg Fish

    You sure you're not a Newf with your love for the fish?

    Explain your sideboard. You have some good cards in there, but explain what you would take out for some of the key matchups. TES I assume you'd put in the tops and counterbalance, take out STP and shackles. What matchups would you put the other cards in there for?

    One weakness is that you cant really ever Eng. Explode for 2, as 12 of your creatures are 2 cost. OTOH though, you have a span of 4, so that's a nice advantage for reaching out to the higher cost cards.

    What would the third explosives be for? Empty the Warrens? I like how the mana base is resilient to extirpate, but if you ever end up with your Goyf extirpated... well it wont be nearly as fun.

  3. #3
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    Re: [Deck] UWBg Fish

    In our Team we had some succes with an UWBg "Fish".
    We made some Top8 in 2 big german Tournaments.
    The Deck won 1 of this events and made the 3rd in the other, only with 5-0-2, ID'ing to a teammate and Draw in the last round.

    We play only 16 Lands and Finkel instead of Trygon predator.
    Also the CB+Top Engine was main.

    Be shure we post this deck in this week here, but atm a freind is writing a primer (in german) to this deck.
    I'm shure he also is also going to write some sentence in english to this deck and then you will have the list + explanations for the choises.

    I only post this, because I don't want to see this thread is going to be death ;)
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  4. #4
    Eremobates inyoanus
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    Re: [Deck] UWBg Fish

    I've been really interested in merging Gro with Fish, which would result in a Ubwg fish build. I whipped up a list, but I haven't done much testing yet. Still, it seems good. The only problem I see is an extremely fragile manabase, much like 4-color thresh. Because of this I think running 18 lands is necessary; 16 just sounds crazy to me, and will make it hard to find all your colors. Anyway, here's what I came up with.


    Viper Fish

    Lands: 18
    3 Polluted delta
    3 Flooded strand
    1 Windswept heath
    3 Tundra
    3 Tropical island
    3 Underground sea
    1 Bayou
    1 Island

    Creatures: 16
    4 Dark confidant
    4 Meddling mage
    4 Quirion dryad
    4 Tarmogoyf

    Instants/sorceries: 23
    4 Force of will
    3 Daze
    4 Swords to plowshares
    3 Duress
    4 Brainstorm
    3 Serum visions
    2 Portent

    Artifacts: 3
    2 Engineered explosives
    1 Vedalken shackles


    I realize I roll over to wasteland, which is why I think this deck is only viable in certain metas. I actually think I should replace the island with another tundra or something, since land hate ruins me regardless of one maindeck basic.

    I don't like the idea of finkel or trygon predator being the kill alongside tarmogoyf, as I think you need more meat in the deck. That was always my issue with Uwb fish (lack of solid beaters). Dryad remedies this, and gives you another reason (besides goyf) to rip through your deck with cantrips.

    So far I don't have a sideboard, but then again I've never been good at building boards. Thoughts?

    Edit: Umezawa's jitte? It seems made for the deck.

  5. #5
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    Re: [Deck] UWBg Fish

    @Solpugid

    I like the idea of Dryad, however, the reason I run Trygon is his spot, is simply because aside from the few counterspells we have, we'd now be packing up to Enchantress/Loam Confinement/Crucible - Wasteland. Trygon has won me more games than he's lost, since early he pitches to Force of Will. With Duress/Mage, hopefully you'll be able to keep your Goyf up (Force/Stifle/Daze help too).

    @ Betastas

    We removed the CB/Top from the sideboard. We found that the matchups we wanted the control for, were Combo/Aggro-control. Shackles helps out in the Aggro-Control matchup, since most Aggro-control doesn't run Wasteland, I can assume that by the time I need it online, I'll basically have my pick of the field. And we found against Combo, it was just too slow. Since it seems TE

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  6. #6
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    Re: [Deck] UWBg Fish

    @ Solpugid

    I like the idea of Dryad, however, the reason I run Trygon is his spot, is simply because aside from the few counterspells we have, we'd now be packing up to Enchantress/Loam Confinement/Crucible - Wasteland. Trygon has won me more games than he's lost, since early he pitches to Force of Will. With Duress/Mage, hopefully you'll be able to keep your Goyf up (Force/Stifle/Daze help too).

    I'm happy you mentioned Jitte. Two were put in my sideboard the second CB/Top came out.

    @ Betastas

    We removed the CB/Top from the sideboard. We found that the matchups we wanted the control for, were Combo/Aggro-control. Shackles helps out in the Aggro-Control matchup, since most Aggro-control doesn't run Wasteland, I can assume that by the time I need it online, I'll basically have my pick of the field. And we found against Combo, it was just too slow. Since it seems TES/CRET Belcher are the top combo decks now, CB/top is just too slow against them. Also, Duress/Mage/Force/Daze/Stifle really give those two decks an issue. So we decided to drop CB/top from the board.


    Most current SB:

    SB: 1 [FD] Vedalken Shackles
    SB: 1 [7E] Duress
    SB: 1 [SC] Stifle
    SB: 1 [FD] Engineered Explosives
    SB: 2 [TSP] Krosan Grip
    SB: 3 [SOK] Pithing Needle
    SB: 2 [BOK] Umezawa's Jitte
    SB: 3 [FUT] Yixlid Jailer

    Obviously the card that jumps out is Yixlid Jailer. The reason I choose him over other forms of Graveyard hate, is because of his ability to attack. I agree this makes him vulnerable, however, this card is only really required against Life from the Loam Control variants. The odds for me changing this card are very high. Once I determine the weakest matchup for the deck, will most likely use this slot to improve that matchup.

    Black based aggro hasn't been very much fun. Decks like: Swords / Negator /Dark Rit /Nantuko Shade /Hymn /Confidant /Wasteland /Sinkhole /Vindicate. Those decks are very horrible for almost every matchup that isn't full of red, or comboing off on turn 1. Dark Ritual can end games with the right disruption just as well as 10-14 goblin tokens does against this deck. So. Those three slots could be devoted to hating that archtype. However, there is only one person in my meta running Black-based aggro, and I wouldn't expect him to deliberately screw me in a tourney anytime soon. Since I'm more worried about all the people in my meta who love Life from the Loam, Yixlid is good.

    @ Windux

    I've thought of Finkel may times. The card advantage is very excellent. The reason I don't really want him main, is because I don't run equipment maindeck. Trygon Predator still has evasion, has 3 toughness, can actually block fliers, and deals with Enchantments/Artifacts. For utility, I choose him.
    Last edited by C-Aleric; 06-25-2007 at 02:15 PM.

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  7. #7
    Artist formerly known as Anti-American
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    Re: [Deck] UWBg Fish

    I've been watching this thread for awhile. I have a list up, but I'm not sure how well it will fair. So far, I was really proud of the deck's design and synergy. Here's my list so far.


    // Lands 17
    4 Flooded Strand
    3 Polluted Delta
    3 Tropical Island
    3 Tundra
    2 Underground Sea
    1 Plains
    1 Island


    // Creatures 18
    3 Mother of Runes
    3 Jotun Grunt
    4 Dark Confidant
    4 Meddling Mage
    4 Tarmogoyf


    // Spells 25
    4 Brainstorm
    4 Portent
    4 Daze
    4 Force of Will
    3 Stifle
    4 Swords to Plowshares
    2 Umezawa's Jitte



    // Sideboard 15
    1 Umezawa's Jitte
    4 Engineered Plague
    3 Duress
    2 Engineered Explosives
    3 Mystic Enforcer
    2 Krosan Grip/Seal of Pridorium


    So far, I think a nice bomb for this MU is Enforcer. Enforcer comes in against every Aggro Control/Midgame Creature deck match up. It's soo good now with decks like Angel Stompy, Goyf Survival, Fish/Threshold mirrors running around.
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  8. #8
    Eremobates inyoanus
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    Re: [Deck] UWBg Fish

    Quote Originally Posted by Anti~American4621
    // Lands 17
    4 Flooded Strand
    3 Polluted Delta
    3 Tropical Island
    3 Tundra
    2 Underground Sea
    1 Plains
    1 Island


    // Creatures 18
    3 Mother of Runes
    3 Jotun Grunt
    4 Dark Confidant
    4 Meddling Mage
    4 Tarmogoyf


    // Spells 25
    4 Brainstorm
    4 Portent
    4 Daze
    4 Force of Will
    3 Stifle
    4 Swords to Plowshares
    2 Umezawa's Jitte



    // Sideboard 15
    1 Umezawa's Jitte
    4 Engineered Plague
    3 Duress
    2 Engineered Explosives
    3 Mystic Enforcer
    2 Krosan Grip/Seal of Pridorium
    The only two things I have problems with are the grunts and land base. I feel like you need at least one more land to remain consistent. So, maybe an underground sea or swamp. This is especially needed against Goblins, as they could easily keep you off black mana and prevent you from playing engineered plague at all.

    Grunt, on the other hand, is great, but I fear that his anti-synergy with goyf is more detrimental than you think. He's already short-lived, why make it worse by wanting to keep some graveyard stuff around? Any way he can become quirion dryad or werebear or something?

  9. #9
    Undefined Fantastic Object

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    Re: [Deck] UWBg Fish

    The Black based aggro matchup was not as bad as you make it look like. Sure, It is the closest thing to the worst matchup for this deck, but it is still close to 50/50.

    My own brew of SB, with maindeck almost identical to Aleric's list:

    1 Duress
    2 Engineered Explosives
    4 Extirpate
    3 Krosan Grip
    1 Veldaken Shakles
    1 Stifle
    3 Pithing Needle

    I still found Board control decks to be the worst match up for the deck, thus the inclusion of extirpate for the long game.
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    "So is your face." replied the Tarmogoyf.

  10. #10
    Artist formerly known as Anti-American
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    Re: [Deck] UWBg Fish

    Quote Originally Posted by Solpugid View Post
    The only two things I have problems with are the grunts and land base. I feel like you need at least one more land to remain consistent. So, maybe an underground sea or swamp. This is especially needed against Goblins, as they could easily keep you off black mana and prevent you from playing engineered plague at all.

    Grunt, on the other hand, is great, but I fear that his anti-synergy with goyf is more detrimental than you think. He's already short-lived, why make it worse by wanting to keep some graveyard stuff around? Any way he can become quirion dryad or werebear or something?
    I run Grunts so that I wont get color screwed against Wasteland. Considering the deck is 4c, I figured Grunts are the way to go.
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  11. #11
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    Re: [Deck] UWBg Fish

    http://www.zkforum.de/showthread.php...887#post491887
    Here is the link to the german primer of "Baseruption".

    And here the decklist:

    //Lands 16
    3 Underground Sea
    3 Tundra
    2 Tropical Island
    4 Polluted Delta
    3 Flooded Strand
    1 Island

    //Creatures 14
    3 Meddling Mage
    3 Dark Confidant
    3 Shadowmage Infiltrator
    4 Tarmogoyf
    1 Tombstalker

    //Spells 30
    4 Portent
    4 Brainstorm
    4 Force of Will
    4 Daze
    3 Counterbalance
    2 Sensei's Divining Top
    3 Swords to Plowshares
    1 Ghastly Demise
    2 Vedalken Shackles
    3 Chrome Mox

    Sideboard
    4 Engineered Plague
    3 Spell Snare
    2 Threads of Disloyalty
    3 Pithing Needle
    3 Vindicate


    I just post a few sentences because im tired :)

    Shackles are great, but against Grunt and Tarmogoyf they are bad, because those 2 are too big. This is why we play Threads of Disloyalty in our Sideboard. Also against Pithing Needles.

    Chrome Moxen are speed up the deck. The carddisadvantage is not that big, because of Finkel, Confi and CB.#

    What the Deck made:
    Several Top8 in germany

    Iserlohn: 2x3rd, 5th (on 2 tournaments)
    Dülmen: 1st, 7th
    Nürnberg BoW-League: 3rd

    Each tournament has about 50-70 players.

    I think this deck can get directly moved to the Proven Forum ;)
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  12. #12
    Eremobates inyoanus
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    Re: [Deck] UWBg Fish

    3 swords to plowshares/1 ghastly demise...I don't understand.

    I guess chrome mox solves a bit of the problem of having 4 colors against land destruction, but it certainly doesn't help shackles.

  13. #13
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    Re: [Deck] UWBg Fish

    This deck was made for the Flash Hulk and Fish Meta.
    We expected alot of Meddling Mage and if they name StoP we still have a solution for the MM or the creature we need to get rid of.

    Chrome Mox is good against LD (Finkel+MM are nice imprints), but also speeds up the deck (Confidant/CB/Mage Turn 1 are darn hot).
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  14. #14

    Re: [Deck] UWBg Fish

    Quote Originally Posted by Windux View Post
    http://www.zkforum.de/showthread.php...887#post491887
    Shackles are great, but against Grunt and Tarmogoyf they are bad, because those 2 are too big. This is why we play Threads of Disloyalty in our Sideboard.
    I played some minutes ago on MWS. I like the decks team #ayb plays, because they seem well-tested. So I picked up baseruption for some games. In the last game i could take over a Grunt with Shackles already on turn 4, thanks to a first-turn Confidant and a second-turn Finkel who just gave me insanely good cardadvantage+islands. The following turn a 5/6 Tarmogoyf came down, so I could beat my opponent easily.

    I'm glad to notice that Finkel is played, 'cause I like the card. I tried him already in another Fish-Version I created myself. It's very felxible and consistant:

    // Lands
    1 [A] Badlands
    4 [TE] Wasteland
    2 [A] Island (1)
    3 [ON] Polluted Delta
    3 [B] Volcanic Island
    3 [A] Underground Sea
    2 [ON] Bloodstained Mire

    // Creatures
    4 [TO] Grim Lavamancer
    4 [OD] Shadowmage Infiltrator
    4 [RAV] Dark Confidant

    // Spells
    3 [9E] Mana Leak
    4 [5E] Portent
    3 [NE] Daze
    4 [A] Lightning Bolt
    4 [AL] Force of Will
    4 [MM] Brainstorm
    3 [A] Counterspell
    3 [JU] Burning Wish
    2 [GP] Repeal

    // Sideboard
    SB: 1 [LG] Acid Rain
    SB: 1 [JU] Cabal Therapy
    SB: 1 [9E] Pyroclasm
    SB: 1 [9E] Flashfires
    SB: 3 [7E] Engineered Plague
    SB: 4 [MR] Chalice of the Void
    SB: 1 [US] Meltdown
    SB: 1 [TO] Chainer's Edict
    SB: 1 [TE] Perish
    SB: 1 [PT] Virtue's Ruin

    spider900
    STIFLE is good because:

    This card is also retarted as a first turn play against a fetch. They pay 1 life, they lose a land, they pass the turn. It's like Time Walk and Stone Rain had sex (and Lava Dart watched).

  15. #15
    Artist formerly known as Anti-American
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    Re: [Deck] UWBg Fish

    Quote Originally Posted by Windux View Post
    http://www.zkforum.de/showthread.php...887#post491887
    Here is the link to the german primer of "Baseruption".

    And here the decklist:

    //Lands 16
    3 Underground Sea
    3 Tundra
    2 Tropical Island
    4 Polluted Delta
    3 Flooded Strand
    1 Island

    //Creatures 14
    3 Meddling Mage
    3 Dark Confidant
    3 Shadowmage Infiltrator
    4 Tarmogoyf
    1 Tombstalker

    //Spells 30
    4 Portent
    4 Brainstorm
    4 Force of Will
    4 Daze
    3 Counterbalance
    2 Sensei's Divining Top
    3 Swords to Plowshares
    1 Ghastly Demise
    2 Vedalken Shackles
    3 Chrome Mox

    Sideboard
    4 Engineered Plague
    3 Spell Snare
    2 Threads of Disloyalty
    3 Pithing Needle
    3 Vindicate


    I just post a few sentences because im tired :)

    Shackles are great, but against Grunt and Tarmogoyf they are bad, because those 2 are too big. This is why we play Threads of Disloyalty in our Sideboard. Also against Pithing Needles.

    Chrome Moxen are speed up the deck. The carddisadvantage is not that big, because of Finkel, Confi and CB.#

    What the Deck made:
    Several Top8 in germany

    Iserlohn: 2x3rd, 5th (on 2 tournaments)
    Dülmen: 1st, 7th
    Nürnberg BoW-League: 3rd

    Each tournament has about 50-70 players.

    I think this deck can get directly moved to the Proven Forum ;)


    Thats a sexy list. I'm also happy about seeing Portent being played.
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  16. #16
    French - forgive my english

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    Re: [Deck] UWBg Fish

    I first posted this deck in the UGBx Threshold thread, but it belongs more to the Fish thread.

    The goal of the deck is to abuse the best cards of 4 colors, and adapt playstyle to opponent's deck. It has answers to almost everything in the format.
    It is closer in its philosophy to Fish than to Thresh, but with the green creatures to provide a clock so combo has no time to recover after disruption.

    // Lands 17
    1 Flooded Strand
    4 Polluted Delta
    4 Windswept Heath
    2 Tropical Island
    2 Underground Sea
    1 Tundra
    1 Bayou
    1 Scrubland
    1 Savannah

    // Creatures 14
    3 Dark Confidant
    3 Mother of Runes
    4 Quirion Dryad
    4 Tarmogoyf

    // Spells 29
    4 Brainstorm
    4 Serum Visions
    4 Daze
    4 Force of Will
    4 Duress
    4 Swords to Plowshares
    2 Pithing Needle
    2 Pernicious Deed
    1 Engineered Explosives

    // Sideboard 15
    4 Blue Elemental Blast
    2 Pithing Needle
    2 Engineered Explosives
    1 Pernicious Deed
    4 Diabolic Edict
    1 Mother of Runes
    1 Dark Confidant


    Card choices :

    17 Lands
    I play 9 fetches for the interaction with Brainstorm, and to get consistantly my colors in play on turn 2. The fetches are to be kept unsacrified as long as possible to dodge land destruction, to keep options opened, and in late game to shuffle back Daze and additional lands with Brainstorm.
    I want 1 dual land of each combination since blue is not so dominant and so any fetch can get me any color and any dual save one.
    The mana base is very stable, you have very often an Underground Sea and a Savannah or Bayou and Tundra on turn 2.

    14 Creatures
    3 Dark Confidant
    One of the best cards in the deck. All the deck costs 1 or 2 except Deed and FOW.
    However sometimes you have to Brainstorm during your upkeep to avoid too much damage against aggro or even to swords him. He also dies to your board control. I don't play 4 maindeck because of the damage he inflicts.
    4 Quirion Dryad
    I play 32 cards which boost it, and it sometimes attack for 5 (6 if you forced a spell) on turn 3 letting you play the aggro role. Not such a bad draw late game since you keep cards in hand quite often due to Confidant/cantrips.
    4 Tarmogoyf
    Another clock, the red version of the deck used Seal of Fire to boost him, now I have only Deed as enchantment and Explosives as artifact, but he's always at least 4/5.
    3 Mother of Runes
    Protects the good creatures from removal, answers Lackey turn 1, block tarmogoyf all day long, boosts Dryad, make it unblockable for the win, ...

    29 Spells
    4 Brainstorm
    4 Serum Visions
    Interacts nicely with Dryad, fetches, Confidant, Tarmogoyf.
    They also allow to play 17 lands and consistantly hit 2 lands on turn 2, keeping hands with 1 Island and 6 cards I would mulligan otherwise. Allows to run some cards in less than 4 and consistantly find them.
    4 Daze
    4 Force of Will
    Standard counter suite which protects and boosts the Dryad.
    4 Duress
    Needed against combo, ritual for Tarmogoyf.
    4 Swords to Plowshares
    Best removal in the format, answers opposing Tarmogoyfs and Lackeys.
    2 Pithing Needle
    Needed maindeck against Wasteland, useless against very few decks.
    2 Pernicious Deed
    1 Engineered Explosives
    Board control package. Explosives is mainly against EtW combo, Chalice. Split enchantment/artifact for Tarmogoyf.

    Sideboard
    4 Blue Elemental Blast
    Against goblins or burn.
    2 Pithing Needle
    More protection against Wasteland or troublesome cards such as Jitte.
    2 Engineered Explosives
    1 Pernicious Deed
    More board control, if the opponent can drop more permanents than you do.
    4 Diabolic Edict
    More creature control, mainly against Mongoose or decks with less creatures than you, so you side out board control cards.
    1 Mother of Runes
    1 Dark Confidant
    Against some deck you want 4 of these.

    You generally play the deck as Threshold or Fish, the Aggro/Control way. But it can adapt to the opponent and play board control with Deed, or Aggro with a fast Dryad/Tarmogoyf, or even pure control against combo.



    Last week-end there were 2 local tournaments in Europe in which I played.
    I tried TES on FNM but I'm not skilled enough with the deck and went 1-3.
    I practised with my friends on Saturday and gave it up for the moment. Then I tried a UGRB deck I had been playing on MWS with some success. End of day I decided to swap red for white since I was having trouble to fight large creatures and was expecting Tarmogoyf everywhere. The Mother of Runes were added last but not tested before the tournament.



    To the report ...

    It was a tournament in Belgium, 34 players, 6 rounds and then top8. 1st prize was a playset of Underground Seas and a fetch land. 2nd 2 FOW and a fetch.

    Round 1 - Enchantress
    I start against my friend Quentin, we have practised together so we know very well our decks and know it is a good matchup for me.
    Game 1 I Duress and counter all his drawers and he dies to a tarmogoyf or a dryad rather fast.
    Side :
    -4 Swords
    -3 Mother of Runes
    -1 Engineered Explosives
    +4 Diabolic Edict
    +1 Dark Confidant
    +1 Pernicious Deed
    +2 Pithing Needle
    Game 2 he starts and is able to have about 10 enchantments in play by turn 4, with Confinment, 3 drawers, Seal of Cleansing, but no cloak yet. I filter with Brainstorm and Visions until I get 6 lands, play and crack Pernicious Deed. He can't recover before I kill him.
    2-0

    Round 2 - Aluren
    He killed my friend Xavier round 1, I know he has a very fast version with Imperial Recruiter, ESG, Wall of Roots.
    Game 1 he Brainstorms and Cabal Therapies me while I put a Dark Confidant and a Dryad. He is frightened to go off without enough protection on turn 6 and dies to Dryad. He could have won though since I had no more FOW.
    Side :
    -3 Mother of Runes
    -1 Engineered Explosives
    +2 Pithing Needle
    +1 Pernicious Deed
    +1 Dark Confidant
    We exchange discard and brainstorms for a while, then I put a Needle on Cavern Harpy. He frowns...
    He plays and replays several Eternal Witness, and the blue flier which unsummons one of his own creatures. I'm unable to apply much pressure since I don't have a Tarmogoyf and he can block and kill my Dryad. My Dark Confidant slowly runs me to 5 life.
    Time is called and he still can't kill me with his combo. So he goes the beatdown way, getting all his creature into play with Aluren, Imperial Recruiter and the rest. I sword my Dryad EOT for 7 life, reveal FOW to Confidant, and no Pernicious Deed. He is able to bring me down to -1 on his last additional turn.
    1-1, 1-0-1

    Round 3 - Red Thresh
    I'm paired down since he's only 1-1-0.
    He's running a version with Fire/Ice, Lightning bolt, no Counterbalance engine.
    We both win a very long game played mostly on card advantage. Time is called and we don't even start the third one.
    Side :
    +4 Diabolic Edict
    +1 Mother of Runes
    +1 Dark Confidant
    -2 Pithing Needle
    -2 Pernicious Deed
    -1 Engineered Explosives
    -1 Duress
    1-1, 1-0-2

    Round 4 - Red Death
    I play against my friend Stephen who's 1-2-0. Again paired down ... he concedes so I have a better shot at top8 and we play for fun. I win 2-1, he is able to disrupt me a lot and destroy my lands but I manage to remove his clocks (Negator and Shade) and win because of Confidant and card advantage.
    Side :
    +4 Diabolic Edict
    +1 Mother of Runes
    +2 Pithing Needle
    -2 Pernicious Deed
    -1 Engineered Explosives
    -4 Duress
    2-0-2

    Round 5 - Rifter
    Game 1 I disrupt all his creature control and win fast with Dryad and Tarmogoyf.Game 2 lasts for 40 minutes, and takes 20 minutes during additional rounds.
    He never has a Rift, but slows me down with Moat and Humility. I have to reset the board with Deed but he has another Humility to my 4 creatures. He has over 10 lands in play and is able to recur an Eternal Dragon and block them forever. Neither of us can thus attack. I have 1 more card in my deck so I try to deck him, we both stop cycling/cantripping/fetching. On the 5th additional turn he would have no cards left to draw, but shuffles back in his library his dragon with a white instant. I would have been decked on the next turn, but it ends 1-0 for me.
    Side :
    -2 Pithing Needle
    -1 Engineered Explosives
    -2 Swords to Plowshares
    +1 Dark Confidant
    +1 Mother of Runes
    +1 Pernicious Deed
    +2 Blue Elemental Blast
    1-0, 3-0-2

    Round 6 - Red Thresh with Counterbalance
    Since I've been paired down twice, my resistance is quite bad and I am not able to draw into the top8 with too much confidance. I play the match.
    He has 2xTop and 2xCounterbalance in his deck, with Magma Jet, Fire/Ice and Lightning bolt. Classical threshold for the rest with Mongoose, Tarmogoyf and Werebear.
    The first game he stalls on land but I am unable to apply pressure and he gets a Counterbalance without Top and counters my 3 first threats on pure luck. Then with cantrips and Jet I'm locked out.
    Game 2 I don't draw enough creatures to match his removal/counter wall and one Tarmogoyf sticks to kill me.
    +3 Diabolic Edict
    +1 Mother of Runes
    +1 Dark Confidant
    -2 Pithing Needle
    -2 Pernicious Deed
    -1 Engineered Explosives
    0-2, 3-1-2

    Final Result :
    3-1-2, 13th on 34
    With a draw on game 6 I would have made 8th and played into a top 8 composed of :
    - Belcher
    - UWBR landstill
    - zoo
    - aggro loam
    - Rifter (see game 5, he finished 8th)
    - Red Thresh (game 6)
    - White Thresh
    - Vial goblins splash White



    Evolution of the deck

    I will probably keep it UGBW or it would become Thresh or Fish.
    I'm considering the following cards to use:
    - Jitte, probably in side instead of Blue Elemental Blast. Problem is to find 6 mana to play a creature and the Jitte and equip. Could be good against slow creature decks like mirror matches.
    - Meddling Mage, not sure, I have already a good matchup against fast combo and slow combo (some Aluren, Enchantress) is not so popular
    - Loaming Shaman in side, problem is he costs 3
    - Counterbalance/Top engine, problem is the UU cost. Could be nuts with confident though. Maybe 2 Counterbalance and 3 Top could find some room.
    - Aether Vial, no idea if it would be useful
    - Tormod's Crypt to slow Threshold, IGG, Ichorid combo, Cephalid Breakfast, boosts Tarmogoyf
    - Trinket Mage, no more than 2 because of the cost, with the Needle/Crypt/Explosives toolbox

    Cards played in Fish and Thresh I wouldn't like in the deck :
    - Mongoose, Werebear : I can't reach threshold fast and green is poor with Dryad
    - Jotun Grunt, not so good with Tarmogoyf
    - Anything which costs more than 2 has to be seriously needed because of Confidant and the mana base

    Matchups

    Here is how I see the most common matchups. If you play the deck, I would be glad to get your feedback since I have not so many different decks and partners, and I haven't practised against all the field yet.

    If you want to test on MWS, please PM or contact me on Skype, my pseudo is always tyrcho everywhere.


    Goblins
    I have not yet tested it, but I think it is one of the worst matchups. You have several answers to lackey (Mother, counter, Swords, BEB post-side) and to Vial (Duress on play, counter, Needle, Explosives) but they will overwhelm you with threats and land disruption.
    Play very conservatively, keeping a hand with more lands than usual and keep fetch lands and cantrips open as long as possible. Needle (Vial, Wasteland, Port, Siege-gang) and BEB should help.
    Side:
    +2 Needle
    +4 BEB
    +1 Deed
    +1 Mother
    -2 Confidant
    -4 Duress

    Threshold UGr, UGw or UG or Fish
    It plays a lot like the mirror match except you have Confidant to outdraw them. You are the control player, try to protect your creatures with counter and Mother of Runes.
    I side out board control (Deed, Explosives), Needle (except against the new decks with Top and Wasteland) and side in Mother, Confidant, Edict, possibly BEB against red. May side out FOW since it gives card disadvantage and hurts with 4 Confidants.
    I think it's about even since the decks are not so different. They are more consistent but you'll have slightly more draw if you can protect Confidant, and a Dryad kept unchecked will own all except a Swords to Plowshares.

    Fast Combo (TES, Belcher, Solidarity)
    I tend to draw a lot of Duresses, Dazes, FOW which usually slows them enough for you to put a clock (Tarmogoyf, Dryad) online. Dark Confidant and cantrips help to sculpt a good control hand. The lack of stifle hurts against EtW, you'll need an Explosives to stop them.
    Side in confidant, Explosives against EtW, Needle against belcher for Mother of runes, Deed. Meddling Mage should be in the side if you expect lots of Solidarity. You can also needle the U/W fetch.
    I have not tested much against these specific combos, but the general combo matchup is generally favorable. I'm worried about Solidarity though.

    B/x aggro control
    As long as you are able to deal with their (usually lone) threat (Shade, Negator, Specter) with a Swords, you should have some time to recover from the initial disruption with your drawers. Worst case is if you have no lands left and they kept a Specter online.
    I side out board control and some Duress or Dryad for Edict, Mother, Confidant, Needle (Shade, Wasteland, possibly Jitte). I don't use BEB against Red Death.
    You need to use a counter or Duress for Dystopia if you sided out the Explosives and Deed, or play only one threat / Mother.
    I'd call it sligthly favorable.

    Stax
    Not tested, but you need to protect from cards like Trinisphere, Chalice, Wasteland recursion, Smokestack. Probably quite defavorable since they will lock you out. I need a plan against these decks.

    Loam Control (43 Lands, Confinment)
    Not tested either. Wasteland recursion will really hurt before you get a Needle. Confinment needs to be answered with a counter or board control (or Duressed away). I honetly have no idea who is favored.

    Random aggro
    A very fast aggro such as Stompy is probably difficult to stop since Deed / Explosives will be a turn too slow, but against others such as Zoo or White Weenie they are golden.
    Burn is probably faster than you too except if you can get a fast Dryad.


    Thanks in advance for your feedback !

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