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Thread: [DTB] Vial Goblins

  1. #401
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    Re: [DTB] Vial Goblins

    Umm yah im dead serious. The sui deck i play has great aggro and combo matchups (i splash white for grunt and stp) and 50/50 control. The creatures are big and effective (negator (and for me grunt) for muscle, confidant and hippie to gain card advantage over the opponent, plus the 8 2/2 zombies are pretty nasty when you get 2 or three of them out a game). Hymn to tourach and waste/sink are great disruption pieces plus duress is good against lots of decks. The removal isnt as bad as most would think... smother is great nowadays, snuff out is extremly broken, and now most lists run jittes. Also the deck runs dark ritual to make everything come out faster. The deck is relatively cheap to build and all the time new people come to the thread saying tthat they will be playing the deck.
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  2. #402
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    Re: [DTB] Vial Goblins

    Someone with a good build with the black splash?
    Good black card: Duress/Cabal Therapy/Planar Void/Dralnu's Crusade (anti Plague)/Snuff Out/maybe Extirpate?

    Mvg
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  3. #403
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    Re: [DTB] Vial Goblins

    I think minus 3 Tins, +3 Cabal Therapy main. SB would probably something good like this.

    1 Cabal Therapy
    4 Duress
    4 Snuff Out (might be mainable)
    4 Planar Void
    2 Dralnu's Crusade (may need more, but whatever)

  4. #404
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    Re: [DTB] Vial Goblins

    I think I'd go with:

    MD: 4 Snuff Out (removing the same things you'd remove for StP in white)
    SB: 4 Planar Void
    SB: 4 Duress
    SB: 4 Cabal Therapy
    SB: 3 ? (Perish, Dystopia, Crusade, Goon, Tinkerer, Jitte, Pyro, Chalice, Price, Needle, Brightstone, ...)
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  5. #405
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    Re: [DTB] Vial Goblins

    I think i gonna play this:

    3 Snuff Out main

    Side:
    4 Chalice of the Void
    3 Therapy/Duress
    3 Planar Void
    3 Pyrokinesis
    2 Meekstone

    Something like this.. (in a meta with not so many Plagues)

    Mvg
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  6. #406
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    Re: [DTB] Vial Goblins

    Why do you want chalice. It is a great card, but when a lot of your hate costs 1, I don't like it. You have enough discard anyways.

  7. #407
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by Jak. View Post
    Why do you want chalice. It is a great card, but when a lot of your hate costs 1, I don't like it. You have enough discard anyways.
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  8. #408
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    Re: [DTB] Vial Goblins

    Wow. I am close minded. Yeah, I wasn't thinking about that. And also, I still think EE or Brightstone Ritual should be SB. I forgot about them in the board I through together. Maybe something like this with 4 main Therapies.

    4 Planar Void
    2-4 Duress
    4 Snuff Out
    2 Dralnu's Crusade
    2-4 Brightstone Ritual

  9. #409
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    Re: [DTB] Vial Goblins

    Brightstone Ritual?? When do you board him in?? Don't play him, you dont need him, play CotV/EE (1 of the 2, which is the best in your meta) their Very good.
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  10. #410
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    Re: [DTB] Vial Goblins

    It is actually for EtW. After they EtW for 10, play it. Fun stuff ensues.
    Last edited by Nightmare; 09-12-2007 at 03:05 PM.

  11. #411
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by dlevsApiJ View Post
    Brightstone Ritual?? When do you board him in?? Don't play him, you dont need him, play CotV/EE (1 of the 2, which is the best in your meta) their Very good.
    People bring in ritual against combo decks w/ empty the warrens, so they can proceed to play every goblins in your hand. Also in the black splash sideboard there is an extreme lack of parish in the sideboard, it is very strong against gro, and TARMOGOYF.

  12. #412
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    Re: [DTB] Vial Goblins

    Perish is weak.

    My current black list looks like this:

    4 Wooded Foothills
    4 Bloodstained Mire
    4 Badlands
    1 Taiga
    1 Volcanic Island
    1 Plateau
    1 Mountain
    4 Wasteland
    3 Rishadan Port

    4 Aether Vial
    3 Engineered Explosives

    4 Goblin Lackey
    4 Mogg Fanatic
    4 Goblin Piledriver
    4 Goblin Warchief
    4 Goblin Matron
    4 Goblin Ringleader
    4 Gempalm Incinerator
    2 Siege-Gang Commander

    SB:
    4 Cabal Therapy
    4 Planar Void
    4 Snuff Out
    3 Pithing Needle

    For what it's worth, after a lot of testing, I don't like Duress in Goblins, black or not. It just never feels worth the slot. Therapy, Void, and Needle all pack much more punch for the mana in the correct situations.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  13. #413
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    Re: [DTB] Vial Goblins

    Thats a very nice play against EtW, the Brightstone Ritual, also in the mirror :). Is it really good enough to play? (i also will test it)

    Mvg
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  14. #414
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    Re: [DTB] Vial Goblins

    I tested brightstone ritual maindeck in a goblins list and it worked pretty well. Occasionally it would be dead with hands without one drops but normally it would cast all the relevant goblins in my hand and turn the tide of any opposing aggro matchup instantaniously (God i suck at spelling, did i get that right). My list runs the black splash which seems like the best option with the arrival of tarmogoyf.. The only problem i have with it is the lack of answers to Plauge. Maybe we should splash 2 colors so we can have some good enchantment hate.
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  15. #415
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    Re: [DTB] Vial Goblins

    Did anyone think about Goblin Grenade as Goyf solution in MonoR or RG Gobbos? It fits well the aggro part, taking care of big dudes and helping kill the opponent. It also have a nice sinergy with Caller of the Claw, if you play it.

    I'm not sure about that, but I'll test it. Did anyone already test that?
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  16. #416
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    Re: [DTB] Vial Goblins

    Grenade actually isn't all that bad of an idea. The biggest problem it's going to run into, however, is being countered.

    With that said though, most of Threshold's countermagic interestingly doesn't stop Grenade. Stifle doesn't, Snare doesn't, and Daze doesn't. Force of Will does, as does Counterspell for the few who still run it. Counterbalance obviously is a pretty strong problem for it to deal with, but I'm not aware of Threshold decks making a habit of boarding in Counterbalance against Goblins.

    There's also the Door in Lorwyn that would just allow Goblins to swing straight into a Tarmogoyf with no fear, but the Door is more susceptible to Snare.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  17. #417
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    Re: [DTB] Vial Goblins

    Right, here's a 'Big Goblins'-build I was fooling around with.

    Main
    12 Mountain
    2 Chrome Mox
    4 Ancient Tomb
    4 Wasteland

    4 AEther Vial

    2 Stingscourger
    2 Goblin Tinkerer
    2 Gempalm Incinerator
    4 Goblin Lackey
    3 Goblin Warchief
    4 Mogg Fanatic
    4 Goblin Matron
    4 Goblin Ringleader
    4 Goblin Piledriver
    3 Goblin Goon
    2 Siege-Gang Commander

    Sideboard
    SB: 2 Goblin Tinkerer
    SB: 1 Goblin Assassin
    SB: 3 Anarchy
    SB: 4 Chalice of the Void
    SB: 3 Brightstone Ritual
    SB: 2 Patron of the Akki


    I was also considering some Great Furnaces and a singleton Krark-Clan Shaman as an affordable answer to Warrens and a trick in the mirror, as well as unthreshed mongoose-killer, but meh. Note, I went mono-red because I felt like trying to build mono-red for a change. It did great against UGr Threshold. Goblin Goon is seriously huge and Stingscourger has its uses too. Mirror is naturally dicey, but I split about even there. I was thinking a Sharpshooter over a Fanatic, but Fanatic is so sweet against Cephfast... The lower number of Gempalms is just natural since in this meta, you want them midgame, not early on. 22 lands is too few (surprise, surprise), but I couldn't really fit any more. So yea, some kind of Gooned build. They definitely help a lot. Now just to fit them in without raping the rest of the deck. Oh, and I'm pretty happy with Stingscourgers.

  18. #418
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by Eldariel View Post
    Right, here's a 'Big Goblins'-build I was fooling around with.

    Main
    12 Mountain
    2 Chrome Mox
    4 Ancient Tomb
    4 Wasteland

    4 AEther Vial

    2 Stingscourger
    2 Goblin Tinkerer
    2 Gempalm Incinerator
    4 Goblin Lackey
    3 Goblin Warchief
    4 Mogg Fanatic
    4 Goblin Matron
    4 Goblin Ringleader
    4 Goblin Piledriver
    3 Goblin Goon
    2 Siege-Gang Commander

    Sideboard
    SB: 2 Goblin Tinkerer
    SB: 1 Goblin Assassin
    SB: 3 Anarchy
    SB: 4 Chalice of the Void
    SB: 3 Brightstone Ritual
    SB: 2 Patron of the Akki


    I was also considering some Great Furnaces and a singleton Krark-Clan Shaman as an affordable answer to Warrens and a trick in the mirror, as well as unthreshed mongoose-killer, but meh. Note, I went mono-red because I felt like trying to build mono-red for a change. It did great against UGr Threshold. Goblin Goon is seriously huge and Stingscourger has its uses too. Mirror is naturally dicey, but I split about even there. I was thinking a Sharpshooter over a Fanatic, but Fanatic is so sweet against Cephfast... The lower number of Gempalms is just natural since in this meta, you want them midgame, not early on. 22 lands is too few (surprise, surprise), but I couldn't really fit any more. So yea, some kind of Gooned build. They definitely help a lot. Now just to fit them in without raping the rest of the deck. Oh, and I'm pretty happy with Stingscourgers.
    I completely disagree with stingscourger over gempalm. The fact that there is an echo on stingscourger just makes him so bad. Sure you can bounce goyf ,but gempalm can kill goyf. Stingscouger does not improve any match-ups that gempalm wouldn't.

  19. #419
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    Re: [DTB] Vial Goblins

    While searching for an anti-Tarmogoyf trick, has anyone tried Frenzied Goblin?
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  20. #420
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    Re: [DTB] Vial Goblins

    Why not play goblin war strike instead? You could just not care about goyfs and it'll win you some games that you shouldn't.
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