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Thread: [Card Discussion] Lorwyn in Legacy

  1. #541
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    Re: [Card Discussion] Lorwyn in Legacy

    Quote Originally Posted by TheCramp View Post

    anyone think this has any potential? As a pump knight it is pretty effective in a long game against control. I have no idea what deck this would fit into however.
    When I saw that in the spoiler, I thought it had potential, but I'm also not sure what it would fit into. I mean, just add one at a time for a while, and when you need some reach or something, pour 6 mana into 10 damage or something. It could probably be safely filed under 'cool things', though.

    Really cool art, though. I love the design for the flamekin.

    edit: And some of the merfolk are even playable, too:





    Some more than others, but mono-U fish with Back to Basics could be decent with all this new stuff + Lord of Atlantis, etc.
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  2. #542
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    Re: [Card Discussion] Lorwyn in Legacy

    Reejerey is a absolute beast. In multiples he's Opposition on a 2/2 pump body. Only thing that kinda sucks is that he's 3 mana otherwise T1 Vial T2 Standstill, keep counters at 2 is downright busted in Merfolk (Lord of Atlantis, Arctic Merfolk, Shapesharer, Volidian Zombie, Rootwater Thief).

    Decks game plan just seems sorta boring, idk, I'm sure it will be incredible in block and Type 2, probably even Extended - I'm not positive it brings enough to the table in Legacy.

  3. #543
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    Re: [Card Discussion] Lorwyn in Legacy

    Aether Vial combined with Reejerey does look like a good plan. Tap Vial, play another cheap Merfolk, untap and tap Vial again. To bad he only triggers once you actually play a merfolk spell. If the ability was cip, it would be insane.

    Edit: About Mono-U: I dunno, a black splash seems strong right now for Vodalian Zombie (take that, Goose and Gofy!) plus Thoughtseize and E Plague (absolutely retarded now with the creature type change).
    White would give you Galiana's Knight, StP, the new, legendary Merfolk (meh) and Pikula against combo.
    Anyway, due to a mana base which will consist of Islands, Vedalken Shackles should be kinda good here. Throw in a few Jittes and you should have a quite good creature control suite, even for Mono-U.

    Edit #2: I toyed a bit around with a list with several merfolk weenies, a low-land mana base including a Brainstorm/Ponder cantrip base and the new Adept + Reejerey. As far as I can tell from goldfishing, both are far better than I expected. Adept is basically a 2/1 cantripper (which gives you shitloads of consistency with the cantrips) and Reejerey is the Merfolk's warchief, with the only differences that it grants +1/+1 instead of haste and reduces colored mana costs, including colorless one.
    Last edited by Barook; 09-30-2007 at 11:34 AM.

  4. #544
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    Re: [Card Discussion] Lorwyn in Legacy

    Quote Originally Posted by Barook View Post
    and Reejerey is the Merfolk's warchief, with the only differences that it grants +1/+1 instead of haste and reduces colored mana costs, including colorless one.
    Wow, I never even though of the fact that you can use your merfolk spells to untap the lands you use to play them. It's not quite the same as Warchief (more akin to Cloud of Faeries), but still redonkulous. Did you test at all with Aquitect's Will? A cantrip (I mean, when aren't you going to control a merfolk) that provides unblockability is pretty nice. Of course, with the meta the way it is, most people are already playing Islands anyway, so it might be sort of unneccesary.
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  5. #545
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    Re: [Card Discussion] Lorwyn in Legacy

    Quote Originally Posted by Pinder View Post
    Wow, I never even though of the fact that you can use your merfolk spells to untap the lands you use to play them. It's not quite the same as Warchief (more akin to Cloud of Faeries), but still redonkulous. Did you test at all with Aquitect's Will? A cantrip (I mean, when aren't you going to control a merfolk) that provides unblockability is pretty nice. Of course, with the meta the way it is, most people are already playing Islands anyway, so it might be sort of unneccesary.
    Me neither, until I was goldfishing and I was like "Hey, why not simply untapping my Islands?".

    And nope, I didn't test Aquitect's Will - why should I run a conditional cantrip when I can run superior cantrips in form of Brainstorm and Ponder? Plus, if i want to go for Islandwalk, I can still use Tidal Warriors.

    I guess I'll open a brainstorming thread about that topic in the development forum later.

  6. #546
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    Re: [Card Discussion] Lorwyn in Legacy

    Quote Originally Posted by Barook View Post
    And nope, I didn't test Aquitect's Will - why should I run a conditional cantrip when I can run superior cantrips in form of Brainstorm and Ponder? Plus, if i want to go for Islandwalk, I can still use Tidal Warriors.
    I'm pretty sure that in a Merfolk deck, you're likely to control a Merfolk, so the draw will likely happen all the time. Also, AW makes the land an Island permanently, which is nice, and is also a Sorcery-Merfolk, so you get to nab it off of Tidal Courier. It also has synergy with Merrow Reejery for the same reason. Not saying this warrants auto-inclusion, but it might warrant testing.

    edit: Did a bit of testing with a rough list, and let me tell you, Merrow Reejery + Back to Basics = WIN.
    Team Info-Ninjas: Ambition is a poor excuse for not having enough sense to be lazy.
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