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Thread: Scion of the Ur-Dragon and Changeling-Tribal-Instant

  1. #1

    Scion of the Ur-Dragon and Changeling-Tribal-Instant

    Does the Scion die if i use his ability to put a tribal instant with changeling into my graveyard ? I was just wondering...

    Nevermind, they changed Scion's oracle text...

  2. #2
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    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

    That answer it for ya, if ya get a changling enchantment it will not die, it will become a copy of it eot.
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    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    They're pretty good at closing loopholes, anymore.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
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    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    Was that oracle change just made recently? Odd that they didn't change Haakon to read similar. The ability to play the changeling instants off him as "knight" cards can be pretty sick.
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    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    Quote Originally Posted by Versus View Post
    Was that oracle change just made recently? Odd that they didn't change Haakon to read similar. The ability to play the changeling instants off him as "knight" cards can be pretty sick.
    The reason they changed the Scion is because it's problematic for a permanent to become an Instant. The game just can't handle it. It's easy to play Instants from the graveyard.

  6. #6

    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    Not entirely true; the rules can handle non-permanents coming into play. It's just not at all desireable.

    212.5d. Instants can't come into play. If an instant would come into play, it remains in its previous zone instead.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  7. #7
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    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    Oh ok, so it wasn't because of abusibility, but more a rules issue.
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    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    Quote Originally Posted by Versus View Post
    Oh ok, so it wasn't because of abusibility, but more a rules issue.
    It just simply doesn't make any sense the other way.
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    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    But I want my Scion to do magical things.

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    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    Quote Originally Posted by Akki View Post
    Not entirely true; the rules can handle non-permanents coming into play. It's just not at all desireable.
    Noted... they just don't want to make cards try to do it. Is there actually any way to get an Instant to try to come into play right now?

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    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    Quote Originally Posted by DragoFireheart View Post
    But I want my Scion to do magical things.









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    Re: Scion of the Ur-Dragon and Changeling-Tribal-Instant

    Quote Originally Posted by Lego_Army_Man View Post
    Noted... they just don't want to make cards try to do it. Is there actually any way to get an Instant to try to come into play right now?
    Assuming rule 212.5d does not exist, no, simply because, as you said, the game could not handle such a thing.

    These errata are meant primarily to stop the confusion that could be caused by a "must" action hitting an impossible action (although they are trying to get rid of all must actions.)
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