// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [U] Badlands
2 [MM] Rishadan Port
2 [8E] Mountain (2)
4 [TE] Wasteland
4 [ON] Bloodstained Mire
3 [LOR] Auntie's Hovel
1 [R] Swamp (1)
2 [ON] Wooded Foothills
// Creatures
4 [AP] Goblin Ringleader
1 [ON] Goblin Sharpshooter
1 [LOR] Boggart Mob
4 [LOR] Mad Auntie
2 [TE] Mogg Fanatic
2 [LOR] Wort, Boggart Auntie
4 [US] Goblin Lackey
4 [P2] Goblin Matron
4 [ON] Goblin Piledriver
4 [SC] Goblin Warchief
1 [10E] Siege-Gang Commander
3 [LE] Gempalm Incinerator
// Spells
4 [DS] AEther Vial
// Sideboard
SB: 3 [AT] Pyrokinesis
SB: 1 [10E] Goblin King
SB: 3 [MR] Chalice of the Void
SB: 4 [GP] Leyline of the Void
SB: 4 [LOR] Thoughtseize
My first attempt at a decklist. Played Deadguy and a couple other random decks on MWS and smashed them. Wort is a house and Mad Auntie is what goblins has been missing to make it truly unbeatable. She invalidates E. Plagues and in multiples its ridiculous. SB needs work I think but lemme know what you think. Lets get this back into the decks to beat.
The Sharpshooter and Boggart Mob are the only Maindeck slots that can be changed, everything else is amazing. Maybe Magus of the Moon also in the side?
How does this deck address Goblins' weak matchups? I see no answer to Tarmogoyf, nor do I see an answer to Storm Combo. How does this deck improve Goblins' chances against those two archetypes?
I imagine Thoughtseize in the board helps at least a little bit, and maindecking Sharpshooter again gives an answer (ableit a sub-par one) to Empty the Warrens. Mad Auntie also helps deal with Pyroclasm out of Red Thresh's board.
But yeah, the deck still can't much deal with a Tarmogoyf. Maybe some of the black Goblin/Changeling tribal removal might be worth considering? Something I've also been meaning to give another go is Goblin Goon.
TEAM DRAGONFORCIA-
Ghost ridin' the whip like we invented that shit.
TEAM UNICORN
We're going for number four!
What about Patriach's Bidding? It deals with pyroclasm far better than the Mad Auntie or whatever.
With so much creatures, Cabal Therapy seem to have a place somewhere, or maybe not. (Maybe thoughtseize is better than Therapy)
So far, Tarmogoyf has not been a problem. Just making more guys and swinging gets the job done really. People who are afraid of losing guys shouldn't be playing this deck anyways. Also, how exactly is Tarmogoyf a problem for goblins? Turn 2 4/5 is not that bad. Vial in more men and attack. I guess i could try Nameless Inversion or something.
Patriarch's Bidding costs 5 mana and can't be Vialed in.
Also, Cashsieze and Chalice help against Storm Combo but I don't really want to compromise the main deck with anything that is not a goblin right now. You cant have a good matchup against everything. Its not possible. This deck is pretty good against the graveyard based combo decks. I didnt really think about Storm combo because honestly nobody plays it in Mass meta
Isn't Fanatic pretty awesome against Ichorid and Cephalid Breakfast? I'd want him as a 4-of in this meta.
Re Tarmogoyf: Shouldn't Mad Auntie be a rather relevant inclusion here?
On the attack, he'll do nothing or trade with one of your numberous goblins - your choice. On the defense, he'll stop a goblin but not kill him.
Question: Why is Mad Auntie amazing while Goblin King isn't? Goblin King also gives your dudes mountainwalk, which is ridiculous against red thresh. Regenerating a goblin seems underwhelming compared to evasion against the biggest goblin hoser.
I would find room to fit in another Seige-Gang, and 4 fanatics.
Also of note, Wort can recur Nameless Inversion and Tarfire for recurrable removal/burn. I don't know if its worth it (maybe help under ghostly prison?), but its just a thought.
Red Wizard needs food badly!
First i must say dont play any tribal removals in the time of goyf...
Thene i must say dont play less thene 4 mogs! He is better thene piledriver!
And Mad Auntie is totaly crap against pyroclasm! LoL! But Mad Auntie is still a good card...
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Where the hell is smother? Patriarch's Bidding? Cabal Therapy (yes, it's better than thoughtsieze in goblins)
p.s.- The Lorwyn goblins are all flash and no substance. Mark my words.
edit: Holy shit. There's only two Fanatics. No. No no no. Just no.
This man speaks the truth.Thene i must say dont play less thene 4 mogs! He is better thene piledriver!
edit2: if you're playing such a heavy black splash (either with a shit ton of Lorwyn goblins, or with Bidding's BB cost), cut Port. It completely fucks with your tempo and opens you up even more to color screw. I fucking hated mulliganing Vial, 4x goblin, wasteland, port hands.
What you guys are missing is the fact that you won't ALWAYS have an asston of guys. You have to remember that you're Threshold opponent won't be sitting there doing nothing while you pump out a shit-ton of guys for free. No. Doesn't work like that. He will be ACTIVELY disrupting you with countermagic, and killing your relevant creatures with various removal spells. Then, even if you win the first game, you still have to deal with the hate in the board. Pyroclasm is still really good against you if you only have a single Mad Auntie. Or, if they kill it. Thoughtseize does nothing to guarantee that every single one of your spells will resolve. You have to approach deckbuilding more REALISTICALLY. You should take into account your opponent being able to stop your strategy, then have another strategy for when your first one fails. Not, "OMG, I HAVE SO MANY GUYS HE CAN'T COUNTER THEM ALL!!!!". That doesn't work. You know why? Because Lackey is not a threat after turn 3. Nor is Mogg Fanatic. Stop being impressed by your deck, and look at it objectively.
Play Sudden Spoiling the SB. Seriously. Thresh has got nothin' against that shit.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
what about Thorn of Amethyst? Its like Sphere of Resistance except it doesn't affect you at all. chews up thresh and combo pretty good. Also, is there any reason you can't splash both green and black if you're going to drop the ports anyways? Maybe something like:
Mana
4x Aether Vial
4x Bloodstained Mire
4x Wooded Foothills
4x Badlands
4x Taiga
6x Mountain
4x Wasteland
Goblins
4x Goblin Lackey
4x Mogg Fanatic
4x Gempalm Incinerator
4x Mogg War Marshal
4x Goblin Ringleader
4x Goblin Matron
2x Mad Auntie
1x Goblin Sharpshooter
1x Boggart Shenanigans
4x Goblin Ringleader
1x Wort, Boggart Auntie
1x Siege-Gang Commander
Sideboard
4x Cabal Therapy
4x Thorn of Amethyst
4x Planar Void
3x Krosan Grip
Shenanigans is actually a pretty nice anti-plague card, since it at least turns all your dudes into burn spells, and its totally tutorable with ringleader and matron.
Your black splash builds are awful. The best splash after Lorwyn is W according to me, Crib Swap and Mirror entity are the best items (just figure out that they are goblins). However I understand that a double splash B would be promising just in order to play Wort*1.
The anticombo techs should be chalice, thorns and chant. The 2 first are also anti thresh techs, so that's nice. I love the sudden spoiling tech, but it's a non tutorable 3CC spell that has to be kept in order to be played in resp to pyroclasm or during your combat phase.
Red Wizard needs food badly!
Why is this not in the Goblin thread? Does the black splash make the deck unique in someway that differentiates it from the rest of the splashes?
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