I don't have a problem with Ponder, but I'm looking for a card that actually does something in that slot.
Ponder isn't Brainstorm, it doesn't have the same interaction with Counterbalance.
Last time I checked, Ponder won't kill anything.
I'm not discounting it as a cantrip. It's a fine cantrip, sure. I just think there have to be better options.
Sexy
There's a notable lack of 1G creatures in this deck. Is there a particular reason why that is so?
There is a notable lack of forests. Your opinion has been noted.
Look. I'm sorry to be the guy who has to point this out to everybody but green still sucks. It has an uncounterable disenchant and a really cost efficient beater.
It doesn't have counterspells or removal or draw or tutoring. You know, the busted shit.
...and I'm not playing 4 colors on 17 land.
..
Ghastly Demise is a decent idea. Looks like I have quite a few cards to playtest in those slots. I'm inclined to have them cost 2 mana for counterbalance ratios, though.
Sexy
Magus is a huge beating. I've won entire matches by just playing magus on turn 3 both games. Even if it doesn't lock someone flat out of the game, it generally limits their options.
I have used it to limit the amount of green mana a survival player had available. I've used it to shut down factories so that my men can swing in. It's just good.
I'm with you that magma jet is pretty lackluster. It accomplishes a couple of goals for that slot, so I like it. But it's not amazing.
Red also gets me red-blast out of the board. It's pretty sexy.
Sexy
If this deck were to run Tarmogoyf, I would laugh. To be perfectly honest, I'm far more worried about Red Elemental Blast/Pyroblast in half of my matchups anyway.
A 2/3 for 1G isn't even worth Swording in this format most of the time. That's why green sucks in Death and Taxes - I can get a 2/2 that completely neuters a card or a 2/1 card-drawing machine for the same amount of mana. Oh wait...isn't that exactly what this deck is doing already anyway?
On topic, Terminate is a great card but I would sure hate making sure that two of my three first lands (or possibly the first two lands) were Sea and Volcanic in a deck that only has 9 ways to get one and 11 ways to get the other.
Last edited by TheRock; 11-16-2007 at 10:25 AM. Reason: Yeah...good counting skills.
WHAT? No, just no.
QFT. Magus (or Blood Moon, but Magus has legs) is retarded in the current format. I mean, who cares if you can't play some of your stuff, when they can't play any of their stuff? And the deck has Aether Vial, and colorless beats. It's not a big deal.
Also, speaking of Epochrasite, do you think you need a way to get it into the yard all on its own or do you typically not have a problem with getting it huge?
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Originally Posted by Slay
I'm perfectly happy to play it as a 1/1 and just swing with it. He normally gets joined by some other 2 power guy and it makes a fast enough clock. If they have a bigger guy down, he plays D and finds his way to the yard pretty quickly.
The power he has shrugging off removal can't really be ignored. He just doesn't go away. Unless he takes up agriculture.
Sexy
I hate to be the one to break this to you, but the object of the game isn't to draw more cards than your opponent, or kill more things, or counter more things, or find a specific card. The object of the game is to reduce your opponents life total from 20 to 0. I think you're getting too caught up in the whole "busted stuff" thing. Tarmagoyf takes big freaking chunks out of your opponents life total for a very cheap cost. He'll at least trade with almost anything in the format, and he holds down the fort really well if you're not in a position to be on the offensive.
I understand that drawing cards and countering spells helps to put you in a position to win the game. I'm just saying, maybe you should cut out the middle man.
I think I agree with Edinger. Besides Magus of the Moon (which isn't actually that stellar for me, being either a Gray Ogre or Win the Game), why would I want to play this deck over Threshold?
@ the whole removal thing... Lightning Bolt??? Ghastly Demise is nice, Smother, Terror, Snuff Out (but -Synergy with Confidant), and the big one, TERMINATE. It is teh good. the only prevalent thing it won't get rid of is Darksteel Colssus, which should not hit the table anyways.
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