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Thread: [Deck] Dragon Stompy

  1. #341
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    Re: [DTW] Dragon Stompy

    ok, we agree.
    so, here's my list, with 3 pyro maindeck to make a TEST.


    MANA:

    10 Mountain
    4 Ancient Tomb
    4 City of Traitors
    4 SSG
    4 Chrome Mox
    4 Seething Song
    ---

    LOCK:
    4 Chalice of the Void
    4 Magus of the Moon
    3 Blood Moon
    0 TRINISPHERE
    ---

    WIN:
    4 Rakdos Pit Dragon
    4 Gathan Raiders
    3 Arcslogger
    2 Sulfur Elemental
    2 Umezawa Jitte
    1 Sword of Fire & Ice
    3 PYROKINESIS
    --------------------------
    Sideboard:
    4 Crypt
    3 Pithing Needle
    2 Powder Keg
    1 Blood Moon
    4 Trinisphere
    1 ???


    -----

    Pros:

    -Pyrokinesis MD has sinergy with Hellbent
    -3 Blood Moon MD
    -Easier Chrome Mox pitch
    -Removal and Finisher
    -Trinisphere slows Jitte
    -Better than Demonfire

    Cons:

    -Jitte is a Win Condition and we don't draw so 3>2
    -Trinisphere can win game 1 and make your opponent go crazy as a come_into_play effect, Pyrokinesis can't.
    -I LOVED the balance between Trinisphere and Blood Moon split (2/2 each)
    -Sideboard now sucks.

    ----------------------------

    So basically I love the board controll option and burn finisher hellbent friendly that Pyrokinesis can give, but I miss the balance between Sideboard and Maindeck that Trinisphere and Blood Moon had.


    PS:
    what if I put 2 sulfur elemental SB, restore the 2/2 Blood Moon/Trinisphere balance and 3 Jitte, and use 3 Pyrokinesis?
    I'd have the same number of red cards and get rid of a card with a very little sinergy..
    Excuse my errors, English is not my native language. I'm Italian.

    NOBODY expects the Spanish Inquisition! Our chief weapon is surprise...surprise and fear...fear and surprise....

  2. #342

    Re: [DTW] Dragon Stompy

    Everyone is OK with the inclusion of Icefall instead of Pillage? Do you really get to recover Icefall that much times?

  3. #343
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Cathal83 View Post

    As for the reason I am running Tephraderm instead of Razorcore, it is because I don't like the discard cost of Razorcore. But if someone could reasonably justify this cost to me in a deck that eats its entire hand really fast, I would be more than happy to reconsider my decision.
    nobody runs razorcore ? tephraderm generaly suxs + makes a much higher mana curve and with 8 moon effect in your deck its really hard to cast them. i`ve played against thresh a lot and moon, chalice@1,2, 3sphere, after side powder keg (1 for mongoose 2 for goyf), torm. crypt, pithing needle(for balancetop builds) makes this match post-board favorable.

    ninjabear : i don`t think anybody plays pillage, somebody gave the idea some posts back, but if i would play LD i would go with pillage, icefall is really the same just for 4 mana, you dont want to recover cuz it fucks up you hellbent and with 6 mana that isn`t really possible unless in a really flooded game
    test it, buy it, play it

  4. #344
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    Re: [DTW] Dragon Stompy

    hmmm, has anyone of you problems with playing 4 Sloggers???

    I often think 4 are too much, because sometimes you draw one, and then you loose Hellbent because you can't play him for 2 or 3 Rounds...

    I prefer to play 3.

    Any opinions about that?
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  5. #345
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Rinello View Post
    -Removal and Finisher
    Just a note: Pyrokinesis can't go to the dome. It's creatures only.

    As for thresh being a bye, I think it really depends on what thresh you are playing against. If they play white, swords can often just beat you, especially since any white thresh player is going to use their counters on your Chalice for 1. Red and black are much easier.
    Red Wizard needs food badly!

  6. #346
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Zork View Post
    Just a note: Pyrokinesis can't go to the dome. It's creatures only.

    As for thresh being a bye, I think it really depends on what thresh you are playing against. If they play white, swords can often just beat you, especially since any white thresh player is going to use their counters on your Chalice for 1. Red and black are much easier.
    d'oh.
    ok I'll stick 3 x in my sideboard and remove demonfire and 1 crypt.

    I think I'll use 3 trini Maindeck and get rid of Razormane Masticore..
    Excuse my errors, English is not my native language. I'm Italian.

    NOBODY expects the Spanish Inquisition! Our chief weapon is surprise...surprise and fear...fear and surprise....

  7. #347
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    Re: [DTW] Dragon Stompy

    i think red thrash is the thoughest because they can still bolt-fire/ice you
    usually first turn magus is gg, but agains red they just bolt it and save theyr counter for blood/chalice
    test it, buy it, play it

  8. #348
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    Re: [DTW] Dragon Stompy

    Has anyone tested Taurean Mauler yet? Yeah, I heard people say that it could be good, but is there anyone that says that it's actually good, or bad? I'd test Dragon Stompy myself if I could, but I never take my laptop to school after break (too distracting).

  9. #349
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Shawon View Post
    Has anyone tested Taurean Mauler yet? Yeah, I heard people say that it could be good, but is there anyone that says that it's actually good, or bad? I'd test Dragon Stompy myself if I could, but I never take my laptop to school after break (too distracting).
    Yes, we have tested Taurean Mauler. It's #6 on the threat list, meaning it's your sixth choice to include. The Threat List is as follows.

    1. Gathan Raiders
    2. Rakdos Pit Dragon
    3. Magus of the Moon
    4. Simian Spirit Guide
    5. Arc-Slogger
    6. Taurean Mauler

    As the first four are automatic 4-ofs, Mauler only gets slots if you run over 20 creatures or less than 4 Sloggers maindeck, either of which is feasible.

    Quote Originally Posted by Zork View Post
    As for thresh being a bye, I think it really depends on what thresh you are playing against. If they play white, swords can often just beat you, especially since any white thresh player is going to use their counters on your Chalice for 1. Red and black are much easier.
    Thresh isn't a bye, because sometimes it'll just be Thresh and be like Daze/Daze/Force/300 Tarmogoyfs/I win, but it's heavily favored. Even STP doesn't help if they don't have the white mana to cast it.

    Quote Originally Posted by ninjabear View Post
    Everyone is OK with the inclusion of Icefall instead of Pillage? Do you really get to recover Icefall that much times?
    There is absolutely no reason to run either one. Both are underwhelming and hard to cast.

    Quote Originally Posted by savemysoul View Post
    nobody runs razorcore ? tephraderm generaly suxs + makes a much higher mana curve and with 8 moon effect in your deck its really hard to cast them. i`ve played against thresh a lot and moon, chalice@1,2, 3sphere, after side powder keg (1 for mongoose 2 for goyf), torm. crypt, pithing needle(for balancetop builds) makes this match post-board favorable.
    Razormane Masticore, despite that I initially loved him, was made obsolete by the printing of Gathan Raiders, which made keeping Hellbent crucially important for the deck. Note that if you hit Hellbent, your Razormane dies next turn, making Razor/Pit Dragon or Razor/Raiders a bad pair to have on the board. Slogger's the only 5-drop you need.

    Quote Originally Posted by Yawgmoth'sWill View Post
    hmmm, has anyone of you problems with playing 4 Sloggers???

    I often think 4 are too much, because sometimes you draw one, and then you loose Hellbent because you can't play him for 2 or 3 Rounds...

    I prefer to play 3.

    Any opinions about that?
    This does happen. I've tinkered with three or even 2 and 4 Maulers. I think it's an acceptable choice. I personally still play with four Sloggers given how insane they are, though. (Edited to clarify meaning.)
    Last edited by Tacosnape; 01-24-2008 at 07:25 PM.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  10. #350
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Tacosnape View Post
    Yes, we have tested Taurean Mauler. It's #6 on the threat list, meaning it's your sixth choice to include. The Threat List is as follows.

    1. Gathan Raiders
    2. Rakdos Pit Dragon
    3. Magus of the Moon
    4. Simian Spirit Guide
    5. Arc-Slogger
    6. Taurean Mauler

    As the first four are automatic 4-ofs, Mauler only gets slots if you run over 20 creatures or less than 4 Sloggers maindeck, either of which is feasible.
    I really agree with this statement. .the 1st 4 is a must and 3 Arc-Slogger will be a right number in my opinion. .so I can run 2 Mauler in replacement of 1 Demon's Fire and 1 Slogger. .

    Quote Originally Posted by Tacosnape View Post
    This does happen. I've tinkered with three or even 2 and 4 Maulers. I think it's an acceptable choice. I personally still play with four given how insane it is, though.
    Can you give more details about Mauler's insane performance??
    Cause in my testing, unless casted in 1st or 2nd turn. .Mauler is really mediocre. .thanks for sharing anyway

    *I hope Wizard release a red creature. .. .good abilities. .and shroud. .cause StP is really annoying. .*
    n my baby says,"papa papa, u don't pay at upkeep. ."
    "Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb"

  11. #351
    Tom MacDonald
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Tacosnape View Post
    Yes, we have tested Taurean Mauler. It's #6 on the threat list, meaning it's your sixth choice to include. The Threat List is as follows.

    1. Gathan Raiders
    2. Rakdos Pit Dragon
    3. Magus of the Moon
    4. Simian Spirit Guide
    5. Arc-Slogger
    6. Taurean Mauler

    As the first four are automatic 4-ofs, Mauler only gets slots if you run over 20 creatures or less than 4 Sloggers maindeck, either of which is feasible.
    To add to this, My build runs:
    4 Gathan Raiders
    4 Rakdos Pit Dragon
    4 Magus of the Moon
    4 Simian Spirit Guide
    3 Arc-Slogger
    3 Taurean Mauler
    Quote Originally Posted by moOnsteak View Post
    *I hope Wizard release a red creature. .. .good abilities. .and shroud. .cause StP is really annoying. .*
    Sword of Light and Shadow=Pro StP
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  12. #352
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by JanValentine00 View Post

    Sword of Light and Shadow=Pro StP
    But not before equipped. .I mean for some of Troll Ascetic abilities

    Anyone have experience how big your Mauler will be?
    n my baby says,"papa papa, u don't pay at upkeep. ."
    "Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb"

  13. #353
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    Re: [DTW] Dragon Stompy

    I would tend to agree with the given "threat list" as gathan raiders is really strong. However, I don't think he necessitates that you go out of your way to be hellbent. If you have strong lockpieces on the board, you can attack for 3-5 a turn with 1-2 guys on the table since that is a perfectly fine clock. Given the option to keep a possible extra threat in my hand or pitch it to gain hellbent and increase my clock by 1-2 turns I will always keep the extra threat in my hand. Doing so doesn't leave you open to ketting destroyed by STP or other removal being topdecked by your opponent. This is why I see Taurean Mauler as having a lot of potential in this deck since it's only really underhwelming when it's a 2/2 and in that situation you have won the game (except maybe against dredge). Otherwise he is a threat that doesn't necessitate the loss of card advantage to maximally use.
    Using similar logic, I will always choose to play SoFI over SoLS unless white and black removal spells become the overwhelming choice in the metagame. Having more threats in your hand is always better than having a slightly better threat on the board because of the power of the defensive spells in this format.
    No Excuses, Play Like a Champion

  14. #354
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by moOnsteak View Post
    Can you give more details about Mauler's insane performance??
    Cause in my testing, unless casted in 1st or 2nd turn. .Mauler is really mediocre. .thanks for sharing anyway
    I really should have worded my statement better, in hindsight. I meant to imply that I still run 4 Arc-Sloggers based on how insane it is.

    Taurean Mauler's good, don't get me wrong. And I think if you fear the Slog Clog (Which is my name for the phenomenon of topdecking a Slogger you can't play and ruining your Hellbent), cutting down to 2 or 3 Sloggers for Mauler's the right choice. However, I'm still with the quad Sloggers for now.

    EDIT: It's worth noting that I'm tinkering with a Sloggerless, Seething Songless version with 4 Maulers, but so far I'm underwhelmed. Slogger's too good. The build is more consistent, however, due in large part to a Mountain count of 12.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  15. #355
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    Re: [DTW] Dragon Stompy

    And countryside crusher? His topdecking ability is really interesting in addition to be a big beef.

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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Maveric78f View Post
    And countryside crusher? His topdecking ability is really interesting in addition to be a big beef.
    Again, Crusher's a fantastic card, and he's going to probably propel Aggro Loam into serious contender status. But he's not the right guy for this deck. The double red makes casting him consistently too reliant on having a Moon in play, and we only run 18 land, so he's only going to grow a little less than once every three turns. That makes him small compared to the other guys on the list.

    Furthermore, when the topdecking comes into play the most is against control decks, where if Moon can't lock them down, we need more threats than they have removal. The problem with this is that if Countryside Crusher stays in play to do his ability, we've already succeeded in having more threats than they have removal, and therefore we'd be better off with a big guy who's more likely to finish the game off quickly, like Pit Dragon, Raiders, or Slogger. You also have to be careful you don't lock yourself out of mana with Crusher, as playing him too early puts you a Sinkhole/Vindicate away from disaster.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  17. #357

    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Maveric78f View Post
    And countryside crusher? His topdecking ability is really interesting in addition to be a big beef.
    I tinkered with him quite a bit trying to force him to fit, but the dragon stompy shell is far from the best home for him. Sometimes you want to top-deck lands with this deck (maintaining hellbent) instead of something uncastable due to missed land drops. Basically dragon stompy isn't really any better with him than it is now.

    Crusher works quite well, however, if you remove sloggers, hellbent creatures, and equipment, and run a suite of stax-like disruption (crucible of worlds, smokestack, boom // bust, sphere of resistance, etc), but that's a completely different deck (basically mono-red prison w/ 8 moons). It's also certainly debatable when talking about crusher whether a stax shell has any major benefit over a loam shell.

  18. #358

    Re: [DTW] Dragon Stompy

    Here's my current decklist:

    4 Tomb
    4 City
    12 Mountain
    4 Mox
    4 SSG

    4 Magus
    4 Raiders
    4 Rakdos
    4 Slogger

    4 Chalice
    3 Trinisphere
    3 Moon
    2 Jitte

    4 Street Wraith

    SB
    4 Needle
    4 Crypt
    4 Rolling Earthquake
    1 Moon
    1 Trinisphere
    1 Jitte

    I agree with a lot of the things said above. I kept trying to replace Slogger, but I still like it best. Some other creatures I tested were Dragon Whelp and Juggernaut. I really don't like Seething Song. This deck wants to get to 3cc and SS doesn't help with that. I tested Lotus Petal but I felt it made the deck too mana heavy. I didn't like any of the candidates, so I've been going with Street Wraith lately. It hurts our mulligan ability but despite that, I felt it was more useful than other candidates (acceleration, creatures) overall.

  19. #359
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by jamest View Post

    I agree with a lot of the things said above. I kept trying to replace Slogger, but I still like it best. Some other creatures I tested were Dragon Whelp and Juggernaut. I really don't like Seething Song. This deck wants to get to 3cc and SS doesn't help with that. I tested Lotus Petal but I felt it made the deck too mana heavy. I didn't like any of the candidates, so I've been going with Street Wraith lately. It hurts our mulligan ability but despite that, I felt it was more useful than other candidates (acceleration, creatures) overall.
    Running Slogger without Seething Song? I think it's a brave step. .
    Slogger's will be harder to cover without it. .
    Also Seething Song helps you getting hellbent and will be a bomb when you have an attacking hellbent Rakdos Pit-Dragon. .so I don't find any reason to remove it from list. .

    I agree Lotus Petal doesn't needed as long as we have enough mana accel. .

    Street Wraith is a good card. .I love it but only if I have empty slot and till now I don't have it. .as you said, once this deck runs only 3cc creatures, there's time to Street Wraith come in, but not before it. .
    n my baby says,"papa papa, u don't pay at upkeep. ."
    "Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb"

  20. #360
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    Re: [DTW] Dragon Stompy

    Street Wraith. Ugh. The LAST thing this deck needs is more mulligans!
    I've never seen him so upset....or ever before.

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