Chalice does not stop them from playing cards. Only resolving them. There aren't a ton of great options outside of what we have.
LOL we could be like Faerie Stompy and run Chartooth Cougar for a Mountaincycle/OMGtoomuchmana Firebreathing beater. It's an idea. First turns if you have City or Tomb with no red source, it helps set up. It can thin the deck(marginal difference). I dunno. It's an idea. Probably bad.
I think the deck needs some low costed good creatures. Magus and Raiders are both good. Mauler and Sulfer are ok, not great. Other options are plain bad. Anyone have any ideas for a low cost efficent beater?
@ taco:
If trinisphere sucks, since it can't be used for impring and "forces" us to play it imprinting blood moon, do you think that Pyrostatic Pillar is a bad idea?
We can afford the damage, if we can slow our opponent enough to play moon or a beater, and ... I don't know I just wated to know your opinion about it.
Excuse my errors, English is not my native language. I'm Italian.
NOBODY expects the Spanish Inquisition! Our chief weapon is surprise...surprise and fear...fear and surprise....
I know we tried Drooling Ogre in Junk Pile and he worked out ok. Other that that, as far as undercosted red beaters nothing really comes to mind.
Neat History Lesson. In the original Dragon Stompy, back when the deck wanted to beat Goblins/Threshold/Storm Combo and cared about nothing else, the disruption pieces were Chalice of the Void and Pyrostatic Pillar. And it wasn't even all that good back then, truth be told.
Pillar is weak. And you're wrong about the damage. We can't afford the damage. Especially since in the current incarnation, most of what we play is 3 or less. Seriously. Pit Dragon and Slogger are the only things we play that don't trigger under a Pillar, and if Chalice and Moon do their jobs, our opponents play less spells than us. What's more, we can't afford to be faced with a decision of whether to take damage or lose Hellbent. Once we get our Hellbent guys out, we've got to play everything we have.
Excuse my errors, English is not my native language. I'm Italian.
NOBODY expects the Spanish Inquisition! Our chief weapon is surprise...surprise and fear...fear and surprise....
I was skimming through this thread and I don't know if this topic was discussed, and if it was I'm sorry, but what about Chandra? I think that it could be good in quite a few situations. It seems better in a meta where there are a lot of White Thresh and can possibly kill a goyf and live to tell the tale and if not, then you just play another one. Possibly replacing a Slogger or two? Just a thought. Dose anyone else have any?
They call me the Big Mac, because my meat is juciy and my buns are fluffy!
Jizz!
Chandra was tried and rejected the day she was spoiled. I found her to be like Powder Keg - an answer to many things, but a bad one to all of them. Combine that with a 5cc and the fact that Slogger removes everything she could while also winning and you can see why she doesn't really have a place in the deck.
Red Wizard needs food badly!
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
9 [MM] Mountain (4)
4 [TE] Ancient Tomb
4 [EX] City of Traitors
// Creatures
4 [DIS] Rakdos Pit Dragon
4 [FUT] Gathan Raiders
3 [MR] Arc-Slogger
4 [FUT] Magus of the Moon
4 [PLC] Simian Spirit Guide
1 [PLC] Akroma, Angel of Fury
2 [PLC] Sulfur Elemental
1 [SC] Chartooth Cougar
// Spells
1 [DS] Sword of Fire and Ice
3 [BOK] Umezawa's Jitte
4 [MR] Chalice of the Void
4 [MR] Chrome Mox
4 [MR] Seething Song
2 [AL] Pyrokinesis
2 [8E] Blood Moon
// Sideboard
SB: 4 [DS] Trinisphere
SB: 3 [10E] Pithing Needle
SB: 4 [CH] Tormod's Crypt
SB: 2 [AL] Pyrokinesis
SB: 2 [8E] Blood Moon
A LOT of red cards to pitch mox and Pyrokinesis.
Your hand will be empty pretty fast, and there is a very little chance to be stuck with your full hand and no way to drop anything.
Sideboard will fix everything to be more suitable with your gameplay or MU, and with Pyro + 2 Blood Moon MD you can controll the board better, or have the opportunity to sacrifice one of those cards for mox.
This is my personal choice, I think that the only open slots are
"coguar or mountain", equipment, "4 slot blood moon/trini/ Pyro"
After I tested 3 Akromas I can tell that you will use it like a 2/2 Grey Ogre or to pitch. Pyrokinesis + Blood Moon is more versatile I guess.
I keep 1 Akroma because it is a nasty surprise if you can Morph her, and I don't mine imprinting her if this does help me to empty my hand.
Excuse my errors, English is not my native language. I'm Italian.
NOBODY expects the Spanish Inquisition! Our chief weapon is surprise...surprise and fear...fear and surprise....
Chartooth Cougar? How's that working for you? When I play Dragon Stompy, I often have a hard enough time casting Arc-Slogger for five, let alone Cougar or Akroma for six. I think I'd end up mountaincycling him virtually all the time, so why not just run the 10th mountain?
And he makes you mulligan even more those hands that don't quite have the adequate amount of mana. Yeah, sounds really good..
And no, I don't think first turn play of tomb, mountaincycling is quite good enough.
Besides, for 6 mana you really should get more than a 4/4 kitten. A 6/6 flying, trampling prot StP sounds more like it.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
look at your odds.
2 mountain hand with NO OTHER MANA SOURCES IN YOUR HAND:
Here's what's left in the deck:
4x Chrome Mox
4x SSG
8x Mountain
8x 2-mana lands
24 mana sources left, 29 other cards, and 4 of those should be Seething Song. You have 2 draws before you run out of land-drops. Your odds of getting a permanent mana source is extremely high. Even higher if you need a one-time mana source.
Yeah, I'd keep a 2-mountain hand. I'm thinking of finding some room for either Crucible or a couple more mountains. Some of few of the "auto-includes" aren't that necessary (not sure on what they are yet, but...). I think Blood Moons are better than Magii. I'm changing the ratio in mine. Yeah, Magii are win con's you can slap a Jitte on, but they are also easily removed.
Now, how would Cougar be different than that Mountain? Good, you see my point. The deck wants to get to three mana. Cougar helps with that.
The deck has a ton of mana cards. Drawing them late in the game is not the greatest. Drawing Cougar late in the game is much better.
This may be a lame suggestion/question. In spite of that, I'll mention it anyway. Has Reckless Wurm been tested? It would be a good toss to Gathan Raiders (sweet combat trix; turn 1 2/2 vanilla into a possible 5/5 and a 4/4 blocker), but at it's worst, it's a 4/4 trampler for 5, which is possibly worse than Arc-Slogger. I was just thinking of it as a 2-of in place of Sulfur Elemental. I haven't tested, I was just running through some cards, and I happened to see it.
Thoughts/Criticism welcome.
--DC
Now where exactly did I say a two mountain hand? Or did I even mention "no other mana sources"?
Now please don't distort what I said. I just pointed out that cycling for a land is not exactly what you'd want to do with a deck that has no late game whatsoever
Really. It took me like four games to realise that. Topdecking is not what we're good at. Something like a slogger, pit dragon or akroma are topdecks good enough to still win you the game but a 4/4 kitten is definitely not.
And about those trinis, I think they best serve us as a three-of in the sb.
And about FtK: it is situatinional as it needs something to ping, and it costs a total of 4 mana. If the meta doesn't change a lot, I don't think it has a place after all. I know most of you knew this already but I was a little sceptic.
Just wanted to say this if there's someone lurking in the thread that doesn't know yet that the difference between three and four mana is HUGE in this deck.
If you want to up the creature count, I think the two akromas and some sulfurs are the way to go.
What do you people think about akroma now that she's been lurking in the decklists for a few weeks. Still playing her?
Wurm sounds a bit too situational. He's pretty underpowered if hardcast. Hellbent Dragon and Raiders are better than he is, Slogger has a bigger butt and some removal/burn with him.
Cougar was an idea I came up with a few posts up partly being a smartass. People were debating the last few slots of Sulfer/Akroma, so I suggested Cougar to take after Faerie Stompy. One major difference is we play 6+ Moon effects, slowing our double lands. Even with Song+1 mana, a 4/4 isn't that good. The only way Cougar is good is in a 1 double land hand with lots of good stuff and Cougar. Instead of mulling, Mountaincycle for a turn 2 lockpeice/song+fat.
When it comes down to it, he's about as situational as the Wurm and about the same unimpressive power level.
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