Assuming 1) Brainstorm isn't in the list and 2) Getting your Bosium Strip stopped by fetchlands is a real problem, then one could consider building a fetch-less multicolour manabase by just running 4 duals, then up to 4 Ravnica duals, then up to 4 painlands, etc.
The downsides are a slightly increased life loss (although I would guess no more than 1 point/game) and less ability to dodge Wasteland, so you should ponder the implications.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
It really isn't a problem most of the time. In most cases, letting a Dark Ritual or whatever get underneath something isn't a problem and most fetches are played before any of the things you want to save or you could hold the fetches and crack them in response to stuff from the graveyard. As long as you plan ahead knowing that you might have to use something again it is pretty easy to play around.Originally Posted by laststepdown
As far as the Land Grant, Bayou, Chrome Mox thing (this is for the green version which I have found to be not as good as the blue version so far) you'd lose Orim's Chant which is very power since Duress is useless when comboing with IGG unless you also plan on playing Leylines. I'm not too sure on the Chrome Mox I haven't tested them but imprinting a card makes me uneasy.
Recently I have cut the Death Wishes. I only wish for IGG or Tendrils so I decided that upping the Tendrils and Mystical Tutor count would just be better (you don't have to lose 1/2 your life). Also, I have been playing Leyline of the Void instead of Abeyance and have cut Ponder completely. So far things seem to be running fine.
EDIT: @Nihil ninja post: Neither Brainstorm nor Ponder are in my blue list (my recommendation at the moment); however, I have yet to lose a game due to something being covered up by a fetchland. The purpose of fetchlands is to thin the deck out so you don't draw into lands; 2-3 lands is all that the deck needs to operate on. So between those things and that fetchlands are mainly played in the early game where there is nothing to cover up there isn't a problem as far as I can tell.
It really saddens me that this deck didn't make the finals for the CanG contest. I thought it had potential.![]()
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