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Thread: Shadowmoor Info

  1. #61
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    Re: Shadowmoor Info

    Quote Originally Posted by insertnamehere View Post
    Turn 1 play a swamp, lotus petal: tap swamp play dark ritual and buried alive and search for 3 Demigod of revenge sac petal and play reanimate targeting demigod lose 5 life, bring back 2 demigods and swing for 15.....pass turn
    Except you have to PLAY Demigod, to get the others back, not Reanimate it.
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  2. #62

    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    Except that Transfigure, like Transmute, always costs 3.
    We've only seen one Transfigure card so far. There's nothing that says it always costs 3. It could just cost Casting Cost - 1. (Unless there's a Wizards article that I missed.)

  3. #63
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    Re: Shadowmoor Info

    Quote Originally Posted by Xurcks View Post
    It would've been so nice if Demigod of Revenge ability triggered not when played,but when it came into play.
    But in that case, it would be abused like hell, something Wizards wanted to prevent as it seems.

    However, countering the Demigod doesn't prevent his revival ability which is definitely an upside.

  4. #64
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    Re: Shadowmoor Info

    This guy will fit nicely into my casual BR Machine-Head deck (Specter-Void deck from Standard 2001 days).

  5. #65
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    Re: Shadowmoor Info

    I know, let's all spend six posts saying all the same damn stuff.

  6. #66

    Re: Shadowmoor Info

    Very excellent artwork. I love the dark theme for many of these cards.

    Was that octopus thing a Cloudthreshers evil twin?

  7. #67
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    Re: Shadowmoor Info

    how about end of opponent's turn intuition into 3 demigods and then play a demigod for 15 attack power? and if it gets countered you still have 10 attack power out.
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  8. #68
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    Re: Shadowmoor Info

    Quote Originally Posted by Cire View Post
    how about end of opponent's turn intuition into 3 demigods and then play a demigod for 15 attack power? and if it gets countered you still have 10 attack power out.
    Decks that run intuituion generally can't get a hold of 5 red or black mana. I do like the way he works with the Dredge mechanic of say Stinkweed Imp. Volrath's Stonghold is good times with this guy too.

    Oddly enough, the one deck that can cast him fairly easily is dragon Stompy thanks to Seething Song and or Moon effects (I've hardcasted Slogger w/ 5 red plenty of times). Sadly, DS has little to no way to abuse his graveyard feature.
    I've never seen him so upset....or ever before.

  9. #69
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    Re: Shadowmoor Info

    Quote Originally Posted by Phantom View Post
    Decks that run intuituion generally can't get a hold of 5 red or black mana. I do like the way he works with the Dredge mechanic of say Stinkweed Imp. Volrath's Stonghold is good times with this guy too.

    Oddly enough, the one deck that can cast him fairly easily is dragon Stompy thanks to Seething Song and or Moon effects (I've hardcasted Slogger w/ 5 red plenty of times). Sadly, DS has little to no way to abuse his graveyard feature.
    Wait, we couldn't just throw some Volcanics in a deck and run 4 of this guy? We'd have to develop a new deck concept to abuse it? Fuck it.

  10. #70
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    Re: Shadowmoor Info

    Quote Originally Posted by Phantom View Post
    Decks that run intuituion generally can't get a hold of 5 red or black mana. I do like the way he works with the Dredge mechanic of say Stinkweed Imp. Volrath's Stonghold is good times with this guy too.

    Oddly enough, the one deck that can cast him fairly easily is dragon Stompy thanks to Seething Song and or Moon effects (I've hardcasted Slogger w/ 5 red plenty of times). Sadly, DS has little to no way to abuse his graveyard feature.

    The obvious 'out' is seething song. The less obvious one is Burnt Offering...

  11. #71
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    Re: Shadowmoor Info

    Quote Originally Posted by Nightmare View Post
    Wait, we couldn't just throw some Volcanics in a deck and run 4 of this guy? We'd have to develop a new deck concept to abuse it? Fuck it.
    I'm sorry if I thought one of the cards suggested didn't have a lot of synergy with the spoiled card. I must have been giving up on the concept completely and not making a gentle observation. Fuck it!
    I've never seen him so upset....or ever before.

  12. #72
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    Re: Shadowmoor Info

    Quote Originally Posted by Phantom View Post
    I'm sorry if I thought one of the cards suggested didn't have a lot of synergy with the spoiled card. I must have been giving up on the concept completely and not making a gentle observation. Fuck it!
    Switch Volcanic to Trop in my statement, and recognize the sarcasm. It will make more sense.

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  13. #73

    Re: Shadowmoor Info

    Quote Originally Posted by Phantom View Post
    Oddly enough, the one deck that can cast him fairly easily is dragon Stompy thanks to Seething Song and or Moon effects (I've hardcasted Slogger w/ 5 red plenty of times). Sadly, DS has little to no way to abuse his graveyard feature.
    Do you really need to abuse his graveyard feature for him to be good?
    It is still a 5/4 for 5 mana which is kinda big.
    If they kill/counter it the second one brings a friend without having to contort your deck for this "combo"

  14. #74
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    Re: Shadowmoor Info

    Quote Originally Posted by Ewokslayer View Post
    Do you really need to abuse his graveyard feature for him to be good?
    It is still a 5/4 for 5 mana which is kinda big.
    If they kill/counter it the second one brings a friend without having to contort your deck for this "combo"
    I think you have to abuse him for him to be worth it. I mean, a 6/6 flyer for 4 like enforecer isn't even run a ton, and Tombstalker is usually a cheaper alternative.

    Red and black both have some quality accel though, so it might be interesting.

    @ Nightmare: I thought you were saying I was being too dismissive. sorry if i misunderstood.
    I've never seen him so upset....or ever before.

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    Re: Shadowmoor Info

    Quote Originally Posted by Phantom View Post
    I think you have to abuse him for him to be worth it. I mean, a 6/6 flyer for 4 like enforecer isn't even run a ton, and Tombstalker is usually a cheaper alternative.

    Red and black both have some quality accel though, so it might be interesting.

    @ Nightmare: I thought you were saying I was being too dismissive. sorry if i misunderstood.
    It all comes down to fundamental numbers in this format... People are pulling away from looking at toughness and going for 'yes'. With the current environment, people are looking more toward casting cost as a variable in stuffing a creature save the weenies... and bolt-ish effects are still a fixture. Barely anything goes for 4+. With the higher casting cost in this day and age comes benefits. It is that much harder to Deed away, especially when you are accelerating it early, like turn 2 with Seething Song or a hodgepodge using other mana sources. It is immune to Smother, though Swords and Shriekmaw still work... Almost no one runs FTKs anymore and only very few run Psionic Blasts/Chars. A single creature setting an evasive turn 5 clock is not bad at all. Mystic Enforcer and Tomb Stalker, while good... on their own tend to be a turn 7ish clock instead. Run some SoLS and you've got a monster.

  16. #76

    Re: Shadowmoor Info

    Quote Originally Posted by Arsenal View Post
    This guy will fit nicely into my casual BR Machine-Head deck (Specter-Void deck from Standard 2001 days).
    yea, I loved those decks . 2001 world champion used one of those and I had a list for the longest time

    and Cire had a good idea with the intuition. running mainly blue would contribute with permission, cantrips, and then intuition into demigods, into seething song giving back 2 creatures (even if the one gets countered)

    and Dilettante, the demigod, being half black, can't be maw'd. swords still works though

  17. #77
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    Re: Shadowmoor Info

    That deck is what got me into playing competitive Magic. I still have it, mostly untouched (nostalgic purposes).

    But yeah, Intuition sounds good to abuse this guys ability. A 5/4 flying haster with flexible mana requirements sounds good to me. Throw a recursion ability that still helps you if it's countered, and I'm sold.

  18. #78

    Re: Shadowmoor Info

    Is Beseech the Queen's converted mana cost 3, 4, 5, and 6? What would happen if you revealed it off a Confidant?

    Amusing story; Earlier today one of my friends told me there was a card called "Demigod of Revenge" that costed what it does. Based off of that I speculated its abilities, and was only off by one toughness.

  19. #79
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    Re: Shadowmoor Info

    Quote Originally Posted by Shtriga View Post

    and Dilettante, the demigod, being half black, can't be maw'd. swords still works though
    Oopsie. This is what happens when you've been playing Dragon Stompy too long. Mind is stuck on what kills your Slogger :)

  20. #80
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    Re: Shadowmoor Info

    Quote Originally Posted by Sanguine Voyeur View Post
    Is Beseech the Queen's converted mana cost 3, 4, 5, and 6? What would happen if you revealed it off a Confidant?
    At first I thought it was B/W hybrid mana, but then I looked again. Holy shit. I'm sure there's going to be some sort of rules primer, but my stab at it:

    I think that the CMC while you play it will be how much mana you paid for it. So if you went 2BB or something the CMC is 4, but 4B is 5, etc. I think that if you flip it it's just 3, but don't quote me on that.

    Also, another interesting question is whether or not you can use black mana to pay for the colorless cost on Beseech the Queen? Like, pay BBBB to play it for 2BB to dodge Counterbalance or something. I figure you probably can, though. Here's hoping it's a good enough card to see play.
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