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Thread: Shadowmoor Info

  1. #721
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    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    Except that Serenity isn't legal in Extended, and Ideal isn't good in Legacy.

    Nice catch, though.
    Ideal -> Enchanted Eve -> Pernicious Deed, activate is the same thing, but one turn faster and with one less dead-ish card in the maindeck (assuming your manabase supports B/G, which in Extended is entirely feasible).
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  2. #722
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    Re: Shadowmoor Info

    Quote Originally Posted by Nihil View Post
    Ideal -> Enchanted Eve -> Pernicious Deed, activate is the same thing, but one turn faster and with one less dead-ish card in the maindeck (assuming your manabase supports B/G, which in Extended is entirely feasible).
    Although, with Deed, you'd have to spend the mana to kill everything. I suppose, though, that if you can't play spells for the rest of the game, you'll have plenty of lands you're not using. You know, if you didn't sac them all to cast Ideal in the first place.

    Also,

    Crunch* 1r
    Instant Common
    Destroy target artifact. Crunch deals 3 damage to that artifact's controller.
    Hi, I'm strictly better than Shatter. That's not saying a lot, but I am.

    I mean, I guess it makes it harder to nuke your own stuff, but you shouldn't be doing that anyway.

    And then:

    Flame Javelin {2r}{2r}{2r}
    Instant Uncommon
    Flame Javelin deals 4 damage to target creature or player.
    It's like Char for Burn...but better. Not that it will suddenly make Burn viable, but still.
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  3. #723
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    Re: Shadowmoor Info

    Flame Jevelin would never be played in Burn, Flames of the Blood Hand is just better. Either Way, the Shatter card is what might get a nod in burn's SB. It allows you to deal with stuff while incinerating the opponent, pretty good stuff.
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    I personally like spell snare against 2 cc spells, but it really isn't good against spells that aren't 2 cc. With engineered explosives, it is a good card to have against non-land permanents with converted mana cost equal to what you set the explosives to, but it doesn't hit those that have differing cc. Plus, engineered explosives has sunburst.
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    For some odd reason, I find shackles to be superb against creature oriented decks. Of course, the logic behind it is the sooner you can play and activate shackles the better. Although, shackles definitely has it's late game uses as well. It basically counts as a threat and a removal spell simultaneously which is relevant against "not quite shroud" creatures. Also, you should really be running a playset of engineered plagues against merfolks. They can dismantle tribal decks so run more of them.
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  4. #724
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    Re: Shadowmoor Info

    Quote Originally Posted by bigbear102 View Post
    Flame Jevelin would never be played in Burn, Flames of the Blood Hand is just better.
    Flames doesn't hit creatures, though. I mean, if you're using your 3 mana 4 damage instants to nuke dudes, you're probably running out of steam anyway, but there's a difference there.

    Quote Originally Posted by bigbear102
    Either Way, the Shatter card is what might get a nod in burn's SB. It allows you to deal with stuff while incinerating the opponent, pretty good stuff.
    Seriously. Chalice @ 1? Taken care of without losing steam. I'm actually pretty excited in general about that card, 3 damage is just what shatter needed to be somewhat playable again, IMO.
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  5. #725
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    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    [Crunch]
    Hi, I'm strictly better than Shatter. That's not saying a lot, but I am.
    Hi, we're Shattering Pulse and Ancient Grudge. Pleased to meet you.

    Rather surprised they didn't go for the 1{G/R} hybrid Shatter option instead.
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  6. #726
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    Re: Shadowmoor Info

    I don't think this was mentioned yet:

    Sun-and-Moon Wheel*
    Enchantment - Aura
    Enchant player
    Whenever a card would be put into the graveyard of enchanted player from anywhere, the card is revealed and put onto the bottom of that player's library.


    semms like a good anti-graveyard card for white and green.

  7. #727

    Re: Shadowmoor Info

    Quote Originally Posted by quicksilver View Post
    I don't think this was mentioned yet:

    Sun-and-Moon Wheel*
    Enchantment - Aura
    Enchant player
    Whenever a card would be put into the graveyard of enchanted player from anywhere, the card is revealed and put onto the bottom of that player's library.


    seems like a good anti-graveyard card for white and green.
    It was, on the previous page.

    Wacky card, but interesting against Life from the Loam decks. Actually, it's not a half-bad quasi-Loam itself, since you can use cycling lands with this to rip through your library while drawing back into the cycling lands you just pitched. Could be stupidly good with enough shuffle effects.

  8. #728
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    Re: Shadowmoor Info

    Quote Originally Posted by Aggro_zombies View Post
    Actually, it's not a half-bad quasi-Loam itself, since you can use cycling lands with this to rip through your library while drawing back into the cycling lands you just pitched. Could be stupidly good with enough shuffle effects.
    Wait, so instead of drawing into your useful cards directly, you get to pay mana to cycle other cards before you can get to them? And you get to do this repeatedly? Sign me up.
    SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
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  9. #729

    Re: Shadowmoor Info

    Quote Originally Posted by Illissius View Post
    Wait, so instead of drawing into your useful cards directly, you get to pay mana to cycle other cards before you can get to them? And you get to do this repeatedly? Sign me up.
    Well, it's not Life from the Loam, just the closest thing I can think of. It's better as a hoser, but it seems like there should be some applications for pointing this thing at yourself.

  10. #730
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    Re: Shadowmoor Info

    Quote Originally Posted by quicksilver View Post
    I don't think this was mentioned yet:

    Sun-and-Moon Wheel*
    Enchantment - Aura
    Enchant player
    Whenever a card would be put into the graveyard of enchanted player from anywhere, the card is revealed and put onto the bottom of that player's library.


    semms like a good anti-graveyard card for white and green.
    Pretty sweet against Ichorid and Breakfast, no? Would it be any good at all vs. Tendrils-combo decks?
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  11. #731

    Re: Shadowmoor Info

    Depending on how early it is played it kicks Ill Gotten Gains & Cabal Ritual squarely in the sac & makes Rite of Flame not-so-hot.

  12. #732
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    Re: Shadowmoor Info

    Quote Originally Posted by quicksilver View Post
    I don't think this was mentioned yet:

    Sun-and-Moon Wheel*
    Enchantment - Aura
    Enchant player
    Whenever a card would be put into the graveyard of enchanted player from anywhere, the card is revealed and put onto the bottom of that player's library.
    The funny part is that it also could work as hate against Solidarity. Enchant yourself and as long as it sticks Brain Freeze kill does not work... Ok there is still Stroke of Genius but it's way harder to kill with that...

  13. #733
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    Re: Shadowmoor Info

    Quote Originally Posted by Agent J View Post
    The funny part is that it also could work as hate against Solidarity. Enchant yourself and as long as it sticks Brain Freeze kill does not work... Ok there is still Stroke of Genius but it's way harder to kill with that...
    Solidarity would cunning wish for a bounce spell.
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  14. #734
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    Re: Shadowmoor Info

    I think it is just a cool card. You never run out of resources and I am sure there will be a deck to exploit this.

  15. #735
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    Re: Shadowmoor Info

    Quote Originally Posted by Jak. View Post
    You never run out of resources and I am sure there will be a deck to exploit this.
    And such a deck would run 2 Gaea's Blessings instead.

    Wheel is good graveyard hate, nothing more.
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  16. #736
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    Re: Shadowmoor Info

    Savor the moment
    1UU Sorcery
    Take an extra turn after this one, you skip your untap step


    Ha, I just saw that and had to think anyone want to rebuild that stupid Sands of Time deck Chapin made once? It's be useful in that, too bad that deck is severely outdated.


    As for the Halo, I just bought my pre-order of 4. That's got serious uses. It just totally fixed most of white's weaknesses to combo.

  17. #737
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    Re: Shadowmoor Info

    Quote Originally Posted by MasterBlaster View Post
    Solidarity would cunning wish for a bounce spell.
    That's why I wrote "as long as it sticks".
    Solidarity can answer almost any hate card but that's no reason not to board it. Of course there is better hate against Solidarity but if you already have it in your Sideboard as graveyard hate you can bring it in against High Tide, too.

  18. #738

    Re: Shadowmoor Info

    Smash to Smithereens looks like it could be a good card for Burn's sideboard.
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  19. #739
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    Re: Shadowmoor Info

    Enchanted Eve + Patrician's Scorn = destroys everything for only 5 mana, if you have a persist creature out it becomes even better. Or you can get lucky with spring cleaning....

    It would be cool to have a deck call midsummer's night dream, lol

  20. #740
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    Re: Shadowmoor Info

    Enchanted Eve + Aura Fracture + Crucible gets pretty amusing.

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