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Thread: Shadowmoor Info

  1. #741
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    Di's Avatar
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    Re: Shadowmoor Info

    Enchanted Eve + Cleansing Meditation > All. That's quite silly.

  2. #742
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    Re: Shadowmoor Info

    That seems kinda cool.. 2-card combo both in white and that rapes all decks, except combo.
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  3. #743
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    Re: Shadowmoor Info

    Quote Originally Posted by quicksilver View Post
    I don't think this was mentioned yet:

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    Whenever a card would be put into the graveyard of enchanted player from anywhere, the card is revealed and put onto the bottom of that player's library.
    +Energy Field=no damage. Is that any good?
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  4. #744
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    Re: Shadowmoor Info

    Quote Originally Posted by Xero View Post
    +Energy Field=no damage. Is that any good?
    Only if the final wording is "If a card would be put..." (static ability generating a replacement effect). Should the wording end up being "Whenever a card is put...", this would be a triggered ability, the cards would still hit the graveyard, and Energy Field would still die. The wording that was posted does not actually work in the current rules, probably because it's a translation.

    EDIT: Now that I think of it, it's almost definitely a replacement effect; if it were a triggered ability, then it would not be necessary to reveal the card, since the graveyard is a public zone.

    If this is confirmed, it's almost surely going to find a stable place in Karach. Confinement/Phyrexian Arena has been working OK since I added it in, this combo is strictly better than that, and Energy Field wasn't bad on its own.

    EDIT2: Just checked Salvation. They have it as a replacement effect now. Woot for Karach!
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  5. #745
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    Re: Shadowmoor Info

    Quote Originally Posted by Di View Post
    Enchanted Eve + Cleansing Meditation > All. That's quite silly.
    That is friggin hidonklarious. The next time I play any multiplayer FFA this will be on my to do list. I can just emagine how amazing Eternal Witness would be with that. Witness returns to play, get back Cleansing Meditation, repeat...maniacal laughter ensues.

  6. #746
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    Re: Shadowmoor Info

    While the whole cleansing meditation thing is cool and all, is it that much better than just playing Primeval Light? since it'll be easier to cast since its 3G instead of 1WW and besides i doubt any potential deck would be acceling into Eve --> Meditation/ Light? Instead it'll probably be a deck full of control cards, plays down some threats, then Eve passes the turn, hopefully counters and CB keep it in play and then you play meditation... even cooler would be if you play Sterling Grove, and that new sterling grove type enchantment to give all your permanents shroud. I see a deck coming, Eve/ Enchantment destruction/ shroud enchantments/ some draw search/ and counters.....mmmm fun

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    Re: Shadowmoor Info

    If the deck is playing Enchanted Eve, wouldn't it be better off pairing a white card with it that a green card? You can keep the deck to 1 color that way, probably 2 so that you have protection and draw. With Primeval light you are going into 3 colors which isn't really needed.

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  8. #748
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    Re: Shadowmoor Info

    or we can make it only U/G deck?

  9. #749

    Re: Shadowmoor Info

    Quote Originally Posted by Di View Post
    Enchanted Eve + Cleansing Meditation > All. That's quite silly.
    Enchanted Eve + Patrician's Scorn is pretty hilarious too...
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  10. #750

    Re: Shadowmoor Info

    Quote Originally Posted by MattH View Post
    Enchanted Eve + Patrician's Scorn is pretty hilarious too...
    But it's not one-sided Obliterate hilarious.

    Another strike against Primeval Light is that the Meditation puts the cards back into play (if I remember correctly). That allows you to trigger a whole raft of CiP abilities - I think someone mentioned Eternal Witness - as well as getting you back everything untapped.

  11. #751
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    Re: Shadowmoor Info

    I'm not sure if anyone posted this yet:

    Advanced Auramancy 1W
    Enchantment
    Other enchantments you control have shroud.
    Enchanted creatures you control have shroud.

    It's not as good as Sterling Grove in Enchantress, but it could fit into a deck that needs to protect an important enchantment.
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  12. #752
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    Re: Shadowmoor Info

    Quote Originally Posted by Aggro_zombies View Post
    Another strike against Primeval Light is that the Meditation puts the cards back into play (if I remember correctly). That allows you to trigger a whole raft of CiP abilities
    Quote Originally Posted by Xero View Post
    I'm not sure if anyone posted this yet:

    Advanced Auramancy 1W
    Enchantment
    Other enchantments you control have shroud.
    Enchanted creatures you control have shroud.

    It's not as good as Sterling Grove in Enchantress, but it could fit into a deck that needs to protect an important enchantment.
    Hmmmmm, Replenish.dec anyone ?!?

    [Second thought] Opalescence + Enchanted Eve + Lands = not a combo. Damn... :( [/Second thought]

  13. #753
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    Re: Shadowmoor Info

    Quote Originally Posted by Cire View Post
    While the whole cleansing meditation thing is cool and all, is it that much better than just playing Primeval Light? since it'll be easier to cast since its 3G instead of 1WW and besides i doubt any potential deck would be acceling into Eve --> Meditation/ Light? Instead it'll probably be a deck full of control cards, plays down some threats, then Eve passes the turn, hopefully counters and CB keep it in play and then you play meditation... even cooler would be if you play Sterling Grove, and that new sterling grove type enchantment to give all your permanents shroud. I see a deck coming, Eve/ Enchantment destruction/ shroud enchantments/ some draw search/ and counters.....mmmm fun
    Yes, Cire, the U/G approach would probably be better for casual dueling as Primeval Light would most likely seal the game win. However, in multiplayer, Cleansing Meditation is waaaaay cooler. There is alot more time to set up in multiplayer and as Aggro Zombies put it, "Meditation puts the cards back into play (if I remember correctly). That allows you to trigger a whole raft of CiP abilities - I think someone mentioned Eternal Witness - as well as getting you back everything untapped." Meditation, when you have threshold, actually puts all of your cards destroyed by it back into play, while everyone else would be left permanentless. Thus Primeval Light, which says, "Destroy all enchantments target player controls" would be a nice one shot effect in a duel, Meditation is clearly the better of the two for making a table full of grown men concede at the realization of its recurring effect.

  14. #754
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    Re: Shadowmoor Info

    Quote Originally Posted by Xero View Post
    +Energy Field=no damage. Is that any good?
    I actually came on here to see if anyone had posted this yet. But yes, this should work rather well. As someone mentioned before, this will most likely be a replacement effect.

    Interesting that they gave W/G the graveyard hate where black had it in the past... This card is a nice replacement for leyline for decks that can't support it. Also far more castable when drawn...
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  15. #755
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    Re: Shadowmoor Info

    Quote Originally Posted by Xero View Post
    I'm not sure if anyone posted this yet:

    Advanced Auramancy 1W
    Enchantment
    Other enchantments you control have shroud.
    Enchanted creatures you control have shroud.

    It's not as good as Sterling Grove in Enchantress, but it could fit into a deck that needs to protect an important enchantment.
    Like this one?



    I wonder if this is like Goyf's ability, that affects them when they're not in play too... hm...

  16. #756

    Re: Shadowmoor Info

    I'm pretty sure that they'd be Land Cards, not Lands.

    Something about cintinuous effects, rule number something something something point something.
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  17. #757
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    Re: Shadowmoor Info

    Quote Originally Posted by Mr.C View Post
    Like this one?

    I wonder if this is like Goyf's ability, that affects them when they're not in play too... hm...
    It says 'you control', not 'you own'. It only effects the ones in the play.
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  18. #758
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    Re: Shadowmoor Info

    Prismatic Omen
    Fuck off, Blood Moon. (Note - Timestamps apply.)

  19. #759

    Re: Shadowmoor Info

    Aw man, if only Domain spells weren't absurdly expensive. And shitty.
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  20. #760
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    Re: Shadowmoor Info

    Quote Originally Posted by Nightmare View Post
    Fuck off, Blood Moon. (Note - Timestamps apply.)
    If timestamps apply, then how is this any better than a standard Naturalize effect?
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