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Thread: Shadowmoor Info

  1. #801
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    Re: Shadowmoor Info

    Quote Originally Posted by mujadaddy View Post
    I'm not positive...but if it worked like you say here, then burn becomes useless, as it just would attach -1/-1 counters to a player. So I'm pretty sure that's not right. Anyone have the full rules text for Wither?
    It doesn't work that way. Damage is assigned to creatures in the form of -1/-1 counters.

  2. #802
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    Re: Shadowmoor Info

    But Wither still owns Protection from "color" creatures, right? Like if I had a 2/2 Black creature with Wither, and my opponent had a Pro Black Voice of All, does the Voice of All still die? I think it does, but not sure.

  3. #803

    Re: Shadowmoor Info

    You know how you spot the powerful magic cards?

    They're the ones that do things that no other card does.

    Granted, prevention of life loss, the non-prevention of damage, and wither are all on other cards, but the combination of all three in one card, for so cheap (seriously, three mana, holy christ) is entirely unique.

    Mainboard? No, but it's going to fundamentally alter the sideboarding strategies of quite a few decks.

    Quote Originally Posted by Arsenal View Post
    But Wither still owns Protection from "color" creatures, right? Like if I had a 2/2 Black creature with Wither, and my opponent had a Pro Black Voice of All, does the Voice of All still die? I think it does, but not sure.
    No. Wither still "deals" the damage, but instead of having 2 points of damage on a creature, there would be -1/-1 counters applied instead.
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  4. #804
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    Re: Shadowmoor Info

    Quote Originally Posted by Nightmare View Post
    It doesn't work that way. Damage is assigned to creatures in the form of -1/-1 counters.
    Aha, "to creatures" ... it's obvious now

  5. #805
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    Re: Shadowmoor Info

    Quote Originally Posted by TeenieBopper View Post
    No. Wither still "deals" the damage, but instead of having 2 points of damage on a creature, there would be -1/-1 counters applied instead.
    Pro: Black prevents the application of the counters in the same way it prevents the damage from black creatures.

  6. #806
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    Re: Shadowmoor Info

    That sucks. I know Protection from "color" isn't too prevelant, but it's annoying to be shut down by a single Mother of Runes sometimes.

  7. #807

    Re: Shadowmoor Info

    Quote Originally Posted by Nightmare View Post
    Pro: Black prevents the application of the counters in the same way it prevents the damage from black creatures.
    Right. That was my point.
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    Re: Shadowmoor Info

    Quote Originally Posted by Arsenal View Post
    But Wither still owns Protection from "color" creatures, right? Like if I had a 2/2 Black creature with Wither, and my opponent had a Pro Black Voice of All, does the Voice of All still die? I think it does, but not sure.
    Probably not because Wither "deals damage"... but the "can't be prevented" might get around that!!!

    Ooo, but Everlasting Torment + Pestilence or Flamebreak or whatnot = Good times Time to make DrySpell.dec!

  9. #809
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    Re: Shadowmoor Info

    Quote Originally Posted by TeenieBopper View Post
    Right. That was my point.
    I was agreeing with you, and clarifying.

  10. #810
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    Re: Shadowmoor Info

    Quote Originally Posted by mujadaddy View Post
    Probably not because Wither "deals damage"... but the "can't be prevented" might get around that!!!

    ...I think the man is right. 'Damage can't be prevented' gets around prevention due to protection, right? I'd look up the relevant rule but I'm at work.
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    Re: Shadowmoor Info

    Quote Originally Posted by Arsenal View Post
    That sucks. I know Protection from "color" isn't too prevelant, but it's annoying to be shut down by a single Mother of Runes sometimes.
    Mother of Runes is a woefully underplayed Tier 1 card.
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  12. #812
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    Re: Shadowmoor Info

    Wither, in itself, does not circumvent protection from a color. However, Everlasting Torment does.

    502.7e Any damage that would be dealt by sources that have the stated quality to a permanent that has protection is prevented.

  13. #813

    Re: Shadowmoor Info

    Quote Originally Posted by mujadaddy View Post
    Probably not because Wither "deals damage"... but the "can't be prevented" might get around that!!!
    Correct. Wither by itself won't get around Pro:Color. The above enchantment, however, will.
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  14. #814
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    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    ...I think the man is right. 'Damage can't be prevented' gets around prevention due to protection, right? I'd look up the relevant rule but I'm at work.
    Yes, it does.

    I remember when I used to board Flaring Pain against Moment's Peace. It was tech.

  15. #815

    Re: Shadowmoor Info

    Everlasting Torment doesn't seem that great, it doesn't do anything on it's own for three mana. Unless I'm severely underestimating Wither.

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    Re: Shadowmoor Info

    Quote Originally Posted by Nihil View Post
    Also:

    Elsewhere Flask
    Artifact
    When Elsewhere Flask comes into play, draw a card.
    Sacrifice Elsewhere Flask: Lands you control become the basic land type of your choice in addition to their other types until end of turn.

    Now this is a decent Blood Moon answer for decks with horrible manabases. It can be cast with a Moon in play, you aren't wasting a card on it, then you pop it when you draw the appropriate removal spell.
    Or we could start building decent manabases. Just saying. Feels like I've said that a lot lately.
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  17. #817
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    Re: Shadowmoor Info

    Quote Originally Posted by AngryTroll View Post
    Or we could start building decent manabases. Just saying. Feels like I've said that a lot lately.
    I hold the same opinion, and it was implicit in the 'horrible' comment.
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  18. #818
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    Re: Shadowmoor Info

    Quote Originally Posted by Sanguine Voyeur View Post
    Everlasting Torment doesn't seem that great, it doesn't do anything on it's own for three mana. Unless I'm severely underestimating Wither.
    Whither...

    ...punks Goyf, bad.

    ...lets direct damage (with Everlasting Torment) kill a Stuffy Doll without triggering the ability(!) (not the best Legacy example, but still, it's a neat trick).

    ...lets weenies meaningfully gang up on huge monsters from turn-to-turn.

    ...kills the new Persist mechanic (yeh, yeh).

    ...is just BETTER than damage with respect to critters. (Didn't WoTC say they wanted to make the combat phase meaningful again?)

    Wither might not break the game wide open, but it's a nice new mechanic to have exist.

  19. #819

    Re: Shadowmoor Info

    Quote Originally Posted by Sanguine Voyeur View Post
    Everlasting Torment doesn't seem that great, it doesn't do anything on it's own for three mana. Unless I'm severely underestimating Wither.
    Man, that Umezawa's Jitte card is fucking trash. It doesn't do anything on it's own.

    And Bridge From Below? Fucking christ, you can't even play it.

    Oh, and what about Goblin Piledri... wait, nevermind.
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  20. #820
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    Re: Shadowmoor Info

    Jeez, what an asshole


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