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Thread: Shadowmoor Info

  1. #921
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    Re: Shadowmoor Info

    this may just be a dumb combo, but i though it was cool. Puca's Mischief is a really interesting card and combined with Colfenor's Plans it makes it so you can steal your opponents Goyf and take away his draw step and he can only play 1 spell per turn. It's not fantastic but it is a two card combo in black/blue that basically wins you the game.

    Edit: it also acts as donate as part of the trix combo, so you can put in illusions of Grandeur for redundancy

  2. #922
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    Re: Shadowmoor Info

    Quote Originally Posted by xsockmonkeyx View Post
    Its gonna be really tough to top Future Sight. I mean, compared to that set this one is crappy, and Morningtide is a pile of shit.
    There will always be at least one playable card among the set - even Champions had SDT, Betrayers Jitte and Saviors Pithing Needle.
    Morningtide had Countryside Crusher and Warren Weirding as cards that matter.

    I think that Shadowmoor is a disappointment. Its focus on Limited resulted in tons of absolutely overcosted jank and has Crapigawa all writen over it - which is a shame, considering the waste of awesome artwork and hybrid cards.

  3. #923
    monkey
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    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    There will always be at least one playable card among the set - even Champions had SDT, Betrayers Jitte and Saviors Pithing Needle.
    Morningtide had Countryside Crusher and Warren Weirding as cards that matter.
    True, but FS had a bunch of them: The obvious, Narcomoeba, Tombstalker, Magus of the Moon, Ganthan Raiders, Bridge from Below, Street Wraith. There's also some good second tier cards like Yixlid Jailer, the Pacts and Epocrasite. It was a very good set for legacy.
    info.ninja

  4. #924
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    Re: Shadowmoor Info

    Quote Originally Posted by xsockmonkeyx View Post
    True, but FS had a bunch of them: The obvious, Narcomoeba, Tombstalker, Magus of the Moon, Ganthan Raiders, Bridge from Below, Street Wraith. There's also some good second tier cards like Yixlid Jailer, the Pacts and Epocrasite. It was a very good set for legacy.
    Seems as good a time as any to post a list of Legacy relevant cards I had noted down some weeks ago out of boredom.

    (The marks next to each card are supposed to mean something like *Staple, +Played, -Playable, .Bullet, ?Potential, but don't pay too much attention to them.)

    Morningtide
    * Countryside Crusher
    * Warren Weirding
    + Taurean Mauler
    - Mutavault
    - Bitterblossom
    . Murmuring Bosk
    . Offalsnout

    Lorwyn
    * Thoughtseize
    * Ponder
    * Shriekmaw
    + Hoofprints of the Stag
    + Gaddock Teeg
    + Doran, the Siege Tower
    + Wort, Boggart Auntie
    + Oblivion Ring
    - Garruk Wildspeaker
    - Jace Beleren
    - Thorn of Amethyst
    . Ingot Chewer
    . Wispmare
    . Rings of Brighthearth

    Future Sight
    * Tarmogoyf
    * Narcomoeba
    * Magus of the Moon
    * Bridge from Below
    * Tombstalker
    * Gathan Raiders
    + Yixlid Jailer
    + Pact of Negation
    + Summoner's Pact
    - Street Wraith
    - Epochrasite
    - Glittering Wish
    - Maelstrom Djinn
    . Tolaria West
    . Horizon Canopy
    ? Aven Mindcensor

    Planar Chaos
    * Extirpate
    * Damnation
    + Sinew Sliver
    + Magus of the Tabernacle
    + Keldon Marauders
    + Simian Spirit Guide
    + Sulfur Elemental
    - Harmonize
    - Blood Knight
    - Urborg, Tomb of Yawgmoth
    - Mana Tithe
    - Seal of Primordium
    - Stonecloaker
    - Akroma, Angel of Fury
    . Big Game Hunter
    . Darkheart Sliver

    Time Spiral
    * Krosan Grip
    * Dread Return
    * Empty the Warrens
    + Flagstones of Trokair
    + Smallpox
    + Serra Avenger
    + Rift Bolt
    - Ancient Grudge
    - Think Twice
    - Trickbind
    - Ancestral Vision
    - Mangara of Corondor
    . Harmonic Sliver
    . Chromatic Star
    . Gemstone Caverns
    ? Greater Gargadon

    Coldsnap
    * Counterbalance
    + Jotun Grunt
    - Stromgald Crusader
    - Rune Snag
    - Vexing Sphinx
    - Scrying Sheets
    ? Perilous Research
    ? Zur the Enchanter
    ? Haakon, Stromgald Scourge

    Dissension
    * Spell Snare
    * Protean Hulk
    + Rakdos Pit Dragon
    - Trygon Predator
    - Condemn
    - Crime//Punishment
    - Simic Sky Swallower
    . Indrik Stomphowler
    . Dovescape
    . Loaming Shaman
    . Demonfire
    . Ghost Quarter
    . Three shocklands
    ? Hide//Seek

    Guildpact
    * Leyline of the Void
    + Burning-Tree Shaman
    + Tin-Street Hooligan
    - Repeal
    - Castigate
    . Three shocklands
    . Mizzium Transreliquat
    ? Hatching Plans

    Ravnica
    * Dark Confidant
    * Life from the Loam
    * Golgari Grave-Troll
    * Stinkweed Imp
    + Loxodon Hierarch
    + Remand
    - Bottled Cloister
    - Lightning Helix
    - Watchwolf
    - Suppression Field
    - Putrefy
    - Helldozer
    . Grave-Shell Scarab
    . Darkblast
    . Four shocklands
    . Flame-Kin Zealot
    ? Chord of Calling

    Saviours of Kamigawa
    * Pithing Needle
    - Hand of Cruelty
    - Twincast
    - Tomb of Urami
    . Miren, the Moaning Well
    ? Thoughts of Ruin

    Betrayers of Kamigawa
    * Umezawa's Jitte
    + Threads of Disloyalty
    - Iwamori of the Open Fist
    - Hokori, Dust Drinker
    - Ninja of the Deep Hours
    - Disrupting Shoal
    . Patron of the Akki
    . Gods' Eye, Gate to the Reikai
    ? Orb of Dreams

    Champions of Kamigawa
    * Sensei's Divining Top
    + Isamaru, Hound of Konda
    + Ghostly Prison
    + Gifts Ungiven
    + Lava Spike
    - Sakura-Tribe Elder
    - Desperate Ritual
    - Samurai of the Pale Curtain
    - Meloku, the Clouded Mirror
    . Kiki-Jiki, Mirror Breaker
    . Dosan the Falling Leaf
    . Boseiju, Who Shelters All

    Fifth Dawn
    * Engineered Explosives
    * Eternal Witness
    * Trinket Mage
    * Vedalken Shackles
    * Crucible of Worlds
    * Serum Visions
    + Magma Jet
    - Cranial Plating
    - Night's Whisper
    - Razormane Masticore
    . Conjurer's Bauble
    . Auriok Salvagers

    Darksteel
    * Skullclamp
    * AEther Vial
    * Echoing Truth
    * Sword of Fire and Ice
    * Trinisphere
    - Arcbound Ravager
    - Flamebreak
    . Viridian Zealot
    . Pulse of the Fields
    . Darksteel Colossus

    Mirrodin
    * Chrome Mox
    * Chalice of the Void
    * Seething Song
    * Thirst for Knowledge
    * Arc-Slogger
    + Disciple of the Vault
    + Thirst for Knowledge
    + Troll Ascetic
    + Mindslaver
    + Sundering Titan
    - Isochron Scepter
    - Slith Firewalker
    - Artifact lands
    - Spoils of the Vault
    - Rule of Law
    - Frogmite
    . Pyrite Spellbomb
    . Duplicant
    . Platinum Angel
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  5. #925
    monkey
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    Re: Shadowmoor Info

    Excellent list. I think that SSG is a staple but whatever. Also, this doesnt square:

    Quote Originally Posted by Nihil View Post
    - Arcbound Ravager
    + Disciple of the Vault
    Anyway, thanks for the copypasta.
    info.ninja

  6. #926
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    Re: Shadowmoor Info

    Quote Originally Posted by freakish777 View Post
    It's no Lackey, but it's certainly better than any other 1 drop Merfolk at the moment (perhaps as good as Mogg Fanatic?).
    It's indeed a very good card for the merfolk theme since good merfolk builds run 4*waste 4* port 4*stifle and vial makes it even more powerful. I'm afraid that it be quite limited against the ichorid's bridges since it needs a target to be sacrificed, and that Ichorid can keep let their ichorid die at end of turn in order to generate zombies. As Merfolk usually plays very few (or no) instant spells that are not reactive (only stifle, fow and daze usually), you can't sacrifice it when you want (you can still stifle your rishadan, waste or fetch and counter the stifle effect, but that's quite a poor tech.

  7. #927
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    Re: Shadowmoor Info

    Quote Originally Posted by xsockmonkeyx View Post
    True, but FS had a bunch of them: The obvious, Narcomoeba, Tombstalker, Magus of the Moon, Ganthan Raiders, Bridge from Below, Street Wraith. There's also some good second tier cards like Yixlid Jailer, the Pacts and Epocrasite. It was a very good set for legacy.
    FS was a godsend for Legacy, especially for a small set. Saying anything else is just ignorant.

  8. #928
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    Re: Shadowmoor Info

    Wasn't Tarmogoyf in Future Sight? Oh wait..
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  9. #929
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    Re: Shadowmoor Info

    Impromptu Raid 3{gr}
    Enchantment
    2{gr}: Reveal the top card of your library. If it isn't a creature put it in your graveyard. Otherwise, put that card in to play. That creature has haste. Sacrifice it at end of turn.

    Kinda like Sneak attack...it requires some other card to set it up (Top/Worldly Tutor/Brainstorm), but then doesn't cost you a card in hand...and can be played in a better color then red.

    In other news, the spoiler on MTGSal seems to be complete, and there's already a MWS patch out ! Those guys are good...
    georgjorge
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  10. #930
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    Re: Shadowmoor Info

    This set is very poor for legacy. From what I've seen, only that 4/3 flying may find itself a way to the top tiers.

  11. #931
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    Re: Shadowmoor Info

    Well, it's not the greatest set, but it does have some intriguing mechanics that could be breakable, or be made interesting by sets that follow. And, like Illisius' list says, at least Manamorphose, Shusher (who I think will be great) and Runed Halo WILL see play.
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  12. #932
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    Re: Shadowmoor Info

    I dont know if any one has mentioned this card yet but it seems that the card is realy good...

    Faerie Macabre
    Creature - Faerie Rogue
    Flying
    Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
    Call me Ishmael

  13. #933
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    Re: Shadowmoor Info

    Quote Originally Posted by technogeek5000 View Post
    I dont know if any one has mentioned this card yet but it seems that the card is realy good...

    Faerie Macabre
    Creature - Faerie Rogue
    Flying
    Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
    It was mentioned although not many people are talking about it, and I think it will find a home in survival, at least as a one of in the SB.

  14. #934
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    Re: Shadowmoor Info

    Quote Originally Posted by georgjorge View Post
    Well, it's not the greatest set, but it does have some intriguing mechanics that could be breakable, or be made interesting by sets that follow. And, like Illisius' list says, at least Manamorphose, Shusher (who I think will be great) and Runed Halo WILL see play.
    Manamorphose OK.

    Shusher, I'm sorry but I really don't see in which deck it could see play.

    Runed Halo is another 2CC solution for white against combo. It already had a lot of alternatives from the 2CC artifacts (chalice, thorns, sphere) to the 2CC creatures (true believer, gaddock teeg). The good thing about runed halo is that it's rarely (or never) a dead card. Anyway, not a lot of decks can afford to pay WW at this moment.

    Faerie Macabre or the force spike merfolk are a quite good card too, but they remain cards that only a very small proportion of decks could play.

  15. #935
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    Re: Shadowmoor Info

    Quote Originally Posted by Maveric78f View Post
    Manamorphose OK.

    Shusher, I'm sorry but I really don't see in which deck it could see play.

    Runed Halo is another 2CC solution for white against combo. It already had a lot of alternatives from the 2CC artifacts (chalice, thorns, sphere) to the 2CC creatures (true believer, gaddock teeg). The good thing about runed halo is that it's rarely (or never) a dead card. Anyway, not a lot of decks can afford to pay WW at this moment.

    Faerie Macabre or the force spike merfolk are a quite good card too, but they remain cards that only a very small proportion of decks could play.
    Goblins, burn, survival. And theres probably many more.
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  16. #936
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    Re: Shadowmoor Info

    Goblins? Against which counterspells are already bad because of vial and lackey?

    Burn? Sorry I don't understand.

    Survival? Maybe the only one where it could see play. But once survival is out, it's often useless too because you already have a recursion engine. Before survival, it's unlikely that you have it in hand (because you're not going to play it 4*, aren't you?).

  17. #937
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    Re: Shadowmoor Info

    I highly doubt I will be playing it in survival. It's jsut too weak of a card. Agaisnt a deck without counters it's jsut a 2/2 bear, so it's too weak to play in the main. And it's only good to help resolve survival, so it has to be a 4 of in the SB, and that's too many spaces to designate.

  18. #938
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    Re: Shadowmoor Info

    Shusher might find a home in TES's sideboard.

  19. #939
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    Re: Shadowmoor Info

    Quote Originally Posted by Angelfire View Post
    I mean, name 1 card in Betrayers (besides Jitte, without looking at a set list) that is good. This is how it is for most sets in Magic.
    I had posted a list of relevant cards from the past few sets, but Nihil's is almost exactly the same (slight differences here and there.) Anyway, my conclusion was:

    Dark Confidant, Life from the Loam, Pithing Needle, Infernal Tutor, Tarmogoyf, Dread Return, heck, even the Planeswalkers have all had a bigger impact on Legacy than Shadowmoor ever will.

  20. #940
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    Re: Shadowmoor Info

    Don't think I saw anyone mention this yet:

    Gleeful Sabotage 1G
    Sorcery
    Destroy target artifact or enchantment.
    Conspire


    I think this will be a replacement for survial decks that run hull breach as a wish target. Advantages it has over hull breach:
    No red to cast it.
    I think it will hit two things more often than hull breach.
    Can get around a counter by making a second copy of itself.
    Can get around counterbalance since counterbalance doesn't trigger off the copy, of course they can jsut counter the copy.

    Disadvantges:
    Sometimes it won't be able to hit two things while hull breach can, but I still think this will hit two things more often than hull breach will.

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