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Thread: [Deck] Rockin' Funkbrew

  1. #221
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    Re: [Deck] Rockin' Funkbrew

    Funkbrew has got nothing but better against the format recently, as with the more blue orientated decks becoming more and more popular, this deck becomes more and more of a better choice against the metagame.

  2. #222

    Re: [Deck] Rockin' Funkbrew

    Hi its me again,
    ok i tried a little bit on MWS and i must say, either i am a bad player, (very much possible) or my changes are bad or something, but i am more loosing than winning, against almost everything. I guess both is true
    But i will not give up.
    Currently i am playing something like this:

    4 Windswept Heath
    2 Bayou
    2 Savannah
    4 Polluted Delta
    2 Scrubland
    1 Nantuko Monastery
    2 Swamp
    1 Volrath's Stronghold
    2 Plains
    2 Forest
    4 Spectral Lynx
    4 Sakura-Tribe Elder
    4 Dark Confidant
    2 Gaddock Teeg
    3 Swords to Plowshares
    3 Glittering Wish
    4 Extirpate
    3 Pernicious Deed
    3 Vindicate
    2 Umezawa's Jitte
    3 Kitchen Finks
    4 Gerrard's Verdict

    i figured out on my own that the swords were really slow and ding give what was needed so i stayed with the confident.
    I somehow dislike the Goyf he is big and ugly but that is all he dies to everything, maybe its just me i don't know, i don't like him.
    but i really like Kitchen Finks he give life back he doesn't die to deed and stuff (the first time) and did i say he gives precious life (i often have to go down the beat down way and i am a little slow that way so a little life buys serious time)
    I also changed the Duress and what is it called? Thoughtseize to Verdict and Extirpate, i guess i dont have the leet skillz witch i need to play those right, i tryed hymn over verdict but had often a hard time casting those so i changed to verdict, an Extirpate is imo just awesome, i rarely wished for a different card when i drew one of em.
    I also changed the manabase, i like it more this way, looks like every secound guy i play on MWS has blood moon, Magus of the moon or back to basics and i think they really hurt a lot, this way i have more basics.
    I am still looking for a good way to accel the deck, the elder still seems wrong (but he is the best if found birds mox everything is not good enough) still looking for something better.

    Just wanted to let you know, and please try those Kitchen Finks.

    i am also playing around with Stonecloaker, i think he might be good for something.

    ok keep up the good work

  3. #223
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    Re: [Deck] Rockin' Funkbrew

    Looks like a pretty good list there Fazzoletti. Kitchen Finks does sound like a really good option but the 1WW might hurt on the manabase. I like your changes and they all sound strong and viable but I feel your pain with Elder. I was thinking maybe Tithe because with that you can grab any white source and it also helps out with Kitchen FInks too. The more I think about it the more I like it.
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  4. #224

    Re: [Deck] Rockin' Funkbrew

    finks has a G/W hybrid cost, it's more bearable than WW

  5. #225
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    Re: [Deck] Rockin' Funkbrew

    Quote Originally Posted by Shtriga View Post
    finks has a G/W hybrid cost, it's more bearable than WW
    My bad guys, I should reading as tech, now I really want to play Finks.
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  6. #226
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    Re: [Deck] Rockin' Funkbrew

    http://www.mtgthesource.com/forums/s...ead.php?t=9714

    I took Funkbrew to that event. TheRack wanted me to write a report. I didn't write anything down, so I don't have alot of details.

    4 Windswept Heath
    2 Bloodstained Mire
    4 Scrubland
    4 Bayou
    4 Savannah
    1 Volrath's stronghold
    1 Plains
    1 Swamp
    1 Forest

    4 Dark Confidant
    4 Spectral Lynx
    2 Mire Boa
    2 River Boa
    3 Gaddock Teeg
    4 Tarmogoyf

    4 Thoughseize
    3 Duress
    3 Glittering wish
    3 Vindicate
    3 Pernicious Deed
    4 Swords to Plowshares

    SB

    4 Leyline of the Void
    3 Engineered Plague
    1 Mystic Enforcer
    1 Darkheart Sliver
    1 Vindicate
    1 Pernicious deed
    1 Vexing Shusher
    1 Dueling Grounds
    1 Wheel of Sun and Moon
    1 Gaddock Teeg

    Round 1: 4 Color Zoo type thing

    Game 1: It's back and forth for quite some time. I have enough creatures to swing in for lethal damage next turn, but I am at three life. He rips Lightning Helix.

    Game 2: He keeps a 1 land hand, but seemed to do ok anyway. I kept the board fairly clear. 2 large goyfs swing through to win.

    Game 3: I draw a lot more creatures than he did. I don't really remember what happened, but it wasn't really close.

    1-0, 2-1

    Round 2: GWB Rock Pseudo-mirror

    This was a grueling match. All of the games were close. Game 1 I ended up winning, he could have chumped to stay alive a few more turns, but he used top and decided it wasn't worth it. Game 2 he wins with a bitterblossom token, and a very large goyf. Also he eplagued naming snakes, which was pretty rough. Game 3 goes for a long time. I duress him near the end and see he has 2 jittes. I hadn't seen any yet this match. He plays a goyf and equips jitte. I basically need a deed or a wish to stay alive, but it doesn't happen.

    1-1, 3-3

    Round 3: Dragon Stompy

    Game 1: He plays a mountain and passes and I think for a second he has to be playing burn. He played something that made it obvious that he was playing dragon stompy so I got all 3 of my basic lands. He played a magus but it didn't matter. Goyf swings for the win.

    Game 2: I thoughseize out a magus turn one. I cast 3 vindicates and 3 STPs this game. I don't think he ever dealt damage to me.

    2-1, 5-3

    Round 4: RGB Survival

    He rolls me both games. Rofellos and Masticore blow up my guys and he beats me up with goyfs. He also had a pretty sick wish board. No good.

    2-2, 5-5

    Round 5: GWBU Thresh

    Deed was huge in this match. Game 1 it killed 2 guys and an explosives. I had a snake that I was able to save. I thoughtseized at somepoint. I ripped a goyf that helped go the distance.. Game 2 wasn't really close. He mulled to 6, I duressed a cbalance. He played an early goose that brought me all the way down to 9 before I blew up deed for 1, killing it.

    3-2, 7-5

    Round 6: Dragon Stompy

    I knew he was playing dragon stompy from earlier scouting. He plays an early 3sphere, which slows the game a little but isn't particularly harmful. At the end of the game due to my bob and his creatures I was at 4. He claimed there was a card he could have topdecked to win the game, but Im not sure (I had swords and vindicate in hand). Game 2 was pretty one sided thanks to bob. I had an answer to everything he did. I played an early deed, which he needled (and made a huge deal about it to!). I vindicated needle, thinking I would need to deed soon, but I never did. He played a magus at one point but basic plains saved my ass.


    So 4-2, 11th out of 49. The gave 3 shadowmoor packs to 9-16. I opened a kitchen finks and an augry adept.

    Gaddock Teeg didn't really matter much, but I would definitely leave him in because he is so good against combo.

    Volrath's Stronghold never mattered.

    Duress > Hymn for sure.


    EDIT: The survival deck ended up winning the tournament.
    Last edited by clavio; 06-29-2008 at 01:04 PM.

  7. #227
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    Re: [Deck] Rockin' Funkbrew

    Well done Clavio, I'm glad that you were able to do well in a large tournament.

    The Rock matchup surprised me. I haven't seen one with Bitterblossom before. The eplauge on snakes won't hurt so bad anymore because I'm currently changing up the list and lowering the number of snakes in the build by a little.

    Survival, there isn't much to say. RGB is tough to play against and you'll basically have to wich for Wheel then play them just like an aggro control deck. That's my game plan with Wheel in the board. Another option is to go beat down as soon as you can with goyfs and cats but it's tough to pull off.

    I'm glad you liked Teeg and amazed that you didn't play any combo decks. There's usually always 1 or 2 that I end up playing against.

    Stronghold is still iffy for me but it has won me too many games where I would have lost to drop it.

    Ditto on Duress.
    Nice Job Clavio
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  8. #228

    Re: [Deck] Rockin' Funkbrew

    Props for not running nantuko monastery clavio I think that card can make you overextend a bit much especially when you want to obtain the correct color of mana. I actually took out nantuko monastery quite some time ago when I was testing extensively with funkbrew.

    Glittering wish also entitles you not to run monastery since you can fetch for a large array of threats. Although, I am still skeptical about glittering wish but it looks like it did alright here.

    Anyway, Congrats on the good finish clavio and I am glad more players are interested in playing with funkbrew.
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  9. #229
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    Re: [Deck] Rockin' Funkbrew

    Actually I did run monastery. The correct list would be -2 savannah +2 monastery.

    I wouldn't cut stronghold. It was really strong a few games when I was testing against my friends (particularly against thresh), it just didn't matter in the games I played that day. I either got it when I was already winning, had no creatures, or it got wasted right away.

    Funny quote from the second dragon stompy player: "as you can see he runs about 500 colors so he can play all of the good cards".

    In any case I like the deck alot

  10. #230
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    Re: [Deck] Rockin' Funkbrew

    What do you guys think about dropping shusher for life/death?

  11. #231
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    Re: [Deck] Rockin' Funkbrew

    I think Shusher is MVP in the board because in a blue based meta he is the wish target to go for. I do like Life//Death but the thing is that it may be in the danger of cool things category. Reanimating a Goyf would be awesome or going alpha strike with your lands too. The slot I might consider changing would be Dueling Grounds if you aren't expecting aggro. I might juswt cut another SB slot to try it out. I'll test it.
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  12. #232
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    Re: [Deck] Rockin' Funkbrew

    Hello,

    I must confess that I haven't read ALL the topic. Nonetherless, I will post a question, maybe stupid:

    Did anyone tried Exalted Angel as another finisher? Why? Why not? Results of that test? Conclussions? Etc, etc :P

    Thanks for your time and see you soon!

  13. #233
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    Re: [Deck] Rockin' Funkbrew

    Exalted angel + Dark Confidant is no good. Also the double white is hard to obtain.

  14. #234
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    Re: [Deck] Rockin' Funkbrew

    I see! Nonetherless, the Japanese play Fish-like decks with Confidant+Tombstalker! :P

  15. #235
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    Re: [Deck] Rockin' Funkbrew

    Quote Originally Posted by Kainan View Post
    I see! Nonetherless, the Japanese play Fish-like decks with Confidant+Tombstalker! :P
    I agree with Clavio on that. There is no way I'm going to take the risk of taking 6 from a confi in the late game.

    And remember Fish decks play Library manipulation like Brainstorm and Ponder so they can get away with playing Tombstalker and Confidant.
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  16. #236
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    Re: [Deck] Rockin' Funkbrew

    Plus most decks pack the CB/top engine nowadays... top + bob = awesome w/ stalker :) ...


    Hey Jake!


    Do you have any revelations for the format today?

  17. #237

    Re: [Deck] Rockin' Funkbrew

    Hi,I want to play this deck in the side events of GP Madrid,so any innovation on the list?Or i play the last list i have seen in the topic.

    Thanks

  18. #238
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    Re: [Deck] Rockin' Funkbrew

    Nantuko, it's good to hear of another person taking Funkbrew to a large event. I actually do have some new tech so here's the list.

    // Lands
    2 [A] Savannah
    2 [JU] Nantuko Monastery
    1 [SH] Volrath's Stronghold
    4 [R] Scrubland
    4 [A] Bayou
    1 [B] Swamp (2)
    1 [ON] Bloodstained Mire
    1 [PLC] Urborg, Tomb of Yawgmoth
    4 [ON] Windswept Heath
    1 [IN] Forest (1)
    1 [CST] Plains (3)

    // Creatures
    2 [FNM] River Boa
    3 [AP] Spectral Lynx
    4 [RAV] Dark Confidant
    4 [FUT] Tarmogoyf
    3 [LRW] Gaddock Teeg
    3 [SHM] Kitchen Finks

    // Spells
    3 [FUT] Glittering Wish
    3 [ARE] Duress
    4 [LRW] Thoughtseize
    4 [U] Swords to Plowshares
    3 [AP] Pernicious Deed
    3 [AP] Vindicate

    // Sideboard
    SB: 1 [LRW] Gaddock Teeg
    SB: 1 [AP] Pernicious Deed
    SB: 1 [AP] Vindicate
    SB: 1 [IN] Dueling Grounds
    SB: 1 [OD] Mystic Enforcer
    SB: 4 [GP] Leyline of the Void
    SB: 1 [PLC] Darkheart Sliver
    SB: 1 [SHM] Wheel of Sun and Moon
    SB: 3 [CHK] Ghostly Prison
    SB: 1 [REL] Vexing Shusher

    Kitchen FInks is amazing. It helps out those matchups where it takes a little longer to stabilize and control the game. The life gain is great with confidant but the best thing about Kitchen FInks is that it swings, I can deed, gain 2 life and it's untapped. I've thought about replacing Darkheart Sliver in the board for Kitchen FInks but there isn't a way to kill bridges with Finks. That's the only reason. I like Finks way better than River Boa and am always glad to see it in my hand because it is so color flexible as well. It's a lot easier on the basics too.

    Ghostly Prison can be Tsabo's Web if you are expecting a lot of Landstill, just remember that they are risky if you have monastery or stronghold out. It could also be Engineered Plague if you are expecting Goblins or Faeries or something like that.
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  19. #239
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    Re: [Deck] Rockin' Funkbrew

    The rack, as long as you're running Kitchen finks you may be justified playing cabal therapy over duress, at least as a two-of. Therapy is also an out to a suicidal confidant, and can get an extra use out of creatures before they die to deed. Or have you already considered this option?

  20. #240

    Re: [Deck] Rockin' Funkbrew

    What is your game plan against 4c Landstill??Do you think is a good matchup?

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