All the more reason to run Krosan Grips in the main. Let them play their Dreadnought and Stifle it. Then just Krosan Grip it, getting a 2 for 1, and giving yourself 1 less Stifle to play around when you do go to combo.
It seems to me that the real problem with Dreadstill is that they could be packing 4 Counterbalance + 4 Dreadnoughts, giving you more targets for Krosan Grip than you can actually run.
In testing you can win G1 against Dreadstill more often than you think. Most of the time they try to stifle fetches and play a fast Standstill. When that happens you win. Your perfect hand > their perfect hand most of the time. From the SB come in Orim's Chant to beat them post board.
It's not easy, but it is winnable.
Oona's Grace, anyone? Bad cost, but (almost) never fizzle again as long as you have loads of mana? Doubles as post-freeze win con as it targets...
No, not at all. You're simply not going to get enough lands to ever use it as a win condition, and you might not even want to discard lands to use it much to begin with, since you'll be mostly playing them. A single card is hardly going to help you anyway. You'd have to use retrace at least twice ot make it somewhat useful, but even then you could just run fact or fiction instead for better card selection/draw. Flash of insight works much better as a three cost/repeat card. Tech if you run cunning wish too =P
The usefulness of Oona's Grace comes from the fact that it immensely improves the "Brainfreeze yourself" tactic, letting you get a Grace in grave, and letting you pick any card with Flash of Insight, rather than Meditate. I am testing with Oona's grace as a one-of at the moment, and I have mixed feelings. Outside of the above described situation the card preforms medicore to poor.
No, it really does not help that at all. THe card draw that oona's grace gives you is just terrible >_< Brainfreezing yourself is usually pointless, because what are you looking for if you can't brainfreeze them to death? It would hardly "Greatly" increase brainfreezing yourself, because you'd still need land in hand, and solidarity usually wants as much land as possible to do more things. Plus, you'd need to hope that it'd be put in your yard anyway. How would it ever be better than fact or fiction, for example? It's weak digging power, and certainly not card advantage, though maybe a little card quality.
Brainfreezing yourself is done only when you have no draw cards in hand, which usually happens when drawing 3-4 land form Meditate. The point is to stack the entire library with Flash of insight, and here is the situation in which Oona's Grace helps a lot: if you deck all your Meditates in the Grave you have no other chance of gaining CA (additional Flashes of Insight aside). So you can get another untap spell instead, and having 2-3 lands in hand and now enough mana (thanks to the untap) you can get the other stacked cards on the top of your library you require to win. Plus, you don't need to wish for Stroke of Genius when needing an instant-speed kill thanks to Grace.
Fact or Fiction is absolutely out of the discussion, as it has been tested, and is not the type of card this deck needs.
Last edited by Funky-kun; 07-17-2008 at 06:09 PM. Reason: Spellcheck
Oona's Grace sucks.
Because of its flexibility, it is a better mainboard winoption (carddraw for an opponent) compared to Words of Wisdom but that's about it. It's incredible clunkyness prevents it from being good. Would it cost 1U I could maybe (probably still worse than Think Twice) see it as a one-of, but not as printed.
@Triple Agent: You can't actually target an opponent X times with Oona's grace because in order to replay it, it has too be in your grave and that means in turn, that you have to let it resolve first. Not that it matters because the card sucks anyway.
@Funky-Kun: Honestly: Why don't you run a singleton Think Twice over Oona's Grace (or maybe a third Flash)?
What are you going to replace? Isn't that card going to win the game anyway if you have loads of mana?Originally Posted by Triple Agent
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Agreed. I tried it. The card is absolutely crap in mid-combo. I also almost never found it useful to end a combo. Usually you have another way to archieve that available, or you were going to fizzle anyway.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
What are people running for the last two slots atm?
The ones that are usually either:
2x Spell Snare
4th Remand and a Twincast
2x Peer Through Depths
2x Think Twice
or 2x Cryptic Command?
I'm currently with Command, mostly because It's so versatile. Cantripping fog and an out to CB are both welcome additions.
Thoughts?
You can try any combination of the mentioned cards (except 1 Spell Snare + 1 other card of course), whatever you like most.
- Remand is great against any deck playing Chalice and the Time Walk is really good against any non-goblin aggro (and also against Goblins if you deal with Vial/ Lackey). Unfortunately Thresh-players seem to always have the Daze for our turn2 Remand.
- Peer through Depths is at its best if you have to find certain spells really fast and don't care about your opponent knowing what you have, that means against aggro(High Tide) and other (non-graveyard) combo (Force of Will).
- Think Twice is best against lots of discard and even a singleton greatly improves Brain Freeze on yourself. It is pretty clunky to cast out of your hand, so I wouldn't run two anymore, especially as it usually is to slow against Threshold.
- Twincast is the best choice to fight opposing counters, but it doesn't do much on it's own, that's why it isn't good as more than a one-of in the main.
- Cryptic Command is my personal choice because it does whatever you need. Usually it does Draw + X but I've used any combination of modes except Counter + Tap in actual tournament play so far (and even counter + tap has come up in several testgames). In any matchup that isn't fastcombo, it is absolutely huge and currently I wouldn't want to go without it.
How does this build look?
I don't have the money for fetches right now.
My meta game should be mostly combo and aggro.
Combo will be Enchantress and Iggy.
Aggro will be Goblins and Rock.
2 Brainfreeze
4 Brainstorm
3 Cunning Wish
2 Flash of Insight
4 Force of Will
4 High Tide
4 Impulse
3 Meditate
4 Opt
3 Remand
4 Reset
2 Peer Through Depths
3 Turnabout
18 Island
Sideboard
1 Brainfreeze
3 Echoing Truth
1 Meditate
1 Pact of Negation
1 Rebuild
4 Spell Snare
1 Stroke of Genius
1 Turnabout
2 Wipeaway
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
Against Fetchland Tendrils run Twincast side. It provides you with additional outs against their Orim's Chants.
Mainboard Cryptic Command is not a bad choice against enchantress, but if you aren't able to get Fetchlands, you should try to get those first, they are mre important.
In your meta, I'd go with the fourth Remand as it is okay against goblins and great against all other mentioned decks (try Remanding flashbacked Cabal Therapy against Rock if possible).
Against all mentioned decks Misdirection is better than Pact of Negation (or both aren't relevant).
I played a very stock list to a top 2 split over the weekend in a really small 8 man tourney
rd 1 UGr Thresh (with swans combo) - Draw
rd 2 Stock madness - Win
rd 3 Ichorid - Win
top 4 affinity - Win
top 2 UGr Thresh (same as rd 1) - Split
I think it's finally time to say its over for this deck....Every single deck was an absolute fight
thresh had C/B, stifles, forces, dazes....
madness had counterspell, circular logic, and forces...
ichorid could outrace me (i went off on turn 3 which was really lucky in game 2)
Affinity can just race as well if it vomits its hand up and draws a plating or some shrap blasts....
The meta i played the deck in was horrendously behind the times and the deck still had to fight tooth and nail to win. The format has sped up to a point where it just can't win under pressure every single game.
RIP solidarity (for me at least)
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It's true Solidarity has to fight for every win. This has been quite true for a long time. Luckily, there are still some autowins for this deck, like Landstill and Loam. Yet, the fact that you have to fight hard doesn't mean this deck is too slow. The deck is perfectly capable of beating non-black Thresh and Ichorid.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
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