What about Hidden Herd? Yeah, it sucks in the late game. You want to win (or at least, deal significant amounts of damage to your opponent by attacking with creatures) in the early game. And yeah, a 3/3 on the first turn could help with that.
Drawbacks:
- If your opponent draws the one basic land they have in their deck, they could delay the Herd by a turn -- how often this happens and how much it sucks would likely have to be tested.
- Since the advent of Dragon Stompy, people have been playing more basic lands. So maybe this isn't the right time.
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
Don't use Jittes. It would screw your tempo much more than it would help you.
Also, the last thing that this deck needs is more beaters from the SB.
The Source: Your Source for "The Source: Your Source for..." cliche.
About a month ago I was playing in a standard FNM tournament, I hate standard but I was bored and decided to play. Anyway, I had to play against one of my friend who was playing R/G beats. Tattermunge Maniac is SICK. I was playing Mono B control and this damn card just rocked me in the face. Has anyone tested him out in this deck? He seems incredible. Cutting the random 1-ofs or a few random burn spells for this guy seems like a decent idea. I don't know, maybe he isnt right for the deck, but Tattermunge Maniac is really good.
i think we should not include it, the other creatures are better than him
Yup. What he said. And a 2/1 in a format with lots of creatures is not really SICK.
The Source: Your Source for "The Source: Your Source for..." cliche.
I tried to change the decklist to include fewer lands (18) but my tests have shown that this list is by far better. Fewer lands is really a liability if the opponent can steal tempo with stifle/wasteland/trinisphere.
And most cards from the side increase the curve so you really need your lands post side.
For reference here is the list I tried (the side stayed the same) :
20 creatures :
lavamancer
kird ape
mogg fanatic
keldon marauders
tarmogoyf
22 burn
4 magma jet
4 light bolt
4 chain light
4 rift bolt
3 fireblast (-1)
3 flame rift (+3)
18 lands
8 red fetch
1 forest
4 taiga
5 mountains (-2)
Is noone playing this deck anymore ?
I played my usual list 20 lands /20 burn /20 creatures at the local tournament.
round 1 : casual reanimator deck, I quickly kill him in 4 turns twice,finishing with fireblast.
round 2 : psychatog with Intuition/accumulated knowledge (control deck), very quickly disposed as well. Game 2 I get double PoP in response to his brainstorm.
round 3 : Ugr thresh (no waste/stifle/spell snare, but mental note/counterspell and 3 dragons)
g1 he draws about 4 lands in a row and gets burned out and overrun by marauders
g2 and g3 he has the perfect thresh game with daze, counterspell, FoW my threats and 2xmongoose and burns for the win
round 4 : dragon stompy (2x petal lotus replaces chrome mox, 3x trinisphere and chalice maindeck, 20 creatures). He mulligans 3 times in 2 games, and never gets neither a chalice nor a trinisphere. G2 I had 2 krosan grips and 1 spree so it takes a while to complete but he only got 1 dragon as a real threat.
I finished third and got a cunning wish.
I played some games with the winner (U control deck with ancestral, 2 CB, 3 top, 4 goyfs, 1 rude awakening, 24 lands, maindeck 2 threads of disloyalty and 2 vedlaken shackles, tolaria west toolbox : explosives, ruins, miren)
G1 I get too much burn for him to handle
I side fanatics for krosan grips.
G2 he gets double threads and steals my lavamancer and activates it (he splashes 1 UR land) and gets control with 2 goyfs on table with still about 8 life
G3 he stabilizes with double shackles (1 got gripped) and miren.
I still think this deck is strong in a no combo meta, but I need more practice against red thresh, in testing I already losed more than 50% against it. They don't always have countertop post side (he didn't) so grips can be dead cards. They can also out aggro you with their untargettable mongeese and burn. PoP is good but only deals them 4-6 damage and usually 2 to you.
What about terminate?i am trying it as a 2 of, in my meta(full of goyfs,tombstalkers and noughts) is so good.
I am currently building this deck.
Here is my list
Main Deck
60 cards
4 Taiga
4 Foothill
4 Bloodstained Mire
1 Forest
5 Mountains
_________________
18 lands
4 Grim Lavamancer
4 Kird Ape
4 Mogg Fanatic
4 Tarmogoyf
4 Keldon Marauders or Meta/ Personal choice (river boa, blood knight, ect)
_________________
20 creatures
4 Chain Lightning
4 Fireblast
4 Lightning Bolt
2 Rancor
4 Rift Bolt
4 Magma Jet
________________
22 other spells
Sideboard
4 Tin-Street Hooligan
3 Price of Progress
4 Krosan Grip
4 Vexing Shusher
________________
15 sideboard cards
I play River Boa main since Thresh is a bad match-up and this guy owns the hell out of them. The rift bolts are sick since thresh can't counter them with counterbalance.
Last edited by Ghostfire45; 08-02-2008 at 12:42 AM.
IT'S A TRAP!!!
Mountain Goat >>>> Goblins
Team Calavera - Giving Opponents Free Travels Packages to the Underworld since 2007
hello i'm new here...i'm planning to convert my r/g beats to goyfsligh..sirs i've got some questions:
1. how fast can goyfsligh win?
2. are the creatures to be used in this deck are strictly casting cost of 1 and 2?..it's because i'm planning to use casting of 3 and/or 4 creatures like magus of the moon, fulminator mage and avalanche riders..
i know these are kinda dumb questions but i just want to bes sure how i'm going to rebuild my deck..i'll appreciate any help i can get..thank you sirs..
Magus isn't that bad of an inclusion, but I'd probably scrap the mage and the rider since despite being on a body wasteland is just quicker than the both of them.
Si, I like cereal.
May i be the first to welcome you. As a Sligh Guy i will answer your questions
1. Turn 3 or 4 consistantly and if built/ pilated correctly can still win if they take control.
2. Yes
No such thing as a dumb question thats why there are forums
If u have any more question feel free to ask and if u need a solid deck list i can re-post mine.
Last edited by Ghostfire45; 08-02-2008 at 12:40 AM.
IT'S A TRAP!!!
Welcome to the source!
Goyf sligh can win as early as turn 3, it is more likely to win on turn 5-8. The creatures you play should really depend on your meta and your style of play. Tarmogoyf is the only auto include, after that I think that Grim Lavamancer and Keldon Marauders are a must. I personally don't like Mogg Fanatic but a lot of other people do. Kird Ape, Quirion Dryad, Countryside Crusher, Magus of the Moon, Taurean Mauler and Skyshroud Elite are all viable choices. You need to pick what you think is best for you and then just play test the hell out of it.
Here is my latest list I'm testing, you can use it as a starting point:
4 Tarmogoyf
4 Grim Lavamancer
4 Keldon Marauders
3 Figure of Destiny
2 Countryside Crusher
4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
3 Magma Jet
3 Fireblast
3 Price of Progress
2 Flame Javelin
4 Wooded Foothills
2 Bloodstained Mire
4 Taiga
10 Mountain
o yeah and...
Who are you?
I see Figure of Destiny in your list. How has it been doing? Has it often become 4/4 at least?
The Source: Your Source for "The Source: Your Source for..." cliche.
I have really just started testing it, I have dropped him turn 1 four times now and he made it to a 4/4 three times. FOD seems like a nice 1cc creature if he is dropped turn 1 or 2, after that he is almost always a chump blocker or a target for Mogg Fanatic/STP...I will keep the thread informed after I do some more testing.
thanks for the warm welcome sir wallace...thanks for the insights..i'll start reformatting my deck as soon as i get my hands on the goyfs and some bloodstained mires...sir, if i could include the fulminator and the avalanches(riders), how many should i put in the deck?...i'm not really that good with mana curves..coz i understand sligh follows a "strict mana" curve...
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