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Thread: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

  1. #61

    Re: [DTB] 56 Land 4 Spore Frog.dec!

    Has anyone considered a Stompy manabase-- 4 City, 4 Tomb, 4 Mox? It would enable a turn 1 Chub Toad. That's pretty hardcore.

  2. #62
    Rob Rogers
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    Re: [DTB] 56 Land 4 Spore Frog.dec!

    Wow, Morgue Toad is busted, I might splash black for him.
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  3. #63
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    Re: [DTB] 56 Land 4 Spore Frog.dec!

    Quote Originally Posted by Roman Candle View Post
    Has anyone considered a Stompy manabase-- 4 City, 4 Tomb, 4 Mox? It would enable a turn 1 Chub Toad. That's pretty hardcore.
    That's way too broken for this format. A turn one Chubb would just crap on anyone not running the Chubb.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
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    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  4. #64
    monkey
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    Re: [DTB] 56 Land 4 Spore Frog.dec!

    The problem with the Stompy manabase is that if you run it you are also required to also run Chalice, which cuts off 2 of your best cards: Spore Frog and Berserk. It sucks but that's the rules. Now you may be able to win games outright with a turn 1 Chubb, but you'll probably lose just as many games because of the Anti-Froglock. So, in the end, it's probably not worth it.

    Just my 2 cents.

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  5. #65
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    Re: [DTB] 56 Land 4 Spore Frog.dec!

    Quote Originally Posted by Roman Candle View Post
    Has anyone considered a Stompy manabase-- 4 City, 4 Tomb, 4 Mox? It would enable a turn 1 Chub Toad. That's pretty hardcore.
    Glad someone else had this thought. I think the deck should run just the city of traders OR the tomb that way you don't lock into a stompy build and can still turn two CHUB. The full stompy base just doesn't work well since you run a lot of 1 drops.
    IT'S A TRAP!!!

  6. #66

    Re: [DTB] 56 Land 4 Spore Frog.dec!

    Mad props for originality. This deck made me laugh the first time I saw it.

  7. #67
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    Re: [DTB] 56 Land 4 Spore Frog.dec!

    4 Ęther Vial
    4 Standstill
    4 Force of Will
    2 Steely Resolve
    2 Cover of Darkness

    4 Chub Toad
    4 Plaxcaster Frogling
    4 Chub Toad
    2 Noxious Toad
    4 Wretched Anurid
    4 Spore Frog
    2 Omnibian

    4 Wooded Foothills
    4 Polluted Delta
    1 Bayou
    1 Underground Sea
    4 Tropical Island
    4 Mutavault
    1 Island
    1 Forest

    Just brewed this deck, and it seems awesome. Vialing in the Chubb is sheer brokenness. It deals with so many things in the format.

    The deck simply busts Ęther Vial. Thought Goblins were the deck for Ęther Vial? Go drool at the curve:

    1cc - 4
    2cc - 4
    3cc - 14
    4cc - 2

    Wow, that rocks. Standstill is perfect with Ęther Vial. I also added Mutavault. Maybe it can't deal with Mongoose, but it's a frog! We have the Chubb to deal with Goose. Against Tarmogoyf? You do of course vial in Noxious Toad, block and force them to DISCARD! :O

    Ombnibian simply murders dreadstill. HammafistRoob, your old dec just got a nemesis: Frogstill.

    EDIT: Forgot to tell how awesome Cover of Darkness is. So is Steely Resolve. Against mass removal? FoW in hand, enforced by luck, not by cantrips, which is really the best shell in legacy. Froggish agressivity > Cantrips.
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  8. #68
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    Re: [DTB] 56 Land 4 Spore Frog.dec!

    Quote Originally Posted by Willoe View Post
    Ombnibian simply murders dreadstill. HammafistRoob, your old dec just got a nemesis: Frogstill.
    Wouldn't a name like Chubstill strike more fear into the heart of your opponent?
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  9. #69
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    I played this deck in a tournament last friday.... this shiz is rediculous!


    Round one: Hulk-Flash.. 2-0

    Easy win, they cannot win through massive frog advantage.

    Round two: Thunderbluff.. 2-1

    Close games, game one he just totally locked me up, but my resolve and awesome deck, along with some extremely tight play pulls the other two games for me.

    Round three: The mirror.. 1-2

    He got extremely lucky and got a firest turn win and a 0 turn win, both with 6 protection spells, to my 6 protection spells... bad beats.


    Round four: Dreadstill.. 2-0, easy


    He goes for dreadnoughrt turn two, I let it resolve both games, and just kill him on my first and second turns, his deck doesn't have shit on me.


    I ended up winning due to great breakers, and awesome chubstill piloting skills.

  10. #70
    monkey
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    <3 u guise so much right now.
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    Re: [DTB] 56 Land 4 Spore Frog.dec!

    Quote Originally Posted by Willoe View Post
    4 Ęther Vial
    4 Standstill
    4 Force of Will
    2 Steely Resolve
    2 Cover of Darkness

    4 Chub Toad
    4 Plaxcaster Frogling
    4 Chub Toad
    2 Noxious Toad
    4 Wretched Anurid
    4 Spore Frog
    2 Omnibian

    4 Wooded Foothills
    4 Polluted Delta
    1 Bayou
    1 Underground Sea
    4 Tropical Island
    4 Mutavault
    1 Island
    1 Forest
    After piloting a very similar build to my local tourney last week (approx 80ppl) and winning it I came back this week only to find out that EVERYBODY was splashing black and running maindeck Frogtosser Banneret as hate.

    I just laughed, even though the tosser sometimes slowed me down by a turn, it isnt enough to stop my backup win condition of a Chub enchanted with Frog Tongue attacking for the win by giving the opponent 1 tadpole counter.

    WOtC insiders tell me bad news is coming our way come the next round of bannings though, as well as frog-hate having a MAJOR presence in Shards of Alara.

    I dont know about you guys, but Im actually looking forward to breaking some more cards, whiptoungue especially seems to have a lot going for it in the current meta.

  12. #72
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    Re: [DTB] 56 Land 4 Spore Frog.dec!

    Quote Originally Posted by Skeggi View Post
    Wouldn't a name like Chubstill strike more fear into the heart of your opponent?
    I am stricken with FeAr to Chubstill, lol. I must say Willoe your list looks pretty promising but it lacks Berserk. Berserk on the Chubb is redic especially when they block! Drawing three off a Standstill into a Spore Frog is svg though and will CRUSH noob.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  13. #73
    monkey
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    I really think they should consider banning Chub with everybody finding a way to fit it into their deck if they are running any creatures at all.

    This is already happening in my meta. Every deck that people are testing has Chubtoad in it. Combo is so absent at this point, except in decks with a red splash that sideboard in EtW, that it's becoming dangerous to go down to the local card shop and play. Too easy to pretend combo actually doesn't exist any more and build decks fatally flawed against it.

    I should also say at this point that Chubtoad will fit in most of the belcher variants and I'm expecting somebody to use him as an alternate win condition coming out of the sideboard in the same way that Phyrexian Negator was used as an alternate win condition in some of the Flash-Hulk decks.

    Well, I mean, we've already got decks like Chub Threshold, Deadchub Ale, Survival of the Chubfest, and now, thanks to Mad Zur, Chubalid Breakfast.

    And now Tribal and Planeswalker cards are going to make it more ridiculous.

    So it probably won't end until we have decks like Eight-Nine (Yes, Chubtoad will have the potential to reach that), Chub Stax, Chubbelcher, Chubchantress, Vial Chublins, Chubstill, Chub from the Loam, FaerchubStompy, Chub-Pox, Chub Confinement, 8-Land Chub stompy, some deck built to abuse Chubtoad/Clone/Vesuvan Shapeshifer/Dance of Many, and the Dave Gearhart classic, Chubidarity.

    EDIT: And Ichubrid.
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  14. #74
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    That post wins the thread.

    Props!

    EDIT: Partly sigged.
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    I have been extensively prepping a ChubStax list and the trend I've noticed is that all decks will scoop to a t3 Chubbalicious unless they can respond with Chub of their own. Against Chubstill I'm 13-13 and they've mostly been decided by a t3-4 Chubb. The majority have been scoops to early Chubs but some of them of turned into Chub Wars, which makes me want to run some Chub recursion (only Chubs can defeat other Chubs, so these Chub wars get ugly) to improve the Chubstill matchup.

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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    @ monkey, the feeling is now mutual

  17. #77
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Guys, do you think that DCI knows how powerful the Chubb is?

    It gets the hammer soon, I know it. I hope it's before the Source 5th anniversary tourney, if it isn't banned by then, it will completely destroy the tournament like Flash destroyed Legacy last year.

    The Chubb is:

    - Easy splashable. I even consider it as mainboard material for Spanish Inquisition.

    - An incredibly fast clock. Most decks can't even react before they're dead. The Chubb is way too mana-efficent.

    - a powerful tool in green for a long, long time. I can see Threshold decks replacing Werebear with the Chubb. At the moment, I'm not sure, but it will certainly - along with the recently printing of Ray of Erasure - push Threshold into tier 1.

    - Perfectly dodges Counterbalance. Now, battles between Threshold decks isn't determined by who gets Counterbalance down first, but by the first player to land the Chubb or by the player who splashes black and thoughtseizes + extirpates it.

    I'm scared of a so-called metaChubb, it will utterly destroy the format. Newer players can't get into the game because most players can't afford a playset of the Chubb.

    Who other than me has been so lucky that they eBayed a playset for around 70 bucks?

    EDIT: xsockmonkeyx has said almost the same as me, but that is no surprise. I think that players who doesn't understand the raw power and efficency of the Chubb should really consider quitting Magic.
    "You're English is terrible and inconsistent."

    -DownSyndromeKarl

  18. #78

    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    I began replacing Akroma with Chub Toad in my Full English Breakfast deck... He is amazing. People just don't dare to block him (because of his gamewrecking ability), when i attack with my Shapeshifter, while Chub Toad is in graveyard. Then i just survival for Phage and win.
    The great benefit over Akroma is, that he can easily be hard cast on turn 2 and sometimes make people scoop!

  19. #79
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    The meta is changing. Beginning of the end IMO.
    "You're English is terrible and inconsistent."

    -DownSyndromeKarl

  20. #80
    monkey
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Quote Originally Posted by Willoe View Post
    The Chubb is:

    - Easy splashable. I even consider it as mainboard material for Spanish Inquisition.

    - An incredibly fast clock. Most decks can't even react before they're dead. The Chubb is way too mana-efficent.

    - a powerful tool in green for a long, long time. I can see Threshold decks replacing Werebear with the Chubb. At the moment, I'm not sure, but it will certainly - along with the recently printing of Ray of Erasure - push Threshold into tier 1.

    - Perfectly dodges Counterbalance. Now, battles between Threshold decks isn't determined by who gets Counterbalance down first, but by the first player to land the Chubb or by the player who splashes black and thoughtseizes + extirpates it.

    I'm scared of a so-called metaChubb, it will utterly destroy the format. Newer players can't get into the game because most players can't afford a playset of the Chubb.

    Who other than me has been so lucky that they eBayed a playset for around 70 bucks?
    I recall a discussion several months ago about Chub's price here. Everyone was convinced that Chub won't drop in price significantly post rotation?

    I'm starting to think that's all nonsense.

    Name one chase rare that didn't plummet atleast 40% in price when it rotated out?

    Sure Chub is better in extended and legacy and is very sought after there.

    But there is a crapload of type 2 players than legacy and extended players.

    By a crapload, I mean atleast 10 times as many. Just look around you. Barely anyone plays legacy. Every store that offers FNM and regular tourneys heavily supports type 2. Legacy almost never gets support, and when it does, it's an afterthough with about a 1/10th as much attendence.

    There are a lot of Chubs out there. The whole time Ice Age block sold by the boatload. Far more so than any other block in magic's history, look it up.

    Every competitive type 2 player has a playset, and they are all about to get rid of them.

    So would the price not plummet when they do?

    What standard chase rares haven't?
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