Results 1 to 11 of 11

Thread: [Deck] Neo-Golgari (dredge creatures + retrace spells)

  1. #1
    Member
    Kevdog's Avatar
    Join Date

    Dec 2004
    Location

    San Diego
    Posts

    68

    [Deck] Neo-Golgari (dredge creatures + retrace spells)

    One of the great sleepers in modern times that exploded onto multiple formats and slowly faded into one deck is Life from the Loam. Its power lies in three prongs; resistance to disruption/counters, mana fixing, and massive capability of reach (i.e. your whole graveyard). What most people didn't realize at the time was the depth dredge possessed because most of the cards were creatures. At the time, I was probably one of the few people who played hard-core golgari deredge in type 2 and I loved the mechanic. As for the tournament scene, the dredge creatures didn't become popular until Bridge from Below was printed and they became gears to an engine that involved the other old sleeper; Ichorid. As the spoiler for eventide came together and the retrace mechanic was established the first thing I thought was "wow, there is the other half of golgari" as the only relevant non-creature dredges were darkblast and life from the loam. Given the new local popularity of discard and Counterbalance control, I decided to throw together a new golgari deck given the new power of retrace. While the deck is more aggro than control, it is only version 1.0 and has a great deal of flexibility and modifications that can be made. Spitting Image was the weakest card in the deck and will probably be dropped with the Grave Shell Scarabs to become Moment's Peace.
    As of now, the early lynch pin of the deck is Life from the Loam and its auto-loss is combo as there is no discard.

    Spells
    4x Darkblast
    4x Life from the Loam
    4x Roar of the Wurm
    3x Worm Harvest
    1x Spitting Image

    Enchantments
    3x Moldervine Cloak

    Creatures
    4x Shambling Shell
    4x Gigapede
    3x Stinkweed Imp
    3x Evershrike
    2x Grave Shell Scarab

    Lands
    4x Bloodstained Mire
    4x Wooded Foothills
    4x Bayou
    4x Baren Moor
    4x Dakmor Salvage
    3x Forest
    2x Swamp

    Sidebard
    4x Reverent Silence
    4x Putrefy
    4x Pernicious Deed
    3x Creakwood Liege

  2. #2
    Member

    Join Date

    Feb 2007
    Location

    San Diego
    Posts

    1,478

    Re: Neo-Golgari (dredge creatures + retrace spells)

    The list looks.... interesting...


    What are the match ups?

    Why play this over other already proven loam archtypes (agro-loam, 43-lands...etc.)?

    Is it quick enough to fight off goblins?

    Dreadstill?

    Ichorid?

    Agro-loam?

    Stompy?


    I am sure that since everything in the deck recurs, it will give control a run for its' money, but I do not think this packs the aggression or disruption to either race, or disrupt decks that exist in the current environment....


    Perhaps cabal therapy, and other discard spell could be added?

    Also, pernicious deed and moment's peace could work to stall agro until you can get worm harvest online...


    How would you fare against cards like leyline of the void?

    I would imagine the deck would just sit there and wait until it could get rid of the card before it can do anything (much like ichorid, except you do not have the capability of killing them immediately after...).

  3. #3
    Sweet Sixteenth
    Happy Gilmore's Avatar
    Join Date

    Jul 2004
    Location

    Fairfax City, VA
    Posts

    1,497

    Re: Neo-Golgari (dredge creatures + retrace spells)

    Although deck list doesn't have much to offer legacy I find one interaction in the deck particularly intriguing.



    +






    Uncounterable 7/7 flyers for 5 that recur seem very good to me.

    and combine it with this and things get even more insane=





    4 mana for an uncounterable 4/4 flyer that can't be the target of spells or abilities. Oh and did I mention that it recurs?
    Quote Originally Posted by Krieger View Post
    Quote Originally Posted by Getsickanddie View Post
    Quote Originally Posted by Parcher View Post
    Looks like Team Unicorn has about sixteen coming to this.

    What's the term for a plural group of Unicorns? Y'know, like a murder of crows. Well that's what's on it's way.
    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
    Team Unicorn is too hetero for me.
    TeaM NOVA for life.

  4. #4
    Everybody Row
    Fons's Avatar
    Join Date

    Oct 2007
    Location

    Peck, MI
    Posts

    208

    Re: Neo-Golgari (dredge creatures + retrace spells)

    ummm Rancor makes him a recurrable 6/4 flying trample for 3

  5. #5
    Member
    Illissius's Avatar
    Join Date

    Nov 2006
    Location

    Hungary
    Posts

    1,607

    Re: Neo-Golgari (dredge creatures + retrace spells)

    Interesting. That's sort of like Gigapede and Wonder, plus being uncounterable and vulnerable to Needle.
    SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
    SummenSaugen: then I flip it over and crush my opponent

  6. #6
    Sweet Sixteenth
    Happy Gilmore's Avatar
    Join Date

    Jul 2004
    Location

    Fairfax City, VA
    Posts

    1,497

    Re: Neo-Golgari (dredge creatures + retrace spells)

    Quote Originally Posted by Illissius View Post
    Interesting. That's sort of like Gigapede and Wonder, plus being uncounterable and vulnerable to Needle.
    Intuition for Evershrike, Evershrike, and Moldervine is a 7/7 flyer next turn no matter what. Not too shabby.
    Quote Originally Posted by Krieger View Post
    Quote Originally Posted by Getsickanddie View Post
    Quote Originally Posted by Parcher View Post
    Looks like Team Unicorn has about sixteen coming to this.

    What's the term for a plural group of Unicorns? Y'know, like a murder of crows. Well that's what's on it's way.
    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
    Team Unicorn is too hetero for me.
    TeaM NOVA for life.

  7. #7
    Member
    Illissius's Avatar
    Join Date

    Nov 2006
    Location

    Hungary
    Posts

    1,607

    Re: Neo-Golgari (dredge creatures + retrace spells)

    Intuition for Gigapede, Wonder, Anger is an untargetable hasted 6/1 flyer next turn no matter what. Not too shabby.

    Trouble is Aspect of Mongoose doesn't work with Intuition. It's not worth going to all that trouble when you're just going to lose it to a Swords. (Extirpate too, but at least at that point you've only spent three mana and not eight.)
    SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
    SummenSaugen: then I flip it over and crush my opponent

  8. #8

    Re: Neo-Golgari (dredge creatures + retrace spells)

    Quote Originally Posted by Fons View Post
    ummm Rancor makes him a recurrable 6/4 flying trample for 3
    Well since we're just listing random Auras that don't synergize with dredge.

    Edge of Divinity (one of the best commons in this block) makes him an uncounterable 7/7 flyer for just 3 mana.

  9. #9
    Member
    Kevdog's Avatar
    Join Date

    Dec 2004
    Location

    San Diego
    Posts

    68

    Re: Neo-Golgari (dredge creatures + retrace spells)

    While the deck may or may not reach tier 1 (hopefully testing and changes will move it up the appreciation scale) the Evershrike is definitely my favorite part of the deck. Unless my opponent was playing Swords to Plowshares, it was the best clock in the deck as a 3 turn flyer for 5 mana. It is tough for a deed or explosives to blow away on the same turn and the fact that it can be activated at anytime (one of the few cards wizards didn't nerf with "play this ability only during your upkeep") makes it amazing. Moldervine Cloak is one of a kind in that you can always skip a draw to get it back. Its immunity to Humility also makes it amazing in that as a 4/4 it kills everything AND can still recur for 5 mana which blows away all non-swords control. The combo itself can also be played with intuition in any dredge-a-tog deck as 1ofs (or in the Tallowisp deck as I mentioned on that thread).

    As for this deck, I am planning on testing the following changes
    -1 Spitting Image
    -2 Grave-shell Scarab
    -1 Bloodstained Mire
    +4 Gleeful Sabotage/Krosan Grip
    As a mainboard naturalize effect, it should improve matchups involving problematic heroes (dreadnought, crucible of worlds, sword of light and shadow...) and not be dead post board (leyline, blood moon, chalice). While it will be the only card that cannot be played/utilized from the graveyard (ray of distortion would be the one but not willing to splash white for it alone) it should prove to be more of a help than a hindrance. It also allows the board to be cleaned up to improve the combo and turbo aggro matchups such as:
    4x Chalice of the Void (0-1 for combo)
    4x Duress/Cabal Therapy
    4x Moment's Peace (stall out until worm harvest can be used)
    3x Meta Choice

  10. #10

    Re: Neo-Golgari (dredge creatures + retrace spells)

    Quote Originally Posted by Kevdog View Post
    While the deck may or may not reach tier 1 (hopefully testing and changes will move it up the appreciation scale) the Evershrike is definitely my favorite part of the deck. Unless my opponent was playing Swords to Plowshares, it was the best clock in the deck as a 3 turn flyer for 5 mana. It is tough for a deed or explosives to blow away on the same turn and the fact that it can be activated at anytime (one of the few cards wizards didn't nerf with "play this ability only during your upkeep") makes it amazing. Moldervine Cloak is one of a kind in that you can always skip a draw to get it back. Its immunity to Humility also makes it amazing in that as a 4/4 it kills everything AND can still recur for 5 mana which blows away all non-swords control. The combo itself can also be played with intuition in any dredge-a-tog deck as 1ofs (or in the Tallowisp deck as I mentioned on that thread).

    As for this deck, I am planning on testing the following changes
    -1 Spitting Image
    -2 Grave-shell Scarab
    -1 Bloodstained Mire
    +4 Gleeful Sabotage/Krosan Grip
    As a mainboard naturalize effect, it should improve matchups involving problematic heroes (dreadnought, crucible of worlds, sword of light and shadow...) and not be dead post board (leyline, blood moon, chalice). While it will be the only card that cannot be played/utilized from the graveyard (ray of distortion would be the one but not willing to splash white for it alone) it should prove to be more of a help than a hindrance. It also allows the board to be cleaned up to improve the combo and turbo aggro matchups such as:
    4x Chalice of the Void (0-1 for combo)
    4x Duress/Cabal Therapy
    4x Moment's Peace (stall out until worm harvest can be used)
    3x Meta Choice
    Sorry to say this but the deck is not going to make tier 1 wothout some radical changes. For starters you have few discard outlets and draw cards to utilise Dredge properly. Fix that up and ill have my eye on this deck. It certainly has some good ideas but seems kinda slow as it is.

    Good luck and a good idea

  11. #11
    Member

    Join Date

    Feb 2007
    Location

    San Diego
    Posts

    1,478

    Re: Neo-Golgari (dredge creatures + retrace spells)

    Evershrike only works if you have the enchantment in hand...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)