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Thread: [Deck] Countersliver (MeatHooks)

  1. #781
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    Re: [Deck] MeatHooks (CounterSliver)

    What... is the Stinkweed Imp for?

    EDIT -- And I do think there was a Survival Slivers thread somewhere, though IIRC it was 5C.
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  2. #782
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    Re: [Deck] MeatHooks (CounterSliver)

    This is supposed to be 5c too, I messed up on the manabase, there's supposed to be 1 red source in there. I'm considering just running 4 City of Brass and mocking the 5c Thresh manabases.

    When I'm less high I'll do some editing. Then I'll probably move this somewhere else. However, I think it has just as much of a place in here as it does in the Survival thread. Though a seperate thread would be better. I still think this is the evolution of the archtype, if it were to be viable at all, at least given the current metagame.
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  3. #783

    Re: [Deck] MeatHooks (CounterSliver)

    I have no idea if this has or has not been brought up here, but I just saw a sliver decklist sporting three mirror entities, and at least I got excited.

    (If this has been brought up, and beaten down then I am sorry for the inconvenience, I do not keep up with this deck.)
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  4. #784

    Re: [Deck] MeatHooks (CounterSliver)

    when i first wrote down the deck i thought it would have mana problems too. either im just getting lucky or what but my meta has dragon stompy and stax running rampant in it and mana really isnt a problem. my dream hand has no colored land in it.

  5. #785

    Re: [Deck] MeatHooks (CounterSliver)

    Quote Originally Posted by Artanis View Post
    when i first wrote down the deck i thought it would have mana problems too. either im just getting lucky or what but my meta has dragon stompy and stax running rampant in it and mana really isnt a problem. my dream hand has no colored land in it.
    Land is colorless... noted!

  6. #786

    Re: [Deck] MeatHooks (CounterSliver)

    Quote Originally Posted by RockOfTheFormat View Post
    Land is colorless... noted!
    =-l u know what i meant dude.

  7. #787
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    Re: [Deck] MeatHooks (CounterSliver)

    .
    Last edited by Volt; 10-12-2008 at 12:08 AM.
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  8. #788
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    Re: [Deck] MeatHooks (CounterSliver)

    His sideboard looks interesting.

    How many people splash black for planar void? And how good of ratio are mutavaults to the rest of the deck's mana curve? From what I understand, Countersliver has always had a problem with the fragility of it's mana base.
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    Re: [Deck] MeatHooks (CounterSliver)

    .
    Last edited by Volt; 10-12-2008 at 12:08 AM.
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  10. #790
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    Re: [Deck] MeatHooks (CounterSliver)

    That list is....a surprisingly standard 4c list. Mutavault is the only difference, and that's only something I discounted because I never really got it to work with the manabase being as fragile as it was. I'm curious to see what this guy got paired up against and how much mana-denial he ended up facing.

    Also, no CB/Top, and Planar Void instead of Leyline in the board. Interesting.
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  11. #791
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    Re: [Deck] MeatHooks (CounterSliver)

    I think Mutavault is very interesting. However, I'd be inclined to make some changes to better accomodate it. Between Vial and Mutavault, the deck should definitely run Standstills. The deck always wanted card advantage before but there was never anything worth running... Mutavault sorta changes that up.

    4c Sliverstill

    Lands (19)
    4 Flooded Strand
    4 Polluted Delta
    3 Tundra
    2 Underground Sea
    2 Tropical Island
    4 Mutavault

    Creatures (18)
    4 Sinew Sliver
    4 Muscle Sliver
    4 Crystalline Sliver
    3 Hibernation Sliver
    3 Winged Sliver

    Spells (23)
    4 Brainstorm
    4 Standstill
    3 Daze
    4 Force of Will
    4 Swords to Plowshares
    4 Aether Vial

    I think that's about what I'd do, but I'm not sure. Mutavault is definitely interesting though, since it solves alot of problems Slivers used to have, i.e mass removal effects. The U/W/x Landstill matchup now becomes better since WoG and Humility don't hit Mutavaults. Between Hibernations and Mutavaults, I can see this matchup actually being winnable.
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    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  12. #792
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    Re: [Deck] MeatHooks (CounterSliver)

    /facepalm

    Hanni, stop posting untested lists in every post you make. Seriously, it's getting old.
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  13. #793
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    Re: [Deck] MeatHooks (CounterSliver)

    How is it that much different from the list Volt just posted? It's something interesting that I figured I'd suggest to those that actually play Slivers might wanna test. I've been playing it on MWS for a little while and it's been doing just fine. I'll stay out of your petdecks thread though, since everytime I try to post something, I get a similar response from you.

    I remember a time when Volt sent me a PM asking me to post in the CounterSlivers thread. Whatever.
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  14. #794
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    Re: [Deck] MeatHooks (CounterSliver)

    .
    Last edited by Volt; 10-12-2008 at 12:08 AM.
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  15. #795
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    Re: [Deck] MeatHooks (CounterSliver)

    Quote Originally Posted by Volt View Post
    Umm... I have to admit, I was thinking about the same thing. I wasn't going to post anything until I had a chance to test it out a little, though.
    For what it's worth, one of my only two losses day 1 of Columbus was to a UWg list that was running Standstills (and Vials). If it works, I could see Standstill being the Ringleader of Slivers. Mutavault only seems to make that prospect more believable. I tried while back to make a UWb controllish list that ran Mutavault as a way to fight mass removal (which they did rather reasonably), but it was lacking in 'oomph'. I think that if any list is going to have the best chance of being a contender it's the 4c, but if that's the case the something absolutely has to happen to the manabase to support 4 colors + Mutavault.
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    Re: [Deck] MeatHooks (CounterSliver)

    .
    Last edited by Volt; 10-12-2008 at 12:09 AM.
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    Re: [Deck] MeatHooks (CounterSliver)

    I originally wanted to reserve the space of utility lands in this deck for something like Wasteland, but if mutavaults turn out to be as stable as they sound I might just pick up a playset myself.

    Though, I'm going to watch and wait before eating the cost of those cards. Don't they go for like $30 a piece?
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    Re: [Deck] MeatHooks (CounterSliver)

    Quote Originally Posted by Pinder View Post
    I think that if any list is going to have the best chance of being a contender it's the 4c, but if that's the case the something absolutely has to happen to the manabase to support 4 colors + Mutavault.
    Running City of Brass improved the manabase of 4C Threshold from "scoops to Stone Rain" to "scoops to two Stone Rains". It could work just as well here. Maybe even better since you don't get life loss from Thoughtseize.
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  19. #799
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    Re: [Deck] MeatHooks (CounterSliver)

    Quote Originally Posted by Hanni View Post
    I'll stay out of your petdecks thread though, since everytime I try to post something, I get a similar response from you.
    Good.

    Cutting Daze would be bad because it makes it harder to stick Aether Vial, which is priority #1. I wouldn't play 4 Mutavault. An opening hand with 2 is a mulligan, and I would already say that 3 is being a little greedy with the manabase. Planar Void is superior to Leyline in the sense that it isnt a completely dead topdeck, and can be replayed after getting CoV'd. Unless you expect a ton of Ichorid/Reanimator then Crypt is better general purpose grave hate. Plus, you probably lose to Ichorid anyway.

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    Re: [Deck] MeatHooks (CounterSliver)

    .
    Last edited by Volt; 10-12-2008 at 12:09 AM.
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