If I'm reading you right, you seem to be under the impression that is will always take away half you opponent's life rounded down and nothing more. That's not true, the creature deals it's damage then the opponent loses half his life.
Also cool about it; Arc-Slogger can use it to kill anything it can target or quickly knock the opponent's life down. A single shock can take someone from twenty down to nine.
A 6/3 double striking Rakdos Pit Dragon kills a 20 life opponent in a single attack with that equipment. Fun shits!
I ain't saying it's good, but it might be.
Keep moon-walking.
Both of the above cases are win more, especially the Dragon. If I hit with a 6/3 double striking Dragon, I should win regardless of what equipment it attached.
It does do neat tricks with Arc-Slogger, but paying six mana before you can use it plus five for an Arc-Slogger and at least one more to shock and we're talking about a ton of mana.
Isn't the trend in Dragon Stompy away from equipment?
It's useful against a few other decks too. Scan the past ten or so pages. Affinity comes to mind, possibly Goyf Sligh, but I've never played against the deck. The card's usefulness decreases rapidly after turn one and if you're on the draw.
Rally the Horde is too expensive to run.
I actually kind of like this card, especially in goblin heavy metas. If dropped early, it gets out of hand quickly, and the goblin player is going to hate having to swing with everything. It's also useful vs Wrath/Damnation and high creature removal decks.
I don't think it's going to replace Mauler in most lists, but it does have applications.
In addition to the aforementioned Chalice at two, pray really hard.
More seriously, side in crypts/Pyrokinesis. Use the former against Terravore/Loam, and the latter to kill Countryside Crusher before they get an upkeep. Sword of Fire and Ice is also good.
Moons can be effective here depending on how many colors they run. At the very least they make Terravore difficult to cast. I'd probably side out Maguses, since they have a ton of ways to kill him.
Maybe -4 Magus, +4 Crypt, -4 Trinispheres or Maulers, +4 Pyrokinesis. SoFI over Jitte if you expect a lot of Aggro Loam/Dragon Stompy/Other non-Burn Red decks.
Pithing needle naming their cycling lands limits them to topdecking everything. So a moon effect plus needle on tranquil thicket, forgotten cave slows them to a crawl. Although in practice I played a game that turn 1 I played song song, dragon, mauler and I lost this due to devastating dreams. Yet again, a reason to run null brooch, I am seriously going to test this card in the 3 trinisphere spot. Please others do so as well to entertain my madness, I think it can be a huge asset.
TEAM AWESOME
Well, at least we smell better
I can see some good and bad things about Null Brooch:
Good
-Allows us to always have Hellbent
-Stops a litany of spells we have to see, Dev Dreams, Wrath, Deed
-Forces opponent to play around it
Bad
-Pithing Needle stops many non creature spells we hate for 1/6th the cost
-Trinisphere hurts most of the other half
-CMC of four hurts consistencey
-Doesn't imprint or pitch
-Can be Needled/Gripped before it's ever used (unless you want to try for six mana before you cast it)
-Sometimes you don't want Hellbent
I guess if you went song, song, Null Brooch, Mauler, you could have stopped D.D., but I don't need to tell you that requiring two Seething Songs to be useful is a bad thing.
well the thing is with brooch it could be just a 2 of in the deck. It's a mid/late game sealer against control. Even early it can score us hellbent which is cool. The imprint part isnt an issue due to it taking the place of 3sphere in my list, also not too many people board in needle against dragon stompy unless they saw jitte, chalice at 1 also stops that problem. Im saying I think "for sure it belongs yet" but I'd love to play 10 or so straight games against lanstill to prove it to myself whether or not it makes a difference. Anyone up to testing on MWS????
TEAM AWESOME
Well, at least we smell better
Why settle for a single shock when you can just do three shocks in a row and straight up win the game.
The card is pretty ridiculous with arc slogger if you think about it. 3 mana and 30 cards off the top of your library takes your opponent from 20 to 0 at instant speed!
Lets just hope that the wording on the card is as it says. Right now, it's highly suspicious if the card even exists.
There is only one instance of "Equip" in the orb, and that instance is already used up for another already confirmed equipment.
yes, 3 mana and 30 cards from your library kills your opponent at instant speed... when you have payed 11 mana and have two cards in play...
this card is a win more. No doubt about this. If you have a beater that attacks unblocked and 6 mana open, i think you don't need this card...
Yeah, this card seems pretty terrible.
KIDS WITH GUNS!
It's not terrible. It does have a huge target painted on it, and paints a huge target on anything it equips, even a Simian Spirit Guide.
But thats just because it's so threatening.
It's synergy with cards like Grim Lavamacner, Prodigal Pyromacer, Cinder Pyromancer, Viashino Fangtail, Keldon Marauders, Siege Gang Commander, Arc Slogger, Ancient Hydra is solid. But of that list, the only half way decent cards that work decently well in this deck are Siege Gang Commander and Arc Slogger.
You, Turn 1: Tomb, Mox, Deathtouch equipment, go (3 cards in hand).
Them turn 1: Stuff.
You, Turn 2: Draw, Mountain, play Dragon (2 cards in hand).
Them turn 2: Stuff.
You, Turn 3: Draw, Land, Equip to dragon, Drop Chalice @ 1, remove SSG from hand to pump Dragon to 4/3 and swing hellbent (0 cards in hand) for a total of 14 life lost. This gets better by replacing the SSG with a Seething Song.
Them turn 3: Uhh...
That's obviously a great hand, and I didn't even play it out right as Chalice @ 1 needs to happen before you drop a threat because of Needle/StP, but you get the point. It was just a scenario to prove a point.
Top-decking this could suck, but you wouldn't need (not that you would NEED to run it at all, but w/e...) to run it anymore than as a 2-of.
Pce,
--DC
The above scenario would work just as well with a sword of fire and ice and almost as well with a sword of light and shadow...jitte is obviously monsterous with a doublestriking creature as well. The beauty with the jitte in the above scenario is that you could toss the chalice down a turn earlier.
The new equipment costs one extra to equip and gives the creature no protection from removal whatsoever...it sucks in this deck. Maybe if it was cheaper to cast and/or equip you could argue that you can toss down a 3sphere or a chalice to protect its target a bit, but it costs six total: Sucks.
In fact, the above scenario won't work with a sword of fire and ice, because you will draw a card from the first striking ability and then the dragon will lose the double stricking...
I'm not defending the deathtouch equip, (in fact I believe SoFaI is so much better), only pointing![]()
No, no, no good call. Jitte would be the best equipment for the above scenario for sure anyway.
It allows you drop the chalice earlier which right there gets my vote.
With how rampant swords are seeming to be right now in just about everything that I play, I might be tinkering around with some decks and replacing SoFaI's with SoLaS's, despite the fact that I like the sword's ability a lot more. With Dragonstompy the replacement for the tephraderm that I blow my stack getting out on the first/second turn doesn't always show up in time...the same goes for chalice. Then again Dragonstompy is all about luck anyway, so whatever.
This isn't true. Double strike reads, "This creature does first strike damage and normal damage." First strike damage and normal damage are dealt in separate steps. The dragon would deal first strike damage causing SoFI to trigger, draw you a card, and cause dragon to lose double strike. Then, combat would move to the normal damage step, and since your dragon doesn't have double strike or first strike, it would deal normal combat damage, and you would do SoFI's triggers again.
RPD is beast with equipment.
Pit Dragon will lose double strike and not deal regular combat damage if you have a card in hand when the second helping of damage would go on the stack. That's the biggest complaint with Sword of Fire and Ice.
Someone have a oracle link handy? Now I am curious...I always just used jitte in dragon stompy. I suck at finding ruling on the mtg site now since it has changed apparently.
Aside from like one person, the general consensus for the new death touch equipment is a resounding cry of "shit", right?
It costs more, will tend to do pretty much the same thing any other equipment would do in regards to winning the game, excluding of course that the creature is not more difficult to kill and yeah...did I mention it costs a whopping six to lay and equip in the same turn? dayumn.
I asked this question over in the Rules thread and got an answer. The Pit Dragon won't deal regular combat damage if it loses Double Strike.
Just read the CompRules:
502.28c Removing double strike from a creature during the first combat damage step will stop it from assigning combat damage in the second combat damage step.
"My sky is darker than thine!"
SENTENCED - 1993
Looking at the cards the new expansion, Shards of Alara, is going to bring, it has come to my attention this one:
Crucible of Fire 3R
Enchantment Rare
Dragon creatures you control get +3/+3.
If its casting cost had been 2R the card would have been perfect. But I think it is worth considering it.
Let's analyze it. It would come to be in the place of the equipments (Jitte or SoFI). Its advantage is it can be imprinted into the Chrome mox for mana. Its casting mana cost is the same than if yoy cast and equip a Jitte in the same turn.
But the good thing it has is it not only pumps your RPD, but also the Taurean Mauler!!
And, even I may (and will) be accused of sacrilegy, it could be worth thinking about replacing Slogger for another dragon, such as Covetous Dragon, or even the Hunted Dragon (with the same converted mana cost).
What do you think about it?
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