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Thread: [DTB] Vial Goblins

  1. #1841
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by bocci View Post
    Sensei's Divining Top seems like a good Needle target, too.

    Pithing needle shouldn't be included in a goblins sideboard because there are just better options for the kind of decks you want to fight.

    If you are bringing in pithing needle against decks with sensei's divining top, then you probably want to rethink your sideboard strategy.

    Honestly, I could care less about SDT when I'm playing goblins, same goes with counterbalance.
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  2. #1842
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    Re: [DTB] Vial Goblins

    Peedle is a great way to stop powder kegs from raping your 1-drops though. MUC is starting to become pretty prevalent around here so I'm seriously considering putting a couple in my board.
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  3. #1843
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by nickrit2000 View Post
    Pithing needle shouldn't be included in a goblins sideboard because there are just better options for the kind of decks you want to fight.

    If you are bringing in pithing needle against decks with sensei's divining top, then you probably want to rethink your sideboard strategy.

    Honestly, I could care less about SDT when I'm playing goblins, same goes with counterbalance.
    I think this was more intended to be an omission from the earlier list, in that some landstill variants, other deck with needle-able targets, also run fetches and top, and just shows that needle can rape these decks hard, even in multiples. I do not think he was advocating bringing in needles against decks such as UGb thresh JUST to hit top.
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  4. #1844
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by Ectoplasm View Post
    Peedle is a great way to stop powder kegs from raping your 1-drops though. MUC is starting to become pretty prevalent around here so I'm seriously considering putting a couple in my board.

    In regards to Mono-Blue Control, this is such an easy matchup for goblins I wouldn't worry about boarding in pithing needle. Going with my build, I would just board in krosan grips and cabal threapies to take care of any annoying artifacts/enchantments. Off the top of my head, I don't really like to see Shackles or Propaganda which has seen play.

    You just overwhelm them with creatures and it shouldn't be much of a problem to win. It's nice that they don't have any board sweepers which is another thing you don't have to worry about. Powder Keg doesn't count as a board sweeper.
    ~Shriek~

  5. #1845

    Re: [DTB] Vial Goblins

    So....i don't have clear which colours combination is the most acceptable for this deck:

    mono red
    RG
    BR???

  6. #1846
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by GoldenCid View Post
    So....i don't have clear which colours combination is the most acceptable for this deck:

    mono red
    RG
    BR???

    It's clearly RBG, but thats my opinion on the best build. I think the 3 color build will be the best for the GP since you will have to deal with a lot of hate and mirror matches.
    ~Shriek~

  7. #1847

    Re: [DTB] Vial Goblins

    Quote Originally Posted by nickrit2000 View Post
    It's clearly RBG, but thats my opinion on the best build. I think the 3 color build will be the best for the GP since you will have to deal with a lot of hate and mirror matches.

    Have you any decklist RBG??

  8. #1848
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by nickrit2000 View Post
    It's clearly RBG, but thats my opinion on the best build. I think the 3 color build will be the best for the GP since you will have to deal with a lot of hate and mirror matches.
    How are Taïgas + badlands and warren weirdings good tech for the mirror match ?
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  9. #1849
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by Lejay View Post
    How are Taïgas + badlands and warren weirdings good tech for the mirror match ?

    I have seen some builds, mostly the 2 color version of B/R have cut mogg fanatics and gempalm incinerators in favor of more seige-gang commanders and thoughtseize maindeck.

    I run a lot of cards that are good in the mirror. 4 mogg fanatics, 2 gempalmn incinerators, 1 tin street hooligan, 1 goblin sharpshooter.

    After game 1 the weirdings in the main deck become cabal therapies.

    You should examine the entire build before making comments. Especially from someone that knows how to build and play goblins.
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  10. #1850
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    Re: [DTB] Vial Goblins

    I think that he mean't that having Badlands + Taigas make the deck have a less stable manabase, wich is bad agains't the mirror. Also, Warren's Weirdings kind of sucks in the mirror. He wasn't commenting on Fanatics, Siege-Gangs or Sharpshooters. I Kind of agree with Lejay, couse the G splash only brings TSH to the mirror, wich can be easily replaced by Goblin Tinkerer.

    And what is the Hate that you say? Only one I can think off is Plague and Deed, both ones we can live trough (though Moat and Humility kind of kick our asses). Things like Propaganda are used only in decks that are already good MU, like MUC. Other stuff can be handled with Tinkerer or, if you run discard, that too.

    Also, GoldenCid asked for your list and you didn't post it (maybe you have pm'd him) so is kind of hard for us to "examine the entire build before making comments". We work with what we've got.

    Lastly, I don't think that Copola's Templar Goblins (thoughtseize MD) will be seeing that much play. It is far from being and ideal list...
    Last edited by ScatmanX; 12-10-2008 at 10:38 AM. Reason: Typo

  11. #1851
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    Re: [DTB] Vial Goblins

    I've posted my list several times in this thread. I didn't feel like taking up space with the reposting of my list all the time. You can simply look for it and if you really wanted it then you can pm me.


    If you a really concerned about the mirror match then you simply play mono-red, but the goal is to improve your other matchups where I feel the 3 color version is the best with still a solid game against the mirror.
    Last edited by Shriekmaw; 12-10-2008 at 12:27 PM.
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  12. #1852
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    Re: [DTB] Vial Goblins

    "I don't care if you guys disagree with the list because I know what works and what doesn't when it comes to goblins. I've played against every deck possible through playtesting and tournament play."
    Then why even botter posting it?
    Your list (4 pages ago) is very nice actually. I would only try -1 Wort, but you don't care about that.

    Can I ask you how's EE have beeing playing for you? It seems to awnser a lot of problems the deck may have, and I even defended it for a while, but I eventually become to think it was not as useful/fast as I wanted.

  13. #1853
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by nickrit2000 View Post
    I don't care if you guys disagree with the list because I know what works and what doesn't when it comes to goblins. I've played against every deck possible through playtesting and tournament play.
    so, if you "know what works" and "don't care" for coments, why are you posting here???
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  14. #1854

    Re: [DTB] Vial Goblins

    Quote Originally Posted by Koala View Post
    so, if you "know what works" and "don't care" for coments, why are you posting here???
    That's right!!
    Going back to the list i asked for it because after the decklist post there are comments like -1 of this +1 of that and i got confused...

  15. #1855
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by ScatmanX View Post
    Can I ask you how's EE have beeing playing for you? It seems to awnser a lot of problems the deck may have, and I even defended it for a while, but I eventually become to think it was not as useful/fast as I wanted.

    The engineeered explosvies mainly come in against decks that have plague in the board. Its very important to kill multiple plagues because I usually see more than 1 in play. The other matchup were I board these in against is threshold, because they kill multiples 'goyfs and 'geese which are a problem.

    The crypts are relics now in the board, but the rest remains unchanged. I think the sideboard is very well put together for the current legacy metagame.

    I'm very happy with the main deck and do like the 1 ofs in wort, sharpshooter, and hooligan. These cards have won me many games where I wouldn't of won if they were something else.
    ~Shriek~

  16. #1856

    Re: [DTB] Vial Goblins

    Someone was asking about Rbg lists earlier, so I thought I would post mine. My list probably isn't too different from what a lot of others are doing. After dismissing Earwigs for a long time, I finally tried them and found them strong enough to run. I like the green splash for the single Tin Street and sideboard cards. I cut a piledriver and only run two Siege-Gangs (athough I usually go back between 2 and 3) in order to fir in Wort and a Sharpshooter.

    As for the side, Grip, Leyline, and Chalice are pretty standard for Rbg. I make a couple unorthodox choice is taking Pyrokinesis for the mirror match (and weenies) and Choke, which stops the top two decks in the format (Threshold and Landstill).

    2 Earwig Squad
    1 Gempalm Incinerator
    4 Goblin Lackey
    4 Goblin Matron
    3 Goblin Piledriver
    4 Goblin Ringleader
    1 Goblin Sharpshooter
    4 Goblin Warchief
    4 Mogg Fanatic
    2 Siege-Gang Commander
    1 Tin Street Hooligan
    1 Wort, Boggart Auntie

    Spells
    3 Warren Weirding

    Artifacts
    4 Aether Vial

    Lands
    4 Badlands
    3 Bloodstained Mire
    4 Mountain
    4 Taiga
    4 Wasteland
    3 Wooded Foothills

    Sideboard (15 cards)
    3 Krosan Grip
    3 Pyrokinesis
    3 Choke
    3 Leyline of the Void
    3 Chalice of the Void

  17. #1857
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by Justin View Post
    ... I cut a piledriver ....
    2 Earwig Squad
    ...
    3 Goblin Piledriver
    ...
    4 Mogg Fanatic
    ...

    Lands (22)
    4 Badlands
    3 Bloodstained Mire
    4 Mountain
    4 Taiga
    4 Wasteland
    3 Wooded Foothills

    Justin, why are you running 3 piledriver while 4 fanatic? Is 4º fanatic more important than 4º piledriver? And 22 lands seems a lot for me.
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  18. #1858

    Re: [DTB] Vial Goblins

    22 lands seems to be the right number for goblins. In fact, I'd say that 23 would be better than 21. The reason for running 22 is that cards that destroy your lands see a lot of play in Legacy (Wasteland and others). Against decks that can recur Wastelands, such as Aggro Loam, you really don't want to be short on lands.

    If you read some of the earlier conversations on this thread, you will find that a lot has been said about Piledriver and Fanatic. Piledriver has fallen out of favour somewhat with some goblins players. Until Lorwyn came about, it was a must-four-of. Now with more people playing Wort, Earwigs, and other new cards, goblin players have to find places to make cuts. While Piledrivers are needed to put extra pressure on the opponent, they are not always a useful draw. I've been fine with running three.

    There seems to be a pretty strong consensus that running four fanatics is the way to go. True, you will side them out against some matchups (Thresh, Painter), but they are great against most decks. They are fantastic in the mirror match, negating your opponent's Lackey threat. They break Bridge against Ichorid. They also take out a multitude of other x/1 creatures such as Dark Confidant.

  19. #1859
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    Re: [DTB] Vial Goblins

    I actually run 24 lands in Goblins and either that or 23 lands is the right number for Goblins. But I'm 24 lands was the best in my testing. That way you can support 4 Siege-Gang Commanders which gives you the most awesome late game ever. 4 Rishadan Port and 4 Wasteland is obviously amazing too.

    But I prefer a lot of land, because I believe I can outplay most of my opponents and make up for the possible manaflood that way anyway. I hate to be mana screwed and lose a match that way.

  20. #1860

    Re: [DTB] Vial Goblins

    Quote Originally Posted by Mantis View Post
    But I prefer a lot of land, because I believe I can outplay most of my opponents and make up for the possible manaflood that way anyway. I hate to be mana screwed and lose a match that way.
    Flood and screw are equaly awful. I think that 24 land are too much concerning that we run lackey and vial with are great cards for put cards in play with poor mana, not to mention that warchief helps us too. I think that 22-23 land are good.

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