I have been working with Thresh and its varients and came up with something not quite Thresh, but similar. It seems to work all of its gameplans fairly well, and is a pretty consistent aggro control deck. Here is the list I have been testing:
-----------------------
4 Mishra's Factory
3 Polluted Delta
3 Flooded Strand
3 Tropical Island
3 Tundra
2 Island
1 Forest
4 Tarmogoyf
4 Meddling Mage
3 Gaddock Teeg
4 Brainstorm
4 Force of Will
4 Daze
4 Aether Vial
4 Standstill
4 Swords to Plowshares
3 Counterbalance
3 Sensei's Divining Top
-----------------------
Basically, there is the blue shell, Countertop, Vial/Factory/Standstill strategy, and efficient creatures with relevant abilities, all of whom can be vialed in at 2, leaving mana open for topping, brainstorming, or swordsing.
I don't know the loss of the LD package in Thresh is worth the versatility of this deck, but both run similarly, and similarly well.
vial with only 11 creatures...?
Forgive my bad English...
Looks pretty sweet. Don't know if the good-stuff creature's is worth small bodies, compared to threshvariants, TA and dreadstill though. What is exactly your plan with mage and teeg? A litte more explanation would be nice.
Have you considered spellstutter sprite? It adds to the number of free counters with a vial constant at 2.
FeFe Team šoš
BideSolutions Designer
If you run a single genesis and loam engine, wouldn't you also want intution as tutor (and threshold-enabler)? Much good the one genesis will do you otherwise =)
FeFe Team šoš
BideSolutions Designer
Gaddock Teeg + Force of Will =/= tech.
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
I don't see Teeg as being particularly useful, as he's blank against a ton of decks and only turns off FOW in other matches. I mean, I guess he's there for engineered explosives, which otherwise wrecks you, but I'm not sure if that justifies a maindeck slot, or if you wouldn't just want a threat that couldn't be explosived
Also, how is the Vial treating you? It seems super slow to not be able to use it for the 2 turns once you play it. With the exception of those two cards, it looks pretty much like a dreadnough/UGW thresh hybrid. I'd want to add a mystic enforcer into the mix, and maybe play with Nantuko monestary to make sure my manlands won manland fights.
Teeg was originally in there mainly for EE, but I think you are right; cutting of force probably isn't the best.
Aether vial actually has worked out very well for me. If I go turn 1 vial, turn 2 standstill, they pretty much have to break the standstill, at which point I can often play another one, or immediately set up counter top. Also, with the current version, if I can get a vial into play, I can consistently play any of my creatures at instant speed (flashing in goyf is a nice surprise block). I might want to bring the number of vials down to 3, because I want to see it every game, but not really in multiples.
I may add a couple Nantuko monestarys though. Mystic Enforcer is good, maybe as a 2 of? I don't know... I need to go now, but thanks for the input!
FeFe Team šoš
BideSolutions Designer
Is your forest a mistake? Maybe rather put a plains which you could fetch for.
Also, I don't feel the daze really good in this list. No stifles, no wastelands. By the fact your mana is opened because of vial, maybe you should just go with Spell snare or Counterspell.
+ finding a replacement MD for Gaddock and put it in SB.
However Gaddock Teeg is amazing against every combo deck out there and flashing it out while they are mid combo is quite hilarious. Also, the deck could take a more thresh approach and run the Mongeese for something to do with vial @ 1.
Well, after looking at possible creatures to add, I found one that is pretty much orgasmic in the legacy format. It costs 2, is in my colors, has a decent cost to power ratio, and has two quite relevant abilities.
Azorius Guildmage.
Explaination needed?
Teeg can be replaced by Canonist.
Stormscape Apprentice is a cheaper version of Azorius that breaks up Tarmogoyf stalemates and is actually a total pain in the ass to deal with when it hits. Plus, yay, another one-drop!
I don't know about this. You need to look at the card in terms of its context. In a vacuum, yes, those other cards would be great. But in this deck, a 2/2 for two (vial) that does a lot, tapped or not, is really good. And 3 mana for those abilities is not too expensive to be unusable. Tapping their creature (or creatures, depending on how late in the game) for 3 while still being able to swing for 2 is good. The tapping part of Stormscape Apprentice just seems like way too much of a drawback in limiting your options. And countering activated abilities, even for 3, is good in a deck that often has its mana open.
Canonist, however, seems like it might be a good choice. Vialing creatures under the canonist rule of law seems good.
Exalted Angel seems a good call instead of Teeg. It avoids Moat, EE, keeps an high life count against aggroish. Azorius looks pretty by itself, moreover to the tap ability that the other else...
3p1c h0rs3!!
I tried to play a UGW goodstuff deck at the last legacy tourney I went to and it didn't turn out really well. My average CMC was too high. When I started to change stuff I ended up with a decklist similar to yours but with Wasteland and Stifle.
4 Wasteland
3 Windswept Heath
4 Flooded Strand
3 Tropical Island
3 Tundra
2 Island
1 Forest
4 Tarmogoyf
4 Meddling Mage
2 Gaddock Teeg
2 Serra Avenger
4 Brainstorm
4 Force of Will
4 Daze
4 Aether Vial
4 Standstill
4 Swords to Plowshares
4 Stifle
Meddling Mage maindeck is really underrated. You can usually tell what kind of deck you're up against pretty fast Game 1, so he's not dead, and he's that much better Games 2 and 3.
I can see Teeg being switched our for Canonist but I haven't done much testing with Canonist.
I want to be pretty proactive with Stifle and Standstill doesn't help there. I may have to change that but I like the idea.
Turn one vial turn two standstill is great, but it's a fairly rare play. It'd be even more rare if you dropped the number on vials. I really don't think vial is worth it for this deck. Vial is typically good if you have a variety of casting costs so that you can repeatedly use it and ramp it towards higher costs. As it is, if you don't have a turn one vial, it's almost certainly going to be entirely useless until turn 4+. By that point you can cast your creature and still have two mana up. After all, you don't have any spell in your deck that costs over two mana and you are running 21 lands. Are you really worried about tapping two mana to play a creature? What are you holding all that mana open for during your opponents turn?
Cutting the the vials opens the deck up, teeg/meddling mage are only good in certain matchups are best left in the sideboard. With standstill you really want to have wastelands and factories, otherwise you lose under a standstill against decks that do have wastelands and factories (stax, other standstill decks, etc). That's not good.
In the end, I think you'd be better off with NQG/w, one of the most consistently awesome decks in the format:
traditional: http://www.mtgthesource.com/forums/s...940#post176940
funky: http://mtgthesource.com/forums/showthread.php?t=11901
I just don't see the vial/standstill plan being all that advantagous, and meddling mage/teeg are best left to the sideboard.
I was working on that list yesterday
It seems very good to me, because i like many of that cards ^^
3 Mishra's Factory
2 Nantuko Monastery
3 Wasteland
3 Windswept Heath
3 Flooded Strand
3 Tropical Island
3 Tundra
1 Savannah
1 Island
1 Forest
1 Plain
4 Tarmogoyf
3 Trinket Mage
3 DreadNought
4 Brainstorm
4 Force of Will
4 Daze
3 Swords to Plowshares
4 Stifle
3 Life from the Loam
2 Enginnered Explosives
1 Sensei divining top
1 Echoing Truth
Please, i would like some coments.
FeFe Team šoš
BideSolutions Designer
There are currently 1 users browsing this thread. (0 members and 1 guests)