So it strikes me that, at least in the northeast US, this deck is a hell of a metagame foil right now. Has anyone had any success with FS recently? It's somewhat fallen off the radar from what I can see.
I'm here to kick ass and play card games.
BZK
It was a Deck to Watch in september. Then mysteriously, it hasn't put up any Top 8s really. Don't ask me; I failed at the Salvation online tournament 'cause I suck at Magic (and my deck crapped out on me a few times to boot), but that doesn't explain why people stopped putting up results offline.
It should be a great metagame foil - a deck capable of punishing the Counterbalance-decks' manacurve while pretty much ignoring Counterbalance itself, and one which has manabase immune to Stifles seems like just the thing for the metagame right now. It doesn't hurt that FS is one of the best means to combat Storm-combo either.
It falls off the radar for three reasons:
1. People view it as incredibly inconsistent.
2. While 1 isn't as true as people think it is (FS is way more consistent than Dragon Stompy, for example), it's still inconsistent sometimes.
3. People don't have Sea Drakes.
That said, seriously? This deck is a penischopper in the modern metagame. Give it a shot.
I think in large part it exposes the metagame's ever-increasing tendency towards speed. No deck abuses Chalice of the Void moreso than Faerie Stompy, and to some degree, the thought of "Chalice of the Void," makes people mentally count their 1-drops and only their 1-drops, whereas FS can effortlessly shut off a deck's 2-drops curve either instead or also.
Faerie Stompy abuses acceleration, but has significant ways to recoup its losses. SOLS helps negate the penalties of life loss from Ancient Tomb, and it, SOFI, and Mulldrifter all help recover card disadvantage from the use of powerhouses like Force of Will and Chrome Mox.
Faerie Stompy also has one of the more interesting solutions to a metagame increasingly full of undercosted huge guys: Fly over the top of them. The entire deck flies sans Trinket Mage, which lets Faerie Stompy dictate the pace of a threat stalemate by deciding when it wants to turn a battle for board position into a pure damage race. And thanks to the equipment and random little helpers like Sower of Temptation and the Trinket Mage/Sigil of Distinction thingy, the damage race is very often on FS's side.
Furthermore, it has an out to everything. Seriously. Storm Combo? Force and Chalice is a good start. Ichorid? Trinket Mage gives you 6-7 Crypts postboard, and Mulldrifter erases Bridge from Below. Goblins? Fly over them, introduce them to Sword of Fire and Ice. Survival of the Fittest? Trinket Mage up a Needle, shut it off with Chalice for 2, or screw up their manabase with Chalice-1, Back to Basics, and Pestermite. Threshold? Wreck them with Chalices, fly over their guys, ignore Counterbalance, and steal the Tarmogoyfs. Landstill? Fight their card advantage with Mulldrifter and Trinket Mages, Needle their cool stuff, and wreck them with Back to Basics. Burn or Goyf Sligh? Get a Chalice for 1, then let your equipment prove how unfair life is. Seriously? There isn't really anything Faerie Stompy isn't either favored or close to even against when it wins the die roll, and there's never a matchup where you just go scoop and go find lunch/dinner.
Sea Drakes are the biggest thing holding it back. I mean, for the price of a playset of Drakes, you can buy a playset of blue duals. That's a huge investment for cards that are only playable in one deck, versus an investment for cards that you can play in many decks.
I've never seen anyone Stifle Chrome Mox. That said, you're right, it's a legal play. Still, we don't run Fetches, so Stifle is unlike to impact our manabase to a considerable degree. Also, if you happen to have a second Mox in hand, they'll feel really silly Stifling the first.
It happened to me only once over every tournament I played with this deck... And still won the game.
The more annoying play that happened to me is stifling an equipment or CoF's CIP. This may be really really bad.
Just drop your Chalice @1 anyway, I don't see a deck playing stifle where you would like Chalice@ 2 before.
For anybody that looks at sea drakes as to expensive, just shop around, dont try to buy the whole playset at once, otherwise most people will try to charge you a premium, I just shopped around and bought 1 a week, and i only spent 30 on each one, look at them as an investment, and i already have people offer me 150-160 for my playset, and they are all mint, look at them as an investment, and if you dont want them anymore sell them and make a profit
No one's been having trouble droppong around $20/piece for naughts or a similar price for grindstones. Hell, people played frigging imperial painter for a while; $400 for recruiters.
I think I'll be placing an order today, not for sea drakes, but for mulldrifters and a couple other commons. Sad, I know.
I'm here to kick ass and play card games.
BZK
I think the decks are consistent in different ways. For example, I mulligan more with Faerie Stompy than Dragon Stompy since Dragon Stompy runs more mana producers. However, over the course of the game Faerie Stompy is more consistent due to its card draw.
Vs certain decks, Dragon Stompy has the ability to keep hands on the play like Moon, City of Traitors, Simian Spirit Guide, etc., because Blood Moon will shut off entire decks. Faerie Stompy doesn't have a Spirit Guide, nor does it have a turn one play that backbreaking.
Faerie Stompy is definitely the better overall deck, but Dragon Stompy eats certain metagames alive.
And yeah, the mulligan issue is overblown. I think most of the people who believe Faerie Stompy is wildly inconsistent either haven't played the deck, or are Threshold players to whom if a deck has to mulligan once per tournament it's inconsistent.
I think most people who think it's inconsistent are thinking back to the early days, when we were still pretty inconsistent. Like, before Lorwyn.
How often does everybody take mulligans with this deck - 1 out of every 4 hands? If that's the case, that's still not bad considering I flush Solidarity and Spring Tide hands down the drain as much and even more often than that.
The only question I would really have for this deck is the matchup against Team America (which I feel hasn't gone through the test of time yet). If this deck goes 50/50 with it, then I don't see how it isn't as good as that deck. This deck doesn't lose to Counterbalance and doesn't rely on Daze and there is a lot to be said about that. There isn't a deck I play where I actually want to face a Faerie Stompy opponent.
WHAT? No, just no.
I'd say on a good night I mull about once every five hands, including my mulligans as hands.
On a bad night, probably more like once every two or three. One night, I mulled eight times in eleven games. I still went 2-2.
I'd say between three and a half or four and a half is average for me.
Wow, with my Workshop Aggro build in Vintage I mull about once every 3 games and I think the lists are pretty much comparable.
I probably mull one in every 4 games with Goblins and quite possibly even more. Either your mulligan tactics vary wildly from mine or the list is a LOT more stable than given credit for.
I suggested XX Signet or Sky Diamond to have a second turn 1 play beneath CotV a while ago but I was ignored (not even flamed, just ignored). I still think FS Mana count is too low and thus is mulls often and thus it does not Top8 enough.
Just compare the Mana count to DS - they not only run Spirit Guide, they also ruzn Seething Song. I know they want to be hellbent and FoW is free but still the average mana costs of both decks are comparable and the mana count is 22 - 30 (a difference of 8 is like the difference between Landstill and Goyf Sligh).
The thing is, adding additional mana sources would make the draws much worse midgame. That's one of the principal problems with Dragon Stompy; you'll often be drawing a bunch of mana sources after your opener. This would be emphasized in Faerie Stompy with the draw effects. That said, I've been considering few more mana sources, but I'm not sure that's for the best, because what you win in mana consistency, you lose in topdecking and opener spell consistency. Heck, I'm already flooded rather often.
I guess it truly depends on what you need. If you need colorless, mindstone cantrips as well.
If it is colored, then I am not really sure what is out there.
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