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Thread: [DTB] Vial Goblins

  1. #1921
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    Re: [DTW] Vial Goblins

    I doubt Goblin Razerunners will be played... it can't compete with Siege-Gang Commander.

  2. #1922
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    Re: [DTW] Vial Goblins

    I'd play Wort over the Razerunners. He looks way too mana intensive.
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  3. #1923
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    Re: [DTW] Vial Goblins

    Yeah on second thought it's not very good, the only thing positive about it is the fat 3/4 body. You just can't afford saccing lands only to get it StP'ed.

    Still it's kind of a cool card. Oh well, got goblin wanderers left, who knows what they'll be :) And 'something' rioters sounds like a goblin and who knows, we might get a Jund legendary goblin as well?

    I'm just trying to find something to be excited about in Conflux.
    Hello friend.

  4. #1924

    Re: [DTW] Vial Goblins

    Quote Originally Posted by Seriously View Post
    no, you dont need ebay and only ebay to get cards. however, ebay has the largest carpool to choose from out of anywhere else on the planet. buying cards from websites dealing in mtg resale has buyers at best, paying average prices and and worst paying exaggerated and outdated prices. also, those sites dont re-up on old stock at the rate it gets posted on ebay.

    saying that foreign countries have equal access to a niche market collectable item on the same scale as that items country of origin is not only dense by incredbily biased as well.
    I'm able to get every card I want without using Ebay. The only difference is price and that is only because the dollar is beyond low currently. For legacy players that 2 dollar card difference is hardly an issue when you consider the prizes we have to pay. It's funny that you attempt to turn it around by calling me dense but unlike you, I actually live outside the US and unlike you I actually have real life experience with getting cards outside the US. I'd strongly advice to you to start talking about Goblins and dropping this.

    ok, staying in 2008, there was a recent 1st place,
    T8's are relevant, 1st place is nice but is reliant on so much more then deck choice.

    stp
    +1 can target
    +1 one mana cc

    warren weirding

    +1 tutorable
    +1 can be grabbed with ringleader
    +1 can be recured with wart, for the people who insist on running wart
    +1 can also possibly cost one mana with warchief out[/cost]
    Here's the thing though, if you're able to use a ringleader you're already in very good shape with this deck, you're describing win-more situations. The problem remains, it's not targetable, people dont use Diablic Edict over Smother either while Smothers drawback is big as well. Anyone playing against Goblins knows that they only have limited removal and will play around it/with it.

    they only made the right meta call if they got first place. disenchant in inferior to grip, thats almost as bad as suggesting R/G or R/G/B lists run naturalize.
    Disenchant is suboptimal but it's not always worth butchering your manabase even more. I already said before, there's more to tournaments then just the first place.

  5. #1925
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    Re: [DTW] Vial Goblins

    Shouldn't you play Goon in that slot, since he's pretty much your best chance against Tarmogoyfs?

    Is that just me?
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  6. #1926
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Shouldn't you play Goon in that slot, since he's pretty much your best chance against Tarmogoyfs?

    Is that just me?
    Yeah, Goon is definetly one of the best solutions to goyf MonoRed has. It's also a solution to plague or even double plague sometimes.
    Mogg War marshal is also great, having a good synergy with Piledriver and Incinerator, and allowing for 3 fog effect against a goyf. Stingscourger is so-so against Goyf, but great against Tombstalker and Dreadnough.
    Quote Originally Posted by Tacosnape, TrialByFire, Silverdragon mix
    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
    And Ichgoyfrid, Red Deadgoyf, GES, 42landand4goyf.dec, Goyf Game and Ill-Gotten-Goyf-y Pop
    Currently Playing: Nourishing Lich.Deck
    Current Record: 1-83-2

  7. #1927
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    Re: [DTW] Vial Goblins

    I can actually see Goblin Goon become playable again in mono red now that people aren't packing tons of Pyroclasm anymore. Combined with Relic of Progenitus you have really nice cards available vs Threshold. Goblin Goon also helps you race the combo decks (combined with Pyrostatic Pillar). Throw in Stingscourger and you'll have a way to fight Dread Nought and Tombstalker. Mono red will also allow you to run less if any fetchlands allowing you to dodge stifle somewhat. Maybe no fetchlands at all will allow us to make room for 1 or 2 more goblins?

    Remaining sideboard slots could be filled with stuff like Pyroblast.

  8. #1928
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by Avatara View Post
    Remaining sideboard slots could be filled with stuff like Pyroblast.
    Or Blood Moon / Price of Progress
    Quote Originally Posted by Tacosnape, TrialByFire, Silverdragon mix
    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
    And Ichgoyfrid, Red Deadgoyf, GES, 42landand4goyf.dec, Goyf Game and Ill-Gotten-Goyf-y Pop
    Currently Playing: Nourishing Lich.Deck
    Current Record: 1-83-2

  9. #1929
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by Ectoplasm View Post
    Goblin Razerunners
    2rr
    Creature - Goblin Shaman? Rare
    1{R}, Sacrifice a land : Put a +1/+1 counter on Goblin Razerunners.
    At the end of your turn, you may have Goblin Razerunners deal damage to target player equal to the number of +1/+1 counters on Goblin Razerunners.

    3/4

    Looks pretty decent, except for being a huge lightning rod and potential graham's-number-for-one but I'm gonna try this guy out anyway.

    I think its a win more card in goblins. I can't justify cutting slots to fix this guy in. Seems like a good card in some situations, but its just a win more. Reminds me of the whole kiki-jiki debate.
    ~Shriek~

  10. #1930
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by nickrit2000 View Post
    I think its a win more card in goblins. I can't justify cutting slots to fix this guy in. Seems like a good card in some situations, but its just a win more. Reminds me of the whole kiki-jiki debate.
    This guy is A LOT worse than Kiki. It's worse than Lightning Crafter too.
    At least Kiki+Crafter offers some combo action.
    Quote Originally Posted by Tacosnape, TrialByFire, Silverdragon mix
    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
    And Ichgoyfrid, Red Deadgoyf, GES, 42landand4goyf.dec, Goyf Game and Ill-Gotten-Goyf-y Pop
    Currently Playing: Nourishing Lich.Deck
    Current Record: 1-83-2

  11. #1931
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    Re: [DTW] Vial Goblins

    Tarmogoyf is not as much as a problem as you might think. If Goblins functions properly, Goyf is forced to be a defensive weapon. If you get a bunch of Goblins down + Piledriver, you can force a Goyf blocking the Piledriver. If the Goblins player is forced on defense, you can just chump it with Matron or Fanatic for a while and try to stabilize. But sure, just as every other deck in this format you will lose games to Goyf.

    Also, playing Mono Red I have Gempalmed Goyf countless of times. Post board there's Relic of Progenitus and a 0/1 Goyf shouldn't be too hard to kill.

    Goblin Goon just seems kinda janky. He is hard to cast and his drawback makes him 'win more' in situations where you are ahead and useless when you are behind on board position. He also does nothing against double Plague assuming they have at least one creature. Also, I prefer to have as few situationally good cards in my deck as possible, currently the only one is Goblin Tinkerer who can at least attack and can dumped on the board to cut off the opponent from any artifact action.

    BTW: I have switched to Mono Red Goblins after losing too many games due to Price of Progress, Back 2 Basics, Stifle/Wasteland and just not having the right color at the right time. Mono R just seems more fitting to my metagame where there is a lot of MUC, TA and Burn.

    @Ectoplasm:
    Will you be at the GPT Chicago in Utrecht? If so, we should meet and exchange thoughts about Goblins.

  12. #1932
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    Re: [DTW] Vial Goblins

    I will, most likely :) Depends on transportation but right now it doesn't look like it will be a problem.
    Hello friend.

  13. #1933
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    Re: [DTW] Vial Goblins

    Goblin Goon should not be thounght as win more, because lets sey the opponent has a 5/6 Goyf, and you have a lackey, a Ringleader and a Matron down. Goon would kind of seal the deal for you.

    The new goblin looks bad. Too mana expensive for a small efect.

    What would you guys play in the SB of a MonoR build? would you consider Anarchy against Moat, Enchantress.deck, and other stuff?
    Another Question: Is Pirostatic Pillar that good? Cause I think it Isn´t. I'm thinking of even trying Null Rod, that would work like wonders agains't lot's of combo decks (stops LED, Moxes). Of course, we would loose Vial, but agains't combo, I don't think thats the gratest problem.

  14. #1934
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    Re: [DTW] Vial Goblins

    In a mono-red sideboard? Play the best red has to offer. 4 Pyrokinesis, 4 Relic of Progenitus (Red shall not fear the Tarmogoyf!), and possibly 4 Blood Moon.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  15. #1935
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    Re: [DTW] Vial Goblins

    I could see Pyrokinesis being sexy against ANT, although they probably stop revealing at 6 in fear of another Ad Naseum coming. Relic and Chalice are no brainers and I will put some Tinkerers in the board as well. Perhaps another Stingscourger or Gempalm Incinerator will fill out the board. I actually think Pillar + Pyrokinesis could be good against ANT, you will take them by surprise at the very least. Thorn of Amethyst is another option.

    Quote Originally Posted by ScatmanX View Post
    Goblin Goon should not be thounght as win more, because lets sey the opponent has a 5/6 Goyf, and you have a lackey, a Ringleader and a Matron down. Goon would kind of seal the deal for you.
    Right so would Siege Gang Commander, except he doesn't suck in every other situation this game could present to you. Or you know, Goblin Piledriver.. What are they going to do, block your Piley? Their Goyf dies AND your Lackey connects, or do they chose to block Lackey and proceed to lose to lethal damage. I mean you are presenting a rare situation here, you have played Lackey, Ringleader AND Matron and are still not able to be ahead. Yet, still that situation can be solved.

    Also, how much Goons were you planning to run, all 4? I mean otherwise you won't draw them anyway and if you are going to fetch it with Matron you could just set up Siege Gang or Piledriver instead.

    Just run 3 or 4 Siege Gang Commanders and the appropiate 23 or 24 lands, that should solve your Goyf problems. The only way I lose to Threshold is if I don't draw the right combination of mana/buisiness or if they counter/remove my critical spells and I have no buisiness. If I get to resolve a 4 or 5 mana Goblin, I should win regardless.

  16. #1936

    Re: [DTW] Vial Goblins

    Quote Originally Posted by Mantis View Post

    BTW: I have switched to Mono Red Goblins after losing too many games due to Price of Progress, Back 2 Basics, Stifle/Wasteland and just not having the right color at the right time. Mono R just seems more fitting to my metagame where there is a lot of MUC, TA and Burn.
    I also switched to Mono Red with 4 wastelands 4 ports 14 basics and i found it really consistent! But i miss krosan grip...
    You are right Its realy only metagame dependent, you have to choose what is better a stabile mana base or a splash!

    about goblin goon: every 25 pages someone suggest him, then people dismiss him!
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  17. #1937
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    Re: [DTW] Vial Goblins

    Well, I figure the best MonoR SB would be a combination of these:

    4xPyroknesis
    4xCotV
    2-6xRelic or/and Tormords
    0-4xPrice of Progress (better than Blood Moon I think)
    0-4xPyrostatic Pillar
    0-4xNull Rod
    0-1xGoblin Tinkerer
    0-2x Anarchy

    I'm sorry my ignorance, but how is Pyroknesis good agains't ANT?

  18. #1938
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    Re: [DTW] Vial Goblins

    @Mantis

    Pyrokinesis only hits creatures :)
    Hello friend.

  19. #1939
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    Re: [DTW] Vial Goblins

    Null Rod is a neat idea. I like it far better than Chalice of the Void as an anti-ANT piece. And the thought of packing a set of Pyrokinesis and a set of Null Rod against Affinity makes my girlfriend wet, and she doesn't even know what I'm talking about.

    All this said, it's got a ways to go in order to take me away from my current Storm Combo strategy, which is just to take the loss and try to increase my chances of winning everything else.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  20. #1940
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    Re: [DTW] Vial Goblins

    I fail to see the advantage of Null Rod to be honest. It shuts down your Vial (which you could side out though) and does everything Vial does only Storm could have killed you by the time you set up Null Rod. Additionally, if you draw multiple Chalices you can set one at 0 and one at 1. Null Rod shuts down Top but is that even relevant? Turn 2 might be too late a lot of the time, whilst Chalice comes down on turn 1.

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