To be honest, I'm not sure you're playing the same enchantress we all are.... I for one have never had a problem with deed or disk. To be honest, I love to see them. Also, you seem to have every spell you play countered.... dunno what's up with that, but I for one would give up on hypotheticals with your point of view.
If your playing enchantress and doing well in any major tourney, people know what your kill mechs are. There's really not a whole bunch of options. Good players will know the kill mechs with 90% of other decks as well. Knowing what you need to counter and what you have to counter can be a big key in every match you play no matter the deck. But guess what we have a lot they need to counter or have to counter. Not just 1-3 kill mechs. You have city of solitude, rune halo, karmic justice, solitary confinement, moat and many more depending on what you play. Btw, if those get counter you also have replenish. Needle and meddling what you want, i'm still getting stuff i need too through.
"A win con will be better if it can win in situations where you would have lost." Last time I check'd a army, even though expensive army of 1/1 flyers still blocks goyf's, tombstalkers, sea drakes and other random things to swing over for win..... but I guess that comes over the win more? Hell WoW takes care of those things.... and fills that role better.... umm.... I think not. Oh they use x-plosives on there turn to swing through.....sigil isn't gonna help there either.
Mesa, is a excellent card if you use it right. It's not a win more or win less card. It's a useful tool to the deck, if you choose to see it or not. As stated before if you dont like it, dont use it. I'll happily use it to take me farther in rounds and games.
Dont be upset about a card(mesa), that you don't clearly understand it's uses in the format.. Sigil is a time investment that requires you to play cards over a turn or several turns to make use out of it. Mesa just requires mana, seems pretty simple to use and very avialible.... Archaic maybe but it works well. Can't play enchantments on other peoples turn, so if you're guys die with sigil you have to start over. To be honest, I'll take mesa over sigil any day. But as another option for a kill mech, I love the card.
I'd like to mention that Sacred Mesa allows you to make multiple creatures fast, that can act as blocker but also as attackers. Instead of getting your one 4/4 blocked, you can get 3 damage in. This might be important very rarely but still something to consider.
In this situation you have a blocker and the possibility to make 4 tokens a turn (remember, 8 mana, not just little). With your strategy your damage progression is 0+2+5+8+11, killing your opponent on the 5th turn.
Case 1:
Turn1 - Pay upkeep, make other 3 tokens
Turn2 - Upkeep, attack for 2, make 3 tokens
Turn3 - Upkeep, attack for 5, make 3 tokens
Turn4 - Upkeep, attack for 8, make 3 tokens
Turn5 - Upkeep, attack for 11, make 3 tokens
With Sigil and 3 enchantments in hand (assuming you draw an average number of enchantments):
Case 2:
Turn1 - Make 2 tokens
Turn2 - Make 1 token
Turn3 - Make 1 token
Turn4 - Swing for 12
Turn5 - Swing for 8
Case 2 is obviously better, because you get to play enchantments (improve your board position) and gets blockers that are killing eventual attackers, insted of chumpblocks. Also case 2 makes wonders with an enchantress in play and/or with less than 4WWWW mana.
Case 1 is better only if
- you have that amount of mana
- AND no enchantresses in play
- AND you don't need to improve your board position
- AND the blocker has more than 4 thoughtness
- AND you draw less than average enchantments and have less than 4 enchantments in hand or you have less than 2 enchantments in hand and you don't draw above average enchantments.
So this is not a point.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
Listen to Spat on this one guys.
"In general admittedly the Wise of all times have always said the same thing, and the fools, that is to say the vast majority of all times, have always done the same thing, i.e. the opposite; and so it will remain in the future."
Schopenhauer
Reading the comments, I don't think the people who are bashing Sacred Mesa have ever actually played with or against Sacred Mesa. Call it the Bitterblossom lesson; it's easy to dismiss 1/1 flying tokens because individually they're not even worth a card slot. But a metric fuckton of them fuck your shit up by blocking multiple cards with one card (functional card advantage) and then flying over to fucking kill you.
They're like drops of water. The only movie Robin Williams was actually good in. "A little rain never hurt anyone." "No, but a lot of it will fucking kill you."
I may have added that expletive.
Still.
Fucking pegasi.
For my confessions, they burned me with fire/
And found I was for endurance made
First of all, it's 32 or so.
Second of all, when you have to burn through your enchantress fodder to activate your plan B, that's a problem.
If they can answer Sigil, you were forced to burn all your other resources with it. So if you topdeck a Replenish or Enchantress, you're still in trouble.
If they can answer Mesa, you didn't have to expend any other resources with it.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
Now I will. Just because you are saying so.
Yeah, I forgot to count Mox. Still more than half of the deck.
You mean answer Sigil and its creatures. Only Deed can do that alone. Your opponent would need at least 2 cards to answer it after you made tokens with it. Sure, you give him a 2 turns window (counting your own) to have something to destroy it, if you don't have mana to create tokens right away.
Except a bunch of land taps. You say getting Sigil countered a worse tempo loss than getting Mesa countered, and this is true, but you simply don't worry about the tempo loss of them answering an online Mesa comparing to them answering an online Sigil. You spent 1W each turn Mesa was on the board while you spent nothing while Sigil was there and tried to at least develop your board. Also, you don't need to go all in with enchantments with Sigil. It's like saying you must spend every drop of mana you can with Mesa when you can actually play something. The difference is that Mesa takes more mana to produce smaller tokens.
I can't see why you advocate that doing nothing and waiting to find an enchantress effect is better than actually trying to play the game while creating some big 4/4s. Your opponent will not wait until you do something to start playing.
Keep moon-walking.
I never said anything about tempo loss.
Saying that anything is tempo loss when you're playing Enchantress without an enchantress is like saying that reading Atlas Shrugged is a waste of time when you're cast away on a desert island.
Tempo loss means nothing when you're in top deck mode.
Your odds of winning with Sigil in such a situation don't appear anywhere near good enough to justify its inclusion.
Your 4/4's in sufficient numbers may stop Goyf's, but Goyfs also stop them. And you're not dealing with an unlimited number of tokens. You have to burn your most precious resources (cards in hand) to get them.
And in such a stand-off, a single Engineered Explosives would be devestating.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
An Oblivion Ring, a Moat, a Runed Halo or even a Solitay Confinament Would be devastating for them too, allowing me to attack for 12ish a turn.
You're always taking as an example a situation that favors Sacred Mesa, but such a situation doesn't occour enough to justify it.
Mesa is better when:
- you have at least 8 mana
- AND no enchantresses in play
- AND you don't need to improve your board position
- AND the blocker your opponent has has more than 4 thoughtness
- AND you draw less than average enchantments and have less than 4 enchantments in hand or you have less than 2 enchantments in hand and you don't draw above average enchantments.
or when:
Mesa is useless when:
- You don't have enough mana (or just white mana)
- You have an enchantress out, so you want to draw some cards. In this case it's even worse, cause it keeps you off of 1W a turn that would have helped you to play another enchantment
- You want to improve your board position. If you improve your board position you create less tokens.
So to sum it, Mesa seems worse if:
- Your opponent has a Jitte online (Faerie stompy, Dragon Stompy)
- Your opponent needled it (every trinket-deck)
- Your opponent can attack into 1/1s with multiple creatures (Goyf sligh, Goblins)
- Your opponent is attacking with a Dreadnough (Dreadstill)
- Your opponent is playing a mana denial deck (Team America, Eva Green, Aggro-loam, Armageddon Stax)
- Your opponent is playing propaganda effects (Armageddon Stax, MUC)
- Your opponent is playing CB and has 3cc in the deck (Dreadstill, ITF)
That's roughly half of the decks to beat and a good number of the established decks.
Do you agree with this analysis?
If not, which points are missing and which ones have to be modified/cut?
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Neither card is relevant against either deck, because neither deck can impede plan A.
They have equal or greater access to EE.- Your opponent needled it (every trinket-deck)
Neither card is relevant against either deck, because neither deck can impede plan A.- Your opponent can attack into 1/1s with multiple creatures (Goyf sligh, Goblins)
Neither card is likely to help you in such a situation.- Your opponent is attacking with a Dreadnough (Dreadstill)
To stop a Dreadnought you need to get 3 tokens to stick in blocking vs. 6 Stifles, Standstills, Engineered Explosives and Trinket Mages. Plus potentially Echoing Truth.
What makes you think that you're going to get to 5 mana (double white) against them and not be dead all ready?- Your opponent is playing a mana denial deck (Team America, Eva Green, Aggro-loam, Armageddon Stax)
The first is irrelevant for reasons stated above.- Your opponent is playing propaganda effects (Armageddon Stax, MUC)
MUC also runs Shackles and Powder Keg.
Whereas Sigil is worse against decks that have a way to deal with a couple of large(ish) creatures.- Your opponent is playing CB and has 3cc in the deck (Dreadstill, ITF)
That's roughly half of the decks to beat and a good number of the established decks.
Are they any viable decks in Legacy that don't have a way to deal with a 4/4 flyer?
Here's a challenge; in what situation is it better to have a Sigil than it is to have Replenish?
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
Ohh, I know this one.
When the opponent has had a leyline of the void down.
Suddenly! Pints of beer! Thousands of th~ ... Nope. Never mind.
Faerie stompy has Fow to mess with plan A.
Goblins has Warren Weirding.
Yeah, they can EE for 3 to get Mesa (and your presences/Confinaments/Rings/whatever) or for 0 to get your tokens.
They, however, can't EE for 5 to take Sigil.
If I'm not getting to 5 mana (double white) then Mesa is useless too. However, if I hit 5 mana sigil actually does something, where Mesa doesn't.
And they're siding them out.
Only pre-SB.
I'm already running 3 Replenishes MD. I believe a 4th would be a little redundant, and I do prefer a deck with 2 wincon. So the challenge is always the same: what is better? Mesa or Sigil?
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Which should almost never be sufficient to stop you between Enchantresses, Replenish, and Grove.
Or they could just EE for 0 and take out all your tokens.Yeah, they can EE for 3 to get Mesa (and your presences/Confinaments/Rings/whatever) or for 0 to get your tokens.
They, however, can't EE for 5 to take Sigil.
If you're drawing neither mana nor your actual threats, your luck is terrible.If I'm not getting to 5 mana (double white) then Mesa is useless too. However, if I hit 5 mana sigil actually does something, where Mesa doesn't.
But they're leaving in Propaganda?And they're siding them out.
Only pre-SB.
Why?I'm already running 3 Replenishes MD. I believe a 4th would be a little redundant, and I do prefer a deck with 2 wincon. So the challenge is always the same: what is better? Mesa or Sigil?
Why do you prefer a deck with 2 wincons?
Do you run into a lot of people playing Extract?
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
I've got a serious mechanical question to ask, to divert us from the Sigil discussion : )
I'm running into problems against decks with FOW that can sit on their FOWs and end up countering all of my win conditions. If I've got 2 plus 2 Replenishes, between countertop and FOW, they can reasonably counter all of them. I'm running Chokes over City of Solitudes, but I feel like it's not worth it to run one City and have to tutor for it anyway. Has anyone else run into the problem where they've got the game locked up with Moat or Confinement or Halo and can't actually get past opposing FOWs? The time when it came up, I had fewer cards in my library than my opponent and would lose to decking. Should I be aggressively trying to get my wincons on the table? Baiting counters? Just hoping my opponents don't realize that they can sit on FOW? Should I hold my Replenishes for longer? Is it worth it to run 3 wincons or something like Words of Waste on the board for these matches?
Um. If their four counters include Counter-Top, then they also need to counter your Disenchant effects.
What turn are you going off? Without disruption it should be 5-6.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
Yep, I am hitting around there. I'm finding that I can get the ball rolling on the engine, but a single FOW can set me back a little bit if they counter my wincon, especially if I've already used up a Replenish to get back something like Choke or Sterling Grove or both. My postboard plan is certainly to bring in Replenish #3 or 4, but any tips on the first game?
If you're still having trouble understanding what I'm trying to say (and I'm probably not doing a great job!) then I can post some abbreviated game synopses later to show the example a little better.
Well that'd probably help.
Although my advice would be to run 3 Replenishes MD.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
There are currently 1 users browsing this thread. (0 members and 1 guests)