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Thread: [Deck] Faerie Stompy

  1. #1141
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    Re: [Deck] Faerie Stompy

    I think 3 sowers are more than warranted, but not over serendib. I cut a pestermite now as it's really the weakest creature we have.

    4 sea drake
    4 serendib efreet
    4 mulldrifter
    4 trinket mage
    3 pestermite
    3 sower of temptation

  2. #1142
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    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Eldariel View Post
    I've been maindecking 3 for god-knows-how-long and rarely been sorry to see them. Just saying.
    What's your current creature configuration? Have you squeezed a full 23 in, or are you down like a Pestermite, or what?

    Quote Originally Posted by 3duece View Post
    I think 3 sowers are more than warranted, but not over serendib. I cut a pestermite now as it's really the weakest creature we have.

    4 sea drake
    4 serendib efreet
    4 mulldrifter
    4 trinket mage
    3 pestermite
    3 sower of temptation
    That's fairly workable. I think I'd rather cut anything except a Sea Drake than a Pestermite, though.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  3. #1143
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    Re: [Deck] Faerie Stompy

    I've been using the config duece posted. I never went up to 4 'Mites in the first place; me likes high damage. Although lately I've been wanting Mites more to taprace Goyfs and Stalkers. Still, Serendib shrugs off bolts which is fairly huge.

  4. #1144

    Re: [Deck] Faerie Stompy

    I'm also using the "4 of everything, 3 Mite, 3 Sower" config. I think that if you want to go up to 3 Sowers, you need to either drop a Mite or a Trinket Mage. I'd personally never even consider dropping Trinket Mage (until they print a Trinket Mage with flying) so I dropped a Mite. It might "taprace" as Eldariel says but as Sower steals the creatures you're trying to "taprace", I think you're getting a better effect this way.

  5. #1145
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    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Eldariel View Post
    I've been using the config duece posted. I never went up to 4 'Mites in the first place; me likes high damage. Although lately I've been wanting Mites more to taprace Goyfs and Stalkers. Still, Serendib shrugs off bolts which is fairly huge.
    Tap-racing is why I've been loving the Pestermites. Plus I've randomly gotten tempo timewalks from using it as a Port, also. And surprise blocks from equipped guys can be lethal on races also. And mana acceleration. There are moments where I wonder why I don't just play 7 Pestermites and hope I don't get deckchecked.

    Serendib shrugs off Bolt, sure, but so does Chalice of the Void. Serendib's the better clock against control and combo, though, and there are other situations where the 4 toughness is a house, so I think it's a tricky decision.

    EDIT: Also, dropping a Trinket Mage is an interesting idea. Probably a bad one now that this deck can use two Chalice of the Voids in almost every single game it's in. But an interesting one nonetheless.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  6. #1146
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    Re: [Deck] Faerie Stompy

    Just got back from Hadley Mox Emerald tournament, got 13th/47, 4-2 record. Full report to follow when my brain isn't too fried to transcribe my notes.... Had a blast playing the deck & both of my losses made Top 8 (one made Top 2...).
    TL,DR: if you think Saito is ok, check your moral compass. It may be broken. - Spikey Mikey, amen brother

    WE know what the price of progress is (often 8-10 life). - Cait Sith

    A casual stasis deck? You must not really like your friends. Do you play it before or after you pull the wings off of flys and microwave the neighbor's cat? - EwokSlayer

  7. #1147
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    Re: [Deck] Faerie Stompy

    Sounds like a story worth telling. Will be looking forward to reading about it. Have the extra lands served you well thus far, or have you found yourself flooded/drawing lands when you wish you'd be drawing business often?

  8. #1148
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    Re: [Deck] Faerie Stompy

    Quick reply, so far the ratio of flood/draw extra lands to mulligans-for-inability-to-play-a-damn-thing has been extremely positive. Ironically, it has hurt the Chrome Moxes more than anything else as they have been less necessary after Turn 1/2, making them an even less desirable mid-game draw than before.
    TL,DR: if you think Saito is ok, check your moral compass. It may be broken. - Spikey Mikey, amen brother

    WE know what the price of progress is (often 8-10 life). - Cait Sith

    A casual stasis deck? You must not really like your friends. Do you play it before or after you pull the wings off of flys and microwave the neighbor's cat? - EwokSlayer

  9. #1149

    Re: [Deck] Faerie Stompy

    Hey guys! I top-eighted today at a 65 player tourney, losing in the semi-finals (4th place). A quick report :

    List:

    // Lands
    4 [TE] Ancient Tomb
    4 [EX] City of Traitors
    9 [UNH] Island

    // Creatures
    1 [SC] Shoreline Ranger
    3 [LRW] Mulldrifter
    3 [LRW] Sower of Temptation
    4 [UL] Cloud of Faeries
    4 [P2] Sea Drake
    4 [R] Serendib Efreet
    4 [FD] Trinket Mage

    // Spells
    2 [DS] Sword of Light and Shadow
    4 [MR] Chalice of the Void
    4 [MR] Chrome Mox
    4 [DS] Sword of Fire and Ice
    4 [AL] Force of Will
    1 [SOA] Sigil of Distinction
    1 [SOA] Relic of Progenitus

    // Sideboard
    SB: 1 [DS] Trinisphere
    SB: 1 [FD] Engineered Explosives
    SB: 1 [DK] Tormod's Crypt
    SB: 1 [SOK] Pithing Needle
    SB: 2 [MM] Misdirection
    SB: 3 [U] Blue Elemental Blast
    SB: 3 [US] Back to Basics
    SB: 3 [BOK] Umezawa's Jitte



    Yeah, no MD needle, a Relic instead. Through my testings I found needle to be kind of useless in many matchups, whereas Relic was a godsend. Shuts Tarmo down, eats ichorid G1, kills Terravore, untreshes everything bad (nimble mongoose, mystic enforcer, cabal ritual and stuff). The only bad point I saw in getting needle out was Ravager, which is already a horrible MU (+ totally unplayed). So what the hell, let's try this shit out.

    Oh and no Pestermite. I think she's bad. Never wanted any of my Cloud of Faeries to be a Pestermite.


    1st round:

    A girl who's been playing for a month only, easy match.

    G1: I force a tourach then go CoF+Sofi, gg.
    G2: I misdi a thoughtseize, then Cotv@1 and 2, SofI and draw lands for long time. She drops a Chalice @3.She has a dark confident into play so she's winning but I topdeck powerfish then swing FTW.

    1/0


    2nd round:

    Tarmosligh, easy match

    G1: Chalice @1 and CoF+sofi, he scoops.
    G2: he mulls to 4, I keep a hand like: Cloud, Jitte,SoFI Chalice, city of traitors, powerfish, misdirection. I drop chalice@1 first turn, jitte on next turn, then cycle CoF which finds another one then I draw an island :/ Jitte the Cloud then gain some life, but tarmo+nacatl swing hard. I'm at 2, he flings the tarmogoyf to hit me for 4 -> misdi on the nacatl, GG.

    2/0


    3rd round:

    Ichorid, hardcore match

    G1: He goes off really strangely, hardcasting 2 Golgari Thug, 1 Narcomoeba and 1 Ichorid. But I just got colorscrewed, so he won.
    G2: He empties his hand with LED, so I Trinket->tormod's T1, thinking I would win. He just topdecks a Breakthrough and goes off. Happily for me, he ends the game with 1 card in library, 21 zombie tokens, a Zealot in the grave. The last card was his last dread return -> I win :D
    G3: He did the exact same thing as G2, but doesn't topdeck the breakthrough. Double Sea Drake powa \o/

    3/0


    4th round:

    Aggro Loam, rape match.

    G1: T1 Chalice @1, then T2 cloud of faeries + SoFI. He wishes for Hull Breach, I topdeck a second one. He EE @ 3, I topdeck a third one. He scoops.
    G2: Chalice @2 T2. Then we both play nothing for some time, at some point I force a Crusher. Then just beat ftw.

    4/0


    5th round:

    Rock, normal match, awful oponent.

    G1: T1 island, on his T1 he seizes my SoFI, I topdeck SoLS then play CoF, play SoLS, equip it. In resp he swords it -> I Force, he scoops. I don't know how to call this in Shakespeare's language, in french we say "mauvais perdant". He says I'm a lucksack everytime I play something, very irritating guy.
    G2: almost the same. Don't remember the game pretty well, I just know I made a good play which made me win. I'll post it if I remember it someday :p

    5/0


    6th round: ID for top 8 5/0/1
    7th round: ID for top 8 5/0/2


    Quarterfinals:

    Ad Nauseam, easy game.

    G1: I chalice @0 turn 1 then chalice @1 turn 3, he concedes.
    G2: He mulls to 5, I keep an aggro hand, thinking that he was going to lose time to cast duress on me. And he did. Double Sea drake + SoFI, he miscounts damages and lost a turn sooner than what he thought.


    Semi Finals:

    Togless, tight game.

    G1: I chalice @1 and 2, then we both went "draw go", me because I got colorscrewed, him because manascrewed. The he draws a fetch, and began to be hardcore with me (double pernicious deed and stuff like that), I'm out of the game.
    G2: I mull to 6 for a middle hand, misdirect a counterspell, then draw every single equipment of the deck, a few lands, then lose.


    +++:
    -4th place
    -relic is great
    -no lose
    -this perf qualified me to the French Legacy Championships, on next september.


    ---:
    -semifinals match was bad. Meh. Doesn't matter.
    -should've played moar Trinisphere.



    Out of this result, I just want you to re-think about Cloud of Faeries. She litteraly made me win HALF of my games today, and I don't think it is underestimable. Chalice @2 T2 and T2 creature+equipment is above the awesome. To me, this is integrant part of the deck strenght.

    And Relic instead of Needle. You guys should definitely test it. It's gold.
    Last edited by Spardantevil; 01-11-2009 at 06:10 PM. Reason: Grammar Errors.

  10. #1150
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    Re: [Deck] Faerie Stompy

    Out of this result, I just want you to re-think about Cloud of Faeries. She litteraly made me win HALF of my games today, and I don't think it is underestimable. Chalice @2 T2 and T2 creature+equipment is above the awesome. To me, this is integrant part of the deck strenght.
    You kind of argued against yourself there saying Chalice at 2 and Cloud of Faeries goes well together.


    Anyway, I still like the pestermite a lot more. Tapping down people's lands and getting blockers that fly (Tombstalker namely) out of the way is well worth it for me to play it over the CoF. To each their own though.



    I played a few games today with a U/G stax deck and I had to laugh as he continued to thrash me over and over with Ensnaring bridge. He'd use Intuition to get Academy Ruins, Crucible of Worlds, and Ensnaring Bridge. Cute trick. Between Trinisphere and random other disruption, Wastelands, Chalice at 0 to shut down my Chrome Moxes, and other annoyances, he'd get that stupid bridge in and eventually lock me out.

    I feel dumb having to think about random people playing that card because aside from getting a Force of Will off at it, you're screwed. Really funny.

    I found out that Faerie Stompy sure thrashes on Team America oddly enough. I expected to lose with all that disruption, but I kept pulling out of it over and over. Anyone else have that result or was it just my games?

  11. #1151

    Re: [Deck] Faerie Stompy

    T1 island
    T2 city/tomb, cloud of faeries, chalice @2.

  12. #1152
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    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Spardantevil View Post
    The only bad point I saw in getting needle out was Ravager, which is already a horrible MU (+ totally unplayed). So what the hell, let's try this shit out.
    I actually got to play against Berserk Affinity the other day in a tournament and FS completely raped it, they just seemed to run out of gas and sower stealing master of etherium is pretty win.. other then that pestermite tapping double cranial plated things and chump blocking etc made the match easy. after the round we play tested some more and i went 5-0 against affinity.. though we had one close match with me beating him at 1 life.

  13. #1153
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    Re: [Deck] Faerie Stompy

    @spardantevil :congratulations for result and for relic's idea . In this period tarmo and graveyard's link are everywhere.

    What do you think about sigil of d. ? a decisve card is ?

    bye bye

  14. #1154

    Re: [Deck] Faerie Stompy

    Wolfstorm: I have to admit I didn't test at all against ravager, because it's totally unplayed in France. It was just a speculation from me. But whatever, if the MU is already good, relic becomes even better =)


    Coma: I went to this tournament with the idea to test 3 things:
    - Relic over Needle?
    - Ranger over 10th island?
    - Sigil over 3rd Sword of Light and Shadow?

    The relic question is a total yes to me.

    The ranger question stays unanswered yet. I don't think we can say ranger>island or ranger<island. These cards are way too different to be compared imho. I guess I'll stay with ranger right now, because even if I kept drawing it all tourney and it never made me lose (even once with only 1 ancient tomb in play). The day someone stifles it, I guess I'll take aa second thought about it.

    Sigil is definitely a yes, but I kind of miss SoLS n°3. Maybe I'll get a slot SB for it.

  15. #1155
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    Re: [Deck] Faerie Stompy

    Thank you for answers . I'm aggre with you , but ranger is instead sinodo , I think ... and sigil is without skill or ability .
    Whatever congrats jet.

  16. #1156
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    Re: [Deck] Faerie Stompy

    Singleton Relic is interesting. I admit there are times it might be explorable versus the Needle. But Needle's so sexy from time to time. Relic cantrips off a City, though.

    I will say this, though. Pestermite is not bad. Pestermite is probably the most underrated card in this deck. It's won me more games singlehandedly than any other card in the deck. I can't really sit here and say Cloud of Faeries sucks. But Pestermite is incredible.

    I'm almost ridiculously tempted to try a build without Serendib Efreet, with both Pestermite and Cloud. Except then people would Plague for Faeries. Still, though.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  17. #1157
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    Re: [Deck] Faerie Stompy

    Id like to throw in my version of FS to brung the discussion forward

    // Lands
    4 [TE] Ancient Tomb
    4 [EX] City of Traitors
    6 [P2] Island (1)
    2 [VI] Undiscovered Paradise
    4 [WL] Gemstone Mine

    // Creatures
    4 [UL] Cloud of Faeries
    3 [LRW] Mulldrifter
    4 [P2] Sea Drake
    4 [AN] Serendib Efreet
    2 [LRW] Control Magic
    4 [FUT] Magus of the Moon

    // Spells
    4 [MR] Chalice of the Void
    4 [AL] Force of Will
    4 [SH] Mox Diamond
    4 [DS] Sword of Fire and Ice
    2 [DS] Sword of Light and Shadow
    1 [PS] Rushing River

    // Sideboard
    SB: 3 [TSP] Krosan Grip
    SB: 2 Sower of Temptation
    SB: 2 [PS] Rushing River
    SB: 4 [FUT] Yixlid Jailer
    SB: 4 [6E] Serenity
    Last edited by Humphrey; 01-15-2009 at 02:29 PM.
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  18. #1158
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    Re: [Deck] Faerie Stompy

    OMG. I don't even know where to begin.

    (1.) Choke sideboard while running Islands? WHY?

    (2.) Magus of the Moon when you're running 14 nonbasic lands? WHY?

    (3.) Serenity sideboard when you're running 14 artifacts, 4 of which we NEED for mana? WHY?

  19. #1159
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    Re: [Deck] Faerie Stompy

    1)Hehe, dont know how choke come into this. I edit it to normal SB
    -4 choke +2 Sower +2 Rushing River

    2) Magus is a house, specially with all the Nonbasics. No more Dmg, no more Sac or Return, after the first Rounds I need the Mana.

    3) Serenity wrecks Stax and Affinity, some of the worst matchups I played against in my meta.
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  20. #1160
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    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Humphrey View Post
    1)Hehe, dont know how choke come into this. I edit it to normal SB
    -4 choke +2 Sower +2 Rushing River

    2) Magus is a house, specially with all the Nonbasics. No more Dmg, no more Sac or Return, after the first Rounds I need the Mana.

    3) Serenity wrecks Stax and Affinity, some of the worst matchups I played against in my meta.
    Why not run better beaters/threats + Back to Basics instead of Magus of the Moon?

    Why are having a hard matchup versus Stax? They run tons of chaff in game 1, and you can usually push through an equipped threat through their Prison/Moat. I've never had too much trouble versus Stax as a Faerie Stompy and when I'm playing with Stax, I dislike seeing a Chalice/Tomb aggro deck across from me.

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