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Thread: [Deck] Zoo

  1. #81
    is the freaking Zoo-ru!
    Loxodon Baileyarch's Avatar
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    Re: Updated: R/G/W Zoo

    @Linkin Pac: I really don't see how choosing between Scroll and Jitte is even a question at all. That's why we run 2 ofs of each. They are just that good, but not good in multiples. I'm always happy to see Scroll, bc it tells me if the game drags on too long, they probably still lose. (Unless the find an answer of course)

    And Jitte is just always awesome, bc even if you cast it with no creatures, it makes your next creature a freaking beast. It really scares your opponent.

    And i totally agree on Isamaru, i don't see why people don't like him, they act like the legendary rule is relevant ever. He is just good.
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  2. #82

    Re: Updated: R/G/W Zoo



    New SB card for BB, combo etc or too slow at 3 cc?



    whats the consensus on this guy?



    I know it has way to high of a CC but damn it might as well just say "Draw 5 Cards". Talk about getting more threats. Too bad it doesn't have a place in this deck.



    Playing Orims Chant main deck sounds interesting. If not to stop combo its to stall your opponents while you smash face. But what to cut?

  3. #83

    Re: Updated: R/G/W Zoo

    Card One - A decent sideboard option. IMHO, Pyroclasm is usually better, unless you're facing Fairies (that's the only swarm deck I could think of with counterspells).

    Card Two - Seems to be pretty much strictly inferior to Figure of Destiny, which most people don't think is good enough anywyas.

    Card Three - You want to draw cards to help you find threats bc your opponent already killed/made you discard all of your early ones. If you have a 5/4 on the board already, you're already winning, this is the definition of win more.

  4. #84
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    Re: Updated: R/G/W Zoo

    The only one of the three I would consider is the first. Pyroclasm is good, but uncounterable pyroclasm...mmmmm.

    Its situational at best though.

    The other two...not even close to good enough. Maybe, maybe in some kind of type 2 variant, or block constructed, but not legacy imo.

  5. #85
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    Re: Updated: R/G/W Zoo

    Who would counter a Pyroclasm though?
    The Source: Your Source for "The Source: Your Source for..." cliche.

  6. #86
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    Re: Updated: R/G/W Zoo

    Well..yea. Thats a valid point.


    So.


    I got nothin.

  7. #87

    Re: Updated: R/G/W Zoo

    Like I said, Fairies!!!!

    Volcanic Fallout absolutely dominates in the much revered all Fairies metagame.

  8. #88

    Re: Updated: R/G/W Zoo

    Speaking of bad cards :



    is it any good ?
    We'll surely have both R and W permanent on turn 4, leading to a 5/3 hasted LL beast.
    What about playing 2 of this instead of thoctar or is extra toughness of thoctar more relevant ?

  9. #89
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    Re: Updated: R/G/W Zoo

    Quote Originally Posted by jimmerz213 View Post
    I had the pleasure of playing against a Cliffrunner Behemoth today in the pre-release event I went to. Yea, hes good. But I just cant get over his 3 sized ass and 4cc....if only he wasnt so bad, hed be good. Ya know?
    Its from a couple pages back, but yea. Hes not great.

    -Ass of 3 = bad
    -4cc = bad
    Lifelink/Haste = mediocre

    So, I wouldnt. But its your call.

  10. #90

    Re: Updated: R/G/W Zoo

    OK, I missed you post sorry. I'll give it a try but indded the 3-ass is maybe the main drawback.

    Thanks for you insight

  11. #91
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    Re: Updated: R/G/W Zoo

    No problem, it was the last line of a pretty lengthy post so I dont blame ya :p

    And lemme know how he works, Im curious.

  12. #92

    Re: Updated: R/G/W Zoo

    Also, with all the removal out there, there is no guarentee that you will control a white and red permanent on turn 4.

    The point is to play threats that are good by themselves. Because you can't count on keeping other threats in play already. If you do keep other threats in play, you're already winning usually.

    But mainly it's the 4cc, the lack of trample or first strike, and the ass of 3 that make him really bad.

    I would rather play Iwamori of Open Fist than him.

    Atleast Trample and and an ass of 5 are good useful abilities. And there are no preconditions for him to get them.

  13. #93
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    Re: Updated: R/G/W Zoo

    So, after picking up several cards to play Rgw Goyf Sligh I read this primer. I'm currently testing this and it seems, at least in my testing, more successfull than Goyf Sligh was.

    Anyways, here is my list for an unprepared Metagame:

    4 Wooded Foothills
    4 Windswept Heath
    1 Mountain
    1 Forest
    1 Plains
    3 Savannah
    3 Taiga
    3 Plateau
    1 Horizon Canopy

    4 Wild Nacatl
    4 Kird Ape
    2 Isamaru, Hound of Konda
    4 Tarmogoyf
    4 Watchwolf
    3 Woolly Thoctar

    4 Lightning Bolt
    4 Chain Lightning
    4 Lightning Helix

    4 Path to Exile
    2 Rancor

    4 Ethersworn Canonist
    4 Vexing Shusher
    4 Ancient Grudge
    3 Pithing Needle

    The Paths and the Rancors were amazing in testing! Attacking Turn 2 with an enchanted Onedrop is pretty strong (5/3 Trample Nacatl anyone?), But it's also a nice Topdeck to break Goyfstalls (my 6/5 Trample Goyf against your 4/5 ) or to make two threats dangerous.

    Path is also really solid, at least in this deck. You don't use it in the early turns, for critters played in the Earlygame you have your Burn (Dreadnought is an exception, obviously). Path is played in the EoT of Opponent at best, so that he has the advantage only if he survives the next turn (against many decks EoT path your critter is gg in the midgame).
    Feel free to test it, but don't use it in the early game unless you are forced to do so (Reanimate.dec or Nought).

    The Sideboard is somehow not that good imo. I'm tinkering with removing Canonists to completely ignore the Combo MU. But on the other hand - what should I play in that slot then?

    Thanks.
    Quote Originally Posted by TeenieBopper View Post
    We live in a country were ~50% of the populace believe public schooling is a socialist conspiracy and that being called Einstein is an insult. We could try and fix it, but unfortunately the other 50% don't believe in euthanasia.

  14. #94

    Re: Updated: R/G/W Zoo

    Your list looks awesome. Nice build.

    As for the replacement for Canonist, I would try Gadook Teeg. It's buys time against combo and against decks that play stuff like Wrath or Disk etc.

    I would also play Choke in Ancient Grudge's slot. It screws over a lot more decks.

  15. #95
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    Re: Updated: R/G/W Zoo

    Quote Originally Posted by Captain Hammer View Post
    Your list looks awesome. Nice build.
    Thanks

    Quote Originally Posted by Captain Hammer View Post
    As for the replacement for Canonist, I would try Gadook Teeg. It's buys time against combo and against decks that play stuff like Wrath or Disk etc.
    Yeah, I thought about him. He stops every spell combo can use to go off fast (IGG, Returns, Ad Nauseam) and obviously their kill, but he is also good against UWx Landstill for example, where he stops EE, Wrath, Humility, Force and FoF if they're running it. He also stops hardcast Decree Well and all these new Planeswalkers like Elspeth, which is played here in Germany quite often and Ajani from the board. Looks like a solid card.
    But against Landstill I want to board in Needles, too.

    I think I'd board out 4 Paths and 2 Rancors against Landstill to get 4 Teeg and 2 Needles from the board. The Peedles are important to handle EE (EE and Ruins ruin our day if he reaches 3-4 Mana), Manlands and Planeswalkers that are played before you get Teeg online.

    Quote Originally Posted by Captain Hammer View Post
    I would also play Choke in Ancient Grudge's slot. It screws over a lot more decks.
    I thought about that but dismissed it because in my opinion it was an too expensive card for such an aggressive deck. Choke comes down turn 3 (more likely turn 4 to avoid Daze) but to that time you could have burned your opponent to death. Dunno if Choke is worth it, but I'll test it out.
    Quote Originally Posted by TeenieBopper View Post
    We live in a country were ~50% of the populace believe public schooling is a socialist conspiracy and that being called Einstein is an insult. We could try and fix it, but unfortunately the other 50% don't believe in euthanasia.

  16. #96

    Re: Updated: R/G/W Zoo

    The problem I run into when i side in Gadook Teeg for wrath etc you can bet your ass they are playing Swords or Exiles too.

  17. #97
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    Re: Updated: R/G/W Zoo

    Yeah, obviously, but Teeg forces them to handle it with their Swords and due our speed this stalling can be enough already (at least enough time to refill our hand). In addition to that a sworded Teeg is a sword less that targets a Goyf or a Thoctar.
    Quote Originally Posted by TeenieBopper View Post
    We live in a country were ~50% of the populace believe public schooling is a socialist conspiracy and that being called Einstein is an insult. We could try and fix it, but unfortunately the other 50% don't believe in euthanasia.

  18. #98
    Always dazed
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    Re: Updated: R/G/W Zoo

    Quote Originally Posted by Joon View Post
    4 Watchwolf
    Why not a 2/2 split with Grunt? It can help vs opposing Goyfs (when you don't have your own) and against grave based decks (Loam, Ichorid, EE recursion, Manland/Wasteland recursion with Crucible, Survival, Mongoose). It's also 1 power more, even if it survives just a couple of turns.
    Quote Originally Posted by Tacosnape, TrialByFire, Silverdragon mix
    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
    And Ichgoyfrid, Red Deadgoyf, GES, 42landand4goyf.dec, Goyf Game and Ill-Gotten-Goyf-y Pop
    Currently Playing: Nourishing Lich.Deck
    Current Record: 1-83-2

  19. #99
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    Re: [Deck] Updated: R/G/W Zoo

    With Grunt you can't be aggro. If you play it Turn 2 he won't survive long enough to push damage through opponents defenses. He is a good lategame card, a gamestate Zoo is not willing to reach. Grunt could be a decent sideboard option against decks that fill the yard fast (Loam, Dredge). The only question is - do you need SB material against those decks?
    Quote Originally Posted by TeenieBopper View Post
    We live in a country were ~50% of the populace believe public schooling is a socialist conspiracy and that being called Einstein is an insult. We could try and fix it, but unfortunately the other 50% don't believe in euthanasia.

  20. #100

    Re: [Deck] Updated: R/G/W Zoo

    I'm trying a build that sacrifices some of the power for more utility.

    4 Wild Nactal
    4 Kird Ape/ Skyshroud Elite
    3 Mogg Fanatic

    4 Gaddock Teeg
    4 Tarmogoyf
    3 Tin-Street Hooligan
    3 Ethersworn Cannonist

    4 Lightning Bolt
    4 Lightning Helix
    4 Pyroblast
    3 Of some other good burn spell, probably Chain Lightning

    4 Wasteland
    3 RG Fetchland
    3 WG Fetchland
    3 RG Dual
    2 WG Dual
    2 RW Dual
    1 Mountain
    1 Forest
    1 Plains

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