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Thread: [Deck] Dreadstill - Enter the Fist

  1. #1281

    Re: [DTW] Dreadstill - Enter the Fist

    I don't like playing too many dreadnought as set yourself up for the 2 for 1 way too often. Also playing too many requires you to play trickbinds somewhat which are not good enough on themselves to warrant play I think, especially since some of the top decks like merfolk are light on fetchlands and useful stifle targets.
    Therefore i think its optimal to just run 1 or 2 dreadnoughts. Against decks that run plenty of removal I just side them out as they 2 for 1 yourself too often then. Going the route of kira is not so great i think as too often you will have only kira or only dreadnought and playing 4 kira isnt great as she is legendary. Also kira doesn't help against diabolic edict, deed and EE. Sometimes dreadnought still gets the double swords even if u have it so i just dont see the point in running her.

    At the moment i run black and white splash as engineered plague is great against so many decks. Also i like running dark confidant as the card advantage helps alot against slow decks. Also i really like vindicate as a catch all answer maindeck which is just so useful. Offcourse splashing 2 colors makes the deck weaker against non-basic hate but with stifle avoiding wasteland it is usually fine. If the non-basic hate is high a monocolor or 2 color list is better offcourse.
    My list is:
    // Lands
    2 [U] Tundra
    1 [MM] Island (3)
    1 [ARE] Plains (7)
    4 [ON] Polluted Delta
    2 [U] Underground Sea
    3 [ON] Flooded Strand
    2 [TE] Wasteland
    4 [AQ] Mishra's Factory (4)
    1 [IN] Swamp (1)
    // Creatures
    1 [MI] Phyrexian Dreadnought
    4 [RAV] Dark Confidant
    3 [FD] Trinket Mage
    // Spells
    1 [ALA] Relic of Progenitus
    2 [FD] Engineered Explosives
    4 [SC] Stifle
    3 [CS] Counterbalance
    4 [IA] Brainstorm
    4 [AL] Force of Will
    4 [IA] Swords to Plowshares
    2 [AP] Vindicate
    3 [OD] Standstill
    2 [CHK] Sensei's Divining Top
    3 [NE] Daze
    // Sideboard
    SB: 2 [MI] Phyrexian Dreadnought
    SB: 1 [FD] Engineered Explosives
    SB: 4 [FNM] Engineered Plague
    SB: 1 [CH] Tormod's Crypt
    SB: 1 [10E] Pithing Needle
    SB: 1 [10E] Crucible of Worlds
    SB: 1 [B] Blue Elemental Blast
    SB: 1 [BOK] Threads of Disloyalty
    SB: 2 [PS] Meddling Mage

    At the moment i only run 1 dreadnought as I just don't like it vs many of the mainstream decks as they counter stifle OR just Stp/EE etc it after it is played. It still rocks vs stuff like goblins and sligh though so i run 2 and 3 in the board. Plague is for merfolk/elves/goblins where it rocks. It basically fills the same role as wrath as all mainstream swarm aggro decks happen to be tribal. The mana has been consistent for me so far and vindicate was great for me, i wonder why many lists don't seem to have dedicated cards for the mirror and landstill though. Standstill is not great against decks with equal ability to abuse it, especially as a resolved standstill can often just lead to both players ramping up to 7 cards with your opponent breaking it eot with a brainstorm. You end up discarding 3 cards of wasting a FoW on the brainstorm so the standstill didnt relal help you win. I think you really have to play crucible or elspeth or something to help the mirror.

  2. #1282
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    Re: [DTW] Dreadstill - Enter the Fist

    I've been working on building a sideboard for Uw dreadstill but didn't like a lot I saw on deckcheck.net and most of the discussion here is pertaining to other variants. My MD is the same as LSV's I'll still post the list for those that don't remember or haven't seen.

    Artifacts
    1 Crucible Of Worlds
    1 Engineered Explosives
    3 Sensei's Divining Top

    Artifact Creatures
    2 Phyrexian Dreadnought

    Creatures
    3 Trinket Mage

    Enchantments
    3 Counterbalance
    4 Standstill

    Instants
    4 Brainstorm
    3 Daze
    4 Force Of Will
    3 Spell Snare
    4 Stifle
    4 Swords To Plowshares

    Basic Lands
    5 Island
    1 Plains

    Lands
    4 Flooded Strand
    4 Mishra's Factory
    2 Polluted Delta
    3 Tundra
    3 Wasteland

    SB:
    3 Wrath of God - Goblins/Merfolk
    3 Relic of Progentus - graveyard combo/Loam decks
    1 Tormod's Crypt - same
    1 Pithing Needle - Goblins, Survival, misc
    2 Blue Elemental Blast - Goblins, RG beats, Loam
    3 Kataki's War Wage - Affinity, Stax
    1 Phyrexian Dreadnought - This is a bit random but I feel like there are matchups where I just want to see more Dreadnoughts
    1 Engineered Explosives - Thresh, Belcher, misc.


    Other Potential cards:
    Oblivion Ring - good against Thresh but slow against aggro
    Meddling Mage - doesn't seem that exciting
    Orims Chant - combo matchups already pretty nice
    Crucible - good in control matchups ie Mirror/Landstill
    2nd Needle - Vial is a huge beating
    Threads - 3 drop to reveal to CB and good against Thresh
    Annul - hits CB and Affinity/Stax
    Serenity - Affinity/Stax/Enchantress

    Don't know if Kataki is better than Energy Flux but I like how it comes down a turn quicker and Affinity with Disciple can kill very quick. I know that if you look at the metagame in general Affinity isn't that popular but I feel like there is going to be a disproportionate amount of the deck at the GP. I've been testing a bit but not doing as much boarded games as I should so don't feel as strong in this area. Any input would be appreciated thanks.

  3. #1283
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    Re: [Deck] Dreadstill - Enter the Fist

    Woah fell off the map of the DTB forum! Looks like a perfect choice to slide under the radar now with this deck =].
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  4. #1284

    Re: [Deck] Dreadstill - Enter the Fist

    Yeah. Here's hoping one of us top 8s at Chicago.

  5. #1285
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    Re: [Deck] Dreadstill - Enter the Fist

    Merfolks are everywhere these day and let's be frank, they are kinda a bad MU. Lets see what they do that cause us trouble (I play the Ur version btw) :

    They lay a lot of threat fast
    They have vial
    They bounce our dreagnouht with enought success
    They can play under stanstill

    Now what can we do?

    First im thinking actully playing Kira MD, I know the idea was brought from the merfolk forum by rood (from jazzycat I think) to play it in the side, but most deck run some removal MD, exept combo wich we have a good MU against.

    Secondly i would play a needle MD, nuff said.

    And then i would play 4 firespout (clasm just isnnt enough against merfolks) + 4 REB in the side.

    So change from a standart list would look like :

    -3 Speel snare
    +2 Kira
    +1 Needle

    With a side of :

    4 Firespout
    4 REB
    3 Relic
    2 BEB
    1 Needle
    1 Kira


    We end up with a pretty narrow sideboard, but right now, i beleive it's necessary.
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  6. #1286
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    Re: [Deck] Dreadstill - Enter the Fist

    So, now that this deck took 12th out of 1200 people at a Grand Prix, can it go back to being a Deck To Beat?

  7. #1287
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    Re: [DTW] Dreadstill - Enter the Fist

    Correct me if I'm wrong, but would it be so bad to play Magus of the Moon in a straight Ur version of this deck? It would give you an additional out against the smug opponent across the table holding a krosan grip (thanks to 3cc off counterbalance), and it forces the new threshold deck to basically scoop. Granted, there is some disynergy with Mishra's Factory here, but you could potentially get some of that damage through with something else like Price of Progress out of the sideboard. I know this might seem a little radical but...it deserves a look.

  8. #1288
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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by FoulQ View Post
    Correct me if I'm wrong, but would it be so bad to play Magus of the Moon in a straight Ur version of this deck? It would give you an additional out against the smug opponent across the table holding a krosan grip (thanks to 3cc off counterbalance), and it forces the new threshold deck to basically scoop. Granted, there is some disynergy with Mishra's Factory here, but you could potentially get some of that damage through with something else like Price of Progress out of the sideboard. I know this might seem a little radical but...it deserves a look.
    I was thinking about the same thing + Downhill Charge. Since all lands will be mountains we could sac an unused fetch for the cost and have an unblocked Factory or Mage do some real damage maybe even finish the game a little sooner. This of course could be a terrible idea that just looks good on paper.
    What happened to the 1st Amendment?

  9. #1289
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    Re: [Deck] Dreadstill - Enter the Fist

    I'm currently testing the deck again since I took a bit of a break from playing magic for about 5 months. The format has changed alot so I feel like we'll have to come up with new tricks =D.

    @MoTM: I wouldn't consider it really an option against like Tribe, but against the new Threshold/NLB variants I'd say definetally try him out.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  10. #1290
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    Re: [Deck] Dreadstill - Enter the Fist

    Correct me if I'm wrong, but would it be so bad to play Magus of the Moon in a straight Ur version of this deck? It would give you an additional out against the smug opponent across the table holding a krosan grip (thanks to 3cc off counterbalance), and it forces the new threshold deck to basically scoop. Granted, there is some disynergy with Mishra's Factory here, but you could potentially get some of that damage through with something else like Price of Progress out of the sideboard. I know this might seem a little radical but...it deserves a look.
    First of, i think that Blood Moon is still stronger than Magus, because its more likely that they'll either have a basic Plains or can float mana for Swords, than Forest / float mana for Grip.

    Price of Progress doesnt look good, its not supplemented by other burn spells and it will hurt you too. Remember this is still a control deck.

    ..suggesting Downhill Charge...
    No comment on this one, its obviously bad.

    Current sideboard i run (for an unknown / developed meta):
    3 REB
    2 BEB
    3 Kira
    3 Blood Moon
    2 Relic
    2 Firespout

    The 3rd REB may become a Needle / 4th Kira (or Crypt if there are some Ichorid players). Could also be if Stax or some Landstill must be expected.
    Crucible is also a candidate, all these options need to be tested / suited for the meta.
    I choosed to cut Echoing Truth because its not strong / needed enough in my opinion.

    EDIT:
    The 3rd REB will stay for now, because of Tyrgon Predator and CB. I am currently trying the 3rd Moon instead of a BEB.
    Last edited by deadlock; 03-12-2009 at 08:47 AM.
    BBB

  11. #1291

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by The Atog Lord View Post
    So, now that this deck took 12th out of 1200 people at a Grand Prix, can it go back to being a Deck To Beat?
    Good play to finish 12th. It shows that this deck can win stuff, altough it has not won a lot recently.

    I've got a question,. What kind of sideboard did you run and futhermore, did you notice the two daze. I love playing daze, so i wonder why you only played two and included ponder as well to your maindeck.

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  12. #1292
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    Re: [Deck] Dreadstill - Enter the Fist

    I almost never say this, but I was very happy with my 75 total cards. Two daze was enough so that I never felt like they cluttered up my hand, and yet were present often enough to matter. I've always liked playing 1 or 2 daze in Dreadstill. I think Daze is situational, but having 1 or 2 means that you can keep your opponent off guard with them, while not having them come into your hand too often in the latter part of the game when they are dead.

    My sideboard was great. I was really happy with every single card in it.
    2 Relic of Progenitus
    1 Tormod's Crypt
    2 REB/PBlast
    3 BEB/HBlast
    2 Krosan Grip
    2 Ancient Grudge
    3 Firespout

    Ultimately, the sideboard is why I opted for this build of Dreadstill. Whatever didn't have a good solution in the maindeck was answered in the sideboard. The fifteen were excellent. I had played with a few other builds of Dreadstill, and while they are fine pre board, red and green provide the best sideboard answers.

  13. #1293
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    Hello all, this is the first time I post, but I'm following the thread from a while. I currently play a UB dreadstill.
    I notice some lack of counter magic in this version and I have 61 cards total because I don't know what to cut off.
    Here is my list:

    3 Flooded Strand
    3 Polluted Delta
    3 Wasteland
    4 Mishra's Factory
    4 Underground Sea
    3 Island

    4 Phyrexian Dreadnought
    4 Dark Confidant
    3 Trinket Mage

    4 Force of Will
    3 Daze
    4 Brainstorm
    4 Stifle
    2 Trickbind

    4 Standstill
    3 Thoughtseize
    3 Counterbalance
    2 Sensei's Divining Top
    1 Engineered Explosives

    The sideboard is still in progress:

    4 Engineered Plague
    2 Tormod's Crypt
    1 Relic of Progenitus
    2 Pithing Needle
    3 Echoing Truth
    3 Smother

    This is about it. Comments or advice are welcome!

    By the way, has anyone thought of sinkhole (for more mana denial)?
    And what about extirpate? I think it's great against other counters or even better on a dual land after wastland did it's job!

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    Last edited by Nihil Credo; 03-16-2009 at 07:30 PM.

  14. #1294
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    Re: [Deck] Dreadstill - Enter the Fist

    By the way, has anyone thought of sinkhole (for more mana denial)?
    And what about extirpate? I think it's great against other counters or even better on a dual land after wastland did it's job!
    Yeah, and why not adding another color for fast beater, so that we have a fast clock, mmh, green maybe for Goyf?
    TA anyone?!

    I tried Kira and he's kinda not cool.
    You have to drop him after the dreadnought, which still allows your opponent to grip the naughty guy in response. Not tech imo.
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  15. #1295
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by EaD View Post

    I tried Kira and he's kinda not cool.
    You have to drop him after the dreadnought, which still allows your opponent to grip the naughty guy in response. Not tech imo.
    Actually you don't have to drop him afterwards. You are stifling the dreadnaughts ability (see goblin pile driver) upon which Kira has no effect on.

  16. #1296
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    Re: [Deck] Dreadstill - Enter the Fist

    Actually you don't have to drop him afterwards. You are stifling the dreadnaughts ability (see goblin pile driver) upon which Kira has no effect on.
    Wait, what?
    I think i should read the cards properly before posting :(
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  17. #1297
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    Re: [Deck] Dreadstill - Enter the Fist

    Anyone thought adding 2 cunning wish in the MB?
    I thought of it after losing from humility and after losing from moat because you can't counter always.
    By the way, with an UB list the only thing is Echoing Truth or is there some other card?

  18. #1298
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    Re: [Deck] Dreadstill - Enter the Fist

    Realizing that Dreadnaught is too fragile to commit two cards to early game against many decks, I figured two would be the right number in a deck, and he should be supported with really good early game cards. This lead me to this list. Looking for comments and suggestions.

    4 Wasteland
    4 Mishra's Factory
    4 Polluted Delta
    2 Flooded Strand
    3 Island
    2 Underground Sea
    2 Tropical Island
    1 Bayou

    4 Dark Confidant
    4 Tarmogoyf
    2 Dreadnaught

    4 Brainstorm
    4 Stifle
    3 Counterbalance
    3 Sensei's Divining Top
    3 Spell Snare
    3 Daze
    4 Force of Will
    1 Crucible of Worlds
    2 Putrefy
    2 Smother

    SB:
    4 Leyline of the Void
    3 Krosan Grip
    3 Pernicious Deed (Seems mediocre, was E. Plague)
    3 Hydroblast
    2 Diabolic Edict (This was a concession to NO-Progenitus, can probably change)

    A brainstorm and daze or maybe spell snare could probably be turned into the 4th top and the 4th CB, perhaps add a land. The list has felt really solid on MWS, in fact I played against freakish777 and we had a good match.

  19. #1299
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    Re: [Deck] Dreadstill - Enter the Fist

    I love this deck but with the INSANE amounts of spot removal and Grips to hit counterbalance in my meta I had to stop playing it. Has anyone found a way to fight through the hate? I've tried Kira but he/she kind of sucks otherwise.

  20. #1300
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    Re: [Deck] Dreadstill - Enter the Fist

    I was thinking of a list quite similar to Paradigm Shift's one.
    Cutting the trinket mages in my UB list for Goyfs and standtills for spot remova or for Cunning Wish, even though I'm not sure of cutting these.
    By the way I would never drop Dreadnoughts under 3 of.

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