I've run 3 FoFs 3 BS in 2 tournaments now and I top 8ed the first one and went 1-4 in the second one. It just seems like it doesn't matter if you run 3 or 4 BS, what matters is how the rest of your build is set up. If you can hit your land drops you shouldn't lose to anything.
Running 3 instead of 4 copies of a card (or vice versa) may not make THE difference regarding those 2 tournament results - there's a large number of aspects involved, afterall. In the end it's all about logic, reason and experience when it comes to determining the correct number of cards.
Thanks for hyping BS's importance. Making that 3rd and 4th land drop (and FoF doesn't assist you here) is WAY more vital than any other land drop after that.
So for all of you that normally follow the build I pilot, here are the changes:
Code:Land:22 4x Flooded 4x Tundra 3x Island 3x Plains 3x Mishra 1x Tolaria West 1x Dust Bowl 1x Academy Ruins 1x Scrubland 1x Underground Sea Permission:10 4x Force of Will 4x Spell Snare 2x Vendillion Clique Draw:10 4x Brainstorm 3x Standstill 2x Top 1x Fof Removal:10 4x Swords 3x EE 2x Wrath 1x Humility Utility:4 2x Relic 2x Wish Win:9 3x Mishra 2x Decree 2x Vendillion 2x Elspeth Sb: 1x Return 2 Dust 1x Extirpate 1x Pulse of the Fields 1x Enlightened tutor 1x Path to Exile 1x Hydroblast 1x Blue Elemental Blast 1x Runed Halo 1x COP: Green 1x Relic of progenitus 2x Ajani Goldmane 3x Engineered plagueOverall:* Blue is For cards have multiple angle uses. They are in blue to be not counted again.
* Pink is for wish targets for cunning wish.
*Green is for utility slots in the sb: These slots fill in for MM to make your other more aggresive matchups easier for now. All testing has led to this being the correct placement, but I could very well be wrong.
-1 Ponder
+1 Spell Snare
* Counter top is getting out of control. It's being played en-force at every even I play in.
There are other various reasons, but when it comes down to it Spell Snare fits the slot better then brainstorm number 8
Since you asked nicely...![]()
4 Tundra
1 Academy Ruins
2 Wasteland
4 Mishra's Factory
4 Flooded Strand
2 Polluted Delta
1 Underground Sea
1 Tolaria West
1 Tropical Island
1 Island
1 Plains
1 City of Traitors
2 Mox Diamond
2 Elspeth, Knight-Errant
2 Decree of Justice
1 Phyrexian Dreadnought
2 Trinket Mage
4 Standstill
1 Fact or Fiction
1 Jace Beleren
2 Crucible of Worlds
3 Brainstorm
1 Sensei's Divining Top
4 Swords to Plowshares
2 Engineered Explosives
4 Force of Will
2 Counterspell
4 Stifle
SB:
2 Krosan Grip
3 Enlightened Tutor
2 Engineered Plague
1 Counterbalance
1 Relic of Progenitus
1 Tormod's Crypt
1 Circle of Protection: Red
1 Ghostly Prison
1 Energy Flux
1 Pithing Needle
1 Humility
(a common sideboard adjustment is -1 Tutor, +1 COP: Green)
it has been hard to dispute the power of the diamonds. After playing against my deck repeatedly, a fellow 1800+ legacy player adopted 2x mox into his LS deck as well, but he didn't add the city. The city is pretty much a love/hate thing. Sometimes I take it out for a 3rd waste. Also, I sometimes cut one mishra and the city for another basic plains and island. It depends on the meta.. and sometimes I add smothers (-1 els, -1 jace); again, a meta choice. I tried dropping green for a while, but I felt forced back to the grips on the side. They make the counterbalance match that much easier...
One thing I'm likely to change is going back to 3ee. I thought the addition of 2x trinket mage would make 2 EE OK.. But with no mass removal other than EE, I like to see them more often. Jace is the only slot I'd pull for it though, and I've been having fun with Jace.
Last edited by Viscosity; 03-18-2009 at 06:08 AM.
Is there an optimal list for straight UW landstill?
I will be testing this in the next local tournament:
4 standstill
3 humility
2 crucible of worlds
4 brainstorm
4 force of will
4 counterspell
4 spell snare
1 fact or fiction
3 wrath of god
2 engineered explosives
1 elspeth, knight-errant
2 decree of justice
1 eternal dragon
1 jace beleren
4 mishra's factory
4 wasteland
4 flooded strand
3 tundra
4 plains
4 island
1 faerie conclave
Any advice that do not say "splash another colour" is appreciated.
Because you have no access to Vindicate, Oblivion Ring might be useful to fight against opposing permanents that can be problematic, such as planeswalker
2 humility should be enough
Robert
This is my strictly UW build, take from it what you will.
// Lands
4 [U] Tundra
4 [ON] Flooded Strand
2 [ON] Polluted Delta
3 [TE] Wasteland
3 [MR] Plains (4)
3 [5E] Island (3)
4 [4E] Mishra's Factory
// Creatures
1 [SC] Eternal Dragon
1 [ALA] Elspeth, Knight-Errant
// Spells
3 [FD] Engineered Explosives
3 [8E] Wrath of God
4 [OV] Swords to Plowshares
3 [SC] Decree of Justice
3 [DIS] Spell Snare
3 [IA] Counterspell
4 [OD] Standstill
4 [CST] Brainstorm
2 [FNM] Fact or Fiction
4 [AL] Force of Will
2 [TE] Humility
I wonder how it feels to be bored.
-Jhoira, artificer
Thank you both
It seems to me that I am on the right track. Testing will provide the final tweaking.
Here's what I'd throw together without black duals:
4 Standstill
4 Brainstorm
4 Force of Will
2 Counterspell
3 Spell Snare
4 Swords to Plowshares
3 Path to Exile
1 Wrath of God ----------swapped for Humility
1 Enlightened Tutor
1 Sensei's Divining Top
2 Engineered Explosives (Edit: 3-1 = 2)
1 Oblivion Ring (Edit: 0+1 = 1)
1 Crucible of Worlds
1 Vedalken Shackles
1 Decree of Justice
2 Elspeth
2 Jace Beleren
4 Mishra's Factory
4 Flooded strand
1 Pollted Delta
4 Island
3 Plains
4 Tundra
1 Other Blue Dual Land for EE @ 3 ("breeding pool"... if you dont have any)
1 Dustbowl
1 Tolaria West
1 Academy Ruins
SB:
4 Meddling Mage
1 Wrath of God
3 Relic of Progenitus
2 Aura of Silence (CB, and all those Stompy, Stax, Enchantress and even Combo decks)
1 Runed Halo -----------could be Wrath#2/Ethersworn Canonist (via E.T.)...meta slot
4 Kitchen Finks: (NQN's input)
- Burn
- Sligh
- Rock
- non-stp-control
- straight aggro (affinity etc..)
- combo-> not brilliant but better than that MD creature hate
- general surprise tech (people will generally side out some creature hate against LS)
- Mirror
- Aggro Loam
- some more archetypes
-
Edit: The more I look at it, the more like it!
Last edited by klaus; 03-18-2009 at 07:52 PM.
@Klaus: Hmm, Do you ever feel like you have too many 1 mana answers for creatures? Your list looks like it gets hosed by counter-top more than most Landstill builds I've seen.
I like your MD Crucible and MD Shackles. I've been fiddling with running md shackles and already run md crucible to replace a dragon. I'm a big fan of your finks out of the board. I'm going to have to try that because I'm to the point where I just say screw the burn/sligh MU and try to make my others better, but finks might get me there.
Oh ok, my bad, I just needed you to spell that out for me because I wasn't able to get that from your "cuz it's spellstill" post.
Ya, using irony kinda sucks.
Team Legal Actions.
Lol. That ain't SpeedStill.
One of SpeedStill's trademarks is the heavy black splash (incl. 3 Vindicates, %% Chalice, CB).
I threw that pile above together in like 6 minutes for that guy not owning Seas.
And it does not fold to CB/Chalice whatsoever.
3 Spell Snare
2 Counterspell
4 Fow
and..
all tutorable:
2 EE
1 O. Ring
2 Aura's of Silence
is nothing to sneeze at, though I admit that the 3rd EE might be worthwhile.
On cutting Wrath of God, I agree 90% of the time this is a One for One exchange however with the Mass Tribal decks that have been showing up as late and the Thresh/Progenitus decks that are around you Punt game 1 by moving them to the board. Humility main deck game one solves this sort of but more time than not when Humility is on the table the same decks you want Wrath for are the same decks that humility is good for. All in all I feel that Wrath is the better call in the Landstill deck. (Side note: I do think that being able to STP a Nimble Mongoose is one of the best feelings a person can get in a magic game however)
On cutting an Eternal Dragon, I hate this card and love this card and as much as I hate it more times than not he just wins games. After playing about a billion Landstill games you see that you get card parity and the Eternal Dragon is the only card you need to put you over the top. Going more than two is not smart but going to one is not smart either.
On three Brainstorms, Past turn 1,2,3 when have you ever been happy to see this card? Even on turn 1,2 or 3 if you have good land drops and do not need to search for any other land drop you would rather have something better in your hand. This list of landstill is Redundant this is something that landstill really hasn't had before. It being redundant makes Brainstorm a subpar card in the list, if there was a better blue spell in the one slot this deck would run it but as for three is the best call for this card.
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