Page 3 of 193 FirstFirst 12345671353103 ... LastLast
Results 41 to 60 of 3857

Thread: [Deck] Dredge

  1. #41

    Re: Ichorid

    Has anybody seriously tested Greater gargadon instead of needle?? Any results??

  2. #42
    Awesome Member
    sunshine's Avatar
    Join Date

    Jan 2008
    Location

    Brookline, MA
    Posts

    631

    Re: Ichorid

    Quote Originally Posted by GoldenCid View Post
    Has anybody seriously tested Greater gargadon instead of needle?? Any results??
    I ran a 3/2 split of Gargadon/Needle at the Vestal tourney. I played against exactly zero decks running StP and had not one sweeper cast against me - so I did not get to see its full usefulness. They were interesting but awkward at times (sided in against Goblins, Aggro Loam, and Burn). There were also times where I wished that I had all four Needles instead but that's just how my matchups fell.

    Too bad you can't sac enchantments to Gargadon. There was one game where I needed to get a Bridge in my yard and had one in hand with no discard outlet, I had three black mana on the board with a suspended Gargadon - sad face.

  3. #43
    Refuses to play dual lands
    Joe_C's Avatar
    Join Date

    Mar 2007
    Location

    Terryville, CT
    Posts

    452

    Re: Ichorid

    Quote Originally Posted by GoldenCid View Post
    Has anybody seriously tested Greater gargadon instead of needle?? Any results??
    I also played with gargadon in my board at Vestal. I did dread return 1 into play which would have ended the game if my opponent didnt topdeck STP. I did get a suspended one into play and got it down to 3 counters on it before I won. In a way its almost like a "ticking clock" for your opponent. They know that if they target all your stuff, you will just sac it to gargadon, which slows them down, which means you should win. Protecting Ichorid from STP is probably the best use Gargadon has.
    TEAM AWESOME

    Well, at least we smell better

  4. #44

    Re: Ichorid

    Quote Originally Posted by Joe_C View Post
    Protecting Ichorid from STP is probably the best use Gargadon has.
    Indeed?? So you side gargadon against landstill and threahhold beside burn and goblins??

  5. #45
    Steve Carpenter's my friend.
    jimirynk's Avatar
    Join Date

    Feb 2009
    Location

    Poughkeepsie, Ny.
    Posts

    376

    Re: Ichorid

    Don't you already have a good game vs landstill and thresh?

  6. #46
    Refuses to play dual lands
    Joe_C's Avatar
    Join Date

    Mar 2007
    Location

    Terryville, CT
    Posts

    452

    Re: Ichorid

    Quote Originally Posted by GoldenCid View Post
    Indeed?? So you side gargadon against landstill and threahhold beside burn and goblins??
    Of course. Threshold and landstill both run engineered explosives for the most part and swords to plowshares. Wastelands are also quite common to see in landstill, and having something to do with a land that would go to the grave anyways is better than nothing. Gargadon is feeling really good to me so far.....
    TEAM AWESOME

    Well, at least we smell better

  7. #47
    Steve Carpenter's my friend.
    jimirynk's Avatar
    Join Date

    Feb 2009
    Location

    Poughkeepsie, Ny.
    Posts

    376

    Re: Ichorid

    Quote Originally Posted by GoldenCid View Post
    Indeed?? So you side gargadon against landstill and threahhold beside burn and goblins??
    Don't you already have a good game vs landstill and thresh?

  8. #48
    Monster Xero
    Xero's Avatar
    Join Date

    Sep 2006
    Location

    Minneapolis
    Posts

    314

    Re: Ichorid

    This deck gets some help from the rule changes following M10. LED can be cracked to empty your hand with no draw back. Mogg Fanatic and Qasali Pridemage are less likely to be played because of the changes to the combat step, and Storm Combo decks get slightly worse as they can no longer float LED mana. Yeah, I think LED Ichorid is clearly the biggest winner from these rule changes.
    Team ICBE

    Try not to wake up on fire.

  9. #49

    Re: Ichorid

    However, the new combat rules weaken Greater Gargadon. No longer can you run an Ichorid into something to take it out and sacrifice.

  10. #50

    Re: Ichorid

    Quote Originally Posted by Sanguine Voyeur View Post
    However, the new combat rules weaken Greater Gargadon. No longer can you run an Ichorid into something to take it out and sacrifice.
    Do you think so?? I still think that gargadon is very useful...

  11. #51
    Member
    dlevsApiJ's Avatar
    Join Date

    Aug 2007
    Location

    Netherlands, Tilburg
    Posts

    54

    Re: Ichorid

    But most of the times you will have Bridge('s) in your grave, so you already wanted to sac your Ichorid before it does combat damage..

    I'm playing this list;

    // Deck file for Magic Workstation (http://www.magicworkstation.com)

    // Lands
    3 [OD] Cephalid Coliseum
    3 [AN] City of Brass
    4 [JGC] Gemstone Mine
    1 [VI] Undiscovered Paradise

    // Creatures
    4 [DDC] Stinkweed Imp
    4 [TO] Putrid Imp
    1 [RAV] Flame-Kin Zealot
    1 [FD] Eternal Witness
    4 [FUT] Narcomoeba
    4 [TO] Ichorid
    4 [RAV] Golgari Grave-Troll
    3 [RAV] Golgari Thug

    // Spells
    4 [FUT] Bridge from Below
    4 [TO] Breakthrough
    4 [MI] Lion's Eye Diamond
    4 [FNM] Cabal Therapy
    2 [TSP] Dread Return
    2 [FNM] Deep Analysis
    3 [MM] Unmask
    1 [ON] Chain of Vapor

    // Sideboard
    SB: 1 [MM] Unmask
    SB: 3 [ON] Chain of Vapor
    SB: 4 [WL] Firestorm
    SB: 1 [10E] Ancestor's Chosen
    SB: 1 [LRW] Wispmare
    SB: 1 [JU] Ray of Revelation
    SB: 4 [TSP] Greater Gargadon

    I'm testing 1 Chain of Vapor main instead of the Firestorm Parcher plays.
    At the moment, i'm playing an MWS-tourney and when I finish it, I will post my results with this list. 'Till now, I'm very happy with it .

    (ps. I play Ichorid for quite a while now, but mostly in the time when we played Sage over Witness and card x (me: Careful Study) over Unmask. Because I stopped playing MTG for a while, these newer lists are quite new for me, and I've to get used with playing the Gargadon "optimal".)
    *Team Haste!*

  12. #52
    Everybody's a jerk! You, me..........this jerk.
    Parcher's Avatar
    Join Date

    Jan 2006
    Location

    DuPont Circle
    Posts

    1,520

    Re: Ichorid

    As far as the rules changes, they aid Ichorid through the weakening of other decks. Any "sacrifice" creature becomes potentially worse, while Fanatic becomes definitively worse. The uses of Gargadon are rarely lessened since you will most often have to sac your creatures before damage is dealt to save Bridges anyway.

    The LED matter is largely irrelevant since three life is rarely within the bounds of actual game result determination if you actually get to effectively use an LED.

    And speaking as one who has had both Team America and DreadStill decks Stifle Deathtouch from a Stinkweed that would have lost them the game, I am happy for at least that change.
    Quote Originally Posted by MacGruber View Post
    Look, I will suck your dick. I will suck your fucking dick. I will do it, just join my team. I’ll suck your dick. You can fuck me or get fucked by me. You can watch me fuck something. Just point at something, I’ll fuck it for you. Just tell me what you want me to fuck!
    ~ Team Unicorn Motto

  13. #53
    is selling his Underground Seas.
    Tacosnape's Avatar
    Join Date

    May 2006
    Location

    Birmingham, AL
    Posts

    3,148

    Re: Ichorid

    Quote Originally Posted by Parcher View Post
    As far as the rules changes, they aid Ichorid through the weakening of other decks. Any "sacrifice" creature becomes potentially worse, while Fanatic becomes definitively worse. The uses of Gargadon are rarely lessened since you will most often have to sac your creatures before damage is dealt to save Bridges anyway.

    The LED matter is largely irrelevant since three life is rarely within the bounds of actual game result determination if you actually get to effectively use an LED.

    And speaking as one who has had both Team America and DreadStill decks Stifle Deathtouch from a Stinkweed that would have lost them the game, I am happy for at least that change.
    Agreed. I had the same thought. Fanatic going away will be fantastic for Ichorid (Also for my Survival deck.)

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  14. #54
    Member
    1maarten1's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    209

    Re: [Deck] Ichorid

    i like the list from the opening post, but i always used to run a fatty MD. Is there still place for that? Plz dont ask my why i want it lol
    If yea: what to remove?

    Thanks, maarten

  15. #55
    Membre

    Join Date

    Sep 2005
    Location

    France
    Posts

    198

    Re: [Deck] Ichorid

    Quote Originally Posted by 1maarten1 View Post
    i like the list from the opening post, but i always used to run a fatty MD. Is there still place for that? Plz dont ask my why i want it lol
    If yea: what to remove?
    You already have 4 fatties packed in your standard Ichorid Decklist : Golgari Grave Troll.

    You don't need additionnal fat. The slots are tight, and Unmask is more valuable than a mere beater imho.

  16. #56
    Member
    dlevsApiJ's Avatar
    Join Date

    Aug 2007
    Location

    Netherlands, Tilburg
    Posts

    54

    Re: [Deck] Ichorid

    Quote Originally Posted by 1maarten1 View Post
    i like the list from the opening post, but i always used to run a fatty MD. Is there still place for that? Plz dont ask my why i want it lol
    If yea: what to remove?

    Thanks, maarten
    There is one free slot I think. In my last posted list it's the Chain of Vapor slot (and in Parcher's list from the opening post, its automatically the Firestorm). So of you want to waste that single free-slot to a MD fattie, please do so (yeah, really, it's a waste of the slot and not even slightly good.. you're better of playing some other card in that space (like chain of Vapor, Firestorm or the 4rd Unmask).

    I'm really happy with the Greater Gargadon after all my testing games. Go go Parcher for inventing it ! I really don't want to go back to the Needles.
    *Team Haste!*

  17. #57
    is selling his Underground Seas.
    Tacosnape's Avatar
    Join Date

    May 2006
    Location

    Birmingham, AL
    Posts

    3,148

    Re: [Deck] Ichorid

    I'm running the fourth Thug in place of the flex slot (Unmask #4/Firestorm #1/Chain of Vapor #1). Having a dredger at all times is so imperative, and he's also Unmask/Ichorid fodder. He's been doing good for me so far. I'll still try out some of the other ideas though. I'll test this a lot in the upcoming week in Panama City with lots of alcohol, and drunk beach testing results mean more than ordinary results, so there you go.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  18. #58

    Re: [Deck] Ichorid

    Quote Originally Posted by lolosoon View Post
    You don't need additionnal fat. The slots are tight, and Unmask is more valuable than a mere beater imho.
    +1.

    I see that gargadon is a good boy...i'll try it.
    Last edited by GoldenCid; 06-15-2009 at 11:47 PM.

  19. #59
    Member
    mattbrownsound's Avatar
    Join Date

    Aug 2008
    Location

    Bay Area
    Posts

    10

    Re: Ichorid

    Quote Originally Posted by Parcher View Post
    And speaking as one who has had both Team America and DreadStill decks Stifle Deathtouch from a Stinkweed that would have lost them the game, I am happy for at least that change.
    Despite its ability being essentially equivalent to Deathtouch, Stinkweed Imp does not actually have Deathtouch. Unfortunately, this means that it will continue to be a triggered ability and thus remain Stifle-able.

  20. #60

    Re: Ichorid

    Quote Originally Posted by mattbrownsound View Post
    Despite its ability being essentially equivalent to Deathtouch, Stinkweed Imp does not actually have Deathtouch. Unfortunately, this means that it will continue to be a triggered ability and thus remain Stifle-able.
    The fact is that rules changes will not significantly affect ichorid deck working...just that.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)