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Thread: [Deck] Non-LED Based Dredge/Ichorid Combo

  1. #381
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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by jimirynk View Post
    My board.
    4 ancient grudge
    4 wispmare
    4 chain of vapor
    1 inkwell leviathan
    1 ancestors chosen
    1 ray of revelation

    I will write a tournament report asap.
    I like the list, but how does it deal with Yixlid Jailers?

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    @ Joe_C, I had the same situation come up twice with the charbelcher player round 1 and Dreadstill round 2. He claimed that when we exchanged narcomeba's and his goblin tokens that I didn't get zombie tokens.

    Also Yixid Jailer doesn't seem to get played at least in the Northwest mainly because people see it as to fragile at one toughness even though it is a house. However, Jimirynk can just cast chain of vapor and then go balls out with breakthrough, coliseum, or careful study and try to win on the spot.

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Vespero82 View Post
    @ Joe_C, I had the same situation come up twice with the charbelcher player round 1 and Dreadstill round 2. He claimed that when we exchanged narcomeba's and his goblin tokens that I didn't get zombie tokens.

    Also Yixid Jailer doesn't seem to get played at least in the Northwest mainly because people see it as to fragile at one toughness even though it is a house. However, Jimirynk can just cast chain of vapor and then go balls out with breakthrough, coliseum, or careful study and try to win on the spot.
    well as long as it is your turn you get to gain tokens before bridge goes bye bye. Smart players(which apparently there were not that many there yesterday from some of the schenanigans I heard of) would attack into you(likely being that you would not block unless the damage was lethal), then burn your creatures and theirs on their turn to avoid you gaining tokens. My first round yesterday G1 I thought my opponent was terrible: I unmasked him turn 1 and yanked a force(which he had, and should have forced my unmask if he was a better player)I saw a STP in his hand. He allows me to go to the man plan and not once tries to keep me off 3 creatures to use for return. G2 I dont even board since I expect to roll him, he gets early relic and I had mulled to 4 so I scoop it. G3 was a fucking grind and he topdecks STP to nail my Gargadon and he had 2 E Plagues naming zombie on board so my recurring Ichorids do jack shit.
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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    How would I only gain tokens during my turn? I control both the abilities so wouldn't I be allowed to stack them according to my choice?

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    @ Joe C.
    I was at the lotus torn with my most recent list went 5-1-1 to the last round( draw was to a teammate and the loss was to itf do to horrible mulliganing game 1 and 3) and with 1 round left I was in 9th place had to win to make top 8 lose and make top 16, get paired down versus led dredge loss the dice roll he wins first turn.. game two side in 4 wispmare 2 CoV mull to 4 he keeps a 6 card hand wins like 3rd turn..
    I made 19th and lost in the final round of draft for the mana drain.
    VERY HAPPY WITH THE DECK.

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    I played LED dredge at Vestal, but I was pretty impressed with the LEDless decks performance. I would still say I love the speed that LED brings to the deck, but the consistency of this version must be nice (most of my losses came from mulling to oblivion).

    Just a few thoughts to share from the tournament...

    Ancient grudge seems awesome after seeing them in action. I ran needle's and they were never any good since blue decks can always find a different answer. If I named crypt, they'd get relic and vice versa.

    I also ran a singleton brainstorm in my list. It was quite good since it can act as a breakthrough to win the game, but also has the added ability of putting narcs from your hand on top of the deck. I would definately run a couple if I played the LEDless version.

    Running 4 ichorids and 3 dread returns is also so much more consistent than dropping the number of either. When I first tested the deck I ran 4 and 2, but was having trouble finding a dread returns at times so I decided to cut an ichorid since double Ichorids don't really add any speed to the LED list and 3 should be enough. Now I will have games when I face thresh and not flip over an ichorid until I have already dredged 40 cards. It doesn't happen often, but it really sucks when it does.

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    @andrew congrats on everything and balls on the merfolk match up dude.
    After I get sleep a torn report and what I think about what you said.

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Vespero82 View Post
    How would I only gain tokens during my turn? I control both the abilities so wouldn't I be allowed to stack them according to my choice?
    You only get to stack the triggers if you are the active player. If they attack you and you block, they get to decide the order that the triggers occur. If you attack and they block, you get to decide.
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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Joe_C View Post
    You only get to stack the triggers if you are the active player. If they attack you and you block, they get to decide the order that the triggers occur. If you attack and they block, you get to decide.
    I always thought that regardless of who is the active player, it is the player who controls the abilities that can decide the order on how the triggers resolve. Like how stax does the smokestack before tanglewire thing on your upkeep. This happened to me a number of times already and the judges have all rule in favor of me regarding the bridges triggers.
    Why so serious?

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    That's what I thought too, the judge at the tournament also said the same thing.

    Here's a question that came up and left my It's the fear opponent upset. If my opponent shackles my ichorid and at the end of the turn he has to sacrifice it does it go to his graveyard and get placed in mine therefore removing my bridges or does it go into mine and give me zombie tokens? I thought that judged ruled correctly when he said that permanents always go to their OWNERS graveyard and not the CONTROLLERS graveyard.

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Vespero82 View Post
    That's what I thought too, the judge at the tournament also said the same thing.

    Here's a question that came up and left my It's the fear opponent upset. If my opponent shackles my ichorid and at the end of the turn he has to sacrifice it does it go to his graveyard and get placed in mine therefore removing my bridges or does it go into mine and give me zombie tokens? I thought that judged ruled correctly when he said that permanents always go to their OWNERS graveyard and not the CONTROLLERS graveyard.
    The judge is correct. If you are the owner of a card, it can only go to YOUR grave
    TEAM AWESOME

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    ...
    Just wrote a huge torn report and my window closed.......


    sea stompy 1-0
    landstill2-0
    itf2-1
    goblins3-1
    teammate3-1-1
    nassifs4-1-1
    gwu 5-1-1
    dredge5-2-1 got paired down when i was in 9th and lost went to 19th...


    Mvp of the day.
    Ancient grudge.
    Ray of Revelation.
    Might cut wispmare from board for 4 leyline.

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Is this thread dead?

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by jimirynk View Post
    Is this thread dead?
    not sure why nothings been put in here recently. Although I think most maindecks have been decided as to what is optimal. Sideboards are all meta dependant, and I think every solid option has been gone over here already. Just need some good performances from the deck to make it active again. Only 1 Ichorid deck made Top 8 at Vestal and it was running LED (so was I).
    TEAM AWESOME

    Well, at least we smell better

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Joe_C View Post
    not sure why nothings been put in here recently. Although I think most maindecks have been decided as to what is optimal. Sideboards are all meta dependant, and I think every solid option has been gone over here already. Just need some good performances from the deck to make it active again. Only 1 Ichorid deck made Top 8 at Vestal and it was running LED (so was I).
    I have never liked the LEDless list, but have recently been impressed by it's resilience and consistency so I am currently testing a completely revamped version of the deck. I will post a list sometime soon.

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Joe_C View Post
    not sure why nothings been put in here recently. Although I think most maindecks have been decided as to what is optimal. Sideboards are all meta dependant, and I think every solid option has been gone over here already. Just need some good performances from the deck to make it active again. Only 1 Ichorid deck made Top 8 at Vestal and it was running LED (so was I).
    I only didn't make top 8 because I got PAIRED DOWN vs the top 8 ichorid player and he combo'd off turn 1 game one and game to 5 to try to trick him into thinking i had leyline and he combos off t1 without bounce he was bad and I saw him lose in top8 to a play error.

  17. #397
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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    could a singleton or double Horizon Canopy help the deck out? As it works as sort of a mini Cephalid Colluseum
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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Weekend Daddy View Post
    could a singleton or double Horizon Canopy help the deck out? As it works as sort of a mini Cephalid Colluseum
    the draw effect would be cool, but it doesnt produce blue or black. So it really wouldnt be worth running
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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Played a tournament tonight beat merfolk, bg control and the mirror lost to Ant...

    My board looks liked this.
    4 CoV
    4 LotV
    4 Ancient grudge
    2 Ray of Revelation
    1 Ancestors chosen


    Didn't even really play out game 2 vs combo he went turn 1 jailer and I laughed.

    I cut inkwell from my board due to the fact that we already beat blue decks.

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    Re: [Deck] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by jimirynk View Post
    Played a tournament tonight beat merfolk, bg control and the mirror lost to Ant...

    My board looks liked this.
    4 CoV
    4 LotV
    4 Ancient grudge
    2 Ray of Revelation
    1 Ancestors chosen


    Didn't even really play out game 2 vs combo he went turn 1 jailer and I laughed.

    I cut inkwell from my board due to the fact that we already beat blue decks.
    you dropped firestorm? Ive come to love that card so much, I cant see playing without at least 3, also:only 2 answers for Leyline if your opponent palys it? I cant see ever going under 5, I run 6 to be secure
    TEAM AWESOME

    Well, at least we smell better

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