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Thread: TopControl

  1. #41
    The EPIC Syndicate's scapegoat of humanity

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    Re: TopControl

    I still like my idea better...
    Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.
    Why can't we just admit it?

  2. #42
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    Re: TopControl

    Try predict as your card draw. You should be able to abuse the heck out of it (plus, it's fun when your opponent mystical tutors for a combo piece).

  3. #43
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    Re: TopControl

    Ooh, or when they put their top on top of their library to counter your top (or whatever). That's really funny.

    Good call. Way better than AK IMHO. I forgot about it.

    Pce,

    --DC
    Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.
    Why can't we just admit it?

  4. #44

    Re: TopControl

    Quote Originally Posted by Dark_Cynic87 View Post
    I still like my idea better...
    Painter is a 2-card combo. Helm-Sensei-Sensei-Brain Freeze is a 4-card combo.

  5. #45
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    Re: TopControl

    /mediocre
    Team Giancoli. Rocking the mediocrity since 2008.

  6. #46
    get outta here, humanity.
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    Re: TopControl

    Quote Originally Posted by Dark_Cynic87 View Post
    and they couldn't play 2cc spells before because...? If you are worried about 2cc spells, play Spell Snare.

    Also, I think for a win-con you should use some number of cunning wishes, a brain freeze md and one sb. Cunning Wishes also allow for you to grab other silver bullets and add even more flexibility to what you can maneuver around, whether it's more StP in the board, a MisD, Stifle, Chant, etc. Maybe you could look into that. It's an idea for a win-con in a timely manner.

    Pce,

    --DC
    What I mean, is that with 1 land out (Top/Words combo), all they can play is 1cc spells. Having Helm in play would allow them to play 2cc spells with only 1 land out.

    p.s. I'd be willing to consider Wish if you could create a shell.

    Quote Originally Posted by MULocke View Post
    Try predict as your card draw. You should be able to abuse the heck out of it (plus, it's fun when your opponent mystical tutors for a combo piece).
    Amazingly enough, that's not a half bad idea...

    Quote Originally Posted by pi4meterftw View Post
    Do you have something against winning in a timely manner? It would be so easy to run a win condition. In case you only care about the number of matches you win, going faster helps you. Your opponent always has the choice to concede or not. Against normal decks, your opponent can choose to take probably anywhere between 0-1 minute, depending on how long he waits until he concedes. Against you, your opponent can wait until the end of the match if he wants to, which means he'll selective choose to concede or not based on the previous results. Also, more directly, you can steal games by winning them before turn 50.
    Trinket Mage is actually functioning very nicely in that spot. It has cut back the win time by a lot.
    Quote Originally Posted by sdematt View Post
    tits.

  7. #47

    Re: TopControl

    Quote Originally Posted by iamajellydonut View Post
    Trinket Mage is actually functioning very nicely in that spot. It has cut back the win time by a lot.
    I feel like relying on a Gray Ogre is stretching the definition of "win fast."

  8. #48

    Re: TopControl

    Quote Originally Posted by iamajellydonut View Post
    What I mean, is that with 1 land out (Top/Words combo), all they can play is 1cc spells. Having Helm in play would allow them to play 2cc spells with only 1 land out.

    p.s. I'd be willing to consider Wish if you could create a shell.



    Amazingly enough, that's not a half bad idea...



    Trinket Mage is actually functioning very nicely in that spot. It has cut back the win time by a lot.
    As I said, if the games stay casual, you don't need to worry about how long your deck takes to win, and your friends will just concede whenever you establish the lock. However, in a tournament, you would be at a serious disadvantage. Essentially, that disadvantage is equivalent to having to win every match 2-0. I thought I would put it into more "concrete" terms for you so you can appreciate the need of winning more quickly than in 9-10 turns. Why is it so hard just to run a couple of decree of justice? You know, something that you play, and then you win, instead of you play, and then maybe win after I order a pizza (New York style of course). Sure, trinket mage reduced your win time by like 90% or w/e, now you take 10 minutes instead of being unable to finish. It still gives your opponent a lot of freedom on the pace of the match.

  9. #49
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    Re: TopControl

    Quote Originally Posted by Roman Candle View Post
    Painter is a 2-card combo. Helm-Sensei-Sensei-Brain Freeze is a 4-card combo.
    I understand, but the thing already sports 4x Top, the guy runs 4x Enlightened Tutor to find Helm/SDT (Mages also), Wishes are good for a lot more than finding a Brain Freeze, and I think most people understand that. It's an option.

    I don't have time atm to make a shell, but I may in the near future.

    Pce,

    --DC
    Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.
    Why can't we just admit it?

  10. #50

    Re: TopControl

    Quote Originally Posted by Dark_Cynic87 View Post
    I understand, but the thing already sports 4x Top, the guy runs 4x Enlightened Tutor to find Helm/SDT (Mages also), Wishes are good for a lot more than finding a Brain Freeze, and I think most people understand that. It's an option.

    I don't have time atm to make a shell, but I may in the near future.

    Pce,

    --DC
    The 4x Enlightened Tutors and Trinket Mages also can find Painter/Stone. The deck may already play 4 Sensei's Divining Top, but it would still need to play Helm of Awakening and Cunning Wish, so the two combos take up roughly the same amount of deck space. I'll admit that a Cunning Wish on its own does more than a Painter or Grindstone on its own, but you're less likely to have a Painter or a Grindstone on their own when the combo takes half the cards of the other. And at least Painter and Grindstone don't actually help the opponent, like Helm does.

    But most importantly, 4-card combos inherently suck. Period.

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